Stave of Palenqual: Difference between revisions

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  |                Special Req =  
  |                Special Req =  
  |  
  |  
  |                    Spells = [[Hermetic Link VI]], [[Mana Conversion Mastery Self VI]], [[Mana Renewal Self VI]]
  |                    Spells = [[Aura of Hermetic Link VI]], [[Mana Conversion Mastery Self VI]], [[Mana Renewal Self VI]]
  |            Activation Reqs =  
  |            Activation Reqs =  
  |                Spellcraft = 250
  |                Spellcraft = 250
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** 7% Mana Conversion modifier.
** 7% Mana Conversion modifier.
** Spells: [[Hermetic Link VI]], [[Mana Conversion Mastery Self VI]] and [[Mana Renewal Self VI]] (originally added using the [[Siraluun Totem]]).
** Spells: [[Hermetic Link VI]], [[Mana Conversion Mastery Self VI]] and [[Mana Renewal Self VI]] (originally added using the [[Siraluun Totem]]).
[[Category:Bonded]]

Latest revision as of 13:16, 12 April 2014

Introduced:  Dark Majesty Related Quests:  Hea Totem Quest Updated:  Discoveries
Stave of Palenqual
  • Value: 0
  • Burden: 200
  • Spells: Aura of Hermetic Link VI, Mana Conversion Mastery Self VI, Mana Renewal Self VI
  • Properties: Attuned, Bonded, Ivoryable
  • Bonus to Mana Conversion: +7% (+11%)
  • This item cannot be sold.
  • Spellcraft: 250
  • Mana: 8544
  • Mana Cost: 1 point per 20 seconds.
  • The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon: those of [Totem 1], [Totem 2] and [Totem 3].
Stave of Palenqual

Notes

  • Created by using Totems on the base Stave of Palenqual.
  • The three different totems add certain properties or spells. See the Hea Totem Quest for details.
  • When you add the Tonk Totem to the stave, the weapon gains the spell Avalanche. The spell will only hit 1 target multiple times (2-5), despite its "area of effect" description:
"Rains up to twelve balls of frost down at the area around the target. Each ball does 60-120 point so cold damage to the first thing it hits. This spell is not very accurate, and cannot be used indoors.".