A Note from Tibri: Difference between revisions
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{{ | {{Item | ||
| Name = A Note from Tibri | | Name = A Note from Tibri | ||
| Icon Image = A Note from Tibri Icon.png | | Icon Image = A Note from Tibri Icon.png | ||
| Value = 5 | |||
| Burden = 25 | |||
| Additional = 2 of 2 pages full. | |||
| Description = | | Description = | ||
| Special Properties = | | Special Properties = | ||
| Author = Tibri the Cavedweller | }} | ||
{{Textbox | |||
| Author = [[Tibri the Cavedweller]] | |||
| How Obtained = Obtained by handing [[A note from Iquba]] to [[Tibri the Cavedweller]] | | How Obtained = Obtained by handing [[A note from Iquba]] to [[Tibri the Cavedweller]] | ||
| The Gharu are a people of the west, at least in Osteth. Their cities spread from north to south along the along the shores of the Inner Sea. If you seek the way to the terrible blighted Halls of Lost Light, you should start your journey at the intersection of the two northernmost Gharu cities in Osteth. An intersection of cities, you ask? Use your head! Seek south of the capitol and west of the home of my friend Janda Sulifiya. | | The Gharu are a people of the west, at least in Osteth. Their cities spread from north to south along the along the shores of the Inner Sea. If you seek the way to the terrible blighted Halls of Lost Light, you should start your journey at the intersection of the two northernmost Gharu cities in Osteth. An intersection of cities, you ask? Use your head! Seek south of the capitol and west of the home of my friend Janda Sulifiya. | ||
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There you will find the Carved Cave, a cave all together less inviting than mine. The upper levels are dangerous enough, but the depths of the cave house the lightless ones, the hideous and twisted shadowy figures that once were men, or at least much like them, but are no longer. They guard the passageway to the terrible Halls, wherein you may find the Sword -- or your death. But beware, beware -- even if you survive the journey through the Carved Cave to the Halls of Lost Light, you had best make some provision for your journey home, for you will not survive the walk back ... | |||
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== | Previous Text: | ||
{{Textbox | |||
| Author = [[Tibri the Cavedweller|Notes scribbled by Tibri]] | |||
| From where you arrive from the secret portal, travel straight south until within sight of the Sea; there shall be a temple, within which is a gateway that shall take you elsewhere. Seek the statue upon the hill and follow its gaze. But be warned: This journey is only for the very stout, those proven in countless battles, and equipped with the finest equipment. The best calls only the best, 'tis said. | |||
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== Notes == | |||
* This note refers to the [[Carved Cave]] dungeon. The "lightless ones" refers to the shadows at the end of the dungeon. | |||
== Update History == | |||
{{Update History| | |||
[[Into the Darkness]] | |||
* Text updated. | |||
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[[Category:Text Items]] |
Latest revision as of 17:38, 7 March 2016
Introduced: | Release | Related Quests: | Sword of Lost Light Quest |
The Gharu are a people of the west, at least in Osteth. Their cities spread from north to south along the along the shores of the Inner Sea. If you seek the way to the terrible blighted Halls of Lost Light, you should start your journey at the intersection of the two northernmost Gharu cities in Osteth. An intersection of cities, you ask? Use your head! Seek south of the capitol and west of the home of my friend Janda Sulifiya.
There you will find the Carved Cave, a cave all together less inviting than mine. The upper levels are dangerous enough, but the depths of the cave house the lightless ones, the hideous and twisted shadowy figures that once were men, or at least much like them, but are no longer. They guard the passageway to the terrible Halls, wherein you may find the Sword -- or your death. But beware, beware -- even if you survive the journey through the Carved Cave to the Halls of Lost Light, you had best make some provision for your journey home, for you will not survive the walk back ...
Previous Text:
From where you arrive from the secret portal, travel straight south until within sight of the Sea; there shall be a temple, within which is a gateway that shall take you elsewhere. Seek the statue upon the hill and follow its gaze. But be warned: This journey is only for the very stout, those proven in countless battles, and equipped with the finest equipment. The best calls only the best, 'tis said.
Notes
- This note refers to the Carved Cave dungeon. The "lightless ones" refers to the shadows at the end of the dungeon.
Update History
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