Zogblaster Archive/Pre-Game Sketches: Difference between revisions

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''Original Links - http://www.zogblaster.com/tweb/asherons-call/concept.htm & http://www.zogblaster.com/tweb/asherons-call/concept2.htm
''Original Links (now dead):''
<br>''<nowiki>http://www.zogblaster.com/tweb/asherons-call/concept.htm</nowiki>''
<br>''<nowiki>http://www.zogblaster.com/tweb/asherons-call/concept2.htm</nowiki>''


<div style="background-color:#AC8D4F; border:2px solid #471414;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
<div style="background-color:#AC8D4F; border:2px solid #471414;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
 
<div align=center>[[File:Archive Zogblaster ac words.png|link=Zogblaster Archive|Click to return to Zogblaster Archive]]</div><br>
<font color=#000000>
Artist conceptualization is vital in a game set in such a rich, diverse, and immense world as that of '''''Asheron's Call'''''.  
Artist conceptualization is vital in a game set in such a rich, diverse, and immense world as that of '''''Asheron's Call'''''.  
<br><br>Monsters and characters are often "fleshed out" on paper before becoming game elements. These concept  sketches establish the setting's mood, allowing  developers to imbue the game world with a look that is both inspired and consistent.
<br><br>Monsters and characters are often "fleshed out" on paper before becoming game elements. These concept  sketches establish the setting's mood, allowing  developers to imbue the game world with a look that is both inspired and consistent.
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<big><b>Page 1</b></big>
<big><b>Page 1</b></big>
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[[Image:Zogblaster ruins.gif]] [[Image:Zogblaster olthoi-tapestry.gif]]
[[File:Zogblaster ruins.gif|ruins]] [[File:Zogblaster olthoi-tapestry.gif|olthoi-tapestry]]


[[Image:Zogblaster archeress.gif]] [[Image:Zogblaster brickhouse.gif]]
[[File:Zogblaster archeress.gif|archeress]] [[File:Zogblaster brickhouse.gif|brick house]]


<big><b>Page 2</b></big>
<big><b>Page 2</b></big>
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[[Image:Zogblaster shobridgehouse.gif]] [[Image:Zogblaster warrioress.gif]]
[[File:Zogblaster shobridgehouse.gif|sho bridge house]] [[File:Zogblaster warrioress.gif|warrioress and fiend]]


[[Image:Zogblaster shobridgehouse2.gif]] [[Image:Zogblaster garohouse.gif]]
[[File:Zogblaster shobridgehouse2.gif|sho bridge house]] [[File:Zogblaster garohouse.gif|garondish house corner]]


[[Image:Zogblaster garostore.gif]]
[[File:Zogblaster garostore.gif|garondish general store]]


[[Image:Zogblaster rennajcity.gif]]
[[File:Zogblaster rennajcity.gif|mythical flying city]]
</div>
</div>
[[Category:Zogblaster Archive]]
[[Category:Artwork]]

Latest revision as of 10:57, 1 August 2012

Original Links (now dead):
http://www.zogblaster.com/tweb/asherons-call/concept.htm
http://www.zogblaster.com/tweb/asherons-call/concept2.htm

Click to return to Zogblaster Archive

Artist conceptualization is vital in a game set in such a rich, diverse, and immense world as that of Asheron's Call.

Monsters and characters are often "fleshed out" on paper before becoming game elements. These concept sketches establish the setting's mood, allowing developers to imbue the game world with a look that is both inspired and consistent.

As the landscape of the game world covers hundreds of square miles, our design team must provide enough variety for players to find new and exciting places wherever their characters travel.

Page 1


ruins olthoi-tapestry

archeress brick house

Page 2


sho bridge house warrioress and fiend

sho bridge house garondish house corner

garondish general store

mythical flying city