Trial of the Deep: Difference between revisions

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  |
  |
  |      Wiki Map File =  
  |      Wiki Map File =  
|      Wiki Map Two =
  |      ACmaps.com ID =  
  |      ACmaps.com ID =  
|          Other Map =
|
  |        Coordinates = 85.4N, 57.2E
  |        Coordinates = 85.4N, 57.2E
  |          Landblock =  
  |          Landblock = 00A9
  |        Dereth Map = {{Map Point|85.4|N|57.2|E|Marker=Dungeon}}
  |        Dereth Map = {{Map Point|85.4|N|57.2|E|Marker=Dungeon}}
  |      Nearest Town = N/A
  |      Nearest Town =  
  |        Nearest LS = 84.6N, 58.6 E (The Dark Isle LS)
  |        Nearest LS = 84.6N, 58.6 E (The Dark Isle LS)
  |              Route = Located directly behind [[The Deep]] on [[Dark Isle]]
  |              Route = Located directly behind [[The Deep]] on [[Dark Isle]]
|   
  | Level Restrictions = 150
  | Level Restrictions = 150+ (Dark Isle)
  |            Tieable =  
  |            Tieable = False
  |        Recallable =  
  |        Recallable = False
  |        Summonable =  
  |        Summonable = False
  |  Lifestone if Log =  
  |  Lifestone if Log = False
  |        Quest Flag =  
  |        Quest Flag =  
  |  
  |  
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== General ==
== Notes ==


This dungeon includes a small jumping puzzle that involves jumping from one small platform to the next in order to cross a lava pit. Also there is a room that has an invisible path over a lava pit. Remember that jumping is only needed once after that even though it looks like you need to jump across a pit there is actually an invisible winding path. Lastly a mage with tusker fists does wonders for clearing a path through the rooms filled with tentacles.
This dungeon includes a small jumping puzzle that involves jumping from one small platform to the next in order to cross a lava pit. Also there is a room that has an invisible path over a lava pit. Remember that jumping is only needed once after that even though it looks like you need to jump across a pit there is actually an invisible winding path. Lastly a mage with tusker fists does wonders for clearing a path through the rooms filled with tentacles.
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== Maps ==
== Maps ==
* Wiki Map:
* Wiki Map:
:[[File:Name.png]]
:[[:Category:Unmapped Dungeons|Unmapped Dungeons]]


== NPCs ==
== NPCs ==
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== Items and Objects ==
== Items and Objects ==
* {{Icon Link|Well of Blood}} -  
* {{Itemlink|Well of Blood}} -  


== Portals ==
== Portals ==
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Click image for full size version.
Click image for full size version.
<gallery heights=200px widths=200px perrow=3>
<gallery heights=200px widths=200px perrow=3>
File:Well of Blood Live.jpg|Well of Blood
File:Image.jpg|Caption
File:Image.jpg|Caption
File:Image.jpg|Caption
</gallery>
</gallery>
[[Category:Unmapped]]

Latest revision as of 21:01, 7 December 2014

Maps     NPCs     Creatures     Items and Objects     Portals     Images     Update History
Trial of the Deep
Quests Ithaenc Quiddity Ingot Purification‎
Restrictions Level: 150
Tieable: No
Recallable: No
Summonable: No
Coordinates 85.4N, 57.2E
Nearest LS 84.6N, 58.6 E (The Dark Isle LS)
Route Located directly behind The Deep on Dark Isle
Map Files: None Available
Show location on Dereth map

Map Dereth Point

00A9


Notes

This dungeon includes a small jumping puzzle that involves jumping from one small platform to the next in order to cross a lava pit. Also there is a room that has an invisible path over a lava pit. Remember that jumping is only needed once after that even though it looks like you need to jump across a pit there is actually an invisible winding path. Lastly a mage with tusker fists does wonders for clearing a path through the rooms filled with tentacles.

Maps

  • Wiki Map:
Unmapped Dungeons

NPCs

  • ??

Creatures

Ghost

Sclavus

Slithis

Remoran

Items and Objects

Portals

  • ??

Images

Click image for full size version.