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The in game time and date can be viewed at the top of the map panel. Some areas such as [[Graveyard]] have spawns and NPCs that change depending on the time of day.
{{Related|Game Mechanics}}
{{righttoc}}


__TOC__
The in game date and can be viewed at the top of the [[Map Panel]]. On the map panel, the date is displayed in the following format: ''Month'' ''Day of Month'', ''Year'', e.g. Snowreap 1, 10 P.Y. Some areas such as [[Graveyard]] have spawns and NPCs that change depending on the time of day.


== Hours of the Day ==
There are 16 time periods in a day.<ref name=ZogblasterArchiveTheLandOfDereth>[[Zogblaster Archive]]: [[Zogblaster Archive/The Land of Dereth|The Land of Dereth]]</ref><ref name=TimeOfDayAndMonthsOfTheYear>[[Microsoft Zone Archive]]: [[Microsoft Zone Archive/Asheron's Call Handbook/Time of Day and Months of the Year|Time of Day and Months of the Year]]</ref><ref name=RegionData>Portal.dat: 13-Regoin [http://ac.yotesfan.com/13-Region/ http://ac.yotesfan.com/13-Region/]</ref> There are 6 days in a week.<ref name=RegionData /> There are 360 days in 1 year.<ref name=RegionData /> There are 12 months in 1 year.<ref name=ZogblasterArchiveTheLandOfDereth /><ref name=TimeOfDayAndMonthsOfTheYear /> If we assume each month has the same length, there are 30 days in a month, and each month is exactly 5 weeks long.
Derethian ([[Old Roulean]]) days are divided into the following time periods:


{|border="1" width=200
In real world time, each in game day lasts 2 hours and 7 minutes.<ref>2000/11 - [[Turbine Games Q&A]]: [[Turbine Games Q&A/Landscape/Q-17|Are the day/night times constant??]]</ref> Therefore, each individual time period lasts approximately 8 minutes. And each in game week lasts 14 hours and 49 minutes.
!colspan=2|Day
 
In lore, the system of time keeping used on Dereth is originally the system used by the old Isparian empire of Roulea. Roulea had spanned much of Ispar, and both the Old Roulean language and system of time had been used by traders on Ispar as a common form of communication. When Isparians of various heritage groups found themselves on Dereth, this language and system of time became the standard for everyone.<ref name=ZogblasterArchiveTheLandOfDereth /><ref name=TimeOfDayAndMonthsOfTheYear />
 
== Times of the Day ==
{|class=wikitable
!Roulean Time
!Clock Time
!Sunrise/Sunset<ref name=ZogblasterArchiveTheLandOfDereth /><ref name=TimeOfDayAndMonthsOfTheYear />
!Region Data<ref name=RegionData />
!Graveyard
|-
|Darktide
|12:00 AM to 1:30 AM
|rowspan=4 align=center|Night
|rowspan=4 align=center|Night
|rowspan=4 align=center|Night
|-
|Darktide-and-Half
|1:30 AM to 3:00 AM
|-
|Foredawn
|3:00 AM to 4:30 AM
|-
|Foredawn-and-Half
|4:30 AM to 6:00 AM
|-
|-
|Dawnsong  
|Dawnsong  
|6:00 AM
|6:00 AM to 7:30 AM
|rowspan=10 align=center|Day
|rowspan=10 align=center|Day
|rowspan=8 align=center|Day
|-
|-
|Dawnsong-and-Half
|Dawnsong-and-Half
|7:30 AM
|7:30 AM to 9:00 AM
|-
|-
|Morntide
|Morntide
|9:00 AM
|9:00 AM to 10:30 AM
|-
|-
|Morntide-and-Half
|Morntide-and-Half
|10:30 AM
|10:30 AM to 12:00 PM
|-
|-
|Midsong
|Midsong
|12:00 PM
|12:00 PM to 1:30 PM
|-
|-
|Midsong-and-Half
|Midsong-and-Half
|1:30 PM
|1:30 PM to 3:00 PM
|-
|-
|Warmtide
|Warmtide
|3:00 PM
|3:00 PM to 4:30 PM
|-
|-
|Warmtide-and-Half
|Warmtide-and-Half
|4:30 PM
|4:30 PM to 6:00 PM
|-
!colspan=2|Night
|-
|-
|Evensong
|Evensong
|6:00 PM
|6:00 PM to 7:30 PM
|rowspan=4 align=center|Night
|-
|-
|Evensong-and-Half
|Evensong-and-Half
|7:30 PM
|7:30 PM to 9:00 PM
|-
|-
|Gloaming
|Gloaming
|9:00 PM
|9:00 PM to 10:30 PM
|rowspan=2 align=center|Night
|rowspan=2 align=center|Night
|-
|-
|Gloaming-and-Half
|Gloaming-and-Half
|10:30 PM
|10:30 PM to 12:00 AM
|-
|-
|Darktide
|}
|12:00 AM
 
== Days of the Week ==
The names for the days of the week are not mentioned in the official articles that explain the other aspects of the time system, nor are they displayed on the map panel in game. The only reference to the days of the week are in the texts [[Nuhmudira's Journal]] and [[Harker's Journal]].
 
The following information is available from the portal.dat:<ref name=RegionData />
 
{|class=wikitable
!Day
|-
|FirstDay
|-
|StarDay
|-
|-
|Darktide-and-Half
|EarthDay
|1:30 AM
|-
|-
|Foredawn
|MoonsDay
|3:00 AM
|-
|-
|Foredawn-and-Half
|ElderDay
|4:30 AM
|-
|-
|Freeday
|}
|}


== Months of the Year ==
== Months of the Year ==
Derethian ([[Old Roulean]]) Years are divided into the following periods:
{|class=wikitable
 
{|border=1 width = 220
!colspan=2|Winter
!colspan=2|Winter
|-
|-
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== Portal Years ==
== Portal Years ==
Portal Year (P.Y., PY) is the system of year numbering used by [[Isparian]]s on [[Dereth]]. PY 0 is marked with the death of [[The One Queen]]. The game opened up in PY 10.
Portal Year (P.Y., PY) is the system of year numbering used by [[Isparian]]s on [[Dereth]]. 0 P.Y. is marked with the death of [[The One Queen]]. The game opened up in Leafcull, 10 P.Y. (November 1999).
 
Note that the portal year (and the months and dates) displayed on the in-game calendar is incorrect. The original concept was that a full year (in terms of months) would pass in a single real world month. This may be in part because the developers wanted short derethian days, so players who can only play in the evening aren't always playing in a dark game world, for example. Thus, each month of real world time is a full year in the (incorrect) calender.


However, in lore terms one year in the real world and one year in dereth are equal. For example, there are only 4 seasons per real world year instead of per real world month. Isparians age at the same rate as humans on earth. And most importantly, whenever the PY is referenced in lore, it is writen in the correct year (For example 1999 = PY 10, 2008 = PY 19). The calendar panel has not been corrected since it is a minor issue, and fixing it would likely interfere with the day/night system.
Note that the portal year (and the months and dates) displayed on the in-game calendar is incorrect. For more information, see [[Continuity/In-Game Calendar|Continuity: In-Game Calendar]]. To convert between real world months/years and Portal Years, see [[Patches]].


[[Category:Game Concept]][[Category:Lore]]
== Related Articles ==
* [[Zogblaster Archive/The Land of Dereth|The Land of Dereth]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Time of Day and Months of the Year|Time of Day and Months of the Year]]
* [[Portal Year Era]]
* [[Continuity/In-Game Calendar|Continuity: In-Game Calendar]]
== References ==
<references />
[[Category:Game Mechanic]]
[[Category:Lore]]

Latest revision as of 09:24, 21 July 2020

Related topics: Game Mechanics

The in game date and can be viewed at the top of the Map Panel. On the map panel, the date is displayed in the following format: Month Day of Month, Year, e.g. Snowreap 1, 10 P.Y. Some areas such as Graveyard have spawns and NPCs that change depending on the time of day.

There are 16 time periods in a day.[1][2][3] There are 6 days in a week.[3] There are 360 days in 1 year.[3] There are 12 months in 1 year.[1][2] If we assume each month has the same length, there are 30 days in a month, and each month is exactly 5 weeks long.

In real world time, each in game day lasts 2 hours and 7 minutes.[4] Therefore, each individual time period lasts approximately 8 minutes. And each in game week lasts 14 hours and 49 minutes.

In lore, the system of time keeping used on Dereth is originally the system used by the old Isparian empire of Roulea. Roulea had spanned much of Ispar, and both the Old Roulean language and system of time had been used by traders on Ispar as a common form of communication. When Isparians of various heritage groups found themselves on Dereth, this language and system of time became the standard for everyone.[1][2]

Times of the Day

Roulean Time Clock Time Sunrise/Sunset[1][2] Region Data[3] Graveyard
Darktide 12:00 AM to 1:30 AM Night Night Night
Darktide-and-Half 1:30 AM to 3:00 AM
Foredawn 3:00 AM to 4:30 AM
Foredawn-and-Half 4:30 AM to 6:00 AM
Dawnsong 6:00 AM to 7:30 AM Day Day Day
Dawnsong-and-Half 7:30 AM to 9:00 AM
Morntide 9:00 AM to 10:30 AM
Morntide-and-Half 10:30 AM to 12:00 PM
Midsong 12:00 PM to 1:30 PM
Midsong-and-Half 1:30 PM to 3:00 PM
Warmtide 3:00 PM to 4:30 PM
Warmtide-and-Half 4:30 PM to 6:00 PM
Evensong 6:00 PM to 7:30 PM Night
Evensong-and-Half 7:30 PM to 9:00 PM
Gloaming 9:00 PM to 10:30 PM Night Night
Gloaming-and-Half 10:30 PM to 12:00 AM

Days of the Week

The names for the days of the week are not mentioned in the official articles that explain the other aspects of the time system, nor are they displayed on the map panel in game. The only reference to the days of the week are in the texts Nuhmudira's Journal and Harker's Journal.

The following information is available from the portal.dat:[3]

Day
FirstDay
StarDay
EarthDay
MoonsDay
ElderDay
Freeday

Months of the Year

Winter
Snowreap January
Coldeve February
Wintersebb March
Spring
Morningthaw April
Solclaim May
Seedsow June
Summer
Leafdawning July
Verdantine August
Thistledown September
Autumn
Harvestgain October
Leafcull November
Frostfell December

Portal Years

Portal Year (P.Y., PY) is the system of year numbering used by Isparians on Dereth. 0 P.Y. is marked with the death of The One Queen. The game opened up in Leafcull, 10 P.Y. (November 1999).

Note that the portal year (and the months and dates) displayed on the in-game calendar is incorrect. For more information, see Continuity: In-Game Calendar. To convert between real world months/years and Portal Years, see Patches.

Related Articles

References