Character Creation: Difference between revisions

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{{Getting Started Links}}
[[File:Character Creation Screen.jpg|right]]
[[File:Character Creation Screen.jpg|right]]


__TOC__
__TOC__
Character creation is the first step in getting started in Asheron's Call.  Over the years, the number of options for creating a character have increased with the introduction of new races.  As of 2013, there are 11 character slots for each player's account, allowing the creation of 11 unique characters on each server.


==Server Selection==
==Server Selection==
Before you can create a character, you must first select a [[server]] to play on. It is important to remember the server you select, because the character created will only be available on that server. There are nine servers, or worlds. They are:
Before you can create a character, you must first select a [[server]] to play on. It is important to remember the server you select, because your character will only be available on that server. There are nine servers, or worlds. They are as follows: [[Frostfell]] (FF), [[Harvestgain]] (HG), [[Leafcull]] (LC), [[Morningthaw]] (MT), [[Solclaim]] (SC), [[Thistledown]] (TD), [[Verdantine]] (VT), [[Wintersebb]] (WE), and [[Darktide]] (DT). Darktide is the player vs player server, all characters created here are [[Player Killer]]s and can never convert to a [[Non Player Killer]]. The other eight worlds are all Non Player Killer worlds, although they do allow you the option to become a [[Player Killer]] or [[Player Killer Lite]].
* [[Frostfell]] (FF)
<br /><br />
* [[Harvestgain]] (HG)  
If you wish to play on one of the eight NPK worlds, they are all virtually identical. There are no official or unofficial Roleplay servers, European servers, or other specialty servers. The only differences between the eight NPK worlds is the population and the players it is made up of.
* [[Leafcull]] (LC)  
<br /><br />
* [[Morningthaw]] (MT)
* [[Solclaim]] (SC)
* [[Thistledown]] (TD)
* [[Verdantine]] (VT)
* [[Wintersebb]] (WE)
* [[Darktide]] (DT)
All of the servers are [[Non Player Killer]] servers (players cannot kill one another by default) with the exception of Darktide.  All characters created on Darktide are [[Player Killer]]s and can never convert to a [[Non Player Killer]]. For the Non Player Killer worlds, there is an option to become a [[Player Killer]] or [[Player Killer Lite]] as your character progresses.
<br><br>
If you wish to play on one of the eight NPK worlds, they are all virtually identical. There are no official or unofficial roleplay servers, European servers, or other specialty servers. The only differences between the eight NPK worlds is the population and the players it is made up of.
<br><br>
If you wish to play on Darktide, know that starting out fresh there can be very difficult and frustrating. Also be aware the the Code of Conduct is not strongly enforced there.
If you wish to play on Darktide, know that starting out fresh there can be very difficult and frustrating. Also be aware the the Code of Conduct is not strongly enforced there.
<br><br>
<br /><br />
Once you have chosen a world, click the '''Create Character''' button to begin.
Once you have chosen a world, click the '''Create Character''' button to begin.


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''Main article: [[Character Races]]''
''Main article: [[Character Races]]''


Race and Heritage play only a minor role in character creation and development.  Historically, races varied greatly in what skills and advantages/disadvantages they had.  However, during the [[Master of Arms]] event, all races were given the exact same starting skills.  Only the [[Weapon Mastery]] and starting [[Augmentations]] vary for each race.  Both of these can be changed and/or added later, so there truely is no longer a difference between races from a skills or class point-of-view.  Choosing a character is much more about the look and feel of each race, as well as their racial lore.  There is no content in Asheron's Call which is limited to any one race, with the exception of Olthoi.
Race and Heritage play only a minor role in character creation and development, and that is what free Augmentation you start with.
<br><br>
<br /><br />
For background lore summaries of the playable races presented during creation, see [[Character Creation/Racial Lore|Racial Lore]].  Due to having various lore backgrounds, each race has different titles for characters within an allegiance hierarchy.  For example, the highest allegiance rank for an Aluvian is "High King or Queen", while the highest rank for an Undead is "Mhoire High Lord or Lady".  These differences in title are aesthetic only and do not effect gameplay.
For background lore summaries of the playable races presented during creation, see [[Character Creation/Racial Lore|Racial Lore]].
<br/><br/>
<br /><br />
The Olthoi races were added as special Player Killer character options. These characters starts as Player Killers by default, no matter what server they are created on.  The mode of character advancement is very different for these races. See [[Olthoi Play]] for more details.
'''Notes:'''
* During the February 2012 event [[Master of Arms]], all heritages start with the same [[skills]], the specific free skills for every heritage were removed and replaced with [[Weapon Mastery|Masteries]]. The specific [[Augmentations]] for each Heritage remained unchanged.
* During the [[Spring 2014 Update]] weapon masteries were made universal. If you have any weapon mastery, and the weapon you are using has any mastery, you will receive the bonus.


===Aluvian===
===Aluvian===
{|
{|
|[[File:Character Creation Aluvian.jpg|100px]]
|[[File:Character Creation Aluvian.jpg|100px]]
|Aluvian characters start with masteries in [[Bow]] and [[Dagger]].  These can be kept or changed to something else. As of the [[Spring 2014]] update, masteries are universal and make no difference.  They also start with the augmentation [[Jack of All Trades]]. This augmentation is one of the more expensive ones at 4 billion experience, but can be acquired by any race later on.<br/>
|Aluvian characters receive the Masteries [[Bow]] and [[Dagger]], and the Augmentation [[Jack of All Trades]] for free. If you don't plan on taking advantage of one of the other races' augmentations, Isparians such as Aluvians may be a good choice as the free augmentation saves you 4,000,000,000 experience and a [[Blank Augmentation Gem]] and gives you +5 to each skill, making a huge difference for any starting character.
Aluvian was one of the starting race options when Asheron's Call launched.  As a result it does not have any especially unique display properties and is very similar to the other launch races: [[Gharu'ndim]] and [[Sho]].
|}
|}


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{|
{|
|[[File:Character Creation Gharu'ndim.jpg|100px]]
|[[File:Character Creation Gharu'ndim.jpg|100px]]
|Gharu'ndim characters start with masteries in [[Magical Spells]] and [[Staves]].  These can be kept or changed to something else. As of the [[Spring 2014]] update, masteries are universal and make no difference.  They also start with the augmentation [[Jack of All Trades]]. This augmentation is one of the more expensive ones at 4 billion experience, but can be acquired by any race later on.<br/>
|Gharu'ndim characters receive the Masteries [[Magic]] (spells) and [[Staves]], and the Augmentation [[Jack of All Trades]] for free. If you don't plan on taking advantage of one of the other races' augmentations, Isparians such as the Gharu'ndim may be a good choice as the free augmentation saves you 4,000,000,000 experience and a [[Blank Augmentation Gem]] and gives you +5 to each skill, making a huge difference for any starting character.
Gharu'ndim was one of the starting race options when Asheron's Call launched.  As a result it does not have any especially unique display properties and is very similar to the other launch races: [[Aluvian]] and [[Sho]].
|}
|}


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{|
{|
|[[File:Character Creation Sho.jpg|100px]]
|[[File:Character Creation Sho.jpg|100px]]
|Sho characters start with masteries in [[Bow]] and [[Unarmed Weapons]]. These can be kept or changed to something else. As of the [[Spring 2014]] update, masteries are universal and make no difference. They also start with the augmentation [[Jack of All Trades]].   This augmentation is one of the more expensive ones at 4 billion experience, but can be acquired by any race later on.<br/>
|Sho characters receive the Masteries [[Bow]] and [[Unarmed Weapons]], and the Augmentation [[Jack of All Trades]] for free. If you don't plan on taking advantage of one of the other races' augmentations, Isparians such as the Sho may be a good choice as the free augmentation saves you 4,000,000,000 experience and a [[Blank Augmentation Gem]] and gives you +5 to each skill, making a huge difference for any starting character.
Gharu'ndim was one of the starting race options when Asheron's Call launched.  As a result it does not have any especially unique display properties and is very similar to the other launch races: [[Aluvian]] and [[Gharu'ndim]].
|}
|}


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{|
{|
|[[File:Character Creation Viamontian.jpg|100px]]
|[[File:Character Creation Viamontian.jpg|100px]]
|Viamontian characters start with masteries in [[Crossbows]] and [[Swords]].  These can be kept or changed to something else at no cost.  They also start with the augmentation [[Jack of All Trades]]. This augmentation is one of the more expensive ones at 4 billion experience, but can be acquired by any race later on.<br/>
|Viamontian characters receive the Masteries [[Crossbows]] and [[Swords]], and the Augmentation [[Jack of All Trades]] for free. If you don't plan on taking advantage of one of the other races' augmentations, Isparians such as the Viamontians may be a good choice as the free augmentation saves you 4,000,000,000 experience and a [[Blank Augmentation Gem]] and gives you +5 to each skill, making a huge difference for any starting character.
Viamontian was introduced as a race with the [[Throne of Destiny]] expansion to Asheron's Call in 2005.  It is very similar to the original starting races of [[Aluvian]], [[Gharu'ndim]], and [[Sho]] with the main difference being the blue skin color of the characters.
<br />Viamontians have a blueish skin, and have access to different hair colors than the other Isparian races. Otherwise, they do not differ much from the original three heritages.
|}
|}


==== Umbraen ====
===Shadow===
{|
Umbraen and Penumbraen Shadows receive the Masteries [[Crossbows]] and [[Unarmed Weapons]], and start with the [[Eye of the Remorseless]] augmentation for free. If you don't plan on taking advantage of one of the other races' augmentations, shadows may be a good choice as the free augmentation saves you 4,000,000,000 experience and a [[Blank Augmentation Gem]].
<br />Shadows have access to the same [[Hairstyles]] as the Isparian races, but can also have pink/purple hair. All shadows start with a crown of smoke (the Shadow Crown), which can be removed at a [[Barber]].
 
====Umbraen Shadows====
:{|
|[[File:Character Creation Umbraen.jpg|100px]]
|[[File:Character Creation Umbraen.jpg|100px]]
|Umbraen characters are shadows that start with masteries in [[Crossbows]] and [[Unarmed Weapons]]. These can be kept or changed to something else. As of the [[Spring 2014]] update, masteries are universal and make no difference. They also start with the augmentation [[Eye of the Remorseless]].  This augmentation costs 4 billion experience and can be acquired by any race later on.<br/>
|Umbraen shadows float on a cloud of smoke, and lower body armor does not show.
Umbraen characters have 3 unique display properties.  They have a crown of smoke that appears as an animation on the top of their head, and they display as a  cloud of smoke beneath the waist, and they float as their method of travel.  The crown of smoke can be turned off by visiting a [[Barber]].  As a result of the "cloud of smoke" property, lower body armor does not display on this race.  The latter two properties (cloud of smoke and floating) cannot be changed or turned off.  
|}
|}


====Panumbraen ====
====Panumbraen Shadows====
{|
:{|
|[[File:Character Creation Penumbraen.jpg|100px]]
|[[File:Character Creation Penumbraen.jpg|100px]]
|Penumbraen characters are shadows that start with masteries in [[Crossbows]] and [[Unarmed Weapons]].  These can be kept or changed to something else at no cost.  They also start with the augmentation [[Eye of the Remorseless]].  This augmentation costs 4 billion experience and can be acquired by any race later on.<br/>
|The Penumbraen Shadows are of the same stature as Isparians.
Penubraen characters have 1 unique display property.  They have a crown of smoke that appears as an animation on the top of their head.  This crown of smoke can be turned off by visiting a [[Barber]].  With the crown turned off, Penubraen characters appear very much like the original starting races with only differences in skin, eye, and hair color.  
|}
|}


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{|
{|
|[[File:Character Creation Gear Knight.jpg|100px]]
|[[File:Character Creation Gear Knight.jpg|100px]]
|Gear Knight characters start with masteries in [[Crossbows]] and [[Maces]]. These can be kept or changed to something else. As of the [[Spring 2014]] update, masteries are universal and make no difference. They also start with the augmentation [[Iron Skin of the Invincible]]. This augmentation costs 2 billion experience and can be acquired by any race later on.<br/>
|Gear Knights receive the Masteries [[Crossbows]] and [[Maces]], and start with the [[Iron Skin of the Invincible]] augmentation for free. The free augmentation also saves you 2,000,000,000 experience and a [[Blank Augmentation Gem]].
Gear Knights are robots that have a completely unique look.  Equipped armor does not display at all on Gear Knights, only the look and colors applied during character creation.  These colors can be altered at any time by visiting a [[Barber]], but are not effected by equipped armor. Gear Knights must use a special item on pieces of armor they want to equip before equipping them.  This is only a minor inconvenience.  Gear Knights tend to be taller characters than most of the other human races.
<br /> The appearance of Gear Knight is completely different from other races, the look you start with cannot be changed by wearing armor, and armor needs to be attuned with help of a [[Core Plating Integrator]]. Male Gear Knights are significantly taller than the Isparian races.  
|}
|}


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{|
{|
|[[File:Character Creation Undead.jpg|100px]]
|[[File:Character Creation Undead.jpg|100px]]
|Gear Knight characters start with masteries in [[Thrown Weapons]] and [[Axes]].  These can be kept or changed to something else at no cost.  They also start with the augmentation [[Critical Protection]]. This augmentation costs 1 billion experience and can be acquired by any race later on.<br/>
|Undead receive the Masteries [[Thrown Weapons]] and [[Axes]], and start with the [[Critical Protection]] augmentation for free. The free augmentation saves you 1,000,000,000 experience and a [[Blank Augmentation Gem]].
Undead characters can look like Skeletons or Zombies. Every undead character begins with a flaming skull animation on their head.  This can be turned off at the [[Barber]] if desired.  Not all helmets and armor display correctly on undead characters.  This is simply because the artwork has not yet been updated for all items to display on undead characters.
<br /> Undead have access to the less [[Hairstyles]] than the Isparian races, but can also have pink/purple and turquoise/blue hair. There are two main varieties: the Undead who look like Skeletons, and the Undead who look like Zombies and Liches. Skeleton-style Undead start with a flaming skull, which can be removed at a [[Barber]].  
|}
|}


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{|
{|
|[[File:Character Creation Empyrean.jpg|100px]]
|[[File:Character Creation Empyrean.jpg|100px]]
|Empyrean characters start with masteries in [[Magical Spells]] and [[Swords]]. These can be kept or changed to something else. As of the [[Spring 2014]] update, masteries are universal and make no difference. They also start with the augmentation [[Infused Life Magic]]. This augmentation costs 2 billion experience and can be acquired by any race later on.<br/>
|Empyreans receive the Masteries [[Magic]] (spells) and [[Swords]], and start with the [[Infused Life Magic]] augmentation for free. The free augmentation also saves you 2,000,000,000 experience and a [[Blank Augmentation Gem]].
Empyrean characters float as their default movement and having bright glowing eyes.  The floating property can be changed at a [[Barber]] to make them run on the ground like the human races. Empyreans tend to be significantly taller than the other human races.
<br />Empyreans have access to all the [[Hairstyles]] of the Isparian races, and also have a wide range of skin and hair colors. They are significantly taller than the Isparian races and start out floating. At a [[Barber]], they can choose to become "earthbound".  
|}
|}


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{|
{|
|[[File:Character Creation Aun Tumerok.jpg|100px]]
|[[File:Character Creation Aun Tumerok.jpg|100px]]
|Tumerok characters start with masteries in [[Thrown Weapons]] and [[Spears]].  These can be kept or changed to something else at no cost.  They also start with the augmentation [[Hand of the Remorseless]]. This augmentation costs 4 billion experience and can be acquired by any race later on.<br/>
|Tumerok receive the Masteries [[Thrown Weapons]] and [[Spears]], and start with the [[Hand of the Remorseless]] augmentation for free. The free augmentation also saves you 4,000,000,000 experience and a [[Blank Augmentation Gem]].
Tumeroks have a unique look, with very unique lower legs and feet.  Armor that is equipped on the lower legs and feet does not display on Tumeroks, however robes and other full coverage items display normally.  Tumeroks also have a tail that will always be displayed.
<br />Tumerok have access to the completely different [[Hairstyles]] as the Isparian races. The male Tumerok are significantly taller than the Isparian races. Feet Armor, and some lower leg armor does not show up on Tumerok, and the tail will always show.  
|}
|}


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{|
{|
|[[File:Character Creation Lugian.jpg|100px]]
|[[File:Character Creation Lugian.jpg|100px]]
|Lugian characters start with masteries in [[Thrown Weapons]] and [[Axes]].  These can be kept or changed to something else at no cost.  They also start with the augmentation [[Might of the Seventh Mule]]. This augmentation costs 1 billion experience and can be acquired by any race later on.<br/>
|Lugians receive the Masteries [[Thrown Weapons]] and [[Axes]], and start with the [[Might of the Seventh Mule]] augmentation for free. The free augmentation also saves you 1,000,000,000 experience and a [[Blank Augmentation Gem]].
Lugian characters are very tall and stocky. Armor which is equipped on feet does not display on Lugians. Many helmets do not display on Lugians.  This is because the artwork for many helmets has not been updated to correctly display on a Lugian.
<br />All Lugians are bald, so you cannot select a [[Hairstyles|Hairstyle]]. However, you can select different tattoos/facial marks by using the other features. Lugians are significantly taller than the Isparian races, especially the male Lugians, but smaller than the Lugian NPCs ingame. Feet wear does not show up on Lugians by design, Hand armor takes on a different look. Head Armor does not show up on Lugians, but this is not by design.
|}
|}


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There are no true classes in Asheron's Call. The developers have provided some basic character templates, but you can also choose to create a custom character. The basic templates are [[Bow Hunter]], [[Life Caster]], [[War Mage]], [[Wayfarer]], [[Soldier]], and [[Swashbuckler]]. You can see their exact specifications by following their links. Please note that the attributes for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.
There are no true classes in Asheron's Call. The developers have provided some basic character templates, but you can also choose to create a custom character. The basic templates are [[Bow Hunter]], [[Life Caster]], [[War Mage]], [[Wayfarer]], [[Soldier]], and [[Swashbuckler]]. You can see their exact specifications by following their links. Please note that the attributes for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.
<br><br>
<br /><br />
If you choose to create a custom character, you set your innate attributes on the profession page. You can read more about attributes [[Attributes|here]].
If you choose to create a custom character, you set your innate attributes on the profession page. You can read more about attributes [[Attributes|here]].
<br><br>
<br /><br />
If after creation you discover you made a mistake in selecting your attributes or you just wish to change them, you can adjust them with the [[Attribute and Skill Redistribution]] quest once you reach level 25.
If after creation you discover you made a mistake in selecting your attributes or you just wish to change them, you can adjust them with the [[Attribute and Skill Redistribution]] quest once you reach level 25.


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If you chose one of the basic starting templates, your skills are already selected for you. Please note that the skills for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.
If you chose one of the basic starting templates, your skills are already selected for you. Please note that the skills for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.
<br><br>
<br /><br />
If you had chosen custom character on the previous page, you can now purchase your starting skills. You have 50 Skill Credits to work with. Whatever you do not spend now will be added to your Skill Credit pool upon entering the game. You can only initially specialize skills during character creation, though you can specialize more later. You can read more about skills [[Skills|here]].
If you had chosen custom character on the previous page, you can now purchase your starting skills. You have 50 Skill Credits to work with. Whatever you do not spend now will be added to your Skill Credit pool upon entering the game. You can only initially specialize skills during character creation, though you can specialize more later. You can read more about skills [[Skills|here]].
<br><br>
<br /><br />
If after creation, you discover you made a mistake in selecting your skills, or if you want to specialize additional skills, you can do so with the [[Attribute and Skill Redistribution]] quest once you reach level 25.
If after creation, you discover you made a mistake in selecting your skills, or if you want to specialize additional skills, you can do so with the [[Attribute and Skill Redistribution]] quest once you reach level 25.
<br><br>
<br /><br />


During the February 2012 event, [[Master of Arms]] event, all heritages start with the same skills, the specific free skills for every heritage were removed and replaced with [[Weapon Mastery|Masteries]]. The specific Augmentations for each Heritage remained unchanged.
During the February 2012 event, [[Master of Arms]] event, all heritages start with the same skills, the specific free skills for every heritage were removed and replaced with [[Weapon Mastery|Masteries]]. The specific Augmentations for each Heritage remained unchanged.
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==Appearance==
==Appearance==
At this stage you can select gender, facial features, and starting clothing. Gender has no affect on your character, it is purely visual. Starting clothing is pretty unimportant, as you will most likely sell it and replace it with enchanted clothing later.
At this stage you can select gender, facial features, and starting clothing. Gender has no affect on your character, it is purely visual. Starting clothing is pretty unimportant, as you will most likely sell it and replace it with enchanted clothing later.
<br><br>
<br /><br />
For Gearknight characters, the appearance options are different. Gearknights still select gender, but they do not have a face, and they do not wear clothing. Instead, the appearance options select the look of the entire body. While Gearknights do wear armor (after it has been specially modified), it never changes their appearance. The look you select now will be the look your Gearknight will have forever, unless you visit a [[Barbers and Hairstyles|Barber]] later.
For Gearknight characters, the appearance options are different. Gearknights still select gender, but they do not have a face, and they do not wear clothing. Instead, the appearance options select the look of the entire body. While Gearknights do wear armor (after it has been specially modified), it never changes their appearance. The look you select now will be the look your Gearknight will have forever, unless you visit a [[Barbers and Hairstyles|Barber]] later.


==Town==
==Town==
There are four starting towns to choose from: [[Holtburg]], [[Shoushi]], [[Yaraq]], and [[Sanamar]]. Sanamar is the Viamontian starting town, Holtburg is the Aluvian starting town, Shoushi is the Sho starting town, and Yaraq is the Gharu'ndim starting town. Shadows also start in Holtburg by default, and Gearknights also start in Yaraq by default.
There are four starting towns to choose from: [[Holtburg]], [[Shoushi]], [[Yaraq]], and [[Sanamar]]. Sanamar is the Viamontian starting town, Holtburg is the Aluvian starting town, Shoushi is the Sho starting town, and Yaraq is the Gharu'ndim starting town. Shadows also start in Holtburg by default, and Gearknights also start in Yaraq by default.
<br><br>
<br /><br />
You are not restricted to your heritage's town - any character can select any starting town. In addition, all four towns are linked together via the [[Town Network]], so starting out in one town will still allow you easy access to the others.
You are not restricted to your heritage's town - any character can select any starting town. In addition, all four towns are linked together via the [[Town Network]], so starting out in one town will still allow you easy access to the others.


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This page gives you a summary of the choices you have made so far. It is at this stage that you give your character a name. You can name your characters whatever you wish, assuming the name is not already taken and that it is allowed by the naming filter. Please be aware of the Code of Conduct and the Teen rating of Asheron's Call when creating your character. Characters with offensive names may be deleted or renamed by admins. If you want to go with a name more fitting to the Asheron's Call universe, see [[Character Creation/Naming|Character Creation - Naming]].
This page gives you a summary of the choices you have made so far. It is at this stage that you give your character a name. You can name your characters whatever you wish, assuming the name is not already taken and that it is allowed by the naming filter. Please be aware of the Code of Conduct and the Teen rating of Asheron's Call when creating your character. Characters with offensive names may be deleted or renamed by admins. If you want to go with a name more fitting to the Asheron's Call universe, see [[Character Creation/Naming|Character Creation - Naming]].
<br><br>
<br /><br />
Once you have a name, hit finish and you will enter Dereth inside the [[Training Academy Quest|Training Academy]] - Have Fun!
Once you have a name, hit finish and you will enter Dereth inside the [[Training Academy Quest|Training Academy]] - Have Fun!


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* [[Character Login Screen]]
* [[Character Login Screen]]
* [[New Player Guide]]
* [[New Player Guide]]
* Sub Articles:
** [[Character Creation/Racial Lore]]
** [[Character Creation/Naming]]
** [[Character Creation/Towns]]


==Update History==
==Update History==
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}}
}}


[[Category:Game Mechanic]]
[[Category:Character]]
[[Category:Player Character]]
[[Category:Player Guides]]
[[Category:Player Guide]]
[[Category:Getting Started]]
[[Category:Getting Started]]

Latest revision as of 07:43, 1 September 2019

Server Selection

Before you can create a character, you must first select a server to play on. It is important to remember the server you select, because your character will only be available on that server. There are nine servers, or worlds. They are as follows: Frostfell (FF), Harvestgain (HG), Leafcull (LC), Morningthaw (MT), Solclaim (SC), Thistledown (TD), Verdantine (VT), Wintersebb (WE), and Darktide (DT). Darktide is the player vs player server, all characters created here are Player Killers and can never convert to a Non Player Killer. The other eight worlds are all Non Player Killer worlds, although they do allow you the option to become a Player Killer or Player Killer Lite.

If you wish to play on one of the eight NPK worlds, they are all virtually identical. There are no official or unofficial Roleplay servers, European servers, or other specialty servers. The only differences between the eight NPK worlds is the population and the players it is made up of.

If you wish to play on Darktide, know that starting out fresh there can be very difficult and frustrating. Also be aware the the Code of Conduct is not strongly enforced there.

Once you have chosen a world, click the Create Character button to begin.

Race/Heritage

Main article: Character Races

Race and Heritage play only a minor role in character creation and development, and that is what free Augmentation you start with.

For background lore summaries of the playable races presented during creation, see Racial Lore.

Notes:

  • During the February 2012 event Master of Arms, all heritages start with the same skills, the specific free skills for every heritage were removed and replaced with Masteries. The specific Augmentations for each Heritage remained unchanged.
  • During the Spring 2014 Update weapon masteries were made universal. If you have any weapon mastery, and the weapon you are using has any mastery, you will receive the bonus.

Aluvian

Aluvian characters receive the Masteries Bow and Dagger, and the Augmentation Jack of All Trades for free. If you don't plan on taking advantage of one of the other races' augmentations, Isparians such as Aluvians may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem and gives you +5 to each skill, making a huge difference for any starting character.

Gharu'ndim

Gharu'ndim characters receive the Masteries Magic (spells) and Staves, and the Augmentation Jack of All Trades for free. If you don't plan on taking advantage of one of the other races' augmentations, Isparians such as the Gharu'ndim may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem and gives you +5 to each skill, making a huge difference for any starting character.

Sho

Sho characters receive the Masteries Bow and Unarmed Weapons, and the Augmentation Jack of All Trades for free. If you don't plan on taking advantage of one of the other races' augmentations, Isparians such as the Sho may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem and gives you +5 to each skill, making a huge difference for any starting character.

Viamontian

Viamontian characters receive the Masteries Crossbows and Swords, and the Augmentation Jack of All Trades for free. If you don't plan on taking advantage of one of the other races' augmentations, Isparians such as the Viamontians may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem and gives you +5 to each skill, making a huge difference for any starting character.


Viamontians have a blueish skin, and have access to different hair colors than the other Isparian races. Otherwise, they do not differ much from the original three heritages.

Shadow

Umbraen and Penumbraen Shadows receive the Masteries Crossbows and Unarmed Weapons, and start with the Eye of the Remorseless augmentation for free. If you don't plan on taking advantage of one of the other races' augmentations, shadows may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem.
Shadows have access to the same Hairstyles as the Isparian races, but can also have pink/purple hair. All shadows start with a crown of smoke (the Shadow Crown), which can be removed at a Barber.

Umbraen Shadows

Umbraen shadows float on a cloud of smoke, and lower body armor does not show.

Panumbraen Shadows

The Penumbraen Shadows are of the same stature as Isparians.

Gear Knight

Gear Knights receive the Masteries Crossbows and Maces, and start with the Iron Skin of the Invincible augmentation for free. The free augmentation also saves you 2,000,000,000 experience and a Blank Augmentation Gem.


The appearance of Gear Knight is completely different from other races, the look you start with cannot be changed by wearing armor, and armor needs to be attuned with help of a Core Plating Integrator. Male Gear Knights are significantly taller than the Isparian races.

Undead

Undead receive the Masteries Thrown Weapons and Axes, and start with the Critical Protection augmentation for free. The free augmentation saves you 1,000,000,000 experience and a Blank Augmentation Gem.


Undead have access to the less Hairstyles than the Isparian races, but can also have pink/purple and turquoise/blue hair. There are two main varieties: the Undead who look like Skeletons, and the Undead who look like Zombies and Liches. Skeleton-style Undead start with a flaming skull, which can be removed at a Barber.

Empyrean

Empyreans receive the Masteries Magic (spells) and Swords, and start with the Infused Life Magic augmentation for free. The free augmentation also saves you 2,000,000,000 experience and a Blank Augmentation Gem.


Empyreans have access to all the Hairstyles of the Isparian races, and also have a wide range of skin and hair colors. They are significantly taller than the Isparian races and start out floating. At a Barber, they can choose to become "earthbound".

Aun Tumerok

Tumerok receive the Masteries Thrown Weapons and Spears, and start with the Hand of the Remorseless augmentation for free. The free augmentation also saves you 4,000,000,000 experience and a Blank Augmentation Gem.


Tumerok have access to the completely different Hairstyles as the Isparian races. The male Tumerok are significantly taller than the Isparian races. Feet Armor, and some lower leg armor does not show up on Tumerok, and the tail will always show.

Lugian

Lugians receive the Masteries Thrown Weapons and Axes, and start with the Might of the Seventh Mule augmentation for free. The free augmentation also saves you 1,000,000,000 experience and a Blank Augmentation Gem.


All Lugians are bald, so you cannot select a Hairstyle. However, you can select different tattoos/facial marks by using the other features. Lugians are significantly taller than the Isparian races, especially the male Lugians, but smaller than the Lugian NPCs ingame. Feet wear does not show up on Lugians by design, Hand armor takes on a different look. Head Armor does not show up on Lugians, but this is not by design.

Olthoi

For further information on playing as an Olthoi, see Olthoi Play

Olthoi are an advanced racial option. Olthoi must always be ready for player versus player combat. Although Olthoi do not gain experience, they start the game with resources to provide a threat to any player.

Olthoi Soldier

Olthoi Soldiers are melee type characters that fight with natural claws and pincers.

Olthoi Spitter

Olthoi Spitters are magic users which fight by projecting acidic spit from natural glands in their bodies.

Profession

Main article: Character Professions

There are no true classes in Asheron's Call. The developers have provided some basic character templates, but you can also choose to create a custom character. The basic templates are Bow Hunter, Life Caster, War Mage, Wayfarer, Soldier, and Swashbuckler. You can see their exact specifications by following their links. Please note that the attributes for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.

If you choose to create a custom character, you set your innate attributes on the profession page. You can read more about attributes here.

If after creation you discover you made a mistake in selecting your attributes or you just wish to change them, you can adjust them with the Attribute and Skill Redistribution quest once you reach level 25.

Skills

Main article: Skills

If you chose one of the basic starting templates, your skills are already selected for you. Please note that the skills for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.

If you had chosen custom character on the previous page, you can now purchase your starting skills. You have 50 Skill Credits to work with. Whatever you do not spend now will be added to your Skill Credit pool upon entering the game. You can only initially specialize skills during character creation, though you can specialize more later. You can read more about skills here.

If after creation, you discover you made a mistake in selecting your skills, or if you want to specialize additional skills, you can do so with the Attribute and Skill Redistribution quest once you reach level 25.

During the February 2012 event, Master of Arms event, all heritages start with the same skills, the specific free skills for every heritage were removed and replaced with Masteries. The specific Augmentations for each Heritage remained unchanged.

Appearance

At this stage you can select gender, facial features, and starting clothing. Gender has no affect on your character, it is purely visual. Starting clothing is pretty unimportant, as you will most likely sell it and replace it with enchanted clothing later.

For Gearknight characters, the appearance options are different. Gearknights still select gender, but they do not have a face, and they do not wear clothing. Instead, the appearance options select the look of the entire body. While Gearknights do wear armor (after it has been specially modified), it never changes their appearance. The look you select now will be the look your Gearknight will have forever, unless you visit a Barber later.

Town

There are four starting towns to choose from: Holtburg, Shoushi, Yaraq, and Sanamar. Sanamar is the Viamontian starting town, Holtburg is the Aluvian starting town, Shoushi is the Sho starting town, and Yaraq is the Gharu'ndim starting town. Shadows also start in Holtburg by default, and Gearknights also start in Yaraq by default.

You are not restricted to your heritage's town - any character can select any starting town. In addition, all four towns are linked together via the Town Network, so starting out in one town will still allow you easy access to the others.

Summary

See also: Character Naming

This page gives you a summary of the choices you have made so far. It is at this stage that you give your character a name. You can name your characters whatever you wish, assuming the name is not already taken and that it is allowed by the naming filter. Please be aware of the Code of Conduct and the Teen rating of Asheron's Call when creating your character. Characters with offensive names may be deleted or renamed by admins. If you want to go with a name more fitting to the Asheron's Call universe, see Character Creation - Naming.

Once you have a name, hit finish and you will enter Dereth inside the Training Academy - Have Fun!

See also

Update History


Release

Crests of a Turbulent Sea

Original profession screen and templates

The Iron Coast

  • Unspent skill credits are now carried over from character creation instead of being forever lost.

Throne of Destiny expansion.

  • A fourth Isparian heritage, the Viamontians, added.
  • Character creation screens updated.
Old character creation screens

Shedding Skin

Shifting Gears

Plans Within Plans

  • Undead added as a playable race.

From Darkness, Light

Cloak of Darkness

Retributions