Singularity Recall: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Arkalor
m (Updated template)
imported>An Adventurer
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[The Slumbering Giant]]
  |               Level = 90 |   Recommended Level =  
|     Related Quests =  
  |          Quest Type = Fellowship
|            Updated = [[Mirror, Mirror]]
  |         Starts With =  
|
  |          Starts At = 94.8S, 91.0W
  |          Live Image = Live.jpg
  |               Route = [[Singularity Bore]] to [[Singularity Caul]]
  | Live Image Caption =  
  |       Repeat Timer = 20 Hours
|          Quest Type = Group
  |   Time to Complete =  
  |          Kill Task = False
  |          Contracts =  
  |     Start Location = [[Singularity Caul]]
|              Timer =
|  Level Restrictions = 90+
|  Level Suggestions = 90+
|        Item Rewards = [[Recall to the Singularity Caul]]<br>[[Dark Amber Ring]]<br>[[Dark Ruby Ring]]<br>[[Dark Sapphire Ring]]
  |       Max XP Reward =  
  |             Titles =  
|
|  Link Walk Through = True
  |          Link Maps = True
|          Link Items = True
|    Link XP Rewards = False
|  Link Title Rewards = False
|        Link Images = False
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Quest Overview ==
== Overview ==
* <font color=red>'''Note'''</font> Everyone ''must'' be flagged for [[Singularity Caul]] (see below) to complete this quest.
* Note 1: Everyone ''must'' be flagged for [[Singularity Caul]] to complete this quest. See [[Caul Flagging]] for details.
* Someone in your group must have [[Lockpick (Skill)|Lockpick]].
* Note 2: Someone in your group will need to have [[Lockpick]] to complete this quest.
 
* Note 3: The three dark ring rewards share the same timer and cannot all be picked up. Make sure it's the ring you want before you loot it (see rewards).
=== Singularity Caul Flagging ===
# Go to the [[Singularity Bore]] at 64.1S 63.8W, in the center of the [[Obsidian Plains]].
#* '''Tip:''' Use the [[Dangerous Portal Device]] at your mansion for a quick ride to the center of the [[Obsidian Plains]].
# From the drop, head South and jump down into the pit.
# Take the West ramp up and then go left.  From here, its linear until you reach a large room at the end with a [[Guardian of the Singularity]] (2 of them)
# You must get the kill on the [[Guardian of the Singularity]] in order to be flagged to access the [[Singularity Caul]].
# Portal recall to the [[Singularity Bore]] and run North to the [[Singularity Caul]] portal.
 
== Walk Through ==
'''Note:''' Someone in your group should have [[Lockpick (Skill)|Lockpick]] to complete this quest.


== Walkthrough & Notes ==
=== Part 1: Caul Asylum ===
=== Part 1: Caul Asylum ===
# From the [[Caul Drop]], head to the [[Caul Asylum]] at 94.8S 91.0W.
# From the Caul drop, head to the [[Caul Asylum]] at 94.8S 91.0W.
# From the drop, [[Lockpick]] the door to the North and run through the linear dungeon (always going down) until you get to a large room behind a locked gate.
# From the drop, [[Lockpick]] the door to the North and run through the linear dungeon (always going down) until you get to a large room behind a locked gate.
# Unlock the gate to the large room, and head to the South exit.  Unlock it and head down the ramp.
# Unlock the gate to the large room, and head to the South exit.  Unlock it and head down the ramp.
# From the split, take the West hallway until you get to a room with [[The Gatekeeper]]. Kill him and loot an [[Asylum Chest Key]] (one per group needed).
# From the split, take the West hallway until you get to a room with [[The Gatekeeper]]. Kill him and loot an {{Itemlink|Asylum Chest Key}} (one per group needed).
# Backtrack to the split.  One person (with lockpick) should now head back through the large room, and up the first ramp.  Take all lefts until you reach a room with a locked door and a [[Asylum Chest]] inside. Use the [[Asylum Chest Key]] on the [[Asylum Chest]] and loot the [[Asylum Key]], then rejoin the group.
# Backtrack to the split.  One person (with lockpick) should now head back through the large room, and up the first ramp.  Take all lefts until you reach a room with a locked door and an [[Asylum Chest]] inside. Use the [[Asylum Chest Key]] on the chest and loot the {{Itemlink|Asylum Key}}, then rejoin the group.
# The group should now take the east hallway to a large room with a locked door.  Use the [[Asylum Key]] on the locked door and enter the portal to the [[Caul Athenaeum]].
# The group should now take the east hallway to a large room with a locked door.  Use the [[Asylum Key]] on the locked door and enter the portal to the [[Caul Athenaeum]].


Line 51: Line 26:
# From the drop, take the Northeast ramp up.  Take the first ramp up on your left, and continue until you reach a 3-way split.
# From the drop, take the Northeast ramp up.  Take the first ramp up on your left, and continue until you reach a 3-way split.
# You must now access the portal to the [[Caul Sanitorium]], which is located behind a locked gate in the first hallway after taking a right at the 3-way split.  
# You must now access the portal to the [[Caul Sanitorium]], which is located behind a locked gate in the first hallway after taking a right at the 3-way split.  
#* '''Long Way:''' You must find [[The Sage]], who always spawns in the southeast corner room on this level. He drops an [[Athenaeum Key]], which is used to unlock the gate to the [[Caul Sanitorium]] portal.
#* Long Route: You must find [[The Sage]], who always spawns in the southeast corner room on this level. He drops an {{Itemlink|Athenaeum Key}}, which is used to unlock the gate to the [[Caul Sanitorium]] portal.
#* '''Short Way:''' You can use the [[PKLite]] exploit to bypass the locked gate.  
#* Short Route: You can use the [[PKLite]] exploit to bypass the locked gate.  
# Once the gate is open, jump accross the portal walkway and use the [[Caul Sanitorium]] portal.
# Once the gate is open, jump accross the portal walkway and use the [[Caul Sanitorium]] portal.


=== Part 3: Caul Sanitorium ===
=== Part 3: Caul Sanitorium ===
'''Note:''' Only 1 portal in this dungeon is real, the rest bring you back to the [[Caul Sanitorium]] drop.
# In this part, you need to find the real portal to Aerbax's Antechamber. Only 1 portal is real and all portals are named "Caul Sanitorium".
 
# From the drop, run down the portal staircase, and jump across to the Southeast platform
# From the drop, run down the portal staircase, and jump across to the Southeast platform
#* '''Tip:''' Its easiest to jump from the portal staircase to the Southwest platform, back to the center pillar, and then to the Southeast platform.
#* Tip: Its easiest to jump from the portal staircase to the Southwest platform, back to the center pillar, and then to the Southeast platform.
# From here, take the ramps down, take your first right, and then the first cutback to your left.  
# From here, take the ramps down, take your first right, and then the first cutback to your left.  
# Now hug the left wall, take the ramp up, and follow the long straight hallway until you dead-end into a split.
# Now hug the left wall, take the ramp up, and follow the long straight hallway until you dead-end into a split.
# Take the hallway on the left (Southeast), and use this portal to enter [[Aerbax's Antechamber]].
# Take the hallway on the left (Southeast), and use this portal to enter [[Aerbax's Antechamber]].  NOTE:  All portals are labeled with Caul Sanitorium name, there isn't a uniquely named "Aerbax's Antechamber".  Take the Caul Sanitorium portal that is the second one on the left.


=== Part 4: Aerbax's Antechamber ===
=== Part 4: Aerbax's Antechamber ===
# From the drop, you'll need to use a series of levers ''(see map)'' to open the South gate.
# From the drop, you'll need to use a series of levers ''(see map)'' to open the South gate.
#* '''Tip:''' You can use the [[PKLite]] exploit here to bypass the levers and save time.
#* Tip: You can use the [[PKLite]] exploit here to bypass the levers and save time.
# Head down the ramp and take a right at the split. Follow the linear dungeon.
# Head down the ramp and take a right at the split. Follow the linear dungeon.
#* '''Note:''' 2 doors along the way will require you to use a lever, which are behind locked doors just around the corner.
#* Note: 2 doors along the way will require you to use a lever, which are behind locked doors just around the corner.
# Once you open the last gate, jump down and take a right, where you'll find a group of [[Shadow]]s.  Kill them and then hit the lever on the South wall.
# Once you open the last gate, jump down and take a right, where you'll find a group of [[Shadow]]s.  Kill them and then hit the lever on the South wall.
# Enter the room to the North and kill the [[The Auditor]]. Loot the green [[Asylum Chest Key]].
# Enter the room to the North and kill the [[The Auditor]]. Loot the green {{Itemlink|Asylum Chest Key (Auditor)|Asylum Chest Key}}.
# One person also needs to get the blue [[Key]] from the [[The Auditor]] to open the final door.
# One person also needs to get the blue {{Itemlink|Key (Auditor)|Key}} from the [[The Auditor]] to open the final door.
# Once everyone has their [[Asylum Chest Key (Auditor)]], take the Northeast exit and work your way back to the portal drop.  A lever on the way opens the North door.
# Once everyone has their [[Asylum Chest Key (Auditor)|Asylum Chest Key]], take the Northeast exit and work your way back to the portal drop.  A lever on the way opens the North door.


# From the drop zone, take the North ramp down, but be sure to jump over the base of the ramp (at the intersection) to avoid the '''dispell trap'''.
# From the drop zone, take the North ramp down, but be sure to jump over the base of the ramp (at the intersection) to avoid the dispell trap.
#* '''Note:''' If you forgot to hit the lever on the way, you can also use the [[PKLite]] exploit to open the North door.
#* Note: If you forgot to hit the lever on the way, you can also use the [[PKLite]] exploit to open the North door.
# From the intersection, your first left, and then your first right will take you to the final room.   
# From the intersection, your first left, and then your first right will take you to the final room.   
#* '''Note:''' You must use a lever to open the locked gate here.  The locked door to the Northeast provides access to the lever in the room to the Northwest, which subsequently opens the door to the North.
#* Note: You must use a lever to open the locked gate here.  The locked door to the Northeast provides access to the lever in the room to the Northwest, which subsequently opens the door to the North.
# Use the [[Key (Auditor)]] (from the [[The Auditor]]) to open the final room, which contains a number of [[Sanatorium Chest]]s.  
# Use the [[Key (Auditor)]] (from the [[The Auditor]]) to open the final room, which contains a number of [[Sanatorium Chest]]s.  
# Use your [[Asylum Chest Key]] on any of the [[Sanatorium Chest]]s to obtain the [[Recall to the Singularity Caul]].
# Use your [[Asylum Chest Key]] on any of the [[Sanatorium Chest]]s to obtain the {{Itemlink|Recall to the Singularity Caul}} scroll.
 
{{Item Table|Caption=[[Texts]]
| Aerbax's Message Shard
| Corroding Message Shard
| Pristine Message Shard
| Chipped Message Shard (Singularity Recall)
| Misty Message Shard
| Shimmering Message Shard
| Twisted Message Shard
| Warped Message Shard
}}


== Maps ==
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Caul Asylum
  |        Dungeon = Caul Asylum
  |    Coordinates =  
  |    Coordinates = 94.8S 91.0W
|  Wiki Map File =
  |      ACmaps ID = 6045
  |      ACmaps ID = 6045
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Caul Sanitorium
  |        Dungeon = Caul Sanitorium
|    Coordinates =
|  Wiki Map File =
  |      ACmaps ID = 6047
  |      ACmaps ID = 6047
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Caul Athenaeum
  |        Dungeon = Caul Athenaeum
|    Coordinates =
|  Wiki Map File =
  |      ACmaps ID = 6046
  |      ACmaps ID = 6046
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Aerbax's Antechamber
  |        Dungeon = Aerbax's Antechamber
|    Coordinates =
|  Wiki Map File =
  |      ACmaps ID = 6048
  |      ACmaps ID = 6048
| Other Site Name =
| Other Site Link =
}}
}}
}}
}}


== Items ==  
== Rewards ==
=== Items ===
* {{Icon Link|Recall to the Singularity Caul}}
 
One of the following:
* {{Icon Link|Dark Amber Ring}}
* {{Icon Link|Dark Ruby Ring}}
* {{Icon Link|Dark Sapphire Ring}}
 
== Images ==
Click image for full size version.
<gallery heights=200px widths=200px perrow=3>
File:Caul Asylum Live.jpg|Caul Asylum
File:Caul Sanatorium Steps 2 Live.jpg|Caul Sanatorium portal steps
File:Aerbax's Antechamber Auditor Room Live.jpg|Aerbax's Antechamber, Auditor Room
File:Aerbax's Antechamber Final Room Live.jpg|Aerbax's Antechamber, Final Room
File:Aerbax's Antechamber Statue Final Live.jpg|Statue in final room of Aerbax's Antechamber
</gallery>
 
== Dialog ==
{{Dialog|
;Killing The Gatekeeper
|The master must be warned the consciousness must flow.


{{Item Table
;Killing The Sage
|Caption=Quest Items
|As the virindi's cloak flutters to the ground you are filled with a sense of dread. A pain wells within the back of your head. A voice echoes within your head. "He will be warned. You shall not escape the coming storm."
|Chipped Message Shard
|Shimmering Message Shard
|Twisted Message Shard
|Warped Message Shard
|Parallax Auguries
|Personal Research Notes: Tuskers
|Research Notes: Mattekar
|Research Notes: Mosswart
|Asylum Chest Key
|Asylum Chest Key (Auditor)
|Sanatorium Chest
}}


{{Item Table
;Entering Sanitorium
|Caption=Rewards
|"Inconsistencies and anomalies within the construct have alerted me of meat bodies not assigned to the Athenaeum structure. Fabric of portal has been torn. A new destination is now at hand. Laboratory compromised. I must inform my mirror of these parasitic incursions."
|Recall to the Singularity Caul
|Dark Amber Ring
|Dark Ruby Ring
|Dark Sapphire Ring
}}
}}


== Images ==
== Update History ==
{{Update History|
[[The Slumbering Giant]]
* Quest introduced.


== Lore & Dialog ==
[[Mirror, Mirror]]
* [[Caul Asylum]] portal and [[Recall to the Singularity Caul|Caul Recall]] drop point moved.
* Ring rewards added.


[[Category:Quest]]
[[The Quest for Freedom]]
* Repeat timer changed from 6 days to 20 hours.
}}

Latest revision as of 20:41, 30 January 2017

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Singularity Recall
Level: 90
Type: Fellowship
Starts At: 94.8S, 91.0W
Route: Singularity Bore to Singularity Caul
Repeat: 20 Hours

Overview

  • Note 1: Everyone must be flagged for Singularity Caul to complete this quest. See Caul Flagging for details.
  • Note 2: Someone in your group will need to have Lockpick to complete this quest.
  • Note 3: The three dark ring rewards share the same timer and cannot all be picked up. Make sure it's the ring you want before you loot it (see rewards).

Walkthrough & Notes

Part 1: Caul Asylum

  1. From the Caul drop, head to the Caul Asylum at 94.8S 91.0W.
  2. From the drop, Lockpick the door to the North and run through the linear dungeon (always going down) until you get to a large room behind a locked gate.
  3. Unlock the gate to the large room, and head to the South exit. Unlock it and head down the ramp.
  4. From the split, take the West hallway until you get to a room with The Gatekeeper. Kill him and loot an Asylum Chest Key (one per group needed).
  5. Backtrack to the split. One person (with lockpick) should now head back through the large room, and up the first ramp. Take all lefts until you reach a room with a locked door and an Asylum Chest inside. Use the Asylum Chest Key on the chest and loot the Asylum Key, then rejoin the group.
  6. The group should now take the east hallway to a large room with a locked door. Use the Asylum Key on the locked door and enter the portal to the Caul Athenaeum.

Part 2: Caul Anthenauem

  1. From the drop, take the Northeast ramp up. Take the first ramp up on your left, and continue until you reach a 3-way split.
  2. You must now access the portal to the Caul Sanitorium, which is located behind a locked gate in the first hallway after taking a right at the 3-way split.
    • Long Route: You must find The Sage, who always spawns in the southeast corner room on this level. He drops an Athenaeum Key, which is used to unlock the gate to the Caul Sanitorium portal.
    • Short Route: You can use the PKLite exploit to bypass the locked gate.
  3. Once the gate is open, jump accross the portal walkway and use the Caul Sanitorium portal.

Part 3: Caul Sanitorium

  1. In this part, you need to find the real portal to Aerbax's Antechamber. Only 1 portal is real and all portals are named "Caul Sanitorium".
  2. From the drop, run down the portal staircase, and jump across to the Southeast platform
    • Tip: Its easiest to jump from the portal staircase to the Southwest platform, back to the center pillar, and then to the Southeast platform.
  3. From here, take the ramps down, take your first right, and then the first cutback to your left.
  4. Now hug the left wall, take the ramp up, and follow the long straight hallway until you dead-end into a split.
  5. Take the hallway on the left (Southeast), and use this portal to enter Aerbax's Antechamber. NOTE: All portals are labeled with Caul Sanitorium name, there isn't a uniquely named "Aerbax's Antechamber". Take the Caul Sanitorium portal that is the second one on the left.

Part 4: Aerbax's Antechamber

  1. From the drop, you'll need to use a series of levers (see map) to open the South gate.
    • Tip: You can use the PKLite exploit here to bypass the levers and save time.
  2. Head down the ramp and take a right at the split. Follow the linear dungeon.
    • Note: 2 doors along the way will require you to use a lever, which are behind locked doors just around the corner.
  3. Once you open the last gate, jump down and take a right, where you'll find a group of Shadows. Kill them and then hit the lever on the South wall.
  4. Enter the room to the North and kill the The Auditor. Loot the green Asylum Chest Key.
  5. One person also needs to get the blue Key from the The Auditor to open the final door.
  6. Once everyone has their Asylum Chest Key, take the Northeast exit and work your way back to the portal drop. A lever on the way opens the North door.
  1. From the drop zone, take the North ramp down, but be sure to jump over the base of the ramp (at the intersection) to avoid the dispell trap.
    • Note: If you forgot to hit the lever on the way, you can also use the PKLite exploit to open the North door.
  2. From the intersection, your first left, and then your first right will take you to the final room.
    • Note: You must use a lever to open the locked gate here. The locked door to the Northeast provides access to the lever in the room to the Northwest, which subsequently opens the door to the North.
  3. Use the Key (Auditor) (from the The Auditor) to open the final room, which contains a number of Sanatorium Chests.
  4. Use your Asylum Chest Key on any of the Sanatorium Chests to obtain the Recall to the Singularity Caul scroll.

Aerbax's Message Shard Corroding Message Shard Pristine Message Shard Chipped Message Shard (Singularity Recall) Misty Message Shard Shimmering Message Shard Twisted Message Shard Warped Message Shard

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Caul Asylum 94.8S 91.0W -- 6045
Caul Sanitorium ?? -- 6047
Caul Athenaeum ?? -- 6046
Aerbax's Antechamber ?? -- 6048

Rewards

Items

One of the following:

Images

Click image for full size version.

Dialog

Killing The Gatekeeper

The master must be warned the consciousness must flow.
Killing The Sage

As the virindi's cloak flutters to the ground you are filled with a sense of dread. A pain wells within the back of your head. A voice echoes within your head. "He will be warned. You shall not escape the coming storm."
Entering Sanitorium

"Inconsistencies and anomalies within the construct have alerted me of meat bodies not assigned to the Athenaeum structure. Fabric of portal has been torn. A new destination is now at hand. Laboratory compromised. I must inform my mirror of these parasitic incursions."

Update History

The Slumbering Giant

  • Quest introduced.

Mirror, Mirror

The Quest for Freedom

  • Repeat timer changed from 6 days to 20 hours.