Bandit Blade Hilt: Difference between revisions
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| Patch Introduced = [[Now In This Hush]] | | Patch Introduced = [[Now In This Hush]] | ||
| Related Quests = [[Bandit Hilt Quest]] | | Related Quests = [[Bandit Hilt Quest]] | ||
| Updated = | | Updated = [[Master of Arms]] | ||
}} | }} | ||
{{ | {{Item | ||
| Name = Bandit Blade Hilt | | Name = Bandit Blade Hilt | ||
| Icon Image = Bandit Blade Hilt Icon.png | | Icon Image = Bandit Blade Hilt Icon.png | ||
| Value = 10 | | Value = 10 | ||
| Burden = 25 | | Burden = 25 | ||
| Description = A well-balanced blade hilt. | | Description = A well-balanced blade hilt. | ||
| | | Additional = Affix this hilt to a loot-generated dagger or light sword to give the weapon multi-strike capability. Using this on an already augmented weapon will destroy the hilt. | ||
}} | }} | ||
==Notes== | ==Notes== | ||
* | * The [[Bandit Hilt]] was originally the only way to obtain a multi-strike "bandit" weapon by using it on loot daggers such as [[Dagger]], [[Knife]], [[Jambiya]] and [[Khanjar]] and light swords such as [[Sword]], [[Rapier]], [[Short Sword]], [[Yaoji]], [[Simi]] and [[Spada]]s. | ||
* | * The hilt is now retired as some [[Loot]] weapons can now be found already with the property: | ||
** Heavy Weapons: Stiletto, Jambiya, Schlager (similiar to Rapier swords) | |||
** Light Weapons: Daggers, Epees (similiar to Rapier swords) | |||
** Finesse Weapons: Lancet, Knife, Rapier | |||
=== Notes on Hilted Weapons === | |||
* You can remove a Hilt by attaching another [[Bandit Hilt]] to the weapon (although the hilt is destroyed in the process). | |||
* For double-strike, your base skill needs to be 250+. For daggers, if your base skill is 325+, you will have triple-strike ability. Swords cannot do triple-strike. | |||
* To multi-strike with a weapon, set your power near maximum when fighting. | |||
* Older Tier 6 and below Bandit weapons are [[Attuned]] and [[Bonded]] once the hilt has been attached. | |||
* Newer Tier 7 Bandit weapons are NOT [[Attuned]] or [[Bonded]] after the hilt is attached. | |||
* All non-elemental Bandit Weapons do piercing damage when used with a shield. Without the shield all non-elemental Bandit Weapons do slashing damage except the [[Rapier]] sword which always does piercing damage. | |||
* Elemental Bandit Weapons always do elemental damage with or without shields. | |||
* Hilted weapons with a wield requirement of 370+ may now be tinkered either before or after hilting. Note that failing a tinker or imbue on a hilted dagger still destroys it and the hilt as well, so imbuing and tinkering before hilting is recommended. PLEASE NOTE: A weapon with a wield requirement of less than 370 cannot be hilted if it has already been tinkered! | |||
* You can readily identify a high-level weapon that can be hilted because it will be [[Ivoryable]]. | |||
* The [[Lucky White Rabbit's Foot]] and [[Gem of Spectral Force]] CANNOT be applied to hiltable weapons before or after they are hilted. | |||
[[Category:Retired Items]] |
Latest revision as of 17:41, 26 January 2015
Introduced: | Now In This Hush | Related Quests: | Bandit Hilt Quest | Updated: | Master of Arms |
Notes
- The Bandit Hilt was originally the only way to obtain a multi-strike "bandit" weapon by using it on loot daggers such as Dagger, Knife, Jambiya and Khanjar and light swords such as Sword, Rapier, Short Sword, Yaoji, Simi and Spadas.
- The hilt is now retired as some Loot weapons can now be found already with the property:
- Heavy Weapons: Stiletto, Jambiya, Schlager (similiar to Rapier swords)
- Light Weapons: Daggers, Epees (similiar to Rapier swords)
- Finesse Weapons: Lancet, Knife, Rapier
Notes on Hilted Weapons
- You can remove a Hilt by attaching another Bandit Hilt to the weapon (although the hilt is destroyed in the process).
- For double-strike, your base skill needs to be 250+. For daggers, if your base skill is 325+, you will have triple-strike ability. Swords cannot do triple-strike.
- To multi-strike with a weapon, set your power near maximum when fighting.
- Older Tier 6 and below Bandit weapons are Attuned and Bonded once the hilt has been attached.
- Newer Tier 7 Bandit weapons are NOT Attuned or Bonded after the hilt is attached.
- All non-elemental Bandit Weapons do piercing damage when used with a shield. Without the shield all non-elemental Bandit Weapons do slashing damage except the Rapier sword which always does piercing damage.
- Elemental Bandit Weapons always do elemental damage with or without shields.
- Hilted weapons with a wield requirement of 370+ may now be tinkered either before or after hilting. Note that failing a tinker or imbue on a hilted dagger still destroys it and the hilt as well, so imbuing and tinkering before hilting is recommended. PLEASE NOTE: A weapon with a wield requirement of less than 370 cannot be hilted if it has already been tinkered!
- You can readily identify a high-level weapon that can be hilted because it will be Ivoryable.
- The Lucky White Rabbit's Foot and Gem of Spectral Force CANNOT be applied to hiltable weapons before or after they are hilted.