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== Combat ==
== Combat ==
For the most part combat has not changed over the years, the basic premise is the same as before.
During the [[Master of Arms]] event, all old melee skills were replaced with a more concise system allowing you to use all types of weapons.
You may now train:
*[[Finesse Weapons]]
*[[Light Weapons]]
*[[Heavy Weapons]]
*[[Missile Weapons]]
 
Also during the Master of Arms even, secondary combat skills were added.  See [[User:Immortalbob/Guides/Returning Players Guide#New Skills|New Skills]] for a breakdown.
 
[[Weapon Mastery]] - Retired - Mastery is now universal.
* Increases damage by 5% with your mastered weapon.  Although you will be able to use any type (ex: Axe, Spear, Mace, etc) you will do more damage with one specific type.


[[:Category:Slayer|New creature slaying weapons]]<br>  
[[:Category:Slayer|New creature slaying weapons]]<br>  
Line 16: Line 26:
* Skeleton - [[Spectral Skull]]
* Skeleton - [[Spectral Skull]]
* Undead - [[Search for Lunnum]]
* Undead - [[Search for Lunnum]]
Weapon Auras
* Weapon and wand buffs are now cast upon the wielder.  Any weapon wielded afterwards will obtain the buffs.  It is no longer necessary to buff each weapon or wand individually.
* Due to this, the [[Water of Stasis]] was retired, and all [[Unenchantable]] weapons had their spells removed, and damage/mods increased to previously buffed levels.  Also, weapon/wand debuffs have been reduced to 30 second duration.


Surges
Surges
* See Aetheria listed under [[#Progression]] for explanation.
* See Aetheria listed under [[#Progression]] for more information.


== Crafting ==
== Crafting ==
Much of the crafting system has remained the same, however there are a few noteworthy things worth crafting.
Much of the crafting system has remained the same, however there are a few noteworthy things worth crafting.
[[Alchemy Grenades]]
* Crafted using [[Alchemy]]
* Uses the Thrown Weapons skill to throw grenades at creatures or players which will cast life vulns on the target. (TW skill can be untrained)


[[Beer]]
[[Beer]]
* Crafted using the [[Cooking]] skill.
* Crafted using the [[Cooking]] skill.
* Provides level 8 buffs to all attributes.
* Provides level 8 buffs to all attributes.
[[Alchemy Grenades]]
* Crafted using [[Alchemy]]
* Uses the Thrown Weapons skill to throw grenades at creatures or players which will cast life vulns on the target. (TW skill can be untrained)


[[Crafting Golems]]
[[Crafting Golems]]
* Craftable pet golems that cast stack-able buffs for [[Alchemy]], [[Cooking]], [[Fletching]], and [[Lockpick]].
* Craftable pet golems that cast stack-able buffs for [[Alchemy]], [[Cooking]], [[Fletching]], and [[Lockpick]].
[[Gearcrafting]]
* See [[#New Skills]] for more information.


== Geography ==
== Geography ==
- Halaetan Isles
Below is a list of new areas, and short descriptions of each.<Br>
- Vissidal Island
[[Bur]]
- Freebooter Island
* Home of the Burun
- Moarsman City
* Many quests from the very low levels up to 180.
- Iceland
[[City of Neftet]]
- Bur
* 200+ Hunting and Questing ground.
- Gear Knight Camps
* Alternate Currency vendor with special items that takes [[A'nekshay Token]]s.
- Paradox Valley
* Creatures give [[Luminance]].
- Graveyard
[[Colosseum]]
- Crystalline Crag
* Test your might as your fellowship makes it's way through 18 levels in the Colosseum.
- Colosseum
* Alternate Currency vendor with special items that takes [[Colosseum Coin]]s.
- Dark Isle
* Mini-Boss battles with xp rewards.
- Olthoi Isle
[[Crystalline Crag]]
* Level 70-150+ Hunting and Questing ground.
* Many quests that progress as you gain levels.
[[Dark Isle]]
* Level 150+ Hunting and Questing ground.
* Each spawn of creatures will spawn a boss creature which drops a trophy for xp.
[[Facility Hub]]
* Leveling hub designed for levels 10 - 50.
[[Freebooter Isle]]
* Level 180+ Hunting and Questing ground, accessible via joining a [[Society]]
* Creatures give [[Luminance]].
[[Frozen Valley]]
* Level 200+ Hunting and Questing ground.
* Many 180+ quests located here.
* Creatures give [[Luminance]].
[[Gearknight Invasion Area]]
* [[Inner Sea Gear Knight Invasion Area]] for characters level 30-60.
* [[Direlands Gear Knight Invasion Area]] for characters level 150+.
[[Graveyard]]
* Level 150+ hunting and questing ground.
* Spawns change during the night cycle of the in game clock. (See [[Time]])
* Alternate Currency vendor with special items that takes [[Ancient Mhoire Coin]]s.
* [[Castle of Lord Mhoire]] - More quests are available here, and creatures give [[Luminance]].
[[Halaetan Isles]]
* Created for the [[Throne of Destiny]] expansion.  Home of the [[Viamontian]] race.
* Many quests for levels 5-140.
[[Moarsman City]]
* Level 180+ Hunting and Questing ground, accessible via joining a [[Society]]
* Creatures give [[Luminance]].
[[Olthoi Island]]
* Home of the Olthoi race
* Must be a [[Player Killer]] to access.
* Creatures give Luminance.
* Alternate Currency vendor with special items that takes [[Mutated Olthoi Gland]]s looted from player controlled Olthoi.
[[Paradox Valley]]
* Level 130+ Hunting and Questing ground.
* Alternate Currency vendor with special items that takes [[Small Olthoi Venom Sac]]s.
[[Town Network]]
* Nearly all static landscape portals have been removed, instead we have a town network portal in each town that provides access to nearly all other towns.
[[Vissidal Island]]
* Level 130+ Hunting and Questing ground.


== New Races ==
== New Races ==
- Gearknights: you will notice this right away. GearKnights look pretty darn awesome, as do shadows. Undead are kinda annoying, but the devs plan to have more visual options, including turning off the flaming head of doom.
To date, 6 new races have been introduced.<br>
- Empyreans: have racial Spec Lore, which is more then a bit unballancing. Undead have racial alchemy, which is kinda neat because Alchemy lets you hurl scarab grenades that cast hard-to-resist vulns on monsters.
All races now have a sister race, which they can swap racial skills with.
- Shadows
* [[Character_Races#Empyrean|Empyrean]]
- All races now have a sister race, which they can swap racial skills with. First swap is free, after that it costs 50 MMDs I think (and I think there's a timer).
* [[Character_Races#Gear_Knight|Gearknights]]
- Olthoi
* [[Character_Races#Umbraen and Penumbraen|Umbraen and Penumbraen Shadows]]
* [[Character_Races#Undead|Undead]]
* [[Character_Races#Olthoi Soldier|Olthoi Soldier]] and [[Character_Races#Olthoi Spitter|Olthoi Spitter]]
* [[Character_Races#Tumerok|Tumerok]]
* [[Character_Races#Lugian|Lugian]]
<youtube>UP61oLb0Jzg</youtube><br>
Overview on Olthoi Play


== New Skills ==
== New Skills ==
Two Handed Combat
=== Primary Combat Skills ===
- new melee skill, pretty awesome.
[[Finesse Weapons]]
- VERY good damage, but no shield and no aegis (magic absorbing) options.
* Based on Coordination/Quickness, allows the use of all types of finesse weapons (axe, unarmed, spear, staff, sword, mace, dagger)
- 2H weapons cleave (hit two targets) unless you choose to attack with 2H spears.
[[Light Weapons]]
* Based on Strength/Coordination, allows the use of all types of light weapons (axe, unarmed, spear, staff, sword, mace, dagger)
[[Heavy Weapons]]
* Based on Strength/Coordination, allows the use of all types of heavy weapons (axe, unarmed, spear, staff, sword, mace, dagger)
[[Two Handed Combat]]
* Use both hands to swing a larger weapon.
* High damage, but no shield and no aegis (magic absorbing) options.
* Most 2H weapons cleave (hit two targets), unless you choose to attack with 2H spears.
[[Missile Weapons]]
* Based on Coordination, allows the use of all types of missile weapons (bow,xbow,thrown weapons)


Void Magic
=== Secondary Combat Skills ===
- new magic school, focuses on "type-less" nether damage that doesn't need vulns, and damage over time (DoT)
[[Shield]]
- pretty darn cool while still making War an attractive choice.
* Allows the user to equip shields.
* Higher shield skill means more Armor Level, and more Magic Absorption from aegis shields.
[[Dirty Fighting]]
* Debuff your targets offensive, defensive, or healing skills as well as damage over time.
[[Recklessness]]
* Increase your outgoing damage, at the cost of increased incoming damage.
[[Sneak Attack]]
* Sneak an extra hard hit/s when targets have their back turned towards you.
* When paired with [[Deception]] you have a chance to sneak attack from the front.
* [[Assess Person]] can mitigate Sneak Attack damage.


Gearcrafting
=== Crafting ===
- Trinkets
[[Gearcrafting]] - Skill has been retired, but has been folded into [[Item Tinkering]]
- Skill Based Buff Items
* [[Trinket Imbuing]] - Imbue trinkets(new jewelry type) with spells to increase a variety of stats.
* [[Gearcrafted Devices]] - special items that work in conjunction with under utilized skills such as Deception.
<youtube>sMwVAI-Ea2Y</youtube><br>
10th Anniversary recap, Two Handed Weapons and Gearcrafting<br><br>
[[Void Magic]]
* new magic school, focuses on "type-less" nether damage that doesn't need vulns
* Damage over time spells, and special debuffs.
<youtube>z8voQQ1nTqM</youtube><br>
Overview on Void Magic


== Progression ==
== Progression ==
Aetheria
Listed below are the progression methods for your character.<br>
- you can quest to open up 3 new inventory slots (level-reqs of 75/150/225)
[[Aetheria]]
- each slot can take magical symbols you find. blue=75, yellow=150, red=225.
* You can quest to open up 3 new inventory slots (level-reqs of 75/150/225)
- each symbol has a sigil (full-time stackable bonus) and a surge (random proc that typically only lasts 10 seconds or so).
* Each slot can take magical symbols you find. blue=75, yellow=150, red=225.
- Aetheria needs to be leveled up (gains free xp as long as they are equiped), and good level 3's take a little effort to collect. Level 4s are pretty darn rare... and I *think* level 5's have been confirmed to exist.
* Each symbol has a sigil (full-time stackable bonus) and a surge (random proc that typically only lasts 10 seconds or so).
* Aetheria needs to be leveled up (gains free xp as long as they are equipped), the higher the level of your aetheria the better effects.
<youtube>dTqDAFNPixM</youtube><br><Br>


Level Cap
[[Augmentations]]
- 275
* Added during the Throne of Destiny expansion, augmentations are passive special abilities for your character to collect.
* 10 more augmentations added during the 10th Anniversary patch.
* [[Armor and Weapon Augmentations]] are also available to infuse special properties into your equipment.


Luminance
[[Cloaks]]!!
- Explanation of Rating and Auras
* Cloaks have been added and work similarly to aetheria.
* "Surge" spells include +20 to all skills, melee missile and magicd debuffs, war and void ring spells, and -200 to incoming damage proc.
* Each level gained adds +2 to the skill associated with the cloak.


New top-tier loot
[[Levels]]
- MFK loot (Mana-Forge-Key) can be found in MFK chests with various ways to get keys. High-level hunting areas also drop a little MFK loot on mosters.
* [[Facility Hub Quests]] - Created to make leveling from 10-50 faster and easier through quests.
- this loot has level wield reqs +150 or +180. They can spawn with Epics (+20 cantrips), and the +180 stuff has one of various Set attributes (armor only). Armor bits of the same set give additional bonuses, i.e Wise Set boosts mage stats.
* [[Contracts]] have been added as a new tab in the Quest Journal panel. Use contracts to progress through levels 50-100.
- Epics
* The Throne of Destiny expansion raised the level cap to 275.
- Sets


Level 8 Spells
[[Luminance]]
* Meant for 200+ characters, Luminance is acquired like experience via high level quests, and high level hunting grounds.
* Once the desired amount of luminance is acquired, it may be used to purchase auras with varying effects, and two skill credits.
<youtube>UP61oLb0Jzg</youtube><br>
Overview on Luminance. (Skip to 11:25)<br><br>
[[Skill Credit]]s
* 2 skill credits can be obtained by doing the [[Hunting Aun Ralirea]] and [[Chasing Oswald]] quests.
* 2 additional skill credits are obtained via [[Luminance]].


Augs
[[Spell Research|Level 8 Spells]]
- Augmentations from tod
* Level 8 spells have been added to the game
- Augmentations from 10th Anniversary forward
* Require 400+ buffed skill to cast.
- armor and weapon augmentations
* Can be acquired via [[Mana Forges]], or high level hunting grounds.
 
[[Tier 7 Loot]]
* Armor and Weapons have been upgraded in the highest tier.
* Armor will have a 150 or 180+ level requirement.
* Weapons have been increased to 420 wield for melee weapons, 375 wield for Wands, and missile weapons.
* Level 8 spells appear on weapons/armor.
* Epic Cantrips have been added. (+20 to skills and attributes)
* Loot generated [[Set_Items#Loot_Sets|armor sets]] occur now in tier 7 loot.


== Rares ==
== Rares ==
- Explanation
* [[Rares|Rare]] drop items have been added to the game.
* The majority of rares found will be very powerful buff crystals that last 15 minutes.
* Rare armor, weapons, and eternal items also exist, however are extremely rare.


== Societies ==
== Societies ==
- 3 to choose from, quest for access to some new areas, and access to MFK-like specialized armor pulls (society armor).
* The [[Societies of Dereth]] are factions which a player may join.
- factions
* You may only join one society, but each society provides the same rewards, and access to high level hunting areas.
- Land Control
* [[Land Control]] - Societies may take over one of two castles for access to the [[Black Market]].  This requires Player Killer status to compete.


== Tailoring ==
== Tailoring ==
- a great system that is much more flexible then simply dying your armor. Tailoring lets you swap looks from any similar peice of armor (same body coverage).
* A great system that is much more flexible then simply dying your armor. [[Tailoring]] lets you swap looks from any similar piece of armor (same body coverage).
- Tailoring also has a high-cost kit for reducing the coverage slots on armor, allowing you to have a 9-slot suit if you are willing to pay the cost. It also allows for alot of flexibility with your suit's look while keeping it 9-slot. But there are some not-so-obvious restrictions.
* Tailoring also has a high-cost kit for reducing the coverage slots on armor, allowing you to have a 9-slot suit if you are willing to pay the cost. It also allows for a lot of flexibility with your suit's look while keeping it 9-slot. But there are some not-so-obvious restrictions.
<youtube>JwaPM4yJ4gQ</youtube>
 
== Misc Enhancements ==
* The chat system has been overhauled, we may now have up to 4 configurable floating windows.
* A [[Quest Journal]]/[[Contracts]] tab has been added which can assist with keeping track of quest timers.
* We can now have 11 characters per server.
* Graphics have been updated multiple times since Throne of Destiny.
 
== Notes ==
* See Also: [http://ac.turbine.com/index.php?option=com_content&view=article&id=631-2010-accomplishments 2010 Accomplishments Article]


== UI enhancements ==
[[Category:Player Guide]]
- Chat
- Quest Journal
- New Character Slots

Latest revision as of 11:16, 18 October 2014

Returning player's guide to new general game play, and game mechanics from the Throne of Destiny patch forward.

This guide will be an abridged version of the main guides on each of these topics. Please follow the links to the main guides for each topic for more information.

See the Patches page for more in depth information about new quests and items.

Combat

During the Master of Arms event, all old melee skills were replaced with a more concise system allowing you to use all types of weapons. You may now train:

Also during the Master of Arms even, secondary combat skills were added. See New Skills for a breakdown.

Weapon Mastery - Retired - Mastery is now universal.

  • Increases damage by 5% with your mastered weapon. Although you will be able to use any type (ex: Axe, Spear, Mace, etc) you will do more damage with one specific type.

New creature slaying weapons
There have been many new slayer style weapons over the years. Listed below are the most prominently used slayers and quests associated with them.

Weapon Auras

  • Weapon and wand buffs are now cast upon the wielder. Any weapon wielded afterwards will obtain the buffs. It is no longer necessary to buff each weapon or wand individually.
  • Due to this, the Water of Stasis was retired, and all Unenchantable weapons had their spells removed, and damage/mods increased to previously buffed levels. Also, weapon/wand debuffs have been reduced to 30 second duration.

Surges

  • See Aetheria listed under #Progression for more information.

Crafting

Much of the crafting system has remained the same, however there are a few noteworthy things worth crafting.

Alchemy Grenades

  • Crafted using Alchemy
  • Uses the Thrown Weapons skill to throw grenades at creatures or players which will cast life vulns on the target. (TW skill can be untrained)

Beer

  • Crafted using the Cooking skill.
  • Provides level 8 buffs to all attributes.

Crafting Golems

Gearcrafting

Geography

Below is a list of new areas, and short descriptions of each.
Bur

  • Home of the Burun
  • Many quests from the very low levels up to 180.

City of Neftet

  • 200+ Hunting and Questing ground.
  • Alternate Currency vendor with special items that takes A'nekshay Tokens.
  • Creatures give Luminance.

Colosseum

  • Test your might as your fellowship makes it's way through 18 levels in the Colosseum.
  • Alternate Currency vendor with special items that takes Colosseum Coins.
  • Mini-Boss battles with xp rewards.

Crystalline Crag

  • Level 70-150+ Hunting and Questing ground.
  • Many quests that progress as you gain levels.

Dark Isle

  • Level 150+ Hunting and Questing ground.
  • Each spawn of creatures will spawn a boss creature which drops a trophy for xp.

Facility Hub

  • Leveling hub designed for levels 10 - 50.

Freebooter Isle

  • Level 180+ Hunting and Questing ground, accessible via joining a Society
  • Creatures give Luminance.

Frozen Valley

  • Level 200+ Hunting and Questing ground.
  • Many 180+ quests located here.
  • Creatures give Luminance.

Gearknight Invasion Area

Graveyard

  • Level 150+ hunting and questing ground.
  • Spawns change during the night cycle of the in game clock. (See Time)
  • Alternate Currency vendor with special items that takes Ancient Mhoire Coins.
  • Castle of Lord Mhoire - More quests are available here, and creatures give Luminance.

Halaetan Isles

Moarsman City

  • Level 180+ Hunting and Questing ground, accessible via joining a Society
  • Creatures give Luminance.

Olthoi Island

  • Home of the Olthoi race
  • Must be a Player Killer to access.
  • Creatures give Luminance.
  • Alternate Currency vendor with special items that takes Mutated Olthoi Glands looted from player controlled Olthoi.

Paradox Valley

  • Level 130+ Hunting and Questing ground.
  • Alternate Currency vendor with special items that takes Small Olthoi Venom Sacs.

Town Network

  • Nearly all static landscape portals have been removed, instead we have a town network portal in each town that provides access to nearly all other towns.

Vissidal Island

  • Level 130+ Hunting and Questing ground.

New Races

To date, 6 new races have been introduced.
All races now have a sister race, which they can swap racial skills with.

<youtube>UP61oLb0Jzg</youtube>
Overview on Olthoi Play

New Skills

Primary Combat Skills

Finesse Weapons

  • Based on Coordination/Quickness, allows the use of all types of finesse weapons (axe, unarmed, spear, staff, sword, mace, dagger)

Light Weapons

  • Based on Strength/Coordination, allows the use of all types of light weapons (axe, unarmed, spear, staff, sword, mace, dagger)

Heavy Weapons

  • Based on Strength/Coordination, allows the use of all types of heavy weapons (axe, unarmed, spear, staff, sword, mace, dagger)

Two Handed Combat

  • Use both hands to swing a larger weapon.
  • High damage, but no shield and no aegis (magic absorbing) options.
  • Most 2H weapons cleave (hit two targets), unless you choose to attack with 2H spears.

Missile Weapons

  • Based on Coordination, allows the use of all types of missile weapons (bow,xbow,thrown weapons)

Secondary Combat Skills

Shield

  • Allows the user to equip shields.
  • Higher shield skill means more Armor Level, and more Magic Absorption from aegis shields.

Dirty Fighting

  • Debuff your targets offensive, defensive, or healing skills as well as damage over time.

Recklessness

  • Increase your outgoing damage, at the cost of increased incoming damage.

Sneak Attack

  • Sneak an extra hard hit/s when targets have their back turned towards you.
  • When paired with Deception you have a chance to sneak attack from the front.
  • Assess Person can mitigate Sneak Attack damage.

Crafting

Gearcrafting - Skill has been retired, but has been folded into Item Tinkering

  • Trinket Imbuing - Imbue trinkets(new jewelry type) with spells to increase a variety of stats.
  • Gearcrafted Devices - special items that work in conjunction with under utilized skills such as Deception.

<youtube>sMwVAI-Ea2Y</youtube>
10th Anniversary recap, Two Handed Weapons and Gearcrafting

Void Magic

  • new magic school, focuses on "type-less" nether damage that doesn't need vulns
  • Damage over time spells, and special debuffs.

<youtube>z8voQQ1nTqM</youtube>
Overview on Void Magic

Progression

Listed below are the progression methods for your character.
Aetheria

  • You can quest to open up 3 new inventory slots (level-reqs of 75/150/225)
  • Each slot can take magical symbols you find. blue=75, yellow=150, red=225.
  • Each symbol has a sigil (full-time stackable bonus) and a surge (random proc that typically only lasts 10 seconds or so).
  • Aetheria needs to be leveled up (gains free xp as long as they are equipped), the higher the level of your aetheria the better effects.

<youtube>dTqDAFNPixM</youtube>

Augmentations

  • Added during the Throne of Destiny expansion, augmentations are passive special abilities for your character to collect.
  • 10 more augmentations added during the 10th Anniversary patch.
  • Armor and Weapon Augmentations are also available to infuse special properties into your equipment.

Cloaks!!

  • Cloaks have been added and work similarly to aetheria.
  • "Surge" spells include +20 to all skills, melee missile and magicd debuffs, war and void ring spells, and -200 to incoming damage proc.
  • Each level gained adds +2 to the skill associated with the cloak.

Levels

  • Facility Hub Quests - Created to make leveling from 10-50 faster and easier through quests.
  • Contracts have been added as a new tab in the Quest Journal panel. Use contracts to progress through levels 50-100.
  • The Throne of Destiny expansion raised the level cap to 275.

Luminance

  • Meant for 200+ characters, Luminance is acquired like experience via high level quests, and high level hunting grounds.
  • Once the desired amount of luminance is acquired, it may be used to purchase auras with varying effects, and two skill credits.

<youtube>UP61oLb0Jzg</youtube>
Overview on Luminance. (Skip to 11:25)

Skill Credits

Level 8 Spells

  • Level 8 spells have been added to the game
  • Require 400+ buffed skill to cast.
  • Can be acquired via Mana Forges, or high level hunting grounds.

Tier 7 Loot

  • Armor and Weapons have been upgraded in the highest tier.
  • Armor will have a 150 or 180+ level requirement.
  • Weapons have been increased to 420 wield for melee weapons, 375 wield for Wands, and missile weapons.
  • Level 8 spells appear on weapons/armor.
  • Epic Cantrips have been added. (+20 to skills and attributes)
  • Loot generated armor sets occur now in tier 7 loot.

Rares

  • Rare drop items have been added to the game.
  • The majority of rares found will be very powerful buff crystals that last 15 minutes.
  • Rare armor, weapons, and eternal items also exist, however are extremely rare.

Societies

  • The Societies of Dereth are factions which a player may join.
  • You may only join one society, but each society provides the same rewards, and access to high level hunting areas.
  • Land Control - Societies may take over one of two castles for access to the Black Market. This requires Player Killer status to compete.

Tailoring

  • A great system that is much more flexible then simply dying your armor. Tailoring lets you swap looks from any similar piece of armor (same body coverage).
  • Tailoring also has a high-cost kit for reducing the coverage slots on armor, allowing you to have a 9-slot suit if you are willing to pay the cost. It also allows for a lot of flexibility with your suit's look while keeping it 9-slot. But there are some not-so-obvious restrictions.

<youtube>JwaPM4yJ4gQ</youtube>

Misc Enhancements

  • The chat system has been overhauled, we may now have up to 4 configurable floating windows.
  • A Quest Journal/Contracts tab has been added which can assist with keeping track of quest timers.
  • We can now have 11 characters per server.
  • Graphics have been updated multiple times since Throne of Destiny.

Notes