AC2:2/5: Difference between revisions

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{{AC2Wiki Auto Link|{{PAGENAME}}}} [[Category:AC2]]
==2/5 Buffs==
==2/5 Buffs==


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'''Common 2/5 Buffs are:'''
'''Common 2/5 Buffs are:'''


*Run Speed (up to 40%): [[AC2:Dash]] ([[AC2:Human Missile]]), [[AC2:Surge Step]] ([[AC2:Lugian Melee]]), [[AC2:Wingfoot]] ([[AC2:Tumerok Magic]]), [[AC2:Sprint]] ([[AC2:Human]] [[AC2:Bounty Hunter]]) [The Human [[AC2:Ranger]] skill [[AC2:Trailblazing]] is a permanent aura with the same run speed]
*Run Speed (up to 40%): [[AC2:Dash|Dash]] ([[AC2:Human Missile|Human Missile]]), [[AC2:Surge Step|Surge Step]] ([[AC2:Lugian Melee|Lugian Melee]]), [[AC2:Wingfoot|Wingfoot]] ([[AC2:Tumerok Magic|Tumerok Magic]]), [[AC2:Sprint|Sprint]] ([[AC2:Human|Human]] [[AC2:Bounty Hunter|Bounty Hunter]]) [The Human [[AC2:Ranger|Ranger]] skill [[AC2:Trailblazing|Trailblazing]] is a permanent aura with the same run speed]
*Attack Speed (up to 40%): [[AC2:Adrenalise]] ([[AC2:Human Melee]]), [[AC2:Excitation]] ([[AC2:Lugian Missile]]). [Note that tumeroks have no base attack speed buff, instead they have a buff that reflects damage]
*Attack Speed (up to 40%): [[AC2:Adrenalise|Adrenalise]] ([[AC2:Human Melee|Human Melee]]), [[AC2:Excitation|Excitation]] ([[AC2:Lugian Missile|Lugian Missile]]). [Note that tumeroks have no base attack speed buff, instead they have a buff that reflects damage]
*Class Attack Speed (up to 70%): [[AC2:Ride the Anger]] (Tumerok [[AC2:Zealot]]), [[AC2:Fury's Focus]] ([[AC2:Lugian Berserker]]), [[AC2:Quickening]] ([[AC2:Human Sorcerer]], this is a targettable 2/5)
*Class Attack Speed (up to 70%): [[AC2:Ride the Anger|Ride the Anger]] (Tumerok [[AC2:Zealot|Zealot]]), [[AC2:Fury's Focus|Fury's Focus]] ([[AC2:Lugian Berserker|Lugian Berserker]]), [[AC2:Quickening|Quickening]] ([[AC2:Human Sorcerer|Human Sorcerer]], this is a targettable 2/5)
*Health Regeneration: [[AC2:Mending]] ([[AC2:Human Missile]]), [[AC2:Quicken Pulse]] ([[AC2:Lugian Melee]]), [[AC2:Resuscitate]] ([[AC2:Tumerok Melee]]) [The Lugian [[AC2:Sage]] skill [[AC2:Bolster Metabolism]] is a permanent aura with higher regeneration], [[AC2:Rapid Healing]] (Tumerok [[AC2:Zealot]], also has higher regen)
*Health Regeneration: [[AC2:Mending|Mending]] ([[AC2:Human Missile|Human Missile]]), [[AC2:Quicken Pulse|Quicken Pulse]] ([[AC2:Lugian Melee|Lugian Melee]]), [[AC2:Resuscitate|Resuscitate]] ([[AC2:Tumerok Melee|Tumerok Melee]]) [The Lugian [[AC2:Sage|Sage]] skill [[AC2:Bolster Metabolism|Bolster Metabolism]] is a permanent aura with higher regeneration], [[AC2:Rapid Healing|Rapid Healing]] (Tumerok [[AC2:Zealot|Zealot]], also has higher regen)
*Vigour Regeneration: [[AC2:Center Self]] ([[AC2:Lugian Missile]]), [[AC2:Renewal]] ([[AC2:Tumerok Melee]]) [The Tumerok [[AC2:Healer]] skill focussing the spirit is a permanent aura buff with the same vigour regeneration]
*Vigour Regeneration: [[AC2:Center Self|Center Self]] ([[AC2:Lugian Missile|Lugian Missile]]), [[AC2:Renewal|Renewal]] ([[AC2:Tumerok Melee|Tumerok Melee]]) [The Tumerok [[AC2:Healer|Healer]] skill focussing the spirit is a permanent aura buff with the same vigour regeneration]
*Natural armour increase: [[AC2:Earth Skin]] ([[AC2:Lugian Magic]]), [[AC2:Bastion]] ([[AC2:Tumerok Melee]]), [The [[AC2:Human Magic]] Skill '[[AC2:Encase]]', and the Human [[AC2:Enchanter]] skill '[[AC2:Impenetrability]]' provide permanent aura buffs that increase natural armour]
*Natural armour increase: [[AC2:Earth Skin|Earth Skin]] ([[AC2:Lugian Magic|Lugian Magic]]), [[AC2:Bastion|Bastion]] ([[AC2:Tumerok Melee|Tumerok Melee]]), [The [[AC2:Human Magic|Human Magic]] Skill '[[AC2:Encase|Encase]]', and the Human [[AC2:Enchanter|Enchanter]] skill '[[AC2:Impenetrability|Impenetrability]]' provide permanent aura buffs that increase natural armour]


'''Human specific:'''
'''Human specific:'''
*[[AC2:Recoup]]: Grants vigour over time
*[[AC2:Recoup|Recoup]]: Grants vigour over time
*[[AC2:Aura of Deflection]]: +Missile Defence
*[[AC2:Aura of Deflection|Aura of Deflection]]: +Missile Defence
*[[AC2:Aura of Defence]]: +Magic Defence
*[[AC2:Aura of Defence|Aura of Defence]]: +Magic Defence
*[[AC2:Defensive Stance]]: +Melee Defence
*[[AC2:Defensive Stance|Defensive Stance]]: +Melee Defence


'''Lugian Specific:'''
'''Lugian Specific:'''
*[[AC2:Periodic Recovery]]: Grants health over time
*[[AC2:Periodic Recovery|Periodic Recovery]]: Grants health over time
*[[AC2:Life Cycle]]: Grants health over time
*[[AC2:Life Cycle|Life Cycle]]: Grants health over time


'''Tumeroks:'''
'''Tumeroks:'''
*[[AC2:Thornskin]]: Reflects (up to 30%?) damage
*[[AC2:Thornskin|Thornskin]]: Reflects (up to 30%?) damage
*[[AC2:Interlope]]: Reduces damage taken (up to 10%)
*[[AC2:Interlope|Interlope]]: Reduces damage taken (up to 10%)
*[[AC2:Tail Stance]]: Increases Melee defence but reduces your damage
*[[AC2:Tail Stance|Tail Stance]]: Increases Melee defence but reduces your damage
*[[AC2:Claw Stance]]: Adds damage but reduces your melee defence
*[[AC2:Claw Stance|Claw Stance]]: Adds damage but reduces your melee defence


'''Other noteable Class Specific 2/5s'''
'''Other noteable Class Specific 2/5s'''
*[[AC2:Turnblade]] (Human [[AC2:Sorcerer]]):  Reduces damage taken (up to 20%)
*[[AC2:Turnblade|Turnblade]] (Human [[AC2:Sorcerer|Sorcerer]]):  Reduces damage taken (up to 20%)
*[[AC2:Lucky Charm]] (Human [[AC2:Bounty Hunter]]): Chance of better loot, possibly other effects.
*[[AC2:Lucky Charm|Lucky Charm]] (Human [[AC2:Bounty Hunter|Bounty Hunter]]): Chance of better loot, possibly other effects.
*[[AC2:Fate's Forgiveness]] (Human [[AC2:Bounty Hunter]]): Gives a chance to cheat death
*[[AC2:Fate's Forgiveness|Fate's Forgiveness]] (Human [[AC2:Bounty Hunter|Bounty Hunter]]): Gives a chance to cheat death
*[[AC2:Chorisite Dust]] (Lugian [[AC2:Raider]]): Greatly increases magic defence
*[[AC2:Chorisite Dust|Chorisite Dust]] (Lugian [[AC2:Raider|Raider]]): Greatly increases magic defence
*[[AC2:Berserk]] (Lugian [[AC2:Berserker]]): Increases damage done by up to 30%
*[[AC2:Berserk|Berserk]] (Lugian [[AC2:Berserker|Berserker]]): Increases damage done by up to 30%
*[[AC2:Power Surge]] (Lugian [[AC2:Juggernaut]]): Increases damage done by up to 25%
*[[AC2:Power Surge|Power Surge]] (Lugian [[AC2:Juggernaut|Juggernaut]]): Increases damage done by up to 25%
*[[AC2:Thunderous Motion]] (Tumerok [[AC2:Clawbearer]]): Increases natural armour by a large amount (actually a 30second/4 minute buff)
*[[AC2:Thunderous Motion|Thunderous Motion]] (Tumerok [[AC2:Clawbearer|Clawbearer]]): Increases natural armour by a large amount (actually a 30second/4 minute buff)
*[[AC2:Crawling Skin]] (Tumerok [[AC2:Hivekeeper]]): Chance to reflects up to 50% damage taken as vigour damage
*[[AC2:Crawling Skin|Crawling Skin]] (Tumerok [[AC2:Hivekeeper|Hivekeeper]]): Chance to reflects up to 50% damage taken as vigour damage
*[[AC2:Wet Fur]] (Tumerok [[AC2:Feral Intendant]]): Chance to slow attack speed of attackers
*[[AC2:Wet Fur|Wet Fur]] (Tumerok [[AC2:Feral Intendant|Feral Intendant]]): Chance to slow attack speed of attackers
*[[AC2:Serpentine Evasion]] (Tumerok [[AC2:Zealot]]): Greatly increases melee defence
*[[AC2:Serpentine Evasion|Serpentine Evasion]] (Tumerok [[AC2:Zealot|Zealot]]): Greatly increases melee defence
*[[AC2:Screen]] (Tumerok [[AC2:Zealot]]): Greatly increases chance to resist negative effects and debuffs (this is actually a 30s/15m buff)
*[[AC2:Screen|Screen]] (Tumerok [[AC2:Zealot|Zealot]]): Greatly increases chance to resist negative effects and debuffs (this is actually a 30s/15m buff)

Latest revision as of 14:12, 7 October 2010

[http://www.ac2wiki.de/wiki/index.php?title={{#replace:AC2:2/5 _}} This page on AC2Wiki.]


2/5 Buffs

2/5 Buffs are character buffs that temporarily buff the character, usually having 2 minute duration, and 5 minutes reset time (3 minutes downtime). These buffs are designed for tricky situations, as they can only be kept up 40% of the time. It should be mentioned that most class specific 2/5 buffs are a lot more powerful than base tree 2/5s, or permanent aura buffs.

Common 2/5 Buffs are:

Human specific:

Lugian Specific:

Tumeroks:

  • Thornskin: Reflects (up to 30%?) damage
  • Interlope: Reduces damage taken (up to 10%)
  • Tail Stance: Increases Melee defence but reduces your damage
  • Claw Stance: Adds damage but reduces your melee defence

Other noteable Class Specific 2/5s