Bandit Blade Hilt: Difference between revisions

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  | Patch Introduced = [[Now In This Hush]]
  | Patch Introduced = [[Now In This Hush]]
  |  Related Quests = [[Bandit Hilt Quest]]
  |  Related Quests = [[Bandit Hilt Quest]]
  |          Updated =  
  |          Updated = [[Master of Arms]]
}}
}}
{{Quest Item
{{Item
  |              Name = Bandit Blade Hilt
  |              Name = Bandit Blade Hilt
  |        Icon Image = Bandit Blade Hilt Icon.png
  |        Icon Image = Bandit Blade Hilt Icon.png
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  |            Burden = 25
  |            Burden = 25
  |        Description = A well-balanced blade hilt.
  |        Description = A well-balanced blade hilt.
  |   Description Two = Affix this hilt to a loot-generated dagger or light sword to give the weapon multi-strike capability. Using this on an already augmented weapon will destroy the hilt.
  |         Additional = Affix this hilt to a loot-generated dagger or light sword to give the weapon multi-strike capability. Using this on an already augmented weapon will destroy the hilt.
}}
}}
==Notes==
==Notes==
* Could be used with a [[Dagger]] or Short [[Sword]] to make a Bandit weapon capable of [[Multi-Strike]].
* The [[Bandit Hilt]] was originally the only way to obtain a multi-strike "bandit" weapon by using it on loot daggers such as [[Dagger]], [[Knife]], [[Jambiya]] and [[Khanjar]] and light swords such as [[Sword]], [[Rapier]], [[Short Sword]], [[Yaoji]], [[Simi]] and [[Spada]]s.
* No other [[Armor and Weapon Augmentations|Weapon Augmentations]] can be applied to Hiltable weapons before or after hilt is applied.
* The hilt is now retired as some [[Loot]] weapons can now be found already with the property:
** Heavy Weapons: Stiletto, Jambiya, Schlager (similiar to Rapier swords)
** Light Weapons: Daggers, Epees (similiar to Rapier swords)
** Finesse Weapons: Lancet, Knife, Rapier


[[Category:Retired]]
=== Notes on Hilted Weapons ===
 
* You can remove a Hilt by attaching another [[Bandit Hilt]] to the weapon (although the hilt is destroyed in the process).
* For double-strike, your base skill needs to be 250+. For daggers, if your base skill is 325+, you will have triple-strike ability. Swords cannot do triple-strike.
* To multi-strike with a weapon, set your power near maximum when fighting.
* Older Tier 6 and below Bandit weapons are [[Attuned]] and [[Bonded]] once the hilt has been attached.
* Newer Tier 7 Bandit weapons are NOT [[Attuned]] or [[Bonded]] after the hilt is attached.
* All non-elemental Bandit Weapons do piercing damage when used with a shield. Without the shield all non-elemental Bandit Weapons do slashing damage except the [[Rapier]] sword which always does piercing damage.
* Elemental Bandit Weapons always do elemental damage with or without shields.
* Hilted weapons with a wield requirement of 370+ may now be tinkered either before or after hilting. Note that failing a tinker or imbue on a hilted dagger still destroys it and the hilt as well, so imbuing and tinkering before hilting is recommended.  PLEASE NOTE:  A weapon with a wield requirement of less than 370 cannot be hilted if it has already been tinkered!
* You can readily identify a high-level weapon that can be hilted because it will be [[Ivoryable]].
* The [[Lucky White Rabbit's Foot]] and [[Gem of Spectral Force]] CANNOT be applied to hiltable weapons before or after they are hilted.
 
[[Category:Retired Items]]

Latest revision as of 17:41, 26 January 2015

Introduced:  Now In This Hush Related Quests:  Bandit Hilt Quest Updated:  Master of Arms
Bandit Blade Hilt
  • Value: 10
  • Burden: 25
  • Affix this hilt to a loot-generated dagger or light sword to give the weapon multi-strike capability. Using this on an already augmented weapon will destroy the hilt.
  • A well-balanced blade hilt.

Notes

  • The Bandit Hilt was originally the only way to obtain a multi-strike "bandit" weapon by using it on loot daggers such as Dagger, Knife, Jambiya and Khanjar and light swords such as Sword, Rapier, Short Sword, Yaoji, Simi and Spadas.
  • The hilt is now retired as some Loot weapons can now be found already with the property:
    • Heavy Weapons: Stiletto, Jambiya, Schlager (similiar to Rapier swords)
    • Light Weapons: Daggers, Epees (similiar to Rapier swords)
    • Finesse Weapons: Lancet, Knife, Rapier

Notes on Hilted Weapons

  • You can remove a Hilt by attaching another Bandit Hilt to the weapon (although the hilt is destroyed in the process).
  • For double-strike, your base skill needs to be 250+. For daggers, if your base skill is 325+, you will have triple-strike ability. Swords cannot do triple-strike.
  • To multi-strike with a weapon, set your power near maximum when fighting.
  • Older Tier 6 and below Bandit weapons are Attuned and Bonded once the hilt has been attached.
  • Newer Tier 7 Bandit weapons are NOT Attuned or Bonded after the hilt is attached.
  • All non-elemental Bandit Weapons do piercing damage when used with a shield. Without the shield all non-elemental Bandit Weapons do slashing damage except the Rapier sword which always does piercing damage.
  • Elemental Bandit Weapons always do elemental damage with or without shields.
  • Hilted weapons with a wield requirement of 370+ may now be tinkered either before or after hilting. Note that failing a tinker or imbue on a hilted dagger still destroys it and the hilt as well, so imbuing and tinkering before hilting is recommended. PLEASE NOTE: A weapon with a wield requirement of less than 370 cannot be hilted if it has already been tinkered!
  • You can readily identify a high-level weapon that can be hilted because it will be Ivoryable.
  • The Lucky White Rabbit's Foot and Gem of Spectral Force CANNOT be applied to hiltable weapons before or after they are hilted.