Summoning Archer: Difference between revisions
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=== Final [[Skills]] === | === Final [[Skills]] === | ||
'''Specialized | '''Specialized | ||
:[[Missile Weapons | :[[Missile Weapons|Missile Weapons]], [[Magic Defense (Skill)|Magic Defense]], [[Melee Defense (Skill)|Melee Defense]], [[Summoning (Skill)|Summoning]], [[Recklessness|Recklessness]] | ||
'''Trained | '''Trained | ||
:[[Mana Conversion (Skill)|Mana Conversion]], [[Item Enchantment (Skill)|Item Enchantment]], [[Creature Enchantment (Skill)|Creature Enchantment]], [[Healing (Skill)|Healing]] | :[[Mana Conversion (Skill)|Mana Conversion]], [[Item Enchantment (Skill)|Item Enchantment]], [[Life Magic (Skill)|Life Magic]], [[Creature Enchantment (Skill)|Creature Enchantment]], [[Healing (Skill)|Healing]] | ||
== Advancement == | == Advancement == |
Latest revision as of 23:40, 17 January 2017
General
The Summoning Archer combines Missile Weapons with the Reckless skill along with decidedly powerful Summoning skill, resulting in a high damage, high survivability combination that can easily dominate Tier 8 areas. Often called "The Klein" after the poster who put the template up on the official forums, drthunder2 / Klein Rox, it is considered one of the strongest builds in Asheron's Call as of 2017 (endgame).
The high self and max endurance makes L200 summons easily available. High rated Summons can easily handle themselves in the hardest areas of the game, combine this with mobs targeting the summons allows the archer to activate Recklessness for a roughly 20% damage boost. Spec defenses, combined with tinkered weapons, results in low damage overall.
Innate Attributes
10/100/100/100/10/60(10)
Final Skills
Specialized
Trained
Advancement
Skills
- While not part of the final build, Fletching is very useful on a low level character, to be replaced later with other skills once strength is increased. Upon doing so, Fletching (and Alchemy) should be placed on a mule alt.