AC2:Invoker: Difference between revisions

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|'''[[AC2:Buff:Invoke the Spirits|Invoke the Spirits]]'''
|'''[[AC2:Buff:Invoke the Spirits|Invoke the Spirits]]'''
|"This spell increases the user’s maximum health and vigor."
|"This spell increases the user's maximum health and vigor."
*Must have the following skill: [[AC2:Ghost of the Past|Ghost of the Past]]
*Must have the following skill: [[AC2:Ghost of the Past|Ghost of the Past]]
*Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 7 seconds.
*Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 7 seconds.
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|'''[[AC2:The Vindicator|The Vindicator]]'''
|'''[[AC2:The Vindicator|The Vindicator]]'''
|"Summons an Erobal of a long dead Tumerok Hunter to fight alongside the Invoker. The Vindicator uses missile attacks on it’s enemies."
|"Summons an Erobal of a long dead Tumerok Hunter to fight alongside the Invoker. The Vindicator uses missile attacks on it's enemies."
*Must have the following skill: [[AC2:Ancient Malediction|Ancient Malediction]]
*Must have the following skill: [[AC2:Ancient Malediction|Ancient Malediction]]
*Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 2 minutes.
*Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 2 minutes.

Latest revision as of 11:19, 10 December 2011

[http://www.ac2wiki.de/wiki/index.php?title={{#replace:AC2:Invoker _}} This page on AC2Wiki.]


Introduction

Tumerok Invoker - Official Turbine Artwork
File:AC2 Bal rea.jpg
One of the Ero-Bal - Tumerok spirits of the dead

The Invoker class is one of the specialization classes of the Tumerok Magic tree. (The other is the Healer.) You can choose a character class when your Tumerok character reaches level 15. By choosing the Invoker, you gain access to a set of specialized skills that require the use of a Drum.

"Communing with the natural world, Tumeroks are able to channel their energies into powerful magic spells. The Invoker in particular is able to summon creatures of various strengths and abilities. Also communing with the supernatural world, Invokers channel ancestral spirits, which provide fierce abilities and allow them to better fight."


Quick Guide to the Invoker

You see dead people. If you see a floating skeleton over your shoulder, don't panic... Your great-great-great Grandma is watching over your every move.

The Invoker is a shamanistic, spiritual Tumerok, master of offensive magic, in touch with the spirits of his ancestral land. The Invoker's rhythmic drum beats summon the spirits to fight for you and your allies.

The Invoker is essentially a magic pet class, though the pets it was able to summon changed drastically when the class was rewritten. The shapeless, ethereal Minors and Brats (short-lived offensive pets with some debuffs) gave way to the faerie-like Spirits of Tumerok, Audetaunga, and Volkama, Tumerok deities who are responsible for helpful aura buffs to the Invoker and his fellowship. The Vindicator, Avenger, and Reckoner, are floating Ero-Bal - skeletal spirits of Tumerok ancestors. These intimidating pets are responsible for direct damage - the fearless Avenger goes into melee, the Vindicator uses missile attacks, and the Reckoner casts a fiery AOE. The Invoker is able to summon these pets as appropriate to the situation - but not all of them at once. In return for the help of all these Spirits, the Invoker is able to heal and add armour to the summoned spirits nearby, as well as protect them, allowing the damage they take to be negated or even reflected back at the attacker.

The Invoker himself is a force to be reckoned with, possessing several strong spiritual attacks to haunt his enemies. If your Invoker wants to be more self-reliant for damage, you can also take some of the Lightning attacks from the Tumerok Base Magic tree. Before the class re-write, the old Invoker version had only two magic attacks, so it was possible to see Melee- and Missile-Invokers (the Brat pets were useful for debuffing enemy armour) as well as Magic ones who used many offensive skills from the base Tumerok Magic tree. However, after the rewrite, Invokers were given more desirable offensive spells, and most Invokers now prefer to drum up some ancestral magic.


Tumerok Invoker Skill Tree

File:AC2 TumerokInvokerskillzA.jpg File:AC2 Herotreeinvoker.jpg



Invoker Skills

Skill Description Level Skill Credits
Invoker Adept "Increases the chance to hit with and defend against Invoker attacks."
  • Must have the following skill: Ghost of the Past
  • Increases Invoker attack and Invoker defense skill by ??(L1) - ??(L50).
15+ 2
Ghost of the Past "Projectile attack with an increased range." 15+ 5
Ancient Malediction "A line of sight attack."
  • Must have the following skill: Ghost of the Past
  • Bonus Damage: 20(L1) – 200(L50) – 600(L150)
  • Skill Statistics: Vigor cost: 180. Maximum range: 20 meters. Reset time: 5 seconds.
20+ 2
Invoke the Spirits "This spell increases the user's maximum health and vigor."
  • Must have the following skill: Ghost of the Past
  • Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 7 seconds.
  • Invoke the Spirits effect: 20(L1) – 400(L100) Health, and 40(L1) – 800(L100) Vigor. You can toggle this on or off.
20+ 2
The Vindicator "Summons an Erobal of a long dead Tumerok Hunter to fight alongside the Invoker. The Vindicator uses missile attacks on it's enemies."
  • Must have the following skill: Ancient Malediction
  • Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 2 minutes.
  • Pet Stats: 25 Health per Level, 30 Vigor per Level, and 4 Armor per Level.
25+ 2
Tormenting Gale "An area of effect attack centered on the target."
  • Must have the following skill: Ancient Malediction
  • Bonus Damage: 12 (L1) – 260 (L50) – 780 (L150)
  • Skill Statistics: Vigor cost: 200. Maximum range: 40 meters. Reset time: 7 seconds.
25+ 2
Spirits of Tanae "Summons a spirit aligned with the anima Tanae. As long as the Spirit is alive, it will cast an accuracy spell on the Invoker and all of his fellows."
  • Must have the following skill: Invoke the Spirits
  • Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 2 minutes.
  • Pet Stats: 20 Health per Level, 30 Vigor per Level, and 4 Armor per Level.
  • Spirits of Tanae effect: Increases attack skill of Melee, Missile, and Magic by 7(L1) – 75(L50) - ??(L150).
25+ 2
The Avenger "Summons an Erobal of a long dead Tumerok Warrior to fight alongside the Invoker. The Avenger uses melee attacks on enemies."
  • Must have the following skills: Tormenting Galeand The Vindicator
  • Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 2 minutes.
  • Pet Stats: 35 Health per level, 20 Vigor per level, 5 Armor per level.
30+ 3
Intervention "A self-targeted skill that affects all owned Invoker pets that are nearby. The spell will cause some of the damage they suffer to be negated."
  • Must have the following skill: Tormenting Gale
  • Skill Statistics: Vigor cost: 300. Maximum range: 1 meter. Reset time: 2 minutes.
  • Intervention effect: Damage Negated: 10% (L1) – 30% (L50) on pets.
30+ 3
Spirits of Audetaunga "Summons a spirit aligned with the anima Audetaunga. As long as the Spirit is alive, it will cast an armor spell on the Invoker and all of his fellows."
  • Must have the following skill: Spirits of Tanae
  • Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 2 minutes.
  • Pet Stats: 20 Health per level, 30 Vigor per level, 4 Armor per level.
  • Spirits of Audetaunga effect: Armor bonus of 5(L1) – 55(L50) - 110(L150).
30+ 3
Astral Hunters "A long ranged, two shot projectile attack."
  • Must have the following skill: The Avenger
  • Bonus Damage: 5(L1) – 120(L50) – 360(L150)
  • Skill Statistics: Vigor cost: 200. Maximum range: 60 meters. Reset time: 7 seconds.
35+ 3
The Reckoner "Summons an Erobal of a long dead Tumerok Shaman to fight alongside the Invoker. The Reckoner casts a fiery area of effect spell."
  • Must have the following skill: Intervention
  • Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 2 minutes.
  • Pet Stats: 20 Health per level, 40 Vigor per level, 3 Armor per level.
35+ 3
Spirit of Volkama "Summons a spirit aligned with the anima Volkama. As long as the Spirit is alive, it will cast a combat speed spell on the Invoker and all of his fellows."
  • Must have the following skills: Intervention and Spirits of Audetaunga
  • Skill Statistics: Vigor cost: 1. Maximum range: 1 meter. Reset time: 2 minutes.
  • Pet Stats: 20 Health per level, 30 Vigor per level, 4 Armor per level.
  • Spirit of Volkama effect: 5%(L1) – 35%(L50) - ??(L150) combat speed increase.
35+ 3
Seal of Hazahtu "A self-targeted skill that affects all owned Invoker pets that are nearby. The spell will cause some of the damage they suffer to be reflected back at the attacker."
  • Must have the following skills: Astral Hunters
  • Skill Statistics: Vigor cost: 300. Maximum range: 20 meters. Reset time: 3 minutes.
  • Seal of Hazahtu effect: 8%(L1) – 35%(L50) damage reflection on pets for 2 minutes.
40+ 3
Familial Warmth "A self-targeted skill that heals and armors all owned Invoker pets that are nearby."
  • Must have the following skills: The Reckoner
  • Skill Statistics: Vigor cost: 300. Maximum range: 20 meters. Reset time: 5 seconds.
  • Familial Warmth effect: Restores 50(L1) – 500(L50) – 1000(L150) health to pets. Armor bonus adds 5(L1) – 50(L50) – 100(L150) to pets for 1(L1) – 5(L50) minutes.
40+ 3



Invoker Hero Skills

Skill Description Level Skill Credits
skill name "brief description"
  • <- Bullets
15+ 5
Hero Skill Description Level Hero Skill Credits
Skill name "Brief Description"
  • Focus Cost:
  • Vigor Cost:
  • Reset Time:
  • Range: self
  • Duration:
  • Effect: .
45+ 400



Screenshots

File:AC2 OldVokerwithBratsSml.jpg
Old-style Tumerok Invoker with Brats