Leveling Guides: Difference between revisions

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#redirect[[Player Guides]]
Some of the following information was taking from a post by Taomagicdragon_SC on turbine boards.
 
'''~Leveling Guide~'''
 
 
'''Levels 1-5:'''
* Melee- Academy
* Missile- Academy
* Mage- Academy
 
 
'''Levels 5-20:'''
 
 
* Melee – Atlan Weps or Explorer – Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
* Missile – Equisite Elariwood Bow or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
* Mage – Gaerlan Wands or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
 
'''Levels 20-25:'''
 
 
* Same weapons as above but for all three head to 20+ hive in nanto.
 
 
'''Levels 25-45:'''
 
 
* Melee – Fire Atlans or AR fire swords - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
* Missile – Low level Composite Bow with enchanted fire arrows (or crafted ones) - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
* Mage – CS wand with fire spells – Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
 
'''Levels 45-50:'''
 
 
* Same weapons as above but move into using fire rends now, for all three head into Fiuns (Ayabar’s Lab).
 
 
'''Levels 50-90:'''
 
 
* Continue in Fiuns or move to Crysalline Crag (better for ranged characters), if you’re a melee consider speccing Magic def for now and grabbing an aegis. Use slash rends at the crag, fire (or any elemental) on the rest.
 
 
'''Levels 90-110:'''
 
 
* Move into the dungeon at the Crystalline crag (it’s 70+ but dense with spawn) or 90+ fiuns or 90+ eaters, if you go the final rout drop magic def and spec melee defense. Use slash rends for everything in this “tier”
 
 
'''Levels 110-130:'''
 
 
* Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters
 
 
'''Levels 130-140:'''
 
 
* Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.
 
 
'''Levels 140-150:'''
 
 
* Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).
 
 
'''Levels 150+:'''
 
 
'''Dark Isle'''
* Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
 
* Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
 
* Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
 
* General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.
 
'''If you have the resources:'''
 
 
Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.
 
'''Original Information'''
 
This is a quick rundown of how to best level up newly created characters.
 
 
'''1-30'''
* [[White Phyntos Wasp Wing]]s - 7500 and a C note per turn in. Other xp turnins, such as from gambling, also work.
* [[Lady Aerfalle Quest]] - [[White Fire Infusion]] and [[Blue Fire Infusion]], requires help.
 
 
'''30-50'''
* [[Hunter Quest (Tusker Guards)|Tusker Guard Kill Task]] - Hit a BSD or Tusker Barracks if you're over 40. 20 million reward will get you to 50. Use any rend, honestly, though fire works best.
* [[Stone Fists]], one of the [[Colosseum Bosses]] - 50% of level, 23 hour timer.
 
 
'''50-90'''
* [[Viamont Staging Area]] - There are three locations outside Glenden Wood (the locations in the Viamont Staging Area quest) which spawn monsters instantly as long as the Pillars are not killed. A high level will typically fellow with a level 50, who sits in town. The high level can kill monsters at an extremely high rate, leveling the lower level character from 50 to 90 in one day.
 
 
'''90-110'''
* Fiuns - Lightning works best here. They cast a lot of magic.
 
 
'''110-140''' - 60 mil/hr
* 110 Eaters dungeon ([[Ravenous Vault]]) - All melee, acid/pierce/slash/bludgeon. Melee D approaching 470 is around when they can never hit you. Slash works best on them.
 
 
'''140+''' - 100-200 mil/hr
* [[Egg Orchard]] dungeons - Similar to eaters - all melee, acid/pierce/slash/bludgeon. Use piercing or bludgeoning damage.
 
[[Category:Help]]

Latest revision as of 18:44, 22 August 2012

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