Perfect Shimmering Isparian Dagger: Difference between revisions

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{{Melee Weapon
{{Melee Weapon
| nocat = true
  |        Weapon Type = Dagger
  |        Weapon Type = Dagger
  |      Weapon Skill = Light Weapons
  |      Weapon Skill = Light Weapons
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  |          Level Req =  
  |          Level Req =  
  |    Base Weapon Req = 300
  |    Base Weapon Req = 300
  |            Spells = [[Moderate Light Weapon Aptitude]], [[Blood Drinker VI]], [[Armor Self VI]], [[Heart Seeker VI]]
  |            Spells = [[Moderate Light Weapon Aptitude]], [[Aura of Blood Drinker VI]], [[Armor Self VI]], [[Aura of Heart Seeker VI]]
  |    Activation Reqs =  
  |    Activation Reqs =  
  |        Spellcraft = 300
  |        Spellcraft = 300
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==Notes==
==Notes==
* Made by using a [[Major Prismatic Stone]] on a [[Perfect Isparian Dagger]].
* Made by using a [[Major Prismatic Stone]] on a [[Perfect Isparian Dagger]].
* During the [[Master of Arms]] event, the skill was changed from Dagger to [[Light Weapons]], the spells adjusted accordingly, and the base damage upped from 7.5 - 15 to 19 - 38. The Activation requirement of Dagger: 325 was removed and the Weild requirement changed from Level: 50 to Base Weapon: 300
* During the [[Master of Arms]] event, the skill was changed from Dagger to [[Light Weapons]], the spells adjusted accordingly, and the base damage upped from 7.5 - 15 to 19 - 38. The Activation requirement of Dagger: 325 was removed and the Wield requirement changed from Level: 50 to Base Weapon: 300


[[Category:Unenchantable]]
[[Category:Retired Melee Weapons]]
[[Category:Slayer]]

Latest revision as of 21:05, 20 December 2014

Introduced:  Repercussions Related Quests:  Isparian Weapons Quest, Major Prismatic Stone Quest Updated:  Master of Arms
Perfect Shimmering Isparian Dagger
Perfect Shimmering Isparian Dagger


Notes

  • Made by using a Major Prismatic Stone on a Perfect Isparian Dagger.
  • During the Master of Arms event, the skill was changed from Dagger to Light Weapons, the spells adjusted accordingly, and the base damage upped from 7.5 - 15 to 19 - 38. The Activation requirement of Dagger: 325 was removed and the Wield requirement changed from Level: 50 to Base Weapon: 300