Item Tinkering: Difference between revisions

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{{Related|Skills|Crafting|Tinkering}}
{{Intro
| Patch Introduced = [[Repercussions]]
|  Related Quests =
|          Updated = [[#Update History|See Below]]
}}
{{Exemplar ToC|Crafting}}
{{Exemplar ToC|Crafting}}
{{Related|Skills|Crafting|Tinkering|Item Tinkering|:Category:Item Tinkering}}
{|{{Format|Panel}}
{|{{Format|Panel}}
!bgcolor=#B1CCA3 colspan=2| {{Icon|Item Tinkering}} <big>Item Tinkering</big>
!bgcolor=#1A9B00 colspan=2| {{Icon|Item Tinkering}} <big>Item Tinkering</big>
|-
|-
|bgcolor=#d0d0d0 width=150px| Description
|width=150px| Description
| Lets you improve many items (including weapons and armor) in certain basic ways.
| Lets you improve many items (including weapons and armor) in certain basic ways.
|-
|-
|bgcolor=#d0d0d0| Formula
| Formula
| ([[Focus]] + [[Coordination]]) / 2
| ([[Focus]] + [[Coordination]]) / 2
|-
|-
|bgcolor=#d0d0d0| Base Status
| Base Status
| Untrained - Trained for free on Gharu'ndim, and on Lugians with [[Skill Redistribution|changed innate abilities]].
| Untrained
|-
|-
|bgcolor=#d0d0d0| Cost to Train
| Cost to Train
| 2
| 2
|-
|-
|bgcolor=#d0d0d0| Cost to Specialize
| Cost to Specialize
| 0 - specialized via [[Yoshi's Essence]] augment.
| 0 - specialized via [[Yoshi's Essence]] augment.
|-
|-
|bgcolor=#d0d0d0| Buffs
| Buffs
| [[Item Tinkering Expertise (Spell)]], [[Coordination (Spell)]], [[Focus (Spell)]]
| [[Item Tinkering Expertise (Spell)]], [[Coordination (Spell)]], [[Focus (Spell)]]
|-
|-
|bgcolor=#d0d0d0| Debuffs
| Debuffs
| [[Item Tinkering Ignorance (Spell)]], [[Clumsiness (Spell)]], [[Bafflement (Spell)]]
| [[Item Tinkering Ignorance (Spell)]], [[Clumsiness (Spell)]], [[Bafflement (Spell)]]
|-
|-
|}
|}


== Materials ==
== See Also ==
{|class=wikitable
* [[:Category:Item Tinkering]]
!width=110|Material
* [[:Category:Tinkering Guide]]
!Modification
** [[Trinket Imbuing]]
|-
** [[Item Tinkering Devices]]
| [[Image:Salvaged Copper Icon.png]] [[Salvaged Copper|Copper]]
* [[Tinkering Items]]
|Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement.
|-
| [[Image:Salvaged Ebony Icon.png]] [[Salvaged Ebony|Ebony]]
|Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim.
|-
| [[Image:Salvaged Gold Icon.png]] [[Salvaged Gold|Gold]]
|Apply this material to a treasure-generated item to raise the item's value by 25%.
|-
| [[Image:Salvaged Linen Icon.png]] [[Salvaged Linen|Linen]]
|Apply this material to a treasure-generated item to reduce the item's burden by 25%.
|-
| [[Image:Salvaged Moonstone Icon.png]] [[Salvaged Moonstone|Moonstone]]
|Apply this material to a treasure-generated item to increase its maximum mana by 100.
|-
|[[Image:Salvaged Pine Icon.png]] [[Salvaged Pine|Pine]]
|Apply this material to treasure-generated armor to reduce the item's value by 25%.
|-
| [[Image:Salvaged Porcelain Icon.png]] [[Salvaged Porcelain|Porcelain]]
|Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho.
|-
| [[Image:Salvaged Silk Icon.png]] [[Salvaged Silk|Silk]]
|Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft.
|-
| [[Image:Salvaged Silver Icon.png]] [[Salvaged Silver|Silver]]
|Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement.
|-
| [[Image:Salvaged Teak Icon.png]] [[Salvaged Teak|Teak]]
|Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian.
|}


== Notes ==
== Update History ==
* Originally the Appraise Item skill at a cost of 2 to train, 2 to specialize and a formula of Focus.  
* Originally the [[Appraise Item]] skill at a cost of 2 to train, 2 to specialize and a formula of [[Focus]].  
* During the [[Repercussions]] event, when appraisal of items was removed, the skill became Item Tinkering.
* During the [[Repercussions]] event, when appraisal of items was removed, the skill became [[Item Tinkering]].
* During the [[Master of Arms]] event, [[Gearcraft|Gearcrafting]] was removed and integrated into [[Item Tinkering]].
* Until [[Master of Arms]], Item Tinkering was trained for free on [[Character Races#Gharu'ndim|Gharu'ndims]], and on [[Character Races#Lugian|Lugians]] with [[Attribute and Skill Redistribution|changed innate abilities]].


{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Crafting Skills]]
[[Category:Tinkering Skill]]

Latest revision as of 07:26, 29 October 2018

Related topics: Skills, Crafting, Tinkering

Introduced:  Repercussions Updated:  See Below
Item Tinkering
Description Lets you improve many items (including weapons and armor) in certain basic ways.
Formula (Focus + Coordination) / 2
Base Status Untrained
Cost to Train 2
Cost to Specialize 0 - specialized via Yoshi's Essence augment.
Buffs Item Tinkering Expertise (Spell), Coordination (Spell), Focus (Spell)
Debuffs Item Tinkering Ignorance (Spell), Clumsiness (Spell), Bafflement (Spell)

See Also

Update History

Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat