User:Dr Doom HG/Guides/Leveling for Fun and Profit: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Dr Doom
(latest update to level 40)
imported>Dr Doom
(redirect)
 
(16 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Placeholder|right|300px]]
#redirect [[User:Dr Doom/Guides/Leveling for Fun and Profit]]
== Introduction ==
So you want to level up a new character, have fun and make money in the process?  Follow along with us, this is how we do it (written by Dr Doom HG, and tested by Wand of Chaos HG).
==Goals==
Let's start out with some goals. 
# Goal number one, have fun.  If you're not having fun, what's the point? 
# Goal number two, level up - this goal goes hand in hand with goal number one.  Leveling is fun.  Being stuck at the same level for a long time, not so fun. 
# Goal number three, obtain gear, items and MMDs.
==Assumptions==
We're going to assume that:
* You have high-level buffs available, such as from a buff bot or a friend.  If not, you're probably not going to be able to follow this guide.
* You are wearing a [[Pathwarden Trinket]] and that it is active.
* You have some sort of housing so that you can put the stuff you get into storage.  If you do not have a house, then you can 'mule' your items to a second character.  Do not try and carry everything you get on your one character, you will become burdened and die more easily.
* You actively kill enemies, loot corpses, pick up select items off of corpses and you have enough pack space to hold said items.
* If you want to do any crafting, you pick up all crafting items and crafting-training items such as Gromnie Teeth and Siraluun Claws.
* If you want to do any tinkering you pick up and process salvage.
* You check weapons and armor on corpses as you go and actively upgrade your gear.
* You keep up on supplies such as mana stones/charges, spell components, fletching supplies, etc.
* You spend your experience points to raise your stats and your skills in an efficient manner as you go.
* You train skills that will help you be effective, and you get Item Enchantment at some point so you can use portal spells.
==Preparation==
# Start by creating your character and exiting the training dungeon (either do the training dungeon or just skip it altogether).
# Once outside, give your Pathwarden Token to the Pathwarden NPC and get all of the gear out of the chest.
#* If you are a mage, wear the robe and the gauntlets (and the helm if your robe doesn't have a cowl).
#* All other characters should wear the armor.
#* Make sure you equip the Pathwarden Trinket.  If you are unable to activate it, then put it on after you are buffed.
#* Turn the rest of the Pathwarden gear that you are not using back to the Pathwarden NPC.
# Buy some Health, Stamina and/or Mana potions from one of the local healers.
# If your character is a mage or archer, you'll need to get supplied.
#* Mages should buy level 2 war spells (arcs may be best since they go over obstacles, do the same damage as bolts, and travel almost as fast as streaks). Also buy [[Heal Self II]] and [[Stamina to Mana Self II]], or you may want to go with [[Drain Health Other I]] and [[Drain Stamina Other I]].  Don't forget to buy some [[Iron Scarab]]s and some more [[Prismatic Taper]]s.
#* Archers should buy blunt and armor piercing bundles of arrowheads, and some bundles of arrowshafts (quarrels if xbow, atlatl dartshafts if thrown).
# You will also need a weapon:
#* A rended, non-weild requirement weapon is best.  Bludgeon, Slashing or Critical Strike rends will be most effective.
#* Surprisingly, the [[Exploration Society Letters|Explorer weapons]] are great starter weapons because they all have [[Biting Strike]].  The wiki currently does not reflect this for many of the weapons, and the Explorer wands has not been verified yet.
#* For Unarmed, Thrown and Two-handed characters a better bet may be the weapons you get from doing the [[Frest Greevling's Haunted Mansion]] quest.  These also have Biting Strike or [[Crushing Blow]].  You will be getting other weapons later, but for now if you have at least Biting Strike (or Crushing Blow) on a weapon you are ahead of the game.
# Make sure you use your [[Blackmoor's Favor]] gem at the start and after you die each time.
# Go and use a Buffbot to get level 7 spells, or ask your friendly neighborhood mage to buff you.  If you don't know how to use a Buffbot, just tell them 'help'.  Make sure you keep an eye on your buffs and get rebuffed as needed.
==Standard Actions==
* Kill enemies as you go through the quests.  You don't have to kill everything, but you should be killing at least some of them.  Certain dungeons are easy to just run all the way through - this can be more fun but less profitable.
* Loot as you go: 
**Many armor pieces you loot will be worth a lot of pyreal.  Also head, feet and hand clothing is generally worth a lot (even non-magical clothing). An item is worth picking up if the value of the item is at least ten-times the burden of the item.  For example, if a breastplate weighs 1000 burden, then it should be worth at least 10,000 pyreal.
** Also watch for special drop items.  For example when first starting out pick up all items such as [[Lucky Gold Letter]]s, [[Drudge Charm]]s and Wasp Wings.  These types of items will come in handy later and can earn you extra experience points or assist you in quests.  This walk through does not include turning-in any of these items for experience but feel free to do so.
* Keep three special items in reserve for the [[Assassin's Roost Quest]].  These items are [[Drudge Charm]]s, [[Mud Golem Heart]]s and [[Green Phyntos Wasp Wing]]s.  Drudges are plentiful so don't worry about charms as much, but if you see any [[Mud Golem]]s or [[Green Phyntos Wasp]]s as you travel, make sure that you always kill and loot them.  Note: if you are killing a Sludge Lord, always kill the Mud Golems around it first or you will not be able to loot them.
==Walk Through==
# The first quests you do are not important, you just need to get to at least level 10.  There are many [[Starter Quests]] that you can do, but I suggest [[Lorca Sammel's Missing Necklace]] quest, [[The Beacon Quest]] and [[Alfrin's Stolen Supplies]], since these are quick, easy and give you the needed experience points.
# Once you are level 10 you can go to the [[Facility Hub]].  Follow the [[Facility Hub Quests/Tasks by Efficiency]] page for a good guide, and refer back to the [[Facility Hub Quests]] page for details and links to the quests.  Some tips:
#* ''You don't have to do every quest with every character''.  You can get all of the items and just turn-them-in on each character to level up.  When you combine the turn-ins with the [[Tusks]] and [[Pincers]] you are able to get to the next section.  You will need to put a bag of ivory on a couple of items to be able to do this.  If you do go this route, you will still want to do at least some of the quests in whole.
#* ''Always do Dagger of Tikola'' - once you know the route it's a fast run through the dungeon and you need the shard of metal in the final chest on each character for [[Bur]] flagging anyway.
#* ''Do Mines of Colier'' if you are a crafting character (cooking, lockpick, alchemy or fletching) - there is a stone at the end of this dungeon that you will want to collect for the [[Crafting Golems]] quest.
#* ''For Tibri's Fire Spear'' - you don't have to collect the spear with each person, but go through the portal and hand it to Tibri with each character.
#* ''Always do Lilitha's Bow'' - there is a good chance you will find a [[Contact Instructions]] in [[Hunter's Leap]] when you do this quest, so do it with every character.  The enemies are also great experience and drop valuable gear, and there are three chests that spawn items at the end.  If you have lockpick there are two more chests guarded by a Lich and a Lich Lord that you can reach after the room with the three chests and the broken bow.  If you are an archer character, the bow is great at 110% and Biting Strike.  If not you can turn in the bow after the Hub reward for even more experience.
#* ''Always do Mi Krau-Li's Jitte'' - you have to do this with each character since the turn-in item isn't ivoryable, but for mace characters this weapon (especially the remastered version) is a must-have.
#* ''Always do Mountain Sewer'' - make sure each character goes down and gets a portal gem for Bur flagging.  See [[Asheron's Departure Lower]] for information.
#* ''For Branith's Stolen Possessions'' - Branith's Staff from this quest has Biting Strike so it's good for starter mages.
#* ''To Level to 40'' - after you have done the level 35 quests you still need some experience to get to level 40.  Finishing [[Asheron's Departure Lower]] is ideal for this since the turn-in gives you about 4 million experience points.  You just need to run through all three [[Halls of Metos]] (it is also a good chance to farm some [[Mote]]s as well).  This also flags you to enter [[Bur]].

Latest revision as of 11:30, 4 November 2010