User:Dr Doom HG/Guides/Leveling for Fun and Profit: Difference between revisions

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#redirect [[User:Dr Doom/Guides/Leveling for Fun and Profit]]
== Introduction ==
So you want to level up a new character, have fun and make money in the process?  Follow along with us, this is how we do it (written by Dr Doom HG, and tested by Wand of Chaos HG).
==Goals==
Let's start out with some goals. 
# Goal number one, have fun.  If you're not having fun, what's the point? 
# Goal number two, level up - this goal goes hand in hand with goal number one.  Leveling is fun.  Being stuck at the same level for a long time, not so fun. 
# Goal number three, obtain gear, items and MMDs.
==Assumptions==
We're going to assume that:
* You have high-level buffs available, such as from a buff bot or a friend.  If not, you're probably not going to be able to follow this guide.
* You are wearing a [[Pathwarden Trinket]] and that it is active.
* You have some sort of housing so that you can put the stuff you get into storage.  If you do not have a house, then you can 'mule' your items to a second character.  Do not try and carry everything you get on your one character, you will become burdened and die more easily.
* You actively kill enemies, loot corpses, pick up select items off of corpses and you have enough pack space to hold said items.
* If you want to do any crafting, you pick up all crafting items and crafting-training items such as Gromnie Teeth and Siraluun Claws.
* If you want to do any tinkering you pick up and process salvage.
* You check weapons and armor on corpses as you go and actively upgrade your gear.
* You keep up on supplies such as mana stones/charges, spell components, fletching supplies, etc.
* You spend your experience points to raise your stats and your skills in an efficient manner as you go.
* You train skills that will help you be efficient, and you get Item Enchantment at some point so you can use portal spells.
==Preparation==
# Start by creating your character and exiting the training dungeon (either do the training dungeon or just skip it altogether).
# Once outside, give your Pathwarden Token to the Pathwarden NPC and get all of the gear out of the chest.
#* If you are a mage, wear the robe and the gauntlets (and the helm if your robe doesn't have a cowl).
#* All other characters should wear the armor.
#* Make sure you equip the Pathwarden Trinket.  If you are unable to activate it, then put it on after you are buffed.
#* Turn the rest of the Pathwarden gear that you are not using back to the Pathwarden NPC.
# If your character is a mage or archer, you'll need to get supplied.
#* Mages should buy level 2 war spells (arcs may be best since they go over obstacles, do the same damage as bolts, and travel almost as fast as streaks). Also buy [[Heal Self II]] and [[Stamina to Mana Self II]], or you may want to go with [[Drain Health Other I]] and [[Drain Stamina Other I]].  Don't forget to buy some [[Iron Scarab]]s and some more [[Prismatic Taper]]s.
#* Archers should buy blunt and armor piercing bundles of arrowheads, and some bundles of arrowshafts (or quarrels if xbow).
# You will also need a weapon:
#* A rended, non-weild requirement weapon is best.  Bludgeon or Slashing rends will be most effective.
#* Surprisingly, the [[Exploration Society Letters|Explorer weapons]] are great starter weapons because they all have [[Biting Strike]].  The wiki currently does not reflect this for many of the weapons, and the Explorer wands has not been verified yet.
#* For Unarmed, Thrown and Two-handed characters a better bet may be the weapons you get from doing the [[Frest Greevling's Haunted Mansion]] quest.  These also have Biting Strike or [[Crushing Blow]].  You will be getting other weapons later, but for now if you have at least Biting Strike (or Crushing Blow) on a weapon you are ahead of the game.
# Make sure you use your [[Blackmoor's Favor]] gem at the start and after you die each time.
# Go and use a Buffbot to get level 7 spells, or ask your friendly neighborhood mage to buff you.  If you don't know how to use a Buffbot, just tell them 'help'.  Make sure you keep an eye on your buffs and get rebuffed as needed.
==Standard Actions==
* Kill enemies as you go through the quests.  You don't have to kill everything, but you should be killing most of them.
* Loot as you go: 
**Many armor pieces you loot will be worth a lot of pyreal.  Also head clothing is generally worth a lot. It is worth picking up if the value of the item is at least ten-times the burden of the item.  For example, if a breastplate weighs 1000 burden, then it should be worth at least 10,000 pyreal.
** Watch for special drop items.  For example at the beginning pick up all items such as [[Lucky Gold Letter]]s, [[Drudge Charm]]s and Wasp Wings.  All of these types of items will come in handy later and can earn you experience points.  This walk through does not include turning-in any of these items but feel free to do so.
* Keep some special items in reserve for the [[Assassin's Roost Quest]].  These items are [[Drudge Charm]]s, [[Mud Golem Heart]]s and [[Green Wasp Wing]]s.  Drudges are plentiful, but if you see any [[Mud Golem]]s or [[Green Phyntos Wasp]]s as you go make sure you kill them.
==Walk Through==
To be continued...

Latest revision as of 11:30, 4 November 2010