Microsoft Zone Archive/Asheron's Call Handbook: Difference between revisions

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{{Related|Game Mechanics}}
{{Related|:Category:Getting Started}}


{{Microsoft Zone
{{Microsoft Zone
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<b>Handbook Additions</b><br>
<b>Handbook Additions</b><br>
As Dereth exists in a perpetual state of flux, so do the rules governing the workings of the world. Be sure to check back following each month's update to see what features may have been added or changed.
As Dereth exists in a perpetual state of flux, so do the rules governing the workings of the world. Be sure to check back following each month's update to see what features may have been added or changed.
* [[Housing (Zone Article)|<font color=#FFFFCC><u>Housing</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Housing|<font color=#FFFFCC><u>Housing</u></font>]]
* [[Details of Secure Trade|<font color=#FFFFCC><u>Details of Secure Trade</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Details of Secure Trade|<font color=#FFFFCC><u>Details of Secure Trade</u></font>]]
* [[Upcoming Fellowship Changes 2000/12/07|<font color=#FFFFCC><u>Fellowship Changes</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Upcoming Fellowship Changes|<font color=#FFFFCC><u>Fellowship Changes</u></font>]]
* [[Feedback Form|<font color=#FFFFCC><u>Feedback Form</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Feedback Form|<font color=#FFFFCC><u>Feedback Form</u></font>]]
* [[Details of Allegiance Communication|<font color=#FFFFCC><u>Details of Allegiance Communication</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Details of Allegiance Communication|<font color=#FFFFCC><u>Details of Allegiance Communication</u></font>]]
* [[Details of Component Buying|<font color=#FFFFCC><u>Details of Component Buying</u></font>]]<br>
* [[Microsoft Zone Archive/Asheron's Call Handbook/Details of Component Buying|<font color=#FFFFCC><u>Details of Component Buying</u></font>]]<br>


<font color=#FFFFFF><b>General Advice</b></font>
<font color=#FFFFFF><b>General Advice</b></font>
<hr style="background-color:#CC9900;"/>
<hr style="background-color:#CC9900;"/>
* [[Asheron's Call Code of Conduct|<font color=#FFFFCC><u>Asheron's Call Code of Conduct</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Asheron's Call Code of Conduct|<font color=#FFFFCC><u>Asheron's Call Code of Conduct</u></font>]]
In Dereth, even vagabonds must hold themselves to a minimum level of courtesy, or suffer stern reprisals. Before you enter Asheron's world, we suggest you read the Code by which all players must abide.
In Dereth, even vagabonds must hold themselves to a minimum level of courtesy, or suffer stern reprisals. Before you enter Asheron's world, we suggest you read the Code by which all players must abide.
<br>
<br>
* [[General Advice (Zone Article)|<font color=#FFFFCC><u>General Advice</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/General Advice|<font color=#FFFFCC><u>General Advice</u></font>]]
When you first arrive in Dereth, you will want to locate sources of information and supplies and determine how best to communicate with fellow adventurers. This guide will help you with these basics, in addition to more difficult matters such as deciding what terms you'll demand before entering an allegiance.
When you first arrive in Dereth, you will want to locate sources of information and supplies and determine how best to communicate with fellow adventurers. This guide will help you with these basics, in addition to more difficult matters such as deciding what terms you'll demand before entering an allegiance.
<br>
<br>
* [[Administrators|<font color=#FFFFCC><u>Administrators</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Administrators|<font color=#FFFFCC><u>Administrators</u></font>]]
This article outlines the overall duties of the Administrators, to whom you can turn for in-game help.
This article outlines the overall duties of the Administrators, to whom you can turn for in-game help.
<br>
<br>
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<font color=#FFFFFF><b>Game Tips</b></font>
<font color=#FFFFFF><b>Game Tips</b></font>
<hr style="background-color:#CC9900;"/>
<hr style="background-color:#CC9900;"/>
* [[Zone Bestiary|<font color=#FFFFCC><u>The Bestiary</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Bestiary|<font color=#FFFFCC><u>The Bestiary</u></font>]]
Never has a more feared collection of monsters been found than of those plaguing the lands of Dereth. A hero would be wise to study these pages before daring to engage any such creature of the wild.
Never has a more feared collection of monsters been found than of those plaguing the lands of Dereth. A hero would be wise to study these pages before daring to engage any such creature of the wild.
<br><br>
<br><br>
<b>The Land of Dereth</b><br>
<b>The Land of Dereth</b><br>
As heroes find themselves summoned to Dereth by Asheron himself, their first adventure must always be to understand the ways of the world itself. Before daring to engage in any further exploit, a hero would be wise to study these pages.
As heroes find themselves summoned to Dereth by Asheron himself, their first adventure must always be to understand the ways of the world itself. Before daring to engage in any further exploit, a hero would be wise to study these pages.
* [[Zone.com - Time of Day and Months of the Year|<font color=#FFFFCC><u>Time of Day and Months of the Year</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Time of Day and Months of the Year|<font color=#FFFFCC><u>Time of Day and Months of the Year</u></font>]]
* [[Zogblaster.com - Heritage Groups|<font color=#FFFFCC><u>Heritage Groups</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Heritage Groups|<font color=#FFFFCC><u>Heritage Groups</u></font>]]
* [[Of Dungeons and Quests|<font color=#FFFFCC><u>Of Dungeons and Quests</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Of Dungeons and Quests|<font color=#FFFFCC><u>Of Dungeons and Quests</u></font>]]




<b>The Way of Steel</b><br>
<b>The Way of Steel</b><br>
The path of the warrior is, by its nature, fraught with peril. Learn some valued advice on ways to walk further down this path, to the ends of power, glory, and wealth.
The path of the warrior is, by its nature, fraught with peril. Learn some valued advice on ways to walk further down this path, to the ends of power, glory, and wealth.
* [[The Way of Steel: Weapons|<font color=#FFFFCC><u>Weapons</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/The Way of Steel: Weapons|<font color=#FFFFCC><u>Weapons</u></font>]]
* [[The Way of Steel: Armor|<font color=#FFFFCC><u>Armor</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/The Way of Steel: Armor|<font color=#FFFFCC><u>Armor</u></font>]]
* [[The Way of Steel: Strategy|<font color=#FFFFCC><u>Strategy</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/The Way of Steel: Strategy|<font color=#FFFFCC><u>Strategy</u></font>]]




<b>The Way of Magic</b><br>
<b>The Way of Magic</b><br>
In Dereth, you must walk your own path to magic, but others can help point the way. Remember these basic principles for obtaining spells and determining when and how to deploy them.
In Dereth, you must walk your own path to magic, but others can help point the way. Remember these basic principles for obtaining spells and determining when and how to deploy them.
* [[The Way of Magic: Of Schools and Spells|<font color=#FFFFCC><u>Of Schools and Spells</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/The Way of Magic: Of Schools and Spells|<font color=#FFFFCC><u>Of Schools and Spells</u></font>]]
* [[The Way of Magic: Of Components and Items|<font color=#FFFFCC><u>Of Components and Items</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/The Way of Magic: Of Components and Items|<font color=#FFFFCC><u>Of Components and Items</u></font>]]
* [[The Way of Magic: Essential Arcane Study|<font color=#FFFFCC><u>Essential Arcane Study</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/The Way of Magic: Essential Arcane Study|<font color=#FFFFCC><u>Essential Arcane Study</u></font>]]




* [[Trying Out the Player-Killer Lifestyle|<font color=#FFFFCC><u>Trying Out the Player-Killer Lifestyle</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Trying Out the Player-Killer Lifestyle|<font color=#FFFFCC><u>Trying Out the Player-Killer Lifestyle</u></font>]]
You don't have to actually fight other characters, and probably shouldn't until you're both powerful and influential. Learn some basic survival tactics and etiquette, and you may find being a Player Killer makes for deeper, more satisfying gameplay than otherwise possible.
You don't have to actually fight other characters, and probably shouldn't until you're both powerful and influential. Learn some basic survival tactics and etiquette, and you may find being a Player Killer makes for deeper, more satisfying gameplay than otherwise possible.
<br>
<br>
* [[Recovering from Death|<font color=#FFFFCC><u>Recovering from Death</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Recovering from Death|<font color=#FFFFCC><u>Recovering from Death</u></font>]]
The death penalty is essential to the excitement of the game, but it need not be devastating. Take these precautions to avoid a major setback from your inevitable trips to the lifestone.
The death penalty is essential to the excitement of the game, but it need not be devastating. Take these precautions to avoid a major setback from your inevitable trips to the lifestone.
<br><br>
<br><br>
<font color=#FFFFFF><b>Role-Playing and Community Tips</b></font>
<font color=#FFFFFF><b>Role-Playing and Community Tips</b></font>
<hr style="background-color:#CC9900;"/>
<hr style="background-color:#CC9900;"/>
* [[Role-Playing in Dereth|<font color=#FFFFCC><u>Role-Playing in Dereth</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Role-Playing in Dereth|<font color=#FFFFCC><u>Role-Playing in Dereth</u></font>]]
You needn't use antique speech to portray a native of this heroic fantasy world. Consider these guidelines for developing your alter ego.
You needn't use antique speech to portray a native of this heroic fantasy world. Consider these guidelines for developing your alter ego.
<br>
<br>
* [[Communication Essentials|<font color=#FFFFCC><u>Communication Essentials</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Communication Essentials|<font color=#FFFFCC><u>Communication Essentials</u></font>]]
While many a lone wolf hunts to wilds of Dereth, others consider the ability to communicate with fellow players one of the most enjoyable aspects of the game.
While many a lone wolf hunts to wilds of Dereth, others consider the ability to communicate with fellow players one of the most enjoyable aspects of the game.
<br>
<br>
* [[Coordinating a Fellowship#Microsoft Zone Article|<font color=#FFFFCC><u>Coordinating a Fellowship</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Coordinating a Fellowship|<font color=#FFFFCC><u>Coordinating a Fellowship</u></font>]]
Working as a group may reap far greater rewards than adventuring solo, but only if you effectively organize your group and understand how the fellowship system works, what communication aids it offers, and how it allocates experience points.
Working as a group may reap far greater rewards than adventuring solo, but only if you effectively organize your group and understand how the fellowship system works, what communication aids it offers, and how it allocates experience points.
<br>
<br>
* [[The Allegiance Primer|<font color=#FFFFCC><u>The Allegiance Primer</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/The Allegiance Primer|<font color=#FFFFCC><u>The Allegiance Primer</u></font>]]
The lawless frontier of Dereth attracts many independent adventurers fleeing the complexity, routine, and social obligations of their homeworld. Each aspires to self-rule and hopes to gain respect on his or her own terms. Why then do so many swear their allegiance to another?  
The lawless frontier of Dereth attracts many independent adventurers fleeing the complexity, routine, and social obligations of their homeworld. Each aspires to self-rule and hopes to gain respect on his or her own terms. Why then do so many swear their allegiance to another?  
}}
}}
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''The following articles were removed from the Handbook when the [[Advocates|Advocate]] and [[Sentinels|Sentinel]] programs were disbanded.''
''The following articles were removed from the Handbook when the [[Advocates|Advocate]] and [[Sentinels|Sentinel]] programs were disbanded.''
<div style="background-color:#000033; border:2px solid #cc9900; width:80%; padding:30px; margin-bottom:20px; margin-left:5%; margin-right:10%">
<div style="background-color:#000033; border:2px solid #cc9900; width:80%; padding:30px; margin-bottom:20px; margin-left:5%; margin-right:10%">
* [[The Advocates|<font color=#FFFFCC><u>The Advocates</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/The Advocates|<font color=#FFFFCC><u>The Advocates</u></font>]]
<font color=#CC9900>The philanthropic ideals of Elysa Strathelar survive through the Advocacy. No matter how low your fortunes, you can always rely on this organization for help. Learn its basic tenets and how to recognize its members, distinguish their levels of power, and even join their ranks.</font>
<font color=#CC9900>The philanthropic ideals of Elysa Strathelar survive through the Advocacy. No matter how low your fortunes, you can always rely on this organization for help. Learn its basic tenets and how to recognize its members, distinguish their levels of power, and even join their ranks.</font>


* [[Getting Help from the Online Team|<font color=#FFFFCC><u>Getting Help from the Online Team</u></font>]]
* [[Microsoft Zone Archive/Asheron's Call Handbook/Getting Help from the Online Team|<font color=#FFFFCC><u>Getting Help from the Online Team</u></font>]]
<font color=#CC9900>The Advocates are but a part of the online team organization dedicated to assisting players and enforcing order. This article outlines the overall duties of Advocates, Sentinels, and Chancellors so that you can determine where to turn for help.</font></div>
<font color=#CC9900>The Advocates are but a part of the online team organization dedicated to assisting players and enforcing order. This article outlines the overall duties of Advocates, Sentinels, and Chancellors so that you can determine where to turn for help.</font></div>


[[Category:Zone Article]]
[[Category:Getting Started]]

Latest revision as of 10:21, 25 September 2012

Related topics: Category:Getting Started

Original Link (now dead) - http://classic.zone.msn.com/asheronscall/Handbook.asp

Click to return to Microsoft Zone Archive

Asheron's Call Handbook



The Handbook equips you with essential rules and advice for survival and prosperity in Dereth. We encourage you to read each of the following sections thoroughly. For help with some common technical issues, see the Asheron's Call FAQ, which you can get to by clicking Game Help in the menu on the left. To access extensive help within the game, click the Question Mark [?] icon in the upper right corner of the game screen.

Handbook Additions
As Dereth exists in a perpetual state of flux, so do the rules governing the workings of the world. Be sure to check back following each month's update to see what features may have been added or changed.

General Advice


In Dereth, even vagabonds must hold themselves to a minimum level of courtesy, or suffer stern reprisals. Before you enter Asheron's world, we suggest you read the Code by which all players must abide.

When you first arrive in Dereth, you will want to locate sources of information and supplies and determine how best to communicate with fellow adventurers. This guide will help you with these basics, in addition to more difficult matters such as deciding what terms you'll demand before entering an allegiance.

This article outlines the overall duties of the Administrators, to whom you can turn for in-game help.

  • AC Feedback Form

Have a comment or suggestion to make regarding Asheron's Call? Then be sure to visit our online Feedback Form and share your thoughts.

Game Tips


Never has a more feared collection of monsters been found than of those plaguing the lands of Dereth. A hero would be wise to study these pages before daring to engage any such creature of the wild.

The Land of Dereth
As heroes find themselves summoned to Dereth by Asheron himself, their first adventure must always be to understand the ways of the world itself. Before daring to engage in any further exploit, a hero would be wise to study these pages.


The Way of Steel
The path of the warrior is, by its nature, fraught with peril. Learn some valued advice on ways to walk further down this path, to the ends of power, glory, and wealth.


The Way of Magic
In Dereth, you must walk your own path to magic, but others can help point the way. Remember these basic principles for obtaining spells and determining when and how to deploy them.


You don't have to actually fight other characters, and probably shouldn't until you're both powerful and influential. Learn some basic survival tactics and etiquette, and you may find being a Player Killer makes for deeper, more satisfying gameplay than otherwise possible.

The death penalty is essential to the excitement of the game, but it need not be devastating. Take these precautions to avoid a major setback from your inevitable trips to the lifestone.

Role-Playing and Community Tips


You needn't use antique speech to portray a native of this heroic fantasy world. Consider these guidelines for developing your alter ego.

While many a lone wolf hunts to wilds of Dereth, others consider the ability to communicate with fellow players one of the most enjoyable aspects of the game.

Working as a group may reap far greater rewards than adventuring solo, but only if you effectively organize your group and understand how the fellowship system works, what communication aids it offers, and how it allocates experience points.

The lawless frontier of Dereth attracts many independent adventurers fleeing the complexity, routine, and social obligations of their homeworld. Each aspires to self-rule and hopes to gain respect on his or her own terms. Why then do so many swear their allegiance to another?

Retired Handbook Articles

The following articles were removed from the Handbook when the Advocate and Sentinel programs were disbanded.

The philanthropic ideals of Elysa Strathelar survive through the Advocacy. No matter how low your fortunes, you can always rely on this organization for help. Learn its basic tenets and how to recognize its members, distinguish their levels of power, and even join their ranks.

The Advocates are but a part of the online team organization dedicated to assisting players and enforcing order. This article outlines the overall duties of Advocates, Sentinels, and Chancellors so that you can determine where to turn for help.