Category:Critical Strike: Difference between revisions
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Critical Strike increases the chance that the item critically hits its opponent (normally it's 10% | Critical Strike increases the chance that the item critically hits its opponent (normally it's 10% for melee/ranged and 5% for projectile spells). The increase in chance depends on the attack skill of the wielder. Add Critical Strike to a loot weapon using [[Magic Item Tinkering]] to apply a bag of [[Salvaged Black Opal]]. | ||
Formulas: | '''Formulas:''' | ||
* Melee Weapon Critical Chance = (Weapon Skill - 100)/600 | |||
* Missile Weapon Critical Chance = (Weapon Skill - 60)/600 | |||
* Magic Caster Critical Chance = (Weapon Skill - 60)/600 | |||
'''Examples using the skill caps:''' | |||
* With a base melee skill of 400, 50% of hits would be criticals. | |||
* With a base missile weapons skill of 360, 50% of hits would be criticals. | |||
* With a base war magic skill of 360, 50% of hits would be criticals. | |||
[[Category:Special Property]] | [[Category:Special Property]] |
Latest revision as of 20:18, 19 December 2012
Critical Strike increases the chance that the item critically hits its opponent (normally it's 10% for melee/ranged and 5% for projectile spells). The increase in chance depends on the attack skill of the wielder. Add Critical Strike to a loot weapon using Magic Item Tinkering to apply a bag of Salvaged Black Opal.
Formulas:
- Melee Weapon Critical Chance = (Weapon Skill - 100)/600
- Missile Weapon Critical Chance = (Weapon Skill - 60)/600
- Magic Caster Critical Chance = (Weapon Skill - 60)/600
Examples using the skill caps:
- With a base melee skill of 400, 50% of hits would be criticals.
- With a base missile weapons skill of 360, 50% of hits would be criticals.
- With a base war magic skill of 360, 50% of hits would be criticals.
Pages in category "Critical Strike"
This category contains only the following page.