Salvaging: Difference between revisions

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{{Related|Skills|Crafting|Tinkering}}
{{Intro
| Patch Introduced = [[All That They Survey]]
|  Related Quests =
|          Updated = [[Friend and Foe]]
}}
{{Exemplar ToC|Crafting}}
{{Exemplar ToC|Crafting}}
{{Related|Skills|Crafting|Tinkering|Salvaging|Salvage|:Category:Salvage}}
{|{{Format|Panel}}
{|{{Format|Panel}}
!bgcolor=#B1CCA3 colspan=2| {{Icon|Salvaging}} <big>Salvaging</big>
!bgcolor=#1A9B00 colspan=2| {{Icon|Salvaging}} <big>Salvaging</big>
|-
|-
|bgcolor=#d0d0d0 width=150px| Description
|width=150px| Description
| Lets you salvage materials from loot items.
| Lets you salvage materials from loot items.
|-
|-
|bgcolor=#d0d0d0| Formula
| Formula
| None
| None
|-
|-
|bgcolor=#d0d0d0| Base Status
| Base Status
| Trained
| Trained
|-
|-
|bgcolor=#d0d0d0| Cost to Train
| Cost to Train
| 0
| 0
|-
|-
|bgcolor=#d0d0d0| Cost to Specialize
| Cost to Specialize
| 0 - specialized via [[Ciandra's Essence]] augment.
| 0 - specialized via [[Ciandra's Essence]] augment.
|-
|-
|bgcolor=#d0d0d0| Buffs
| Buffs
| [[Salvaging (Spell)]]
| [[Salvaging (Spell)]]
|-
|-
|bgcolor=#d0d0d0| Debuffs
| Debuffs
| None
| None
|-
|-
|}
|}


Salvaging is the crafting process of destroying [[Loot|loot generated]] items and obtaining portions of the raw materials in return.  Each item has a ''workmanship'', which defines the ''quality'' of that item.  In conjunction with your salvaging skill, the higher the workmanship, the more salvage you will return per item salvaged.  It is good practice to salvage items of similar workmanship together in separate bags.  Once you fill up a bag of 100 units, that bag will have a workmanship of its own, which is an average of all the items that were salvaged to create it.  In general, high workmanship salvage is highly sought after because of its value in [[Tinkering]]. Bag value caps at 400,000p, any value over 400k is permanently lost (in practice about the only time you'll go over this limit is by combining partial bags or a LOT of items).
'''Salvaging''' is the crafting process of destroying [[Loot|loot generated]] items and obtaining portions of the raw materials in return.  Each loot item has a ''material'' and a ''workmanship'', which determine the material and amount of salvage that will be returned by salvaging it.  Salvaging an item converts it into a partial bag of salvage with a specific number of units.  Partial bags can then be combined until a complete bag of 100 units is made.  Full bags of salvage can be used in [[Tinkering]].
 
==Materials==
The material of an item is the first word in its name.  For example: iron, steel, leather, ivory, and sunstone are all types of materials.  Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tier.  Certain [[Creatures|enemy creatures]] drop higher percentages of specific materials and not all materials appear in each loot tier (for example [[Sandstone Salvage|Sandstone]] is known to only drop in lower loot tiers).  The exact mechanics of material generation are unknown.
 
There are currently 72 different types of materials which can be salvaged.  See [[Salvage]] for a full listing of materials and their uses.
 
==Workmanship==
The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's [[Loot|loot tier]].  In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged.  Each partial bag of salvage will have a workmanship which matches the item it was salvaged from. 
 
It is generally good practice to salvage items of similar workmanship together in separate bags.  When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags.  Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag.  In general, high workmanship salvage is highly sought after because of its value in [[Tinkering]].


A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10).  This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations.  In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items.  Otherwise, the average workmanship of the bag will be less than 10.  Work 10 salvage is particularly sought after for high difficulty tinkering.


== Salvaging an Item ==
In order to salvage an item, you must first purchase an [[Ust]] at a vendor.  
In order to salvage an item, you must first purchase an [[Ust]] at a vendor.  
# Double-click the ust to bring up the salvaging panel at the bottom of your screen.   
# Double-click the ust to bring up the salvaging panel.   
# Now, drag items from your pack into the salvaging panel.
# Now, drag items from your pack into the salvaging panel.
# When ready, click the ''Salvage'' button on the interface and all the items will be destroyed.
# When ready, click the ''Salvage'' button on the interface and all the items will be destroyed.
#* '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
#* '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
#* '''Note:''' Items that are marked as ''Retained'' cannot be salvaged, mana stoned, or sold.
#* '''Note:''' Items that are marked as ''Retained'' cannot be salvaged, mana stoned, or sold.  Use [[Leather Salvage]] on items to make them retained so you don't accidentally blow them up.
#* '''Note:''' Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.
#* '''Note:''' Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.


You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the ''Salvage Multiple Materials at Once'' option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship.  You can also significantly increase the amount of material returned by training the [[Ciandra's Fortune]] augmentation.  This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.


* '''Tip:''' You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the ''Salvage Multiple Materials at Once'' option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
== Sell Value ==
* '''Tip:''' By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship.
The value of the salvage bags depends on salvaging skill and is affected by [[Ciandra's Fortune|salvaging augmentations]] (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases. During the [[Shattered Masks]] event, the value formula was adjusted to return much lower value for salvaged itemsThe maximum value of bags was also reduced from 400k to 75k.  In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.
* '''Tip:''' You can significantly increase the amount of material returned by training the [[Ciandra's Fortune]] augmentationThis augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.


== Items ==
== Salvaging Tools ==
* {{Icon|Ust}} [[Ust]] - the tool used to salvage.
* {{Itemlink|Ust}} - the tool used to salvage.
* {{Icon|Salvaging Forge}} [[Salvaging Forge]] - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* {{Itemlink|Salvaging Forge}} - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* {{Icon|Salvager's Helm}} [[Salvager's Helm]] - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* {{Itemlink|Salvager's Helm}} - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] items can be found with [[Salvaging (Spell)#Group II|Salvage Cantrips]].
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] items can be found with [[Salvaging (Spell)#Group II|Salvage Cantrips]].
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] armor can be found that is part of the [[Tinker's Set]] - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] armor can be found that is part of the [[Tinker's Set]] - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).


== Returns ==
== Salvage ==
The following chart lists the skill required to fill bags in the MOST EFFICIENT manner.
=== Crafted Salvage ===
{|class="wikitable sortable mw-collapsible"
!colspan=4 class="unsortable" style="width:300px"|Crafted Salvage
|-
!width=240|Name
!Tinkering Type
!Description
!Max % Success
|-
| {{Icon|Agate Salvage}} [[Agate Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Focus]]
| 38%
|-
| {{Icon|Alabaster Salvage}} [[Alabaster Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Piercing Protection by 0.2
| 100%
|-
| {{Icon|Amber Salvage}} [[Amber Salvage]]
| [[Item Tinkering|Item]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application.  Moderate and Minor use 'normal' % chance of success based on skill / workmanship.
| 38%*
|-
| {{Icon|Amethyst Salvage}} [[Amethyst Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Aquamarine Salvage}} [[Aquamarine Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Cold Rending]]
| 38%
|-
| {{Icon|Armoredillo Hide Salvage}} [[Armoredillo Hide Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Acid Protection by 0.4
| 100%
|-
| {{Icon|Azurite Salvage}} [[Azurite Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Wizard's Intellect]]
| 38%
|-
| {{Icon|Black Garnet Salvage}} [[Black Garnet Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Pierce Rending]]
| 38%
|-
| {{Icon|Black Opal Salvage}} [[Black Opal Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Critical Strike]]
| 38%
|-
| {{Icon|Bloodstone Salvage}} [[Bloodstone Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Endurance]]
| 38%
|-
| {{Icon|Brass Salvage}} [[Brass Salvage]]
| [[Weapon Tinkering|Weapon]]
| Increases a weapon's melee defense bonus by 1%
| 100%
|-
| {{Icon|Bronze Salvage}} [[Bronze Salvage]]
| [[Armor Tinkering|Armor]]
| Increases a piece of Armor's Slashing Protection by 0.2
| 100%
|-
| {{Icon|Carnelian Salvage}} [[Carnelian Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Strength]]
| 38%
|-
| {{Icon|Ceramic Salvage}} [[Ceramic Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Fire Protection by 0.4
| 100%
|-
| {{Icon|Citrine Salvage}} [[Citrine Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Stamina Gain]]
| 38%
|-
| {{Icon|Copper Salvage}} [[Copper Salvage]]
| [[Item Tinkering|Item]]
| Changes activation requirement from [[Missile Defense]] to [[Melee Defense]]
| 100%
|-
| {{Icon|Diamond Salvage}} [[Diamond Salvage]]
| [[Item Tinkering|Item]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application.  Moderate and Minor use 'normal' % chance of success based on skill / workmanship.
| 38%*
|-
| {{Icon|Ebony Salvage}} [[Ebony Salvage]]
| [[Item Tinkering|Item]]
| Changes the item's heritage requirement to  [[Gharu'ndim]]
| 100%
|-
| {{Icon|Emerald Salvage}} [[Emerald Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Acid Rending]]
| 38%
|-
| {{Icon|Fire Opal Salvage}} [[Fire Opal Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Crippling Blow]]
| 38%
|-
| {{Icon|Gold Salvage}} [[Gold Salvage]]
| [[Item Tinkering|Item]]
| Apply this material to a treasure-generated item to raise the item's value by 25%
| 100%
|-
| {{Icon|Granite Salvage}} [[Granite Salvage]]
| [[Weapon Tinkering|Weapon]]
| Improves a melee weapon's variance by 20%
| 100%
|-
| {{Icon|Green Garnet Salvage}} [[Green Garnet Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Improves a wand's PvM and PvP damage modifier by 1%
| 100%
|-
| {{Icon|Green Jade Salvage}} [[Green Jade Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Gromnie Hide Salvage}} [[Gromnie Hide Salvage]]
| [[Item Tinkering|Item]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application.  Moderate and Minor use 'normal' % chance of success based on skill / workmanship.
| 38%*
|-
| {{Icon|Hematite Salvage}} [[Hematite Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Warrior's Vitality]]
| 38%
|-
| {{Icon|Imperial Topaz Salvage}} [[Imperial Topaz Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Slash Rending]].
| 38%
|-
| {{Icon|Iron Salvage}} [[Iron Salvage]]
| [[Weapon Tinkering|Weapon]]
| Increases the weapon's maximum damage by 1
| 100%
|-
| {{Icon|Ivory Salvage}} [[Ivory Salvage]]
| [[Special Tinkering|Special]]
| Unattunes certain quest items from your soul
| 100%
|-
| {{Icon|Jet Salvage}} [[Jet Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Lightning Rending]]
| 38%
|-
| {{Icon|Lapis Lazuli Salvage}} [[Lapis Lazuli Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Willpower]]
| 38%
|-
| {{Icon|Lavender Jade Salvage}} [[Lavender Jade Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Mana Gain]]
| 38%
|-
| {{Icon|Leather Salvage}} [[Leather Salvage]]
| [[Special Tinkering|Special]]
| Renders an item [[Retained]]
| 100%
|-
| {{Icon|Linen Salvage}} [[Linen Salvage]]
| [[Item Tinkering|Item]]
| Reduces the item's burden by 25%
| 100%
|-
| {{Icon|Mahogany Salvage}} [[Mahogany Salvage]]
| [[Weapon Tinkering|Weapon]]
| Increases a missile weapon's damage modifier by 4%
| 100%
|-
| {{Icon|Malachite Salvage}} [[Malachite Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Warrior's Vigor]]
| 38%
|-
| {{Icon|Marble Salvage}} [[Marble Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Bludgeon Protection by 0.2
| 100%
|-
| {{Icon|Moonstone Salvage}} [[Moonstone Salvage]]
| [[Item Tinkering|Item]]
| Increases the item's Maximum Mana by 500
| 100%
|-
| {{Icon|Oak Salvage}} [[Oak Salvage]]
| [[Weapon Tinkering|Weapon]]
| Decreases the weapon's speed by 50
| 100%
|-
| {{Icon|Obsidian Salvage}} [[Obsidian Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Onyx Salvage}} [[Onyx Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Opal Salvage}} [[Opal Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Increases the item's [[Mana Conversion (Skill)|Mana Conversion]] bonus by 1%
| 100%
|-
| {{Icon|Peridot Salvage}} [[Peridot Salvage]]
| [[Armor Tinkering|Armor]]
| Imbues the target with a +1 bonus to [[Melee Defense]]
| 38%
|-
| {{Icon|Pine Salvage}} [[Pine Salvage]]
| [[Item Tinkering|Item]]
| Reduces the item's value by 25%
| 100%
|-
| {{Icon|Porcelain Salvage}} [[Porcelain Salvage]]
| [[Item Tinkering|Item]]
| Changes the item's heritage requirement to [[Sho]]
| 100%
|-
| {{Icon|Pyreal Salvage}} [[Pyreal Salvage]]
| [[Item Tinkering|Item]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application.  Moderate and Minor use 'normal' % chance of success based on skill / workmanship.
| 38%*
|-
| {{Icon|Red Garnet Salvage}} [[Red Garnet Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbue the target with [[Fire Rending]]
| 38%
|-
| {{Icon|Red Jade Salvage}} [[Red Jade Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Health Gain]]
| 38%
|-
| {{Icon|Reedshark Hide Salvage}} [[Reedshark Hide Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Lightning Protection by 0.4
| 100%
|-
| {{Icon|Rose Quartz Salvage}} [[Rose Quartz Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Quickness]]
| 38%
|-
| {{Icon|Ruby Salvage}} [[Ruby Salvage]]
| [[Item Tinkering|Item]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application.  Moderate and Minor use 'normal' % chance of success based on skill / workmanship.
| 38%*
|-
| {{Icon|Sandstone Salvage}} [[Sandstone Salvage]]
| [[Special Tinkering|Special]]
| Apply this material to a treasure-generated item in order to remove that item's "Retained" status
| --
|-
| {{Icon|Sapphire Salvage}} [[Sapphire Salvage]]
| [[Item Tinkering|Item]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application.  Moderate and Minor use 'normal' % chance of success based on skill / workmanship.
| 38%*
|-
| {{Icon|Satin Salvage}} [[Satin Salvage]]
| [[Item Tinkering|Item]]
| Changes the item's heritage requirement to [[Viamontian]]
| 100%
|-
| {{Icon|Serpentine Salvage}} [[Serpentine Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Silk Salvage}} [[Silk Salvage]]
| [[Special Tinkering|Special]]
| Removes the rank activation requirement
| 100%
|-
| {{Icon|Silver Salvage}} [[Silver Salvage]]
| [[Item Tinkering|Item]]
| Changes activation requirement from [[Melee Defense]] to [[Missile Defense]]
| 100%
|-
| {{Icon|Smokey Quartz Salvage}} [[Smokey Quartz Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Coordination]]
| 38%
|-
| {{Icon|Steel Salvage}} [[Steel Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Armor Level by +20
| 100%
|-
| {{Icon|Sunstone Salvage}} [[Sunstone Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Armor Rending]]
| 38%
|-
| {{Icon|Teak Salvage}} [[Teak Salvage]]
| [[Item Tinkering|Item]]
| Changes heritage requirement to [[Aluvian]]
| 100%
|-
| {{Icon|Tiger Eye Salvage}} [[Tiger Eye Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Tourmaline Salvage}} [[Tourmaline Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Turquoise Salvage}} [[Turquoise Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Velvet Salvage}} [[Velvet Salvage]]
| [[Weapon Tinkering|Weapon]]
| Increases the weapon's attack skill bonus by 1%
| 100%
|-
| {{Icon|White Jade Salvage}} [[White Jade Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|White Quartz Salvage}} [[White Quartz Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|White Sapphire Salvage}} [[White Sapphire Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Bludgeon Rending]]
| 38%
|-
| {{Icon|Wool Salvage}} [[Wool Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Cold Protection by 0.4
| 100%
|-
| {{Icon|Yellow Garnet Salvage}} [[Yellow Garnet Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Yellow Topaz Salvage}} [[Yellow Topaz Salvage]]
| [[Armor Tinkering|Armor]]
| Imbues the target with a +1 bonus to [[Missile Defense]]
| 38%
|-
| {{Icon|Zircon Salvage}} [[Zircon Salvage]]
| [[Armor Tinkering|Armor]]
| Imbues the target with a +1 bonus to [[Magic Defense]]
| 38%
|-
|}


:wk - Buffed Skill Required
=== Quest Salvage ===
:10- 232 (192 base)
There are certain quests that include salvage as part of their rewards e.g. [[Clutch of Kings]] quests.
:9 - 236 (196 base)
:8 - 218 (178 base)
:7 - 221 (181 base)
:6 - 226 (186 base)
:5 - 232 (192 base)
:4 - 242 (202 base)
:3 - 194 (154 base)
:2 - 194 (154 base)
:1 - 194 (154 base)


Conclusions of this analysis: If you aren't concerned about wk 4 items, the highest necessary Salvaging skill is 196 base, at a cost of 1,692,943,784 xp. Any additional xp spent will not fill bags any faster.
{|class="wikitable sortable mw-collapsible"
!colspan=2 class="unsortable" style="width:300px"|Quest Salvage
|-
!Salvage
!Quest
|-
|{{Icon Link|Salvaged Aquamarine (Quest)}}
|[[Clutch of Kings (Keerik)|Clutch of Kings: Keerik]]
|-
|{{Icon Link|Salvaged Black Garnet (Quest)}}
|[[Clutch of Kings (Kiree)|Clutch of Kings: Kiree]]
|-
|{{Icon Link|Salvaged Black Opal (Quest)}}
|[[Clutch of Kings (Kiree)|Clutch of Kings: Kiree]]
|-
|{{Icon Link|Salvaged Emerald (Quest)}}
|[[Clutch of Kings (Keerik)|Clutch of Kings: Keerik]]
|-
|{{Icon Link|Salvaged Fire Opal (Quest)}}
|[[Clutch of Kings (Reeshan)|Clutch of Kings: Reeshan]]
|-
|{{Icon Link|Salvaged Granite (Pathwarden)}}
|[[Training Academy Quest]]
|-
|{{Icon Link|Salvaged Granite (Quest)}}
|[[Clutch of Kings (Broodu)|Clutch of Kings: Broodu]]
|-
|{{Icon Link|Salvaged Imperial Topaz (Quest)}}
|[[Clutch of Kings (Reeshan)|Clutch of Kings: Reeshan]]
|-
|{{Icon Link|Salvaged Jet (Quest)}}
|[[Clutch of Kings (Rehir)|Clutch of Kings: Rehir]]
|-
|{{Icon Link|Salvaged Mahogany (Quest)}}
|[[Clutch of Kings (Kiree)|Clutch of Kings: Kiree]]
|-
|{{Icon Link|Salvaged Red Garnet (Quest)}}
|[[Clutch of Kings (Rehir)|Clutch of Kings: Rehir]]
|-
|{{Icon Link|Salvaged Steel (Pathwarden)}}
|[[Training Academy Quest]]
|-
|{{Icon Link|Salvaged Steel (Quest)}}
|[[Clutch of Kings (Reeshan)|Clutch of Kings: Reeshan]]
|-
|{{Icon Link|Salvaged Sunstone (Quest)}}
|[[Clutch of Kings (Broodu)|Clutch of Kings: Broodu]]
|-
|{{Icon Link|Salvaged White Sapphire (Quest)}}
|[[Clutch of Kings (Broodu)|Clutch of Kings: Broodu]]
|-
|}


External links:
===Foolproof Salvage===
* http://www.vtrii.com/ac/salvage/index.htm
Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the [[Charmed Smith]] augmentation). However, there are bags of [[Foolproof Salvage]] that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as [[Rares]] or purchased from alternate currency [[NPCs|vendors]] such as the [[Colosseum Coin Collector]]. Foolproof salvage cannot be created using the salvaging skill.
* http://www.thejackcat.com/AC/Shopping/Crafts/Salvage.htm
* http://www.asheronstoybox.com/salvaging_skill_levels.htm


== Sell Value ==
* For players that have received a [[Writ of Apology]] over the years, they can exchange the writs for [[Foolproof Salvage]] from a [[Royal Guard]] in [[Samsur]].
The value of the salvage that results depends on salvaging skill and is affected by [[Ciandra's Fortune|salvaging augmentations]] (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value returned is greater than the original's and is in effect a bonus. In other words, selling a salvage bag gives more pyreals than if you were to sell the item as is. This is a very effective way of earning pyreals because it allows you to condense items in the field into high value bags to sell later (keep in mind the 400,000p value limit though). This means that you can earn nearly 150% of the face value of items you sell.
* [[Grand Casino Chest]]s can generate bags of Foolproof.
* Foolproof bags can also be generated through the [[Rares]] system from the [[Rares Tier 5|5th Tier]].


[[File:Salvage Value Example.gif]]
{|class="wikitable sortable mw-collapsible"
 
!colspan=5 class="unsortable" style="width:300px"|Foolproof Salvage
<pre>
|-
FORMULA
!Name
(skill) / 387 * (1.0 + (augmentations))
!Tinkering Type
 
!Description
WHERE
!Currency
skill = Salvaging Skill
!Price
augmentations = 0.0 for no augmentations, 0.25 for one, 0.5 for two,
|-
                0.75 for three, 1.0 for four
| {{Icon Link|Aquamarine Foolproof}}
</pre>
| [[Weapon Tinkering|Weapon]]
 
| Imbues the target with [[Cold Rending]]
:{|border=0 cellpadding=4
| {{Icon Link|Colosseum Coin}}
|+'''Example Returns'''
| 30
!Skill
|-
!Zero Augs
| {{Icon Link|Black Garnet Foolproof}}
!One Aug
| [[Magic Item Tinkering|Magic Item]]
!Two Augs
| Imbues the target with [[Pierce Rending]]
!Three Augs
| {{Icon Link|Colosseum Coin}}
!Four Augs
| 30
|-
| {{Icon Link|Black Opal Foolproof}}
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Critical Strike]]
| {{Icon Link|Colosseum Coin}}
| 30
|-
| {{Icon Link|Emerald Foolproof}}
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Acid Rending]]
| {{Icon Link|Colosseum Coin}}
| 30
|-
| {{Icon Link|Fire Opal Foolproof}}
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Crippling Blow]]
| {{Icon Link|Colosseum Coin}}
| 30
|-
| {{Icon Link|Imperial Topaz Foolproof}}
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Slash Rending]].
| {{Icon Link|Colosseum Coin}}
| 30
|-
| {{Icon Link|Jet Foolproof}}
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Lightning Rending]]
| {{Icon Link|Colosseum Coin}}
| 30
|-
| {{Icon Link|Peridot Foolproof}}
| [[Armor Tinkering|Armor]]
| Imbues the target with a +1 bonus to [[Melee Defense]]
| {{Icon Link|Small Olthoi Venom Sac}}
| 10
|-
| {{Icon Link|Red Garnet Foolproof}}
| [[Weapon Tinkering|Weapon]]
| Imbue the target with [[Fire Rending]]
| {{Icon Link|Colosseum Coin}}
| 30
|-
|-
!150
| {{Icon Link|Sunstone Foolproof}}
!38.8%
| [[Magic Item Tinkering|Magic Item]]
!48.4%
| Imbues the target with [[Armor Rending]]
!58.1%
| {{Icon Link|Colosseum Coin}}
!67.8%
| 30
!77.5%
|-
|-
!175
| {{Icon Link|White Sapphire Foolproof}}
!45.2%
| [[Weapon Tinkering|Weapon]]
!56.5%
| Imbues the target with [[Bludgeon Rending]]
!67.8%
| {{Icon Link|Colosseum Coin}}
!79.1%
| 30
!90.4%
|-
|-
!200
| {{Icon Link|Yellow Topaz Foolproof}}
!51.7%
| [[Armor Tinkering|Armor]]
!64.6%
| Imbues the target with a +1 bonus to [[Missile Defense]]
!77.5%
| {{Icon Link|Small Olthoi Venom Sac}}
!90.4%
| 5
!103.4%
|-
|-
!225
| {{Icon Link|Zircon Foolproof}}
!58.1%
| [[Armor Tinkering|Armor]]
!72.7%
| Imbues the target with a +1 bonus to [[Magic Defense]]
!87.2%
| {{Icon Link|Small Olthoi Venom Sac}}
!101.7%
| 10
!116.3%
|-
|-
!250
|}
!64.6%
 
!80.7%
===Eternal Salvage===
!96.9%
Eternal salvage is rare salvage that has an unlimited number of uses. It is generated through the [[Rares Tier 5|5th Tier]] of rares along with rare foolproof bags.
!113.0%
 
!129.2%
{|class="wikitable mw-collapsible"
!colspan=3 class="unsortable" style="width:300px"|Eternal Salvage
|-
|-
!275
!Icon
!71.1%
!Name
!88.8%
!Description
!106.6%
!124.4%
!142.1%
|-
|-
!300
|align=center| {{Icon|Infinite Ivory}} || [[Infinite Ivory]] || A bag that contains endless amounts of ivory. No matter how much ivory is used the bag will always remain full.
!77.5%
!96.9%
!116.3%
!135.7%
!155.0%
|-
|-
!colspan=6|Currently this skill is capped at 300, any skill increase past 300 does not increase your returns (in either amount or value).
|align=center| {{Icon|Infinite Leather}} || [[Infinite Leather]] || A bag that contains endless amounts of leather. No matter how much leather is used the bag will always remain full.
|-
|-
|}
|}


== Notes ==
== Videos ==
* Salvaging was introduced in [[All That They Survey]]. All characters have this skill trained for free.
{|
* By default the maximum % chance to succeed on an imbue is 33%.  You must train the [[Charmed Smith]] augmentation to increase your chance of success by 5%, bringing the maximum chance to succeed an imbue up to 38%. There can also find [[Rares]] that are bags of foolproof salvage or purchase them from the [[Colosseum Coin Collector]] for 30 coins per bag. These foolproof items will imbue with 100% success and it doesn't matter which tink (1st or 10th tink, all 100%).
|[[File:Asheron's Call - Salvage What to Salvage & How It Works|425px]]
* In [[Friend and Foe]], the cap on maximum salvage was increased to take into account specialized Salvaging.
|}
 
== Update History ==
{{Update History|
[[Friend and Foe]]
* Maximum salvage cap increased to take into account specialized Salvaging.
 
[[Shattered Masks]]
* Value return formula adjusted to greatly reduce return value on salvaged items.
* Salvage bag maximum value reduced from 400k to 75k.
}}


{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Crafting Skills]]
[[Category:Tinkering Skill]]
[[Category:Crafting]]

Latest revision as of 18:15, 3 June 2021

Related topics: Skills, Crafting, Tinkering

Introduced:  All That They Survey Updated:  Friend and Foe
Salvaging
Description Lets you salvage materials from loot items.
Formula None
Base Status Trained
Cost to Train 0
Cost to Specialize 0 - specialized via Ciandra's Essence augment.
Buffs Salvaging (Spell)
Debuffs None

Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each loot item has a material and a workmanship, which determine the material and amount of salvage that will be returned by salvaging it. Salvaging an item converts it into a partial bag of salvage with a specific number of units. Partial bags can then be combined until a complete bag of 100 units is made. Full bags of salvage can be used in Tinkering.

Materials

The material of an item is the first word in its name. For example: iron, steel, leather, ivory, and sunstone are all types of materials. Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tier. Certain enemy creatures drop higher percentages of specific materials and not all materials appear in each loot tier (for example Sandstone is known to only drop in lower loot tiers). The exact mechanics of material generation are unknown.

There are currently 72 different types of materials which can be salvaged. See Salvage for a full listing of materials and their uses.

Workmanship

The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's loot tier. In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged. Each partial bag of salvage will have a workmanship which matches the item it was salvaged from.

It is generally good practice to salvage items of similar workmanship together in separate bags. When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags. Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag. In general, high workmanship salvage is highly sought after because of its value in Tinkering.

A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10). This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations. In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items. Otherwise, the average workmanship of the bag will be less than 10. Work 10 salvage is particularly sought after for high difficulty tinkering.

Salvaging an Item

In order to salvage an item, you must first purchase an Ust at a vendor.

  1. Double-click the ust to bring up the salvaging panel.
  2. Now, drag items from your pack into the salvaging panel.
  3. When ready, click the Salvage button on the interface and all the items will be destroyed.
    • Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
    • Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold. Use Leather Salvage on items to make them retained so you don't accidentally blow them up.
    • Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.

You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.

By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.

Sell Value

The value of the salvage bags depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases. During the Shattered Masks event, the value formula was adjusted to return much lower value for salvaged items. The maximum value of bags was also reduced from 400k to 75k. In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.

Salvaging Tools

  • Ust - the tool used to salvage.
  • Salvaging Forge - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
  • Salvager's Helm - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
  • Loot items can be found with Salvage Cantrips.
  • Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).

Salvage

Crafted Salvage

Crafted Salvage
Name Tinkering Type Description Max % Success
Agate Salvage Magic Item Imbues the target with Minor Focus 38%
Alabaster Salvage Armor Increases Armor's Piercing Protection by 0.2 100%
Amber Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Amethyst Salvage -- No Apparent Use --
Aquamarine Salvage Weapon Imbues the target with Cold Rending 38%
Armoredillo Hide Salvage Armor Increases Armor's Acid Protection by 0.4 100%
Azurite Salvage Magic Item Imbues the target with Wizard's Intellect 38%
Black Garnet Salvage Weapon Imbues the target with Pierce Rending 38%
Black Opal Salvage Magic Item Imbues the target with Critical Strike 38%
Bloodstone Salvage Magic Item Imbues the target with Minor Endurance 38%
Brass Salvage Weapon Increases a weapon's melee defense bonus by 1% 100%
Bronze Salvage Armor Increases a piece of Armor's Slashing Protection by 0.2 100%
Carnelian Salvage Magic Item Imbues the target with Minor Strength 38%
Ceramic Salvage Armor Increases Armor's Fire Protection by 0.4 100%
Citrine Salvage Magic Item Imbues the target with Minor Stamina Gain 38%
Copper Salvage Item Changes activation requirement from Missile Defense to Melee Defense 100%
Diamond Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Ebony Salvage Item Changes the item's heritage requirement to Gharu'ndim 100%
Emerald Salvage Weapon Imbues the target with Acid Rending 38%
Fire Opal Salvage Magic Item Imbues the target with Crippling Blow 38%
Gold Salvage Item Apply this material to a treasure-generated item to raise the item's value by 25% 100%
Granite Salvage Weapon Improves a melee weapon's variance by 20% 100%
Green Garnet Salvage Magic Item Improves a wand's PvM and PvP damage modifier by 1% 100%
Green Jade Salvage -- No Apparent Use --
Gromnie Hide Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Hematite Salvage Magic Item Imbues the target with Warrior's Vitality 38%
Imperial Topaz Salvage Weapon Imbues the target with Slash Rending. 38%
Iron Salvage Weapon Increases the weapon's maximum damage by 1 100%
Ivory Salvage Special Unattunes certain quest items from your soul 100%
Jet Salvage Weapon Imbues the target with Lightning Rending 38%
Lapis Lazuli Salvage Magic Item Imbues the target with Minor Willpower 38%
Lavender Jade Salvage Magic Item Imbues the target with Minor Mana Gain 38%
Leather Salvage Special Renders an item Retained 100%
Linen Salvage Item Reduces the item's burden by 25% 100%
Mahogany Salvage Weapon Increases a missile weapon's damage modifier by 4% 100%
Malachite Salvage Magic Item Imbues the target with Warrior's Vigor 38%
Marble Salvage Armor Increases Armor's Bludgeon Protection by 0.2 100%
Moonstone Salvage Item Increases the item's Maximum Mana by 500 100%
Oak Salvage Weapon Decreases the weapon's speed by 50 100%
Obsidian Salvage -- No Apparent Use --
Onyx Salvage -- No Apparent Use --
Opal Salvage Magic Item Increases the item's Mana Conversion bonus by 1% 100%
Peridot Salvage Armor Imbues the target with a +1 bonus to Melee Defense 38%
Pine Salvage Item Reduces the item's value by 25% 100%
Porcelain Salvage Item Changes the item's heritage requirement to Sho 100%
Pyreal Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Red Garnet Salvage Weapon Imbue the target with Fire Rending 38%
Red Jade Salvage Magic Item Imbues the target with Minor Health Gain 38%
Reedshark Hide Salvage Armor Increases Armor's Lightning Protection by 0.4 100%
Rose Quartz Salvage Magic Item Imbues the target with Minor Quickness 38%
Ruby Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Sandstone Salvage Special Apply this material to a treasure-generated item in order to remove that item's "Retained" status --
Sapphire Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Satin Salvage Item Changes the item's heritage requirement to Viamontian 100%
Serpentine Salvage -- No Apparent Use --
Silk Salvage Special Removes the rank activation requirement 100%
Silver Salvage Item Changes activation requirement from Melee Defense to Missile Defense 100%
Smokey Quartz Salvage Magic Item Imbues the target with Minor Coordination 38%
Steel Salvage Armor Increases Armor's Armor Level by +20 100%
Sunstone Salvage Magic Item Imbues the target with Armor Rending 38%
Teak Salvage Item Changes heritage requirement to Aluvian 100%
Tiger Eye Salvage -- No Apparent Use --
Tourmaline Salvage -- No Apparent Use --
Turquoise Salvage -- No Apparent Use --
Velvet Salvage Weapon Increases the weapon's attack skill bonus by 1% 100%
White Jade Salvage -- No Apparent Use --
White Quartz Salvage -- No Apparent Use --
White Sapphire Salvage Weapon Imbues the target with Bludgeon Rending 38%
Wool Salvage Armor Increases Armor's Cold Protection by 0.4 100%
Yellow Garnet Salvage -- No Apparent Use --
Yellow Topaz Salvage Armor Imbues the target with a +1 bonus to Missile Defense 38%
Zircon Salvage Armor Imbues the target with a +1 bonus to Magic Defense 38%

Quest Salvage

There are certain quests that include salvage as part of their rewards e.g. Clutch of Kings quests.

Quest Salvage
Salvage Quest
Salvaged Aquamarine (Quest) Clutch of Kings: Keerik
Salvaged Black Garnet (Quest) Clutch of Kings: Kiree
Salvaged Black Opal (Quest) Clutch of Kings: Kiree
Salvaged Emerald (Quest) Clutch of Kings: Keerik
Salvaged Fire Opal (Quest) Clutch of Kings: Reeshan
Salvaged Granite (Pathwarden) Training Academy Quest
Salvaged Granite (Quest) Clutch of Kings: Broodu
Salvaged Imperial Topaz (Quest) Clutch of Kings: Reeshan
Salvaged Jet (Quest) Clutch of Kings: Rehir
Salvaged Mahogany (Quest) Clutch of Kings: Kiree
Salvaged Red Garnet (Quest) Clutch of Kings: Rehir
Salvaged Steel (Pathwarden) Training Academy Quest
Salvaged Steel (Quest) Clutch of Kings: Reeshan
Salvaged Sunstone (Quest) Clutch of Kings: Broodu
Salvaged White Sapphire (Quest) Clutch of Kings: Broodu

Foolproof Salvage

Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the Charmed Smith augmentation). However, there are bags of Foolproof Salvage that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as Rares or purchased from alternate currency vendors such as the Colosseum Coin Collector. Foolproof salvage cannot be created using the salvaging skill.

Foolproof Salvage
Name Tinkering Type Description Currency Price
Aquamarine Foolproof Weapon Imbues the target with Cold Rending Colosseum Coin 30
Black Garnet Foolproof Magic Item Imbues the target with Pierce Rending Colosseum Coin 30
Black Opal Foolproof Magic Item Imbues the target with Critical Strike Colosseum Coin 30
Emerald Foolproof Weapon Imbues the target with Acid Rending Colosseum Coin 30
Fire Opal Foolproof Magic Item Imbues the target with Crippling Blow Colosseum Coin 30
Imperial Topaz Foolproof Weapon Imbues the target with Slash Rending. Colosseum Coin 30
Jet Foolproof Weapon Imbues the target with Lightning Rending Colosseum Coin 30
Peridot Foolproof Armor Imbues the target with a +1 bonus to Melee Defense Small Olthoi Venom Sac 10
Red Garnet Foolproof Weapon Imbue the target with Fire Rending Colosseum Coin 30
Sunstone Foolproof Magic Item Imbues the target with Armor Rending Colosseum Coin 30
White Sapphire Foolproof Weapon Imbues the target with Bludgeon Rending Colosseum Coin 30
Yellow Topaz Foolproof Armor Imbues the target with a +1 bonus to Missile Defense Small Olthoi Venom Sac 5
Zircon Foolproof Armor Imbues the target with a +1 bonus to Magic Defense Small Olthoi Venom Sac 10

Eternal Salvage

Eternal salvage is rare salvage that has an unlimited number of uses. It is generated through the 5th Tier of rares along with rare foolproof bags.

Eternal Salvage
Icon Name Description
Infinite Ivory A bag that contains endless amounts of ivory. No matter how much ivory is used the bag will always remain full.
Infinite Leather A bag that contains endless amounts of leather. No matter how much leather is used the bag will always remain full.

Videos

File:Asheron's Call - Salvage What to Salvage & How It Works

Update History

Friend and Foe

  • Maximum salvage cap increased to take into account specialized Salvaging.

Shattered Masks

  • Value return formula adjusted to greatly reduce return value on salvaged items.
  • Salvage bag maximum value reduced from 400k to 75k.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat