Phantom Dagger: Difference between revisions
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{{Intro | |||
| Patch Introduced = [[Atonement]] | |||
| Related Quests = [[Phantom Weapons Quest]] | |||
| Updated = [[Master of Arms]] | |||
}} | |||
{{Melee Weapon | |||
| Weapon Type = Dagger | |||
| Weapon Skill = Finesse Weapons | |||
| Name = Phantom Dagger | |||
| Icon Image = Phantom Dagger Icon.png | |||
| Live Image = Phantom Dagger Live.jpg | |||
| Live Image Caption = Phantom Dagger | |||
| Value = 3,000 | |||
| Burden = 135 | |||
| Description = A dagger with a ghostly blade crafted from pure chorizite, resistant to any enchantment. <br> This item cannot be further imbued. | |||
| Special Properties = [[Unenchantable]], [[Phantasmal]], [[Attuned]], [[Bonded]], [[Ivoryable]] | |||
| Damage = 6.3 - 9 | |||
| Element = Slashing/Piercing | |||
| Speed = Fast (20) | |||
| Bonus to Attack = 15 | |||
| Player Attuned = True | |||
| Base Weapon Req = 275 | |||
| Cannot Be Sold = True | |||
}} | |||
==Notes== | |||
* Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Weapons]] | |||
* Phantasmal ignores all physical armor on the target. | |||
* During the [[Master of Arms]] event, the skill was changed from Dagger to [[Finesse Weapons]] and the Wield requirement adjusted accordingly. The base damage from 6.3 - 9 was not changed. | |||
[[Category:Phantasmal]] |
Latest revision as of 12:30, 12 April 2014
Introduced: | Atonement | Related Quests: | Phantom Weapons Quest | Updated: | Master of Arms |
- Value: 3,000
- Burden: 135
- Skill: Finesse Weapons (Dagger)
- Damage: 6.3 - 9 , Slashing/Piercing
- Speed: Fast (20)
- Bonus to Attack Skill: +15%
- Properties: Unenchantable, Phantasmal, Attuned, Bonded, Ivoryable
- Wield requires [Player Character]
- Wield requires base Finesse Weapons 275
- This item cannot be sold.
- A dagger with a ghostly blade crafted from pure chorizite, resistant to any enchantment.
This item cannot be further imbued.
Notes
- Obtained by applying Bloodhunter Oil to Ravenous Weapons
- Phantasmal ignores all physical armor on the target.
- During the Master of Arms event, the skill was changed from Dagger to Finesse Weapons and the Wield requirement adjusted accordingly. The base damage from 6.3 - 9 was not changed.