Nuhmudira's Boon Quest: Difference between revisions

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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Hidden Vein]]
  |               Level = 15
  |     Related Quests = [[Gelidite Library Quest]]
  |             Level 2 = 30
  |            Updated = [[A Perfect Paradox]]<br>[[Castling]]<br>[[Reforging the Past]]<br>[[Quiet Before the Storm]]
  |            Level 3 = 45
  |  
  |   Recommended Level =  
|          Live Image = Arcanum Storehouse Live.jpg
|  Live Image Caption = Arcanum Storehouse
  |          Quest Type = Solo
  |          Quest Type = Solo
  |           Kill Task = False
  |         Starts With = [[Balthazar, Royal Guardian]]
  |     Start Location = [[Lin]]
  |           Starts At = 54.8S, 74.4E near [[Lin]]
  |              Timer = 27 Days
  |              Route =  
|  Level Restrictions = 15+, 30+, 45+
  |        Repeat Timer = 20 Hours
|  Level Suggestions =  
  |   Time to Complete =  
  |        Item Rewards = [[Nuhmudira's Boon Quest#Items|Nuhmudira's Boon]] Necklace
  |           Contracts =  
  |       Max XP Reward = None
  |         Quest Chain = Nuhmudira's Fate
  |             Titles =  
  |             Quest 1 = [[Gelidite Library Quest]]
  |  
  |             Quest 2 = Nuhmudira's Boon Quest
|  Link Walk Through = True
  |             Quest 3 =  
  |           Link Maps = True
  |             Quest 4 =  
  |         Link Items = True
  |             Quest 5 =  
  |     Link XP Rewards = False
  |             Quest 6 =  
  | Link Title Rewards = False
  |             Quest 7 =  
  |         Link Images = False
  | Link Lore & Dialog = True
  |         Link Notes = True
}}
}}
== Quest Overview ==
== Overview ==
You must of chosen to save [[Nuhmudira]] in the [[Gelidite Library Quest]] to be flagged to complete the Nuhmudira's Boon quest. If you pulled the [[Plain Lever]] and not the [[Skull Lever]] in the [[Gelidite Library: Oubliette|Oubliette]] dungeon, then you're flagged for the [[The Callous Heart Quest]] instead.
You must of chosen to save [[Nuhmudira]] in the [[Gelidite Library Quest]] to be flagged to complete the Nuhmudira's Boon quest. If you pulled the [[Plain Lever]] and not the [[Skull Lever]] in the [[Oubliette (Labyrinth)|Oubliette]] dungeon, then you're flagged for the [[The Callous Heart Quest]] instead.
<br><br>
:
This quest allows you to improve gorgets created by Nuhmudira before she was imprisoned within the Gelidite Library. The gorgets are kept inside the Arcanum Storehouses which have since been overrun by Sclavus, when the Sclavus made their home there they also unintentionally brought other creatures that stole some of the ruined amulets that were kept in the storehouses.
This quest allows you to improve gorgets created by Nuhmudira before she was imprisoned within the Gelidite Library. The gorgets are kept inside the Arcanum Storehouses which have since been overrun by Sclavus, when the Sclavus made their home there they also unintentionally brought other creatures that stole some of the ruined amulets that were kept in the storehouses.


== Walk Through ==
== Walkthrough & Notes ==
#  After you have flagged by saving Nuhmudira, speak to an [[Agent of the Arcanum]] who will thank you for your deed and direct you to [[Lin]] to speak with [[Balthazar, Royal Guardian|Balthazar]] at 54.8S, 74.4E.
#  After you have flagged by saving Nuhmudira, speak to an [[Agent of the Arcanum]] who will thank you for your deed and direct you to [[Lin]] to speak with [[Balthazar, Royal Guardian]].
#* Route: From [[Holtburg]] take the [[Arwic]] portal and then the [[Tou Tou]] at the crater, there is a Lin portal at the Tou Tou drop.
# Speak with Balthazar to receive {{Itemlink|A List of Raiding Creatures}}. Each creature on the list drops a specific [[Ruined Amulet]], the ruined amulets can be handed to Balthazar for elixirs that imbue the gorget with different spells depending on which amulet you hand in. (see table below)
# Speak with Balthazar to receive a [[A List of Raiding Creatures|list of Raiding Creatures]]. Each creature on the list drops a specific [[Ruined Amulet]], the ruined amulets can be handed to Balthazar for elixirs that imbue the gorget with different spells depending on which amulet you hand in. (see chart)
# You can either go and find the amulets now or enter the Arcanum Storehouses for the gorgets first. Inside you see that there are three different storehouses that have different levels of difficulty. The north portal is the most difficult but the red gorgets found inside can be imbued with higher level V spells. The west portal takes you to middle level with the blue gorgets, these can be imbued with level IV spells. And finally the east portal takes the to the upper section which is the easiest but you will only find green gorgets here that provide lower level III spells.
# You can either go and find the amulets now or enter the Arcanum Storehouses for the gorgets first. Inside you see that there are three different storehouses that have different levels of difficulty. The north portal is the most difficult but the red gorgets found inside can be imbued with higher level V spells. The west portal takes you to middle level with the blue gorgets, these can be imbued with level IV spells. And finally the east portal takes the to the upper section which is the easiest but you will only find green gorgets here that provide lower level III spells.
# <font color=green>Optional:</font> Once you have the gorgets let Balthazar examine one and he will tell you to take them to [[Hiro, Arcanum Artificer]] in Xarabydun at 41.8S, 15.8E.
# {{Optional}} Once you have the gorgets let Balthazar examine one and he will tell you to take them to [[Hiro, Arcanum Artificer]] in Xarabydun at 41.8S, 15.8E.
# <font color=green>Optional:</font> Hand the gorget you wish to imbue to Hiro and he will give you more information.  
# {{Optional}} Hand the gorget you wish to imbue to Hiro and he will give you more information.  
# The gorget must be imbued with an elixir of the left hand (creature spell) first to activate it, and then (optional) an elixir of the heart (life spell).  Note, the ruined amulets are bound, but the elixirs are not. There is a 27 day timer for changing the spells on the gorget.  
# The gorget must be imbued with an elixir of the left hand (creature spell) first to activate it, and then (optional) an elixir of the heart (life spell).  Note, the ruined amulets are bound, but the elixirs are not. There is a 27 day timer for changing the spells on the gorget.
<br>
 
{|class="wikitable"
{|class="wikitable"
|-
|-
! Creature
! Color Gorget
! column width=38%|Amulet
! Spell Level
! Nuhmudira's Spell
! Imbued Gorget
|-
| {{Icon Link|Unimbued Green Pyreal Gorget}}
| '''Level III'''
| [[Nuhmudiras Benefaction|Nuhmudiras Benefaction (5+ Magic Defense)]]
| {{Icon Link|Nuhmudira's Benefaction}}
|-
| {{Icon Link|Unimbued Blue Pyreal Gorget}}
| '''Level IV'''
| [[Nuhmudiras Endowment|Nuhmudiras Endowment (10+ Magic Defense)]]
| {{Icon Link|Nuhmudira's Endowment}}
|-
| {{Icon Link|Unimbued Red Pyreal Gorget}}
| '''Level V'''
| [[Nuhmudiras Bestowment|Nuhmudiras Bestowment (15+ Magic Defense)]]
| {{Icon Link|Nuhmudira's Bestowment}}
|}
 
{|class="wikitable"
|-
! column width=40%|Amulet
! column width=30%|Dropped by
! column width=29%|Elixir
! column width=29%|Elixir
! Spell
! Spell
|-
| rowspan=6|{{Icon Link|Ruined Amulet of Light Weapons}}
|-
|-
| [[Banderling Berserker]]
| [[Banderling Berserker]]
| {{Icon Link|Ruined Amulet of the Axe}}
| {{Icon Link|Elixir of Might}}
| {{Icon Link|Elixir of Might}}
| [[Strength]]
| [[Strength]]
|-
|-
| [[Rampager]]
| [[Drudge Ravener]]
| {{Icon Link|Ruined Amulet of the Two Hander}}
| {{Icon Link|Elixir of Misty Form}}
| {{Icon Link|Elixir of Might}}
| [[Bludgeoning Protection]]
| [[Strength]]
|-
| [[Brutish Monouga]]
| {{Icon Link|Elixir of Preservation}}
| [[Armor]]
|-
| [[Ferocious Monouga]]
| {{Icon Link|Elixir of Resolve}}
| [[Focus]]
|-
| [[Lich Lord]]
| {{Icon Link|Elixir of the Single Mind}}
| [[Self]]
|-
| rowspan=4|{{Icon Link|Ruined Amulet of Missile Weapons}}
|-
|-
| [[Scrawed Grievver]]
| [[Scrawed Grievver]]
| {{Icon Link|Ruined Amulet of the Crossbow}}
| {{Icon Link|Elixir of Vigor}}
| {{Icon Link|Elixir of Vigor}}
| [[Endurance]]
| [[Endurance]]
|-
|-
| [[Banderling Striker]]
| [[Banderling Striker]]
| {{Icon Link|Ruined Amulet of the Bow}}
| {{Icon Link|Elixir of Nimbleness}}
| {{Icon Link|Elixir of Nimbleness}}
| [[Coordination]]
| [[Coordination]]
|-
|-
| [[Drudge Lurker]]
| {{Icon Link|Elixir of Plasmic Being}}
| [[Pierce Protection]]
|-
| {{Icon Link|Ruined Amulet of Finesse Weapons}}
| [[Virulent Grievver]]
| [[Virulent Grievver]]
| {{Icon Link|Ruined Amulet of the Dagger}}
| {{Icon Link|Elixir of Speed}}
| {{Icon Link|Elixir of Speed}}
| [[Quickness]]
| [[Quickness]]
|-
|-
| [[Lich Lord]]
| {{Icon Link|Ruined Amulet of Heavy Weapons}}
| {{Icon Link|Ruined Amulet of the Staff}}
| {{Icon Link|Elixir of Single Mind}}
| [[Focus]]
|-
| [[Ferocious Monouga]]
| {{Icon Link|Ruined Amulet of the Spear}}
| {{Icon Link|Elixir of Resolve}}
| [[Self]]
|-
| [[Brutish Monouga]]
| {{Icon Link|Ruined Amulet of the Pugilist}}
| {{Icon Link|Elixir of Preservation}}
| [[Armor]]
|-
| [[Drudge Stalker]]
| [[Drudge Stalker]]
| {{Icon Link|Ruined Amulet of the Sword}}
| {{Icon Link|Elixir of Crystal Skin}}
| {{Icon Link|Elixir of Crystal Skin}}
| [[Slashing Protection]]
| [[Slashing Protection]]
|-
|-
| [[Drudge Lurker]]
| {{Icon Link|Ruined Amulet of the Two Hander}}
| {{Icon Link|Ruined Amulet of the Atlatl}}
| [[Rampager]]
| {{Icon Link|Elixir of Plasmic Being}}
| {{Icon Link|Elixir of Might}}
| [[Pierce Protection]]
| [[Strength]]
|-
| [[Drudge Ravener]]
| {{Icon Link|Ruined Amulet of the Mace}}
| {{Icon Link|Elixir of Misty Form}}
| [[Bludgeoning Protection]]
|-
|-
| {{Icon Link|Ruined Amulet of the Arm}}
| [[Mosswart Idolator]]
| [[Mosswart Idolator]]
| {{Icon Link|Ruined Amulet of the Arm}}
| {{Icon Link|Elixir of Summer}}
| {{Icon Link|Elixir of Summer}}
| [[Fire Protection]]
| [[Fire Protection]]
|-
|-
| {{Icon Link|Ruined Amulet of the Left Hand}}
| [[Mosswart Fanatic]]
| [[Mosswart Fanatic]]
| {{Icon Link|Ruined Amulet of the Left Hand}}
| {{Icon Link|Elixir of Winter}}
| {{Icon Link|Elixir of Winter}}
| [[Cold Protection]]
| [[Cold Protection]]
|-
|-
| {{Icon Link|Ruined Amulet of the Heart}}
| [[Mosswart Soul Trapper]]
| [[Mosswart Soul Trapper]]
| {{Icon Link|Ruined Amulet of the Heart}}
| {{Icon Link|Elixir of Spring}}
| {{Icon Link|Elixir of Spring}}
| [[Acid Protection]]
| [[Acid Protection]]
|-
|-
| {{Icon Link|Ruined Amulet of the Right Hand}}
| [[Mosswart Zealot]]
| [[Mosswart Zealot]]
| {{Icon Link|Ruined Amulet of the Right Hand}}
| {{Icon Link|Elixir of Autumn}}
| {{Icon Link|Elixir of Autumn}}
| [[Lightning Protection]]
| [[Lightning Protection]]
|}
{|class="wikitable"
|-
|-
! Color Gorget
| {{Icon Link|Ruined Amulet of the Void}}
! Spell Level
| [[Shadow (Creature)|Shadow]] (Lvl 30)
! Nuhmudira's Spell
| {{Icon Link|Elixir of the Single Mind}}
! Imbued Gorget
| [[Focus]]
|-
| {{Icon Link|Unimbued Green Pyreal Gorget}}
| '''Level III'''
| [[Nuhmudiras Benefaction|Nuhmudiras Benefaction (5+ Magic Defense)]]
| {{Icon Link|Nuhmudira's Benefaction}}
|-
| {{Icon Link|Unimbued Blue Pyreal Gorget}}
| '''Level IV'''
| [[Nuhmudiras Endowment|Nuhmudiras Endowment (10+ Magic Defense)]]
| {{Icon Link|Nuhmudira's Endowment}}
|-
| {{Icon Link|Unimbued Red Pyreal Gorget}}
| '''Level V'''
| [[Nuhmudiras Bestowment|Nuhmudiras Bestowment (15+ Magic Defense)]]
| {{Icon Link|Nuhmudira's Bestowment}}
|}
|}


== Maps ==
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
Line 154: Line 150:
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Arcanum Storehouse Lower Level
  |        Dungeon = Arcanum Storehouse Lower Level
|    Coordinates = From [[Arcanum Storehouse]]
  |      ACmaps ID = 545Cc
  |      ACmaps ID = 545Cc
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Arcanum Storehouse Middle Level
  |        Dungeon = Arcanum Storehouse Middle Level
|    Coordinates = From [[Arcanum Storehouse Lower Level]]
  |      ACmaps ID = 545Cb
  |      ACmaps ID = 545Cb
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Arcanum Storehouse Upper Level
  |        Dungeon = Arcanum Storehouse Upper Level
|    Coordinates = From [[Arcanum Storehouse Middle Level]]
  |      ACmaps ID = 545Ca
  |      ACmaps ID = 545Ca
}}
}}
}}
}}


== Items ==  
== Rewards ==
{{Item Table Three|Caption=Quest Items
=== Items ===
| Unimbued Red Pyreal Gorget
{{Item Table
| Unimbued Green Pyreal Gorget
| Unimbued Blue Pyreal Gorget
| A List of Raiding Creatures
| The Boon
}}
 
{{Item Table Three|Caption=School of the Left Hand
| Elixir of Might
| Elixir of Nimbleness
| Elixir of Resolve
| Elixir of Single Mind
| Elixir of Speed
| Elixir of Vigor
}}
 
{{Item Table Three|Caption=School of the Heart
| Elixir of Autumn
| Elixir of Crystal Skin
| Elixir of Misty Form
| Elixir of Plasmic Being
| Elixir of Preservation
| Elixir of Spring
| Elixir of Summer
| Elixir of Winter
}}
 
{{Item Table Three|Caption=Rewards
  | Nuhmudira's Bestowment
  | Nuhmudira's Bestowment
  | Nuhmudira's Endowment
  | Nuhmudira's Endowment
Line 203: Line 175:
== Images ==
== Images ==
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=3>
File:Arcanum Storehouse Live.jpg|Arcanum Storehouse
File:Arcanum Storehouse Lower Level Live 2.jpg|Arcanum Storehouse Lower Level
File:Arcanum Storehouse Lower Level Live 2.jpg|Arcanum Storehouse Lower Level
File:Arcanum Storehouse Middle Level Live 3.jpg|Arcanum Storehouse Middle Level
File:Arcanum Storehouse Middle Level Live 3.jpg|Arcanum Storehouse Middle Level
</gallery>
</gallery>


== Lore & Dialog ==
== Dialog ==
<font color=darkgoldenrod>
{{Dialog|
<font color=green>
;Opening Dialog
Agent of the Arcanum smiles at you gently.</font><br>
|Agent of the Arcanum smiles at you gently
Agent of the Arcanum tells you, "You have done much to help us. Your sacrifice and actions assisted Nuhmudira in her darkest hour and we thank you for those efforts."<br>
|Agent of the Arcanum tells you, "You have done much to help us. Your sacrifice and actions assisted Nuhmudira in her darkest hour and we thank you for those efforts.
Agent of the Arcanum tells you, "If you have not yet done so, seek out Balthazar outside of Lin. He will instruct you on how you may further aid us."<br>
|Agent of the Arcanum tells you, "If you have not yet done so, seek out Balthazar outside of Lin. He will instruct you on how you may further aid us.
 
;Balthazar, Royal Guardian
|Balthazar, Royal Guardian tells you, "Ah ... You have helped the captured Nuhmudira. You are a very noble person.
|Balthazar, Royal Guardian snaps to attention, and salutes you
|Balthazar, Royal Guardian tells you, "I have been sent here to ensure that none venture into this hold. It is overrun by a horde of Sclavus -- they have stolen some of the items that were collected here by Nuhmudira, the Arcanum and their Agents. These Sclavus are of a potent and singular mind, it seems, and all attempts to root them from their positions have met with great casualties.
|Balthazar, Royal Guardian tells you, "Our High Queen has organized a unit of her elite forces and established a foothold within the first rooms of this storehouse. If you are brave enough, you may assist us in restoring the stolen items. In return, you may claim one of the special items that was stored within. Speak to the guards inside the storehouse to learn more.
|Balthazar, Royal Guardian looks you over speculatively
|Balthazar, Royal Guardian tells you, "With your skill you might be able to ... Yes, yes I think you can. When the Sclavus overran this building they were pursued by a variety of creatures that they upset along their migration here. Here is a list of the creatures.
|Balthazar, Royal Guardian gives you A List of Raiding Creatures
|Balthazar, Royal Guardian tells you, "Each of these creatures may have escaped with some of the relics that were stored in this facility. Hunt them, and see if you can't find any of the ... odd relics. If you do find anything out of the ordinary, return it to me, and I will reward you with an elixir which will make the item you claim from the storehouse more powerful.
 
;Showing Unimbued Pyreal Gorget (Balthazar)
|You allow Balthazar, Royal Guardian to examine your Unimbued Green Pyreal Gorget
|Balthazar, Royal Guardian tells you, "Excellent work! This gorget may be imbued with the elixirs that I give out in exchange for ruined amulets.
|Balthazar, Royal Guardian tells you, "If you need to know more, then take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you and your find.
 
|You allow Balthazar, Royal Guardian to examine your Unimbued Blue Pyreal Gorget
|Balthazar, Royal Guardian tells you, "So you fought through the sclavus horde and emerged victorious with a prize! Excellent work, hero. This gorget that you have found may be imbued with the elixirs that I give out in exchange for ruined amulets.
|Balthazar, Royal Guardian tells you, "If you need to know more, then take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you and your find.
 
|You allow Balthazar, Royal Guardian to examine your Unimbued Red Pyreal Gorget
|Balthazar, Royal Guardian tells you, "Ahh, a prize worthy of the great efforts you undoubtedly put forth! This gorget that you have found may be imbued with the elixirs that I give out in exchange for ruined amulets.
|Balthazar, Royal Guardian tells you, "If you need to know more, then take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you and your find.


----
;Hiro, Arcanum Artificer
Balthazar, Royal Guardian tells you, "Ah ... You have helped the captured Nuhmudira. You are a very noble person."<br>
|Hiro, Arcanum Artificer surveys you with the scrutiny of a jeweler appraising a fine gem
Balthazar, Royal Guardian snaps to attention, and salutes you.<br>
|Hiro, Arcanum Artificer tells you, "I see that you are an adventurer of sorts. I find most adventurers to be fools. But ... you have helped Nuhmudira. That makes you a noble fool, at least.
Balthazar, Royal Guardian tells you, "I have been sent here to ensure that none venture into this hold. It is overrun by a horde of Sclavus -- they have stolen some of the items that were collected here by Nuhmudira, the Arcanum and their Agents. These Sclavus are of a potent and singular mind, it seems, and all attempts to root them from their positions have met with great casualties."<br>
|Hiro, Arcanum Artificer sighs
Balthazar, Royal Guardian tells you, "Our High Queen has organized a unit of her elite forces and established a foothold within the first rooms of this storehouse. If you are brave enough, you may assist us in restoring the stolen items. In return, you may claim one of the special items that was stored within. Speak to the guards inside the storehouse to learn more."<br>
|Hiro, Arcanum Artificer tells you, "If you assisted Balthazar and you obtained a necklace or gorget of sorts, then be quick -- hand it to me.
<font color=green>
|Hiro, Arcanum Artificer tells you, "If you have not, perhaps you had best go see if Balthazar and the High Queen's Royal Guard need your help in getting the job done in Lin. Though I wouldn't put much faith in the woman, or anyone loyal to her. Don't look so surprised -- not everyone follows the High Queen blindly. I think that our recent contact with Asheron is an affront to Nuhmudira.
Balthazar, Royal Guardian looks you over speculatively.</font><br>
|Hiro, Arcanum Artificer raises an eyebrow and studies you grimly
Balthazar, Royal Guardian tells you, "With your skill you might be able to ... Yes, yes I think you can. When the Sclavus overran this building they were pursued by a variety of creatures that they upset along their migration here. Here is a list of the creatures."<br>
|Hiro, Arcanum Artificer tells you, "No ... I do not believe the lies that are spread about Nuhmudira. But you are welcome to your own opinion.
<font color=green>
Balthazar, Royal Guardian gives you A List of Raiding Creatures.</font><br>
Balthazar, Royal Guardian tells you, "Each of these creatures may have escaped with some of the relics that were stored in this facility. Hunt them, and see if you can't find any of the ... odd relics. If you do find anything out of the ordinary, return it to me, and I will reward you with an elixir which will make the item you claim from the storehouse more powerful."<br>


----
;Showing Unimbued Pyreal Gorget (Hiro, Arcanum Artificer)
<font color=green>
|You allow Hiro, Arcanum Artificer to examine your Unimbued Red Pyreal Gorget
You allow Balthazar, Royal Guardian to examine your Unimbued Green Pyreal Gorget.</font><br>
|Hiro, Arcanum Artificer looks at the gorget and tears well in his eyes
Balthazar, Royal Guardian tells you, "Excellent work! This gorget may be imbued with the elixirs that I give out in exchange for ruined amulets."<br>
|Hiro, Arcanum Artificer tells you, "She has done so much to help us. This is the most minor of her efforts. Here, this was made for one such as you in the first place.
Balthazar, Royal Guardian tells you, "If you need to know more, then take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you and your find."<br>
|As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal
|Hiro, Arcanum Artificer tells you, "You may only alter this item once each month, so take care and make the correct decision for you. You will need this as well.
|Hiro, Arcanum Artificer leans over his table and picks up a book
|Hiro, Arcanum Artificer tells you, "The most important thing to understand about this item is that it is yours. You make it, you wear it. And once you've made it, you can't change it -- you'll have to make another one.
|Hiro, Arcanum Artificer gives you The Boon
|Hiro, Arcanum Artificer tells you, "This will impart to you the details that are necessary in the crafting of your new gift. Remember well what you have done to earn this gift. She was ... is vigilant in her protection of us, fellow. Remember that."


----
|You allow Hiro, Arcanum Artificer to examine your Unimbued Blue Pyreal Gorget
<font color=green>
|Hiro, Arcanum Artificer tells you, "You have been into the hive of sclavus then, and lived to tell the tale. Excellent work.
You allow Balthazar, Royal Guardian to examine your Unimbued Blue Pyreal Gorget.</font><br>
|Hiro, Arcanum Artificer examines the metal ring and smiles as if very pleased
Balthazar, Royal Guardian tells you, "So you fought through the sclavus horde and emerged victorious with a prize! Excellent work, hero. This gorget that you have found may be imbued with the elixirs that I give out in exchange for ruined amulets."<br>
|As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal
Balthazar, Royal Guardian tells you, "If you need to know more, then take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you and your find."<br>
|Hiro, Arcanum Artificer tells you, "Here, you will need this guide.
|Hiro, Arcanum Artificer gives you The Boon
|Hiro, Arcanum Artificer tells you, "Now, you must be know that once you make one of these things, you can't change it. That means that you should think long and hard on what you would like to create for yourself. This book will explain the process in greater detail."


----
|You allow Hiro, Arcanum Artificer to examine your Unimbued Green Pyreal Gorget
<font color=green>
|Hiro, Arcanum Artificer turns the item over in his hands, scrutinizing the metal
You allow Balthazar, Royal Guardian to examine your Unimbued Red Pyreal Gorget.</font><br>
|Hiro, Arcanum Artificer tells you, "Hmm ... It looks to be intact. Those filthy snakebeasts did not harm this one, it appears. That means it can still be imbued.
Balthazar, Royal Guardian tells you, "Ahh, a prize worthy of the great efforts you undoubtedly put forth! This gorget that you have found may be imbued with the elixirs that I give out in exchange for ruined amulets."<br>
|As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal
Balthazar, Royal Guardian tells you, "If you need to know more, then take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you and your find."<br>
|Hiro, Arcanum Artificer tells you, "Well then, I suppose that I should explain what you are to do with this item, eh? Hrmph."
|Hiro, Arcanum Artificer leans over his table and picks up a book
|Hiro, Arcanum Artificer tells you, "The most important thing to understand about this item is that it is yours. You make it, you wear it. And once you've made it, you can't change it -- you'll have to make another one.
|Hiro, Arcanum Artificer gives you The Boon
|Hiro, Arcanum Artificer tells you, "This one seems to be of the lowest quality -- when you imbue it, it will only hold lesser spells. I assume that you were unable to enter the more dangerous areas of the storehouse. Well, for now you may as well imbue this one.
}}


----
== Update History ==
<font color=green>
{{Update History|
You allow Hiro, Arcanum Artificer to examine your Unimbued Red Pyreal Gorget.<br>
[[Hidden Vein]]
Hiro, Arcanum Artificer looks at the gorget and tears well in his eyes.</font><br>
* Quest introduced.
Hiro, Arcanum Artificer tells you, "She has done so much to help us. This is the most minor of her efforts. Here, this was made for one such as you in the first place."<br>
<font color=green>
As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal.</font><br>
Hiro, Arcanum Artificer tells you, "You may only alter this item once each month, so take care and make the correct decision for you. You will need this as well."<br>
<font color=green>
Hiro, Arcanum Artificer leans over his table and picks up a book.</font><br>
Hiro, Arcanum Artificer tells you, "The most important thing to understand about this item is that it is yours. You make it, you wear it. And once you've made it, you can't change it -- you'll have to make another one."<br>
<font color=green>
Hiro, Arcanum Artificer gives you The Boon.</font><br>
Hiro, Arcanum Artificer tells you, "This will impart to you the details that are necessary in the crafting of your new gift. Remember well what you have done to earn this gift. She was ... is vigilant in her protection of us, fellow. Remember that."<br>


----
[[A Perfect Paradox]]
<font color=green>
* Red gorget now repeatable.
You allow Hiro, Arcanum Artificer to examine your Unimbued Blue Pyreal Gorget.</font><br>
Hiro, Arcanum Artificer tells you, "You have been into the hive of sclavus then, and lived to tell the tale. Excellent work."<br>
<font color=green>
Hiro, Arcanum Artificer examines the metal ring and smiles as if very pleased.<br>
As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal.</font><br>
Hiro, Arcanum Artificer tells you, "Here, you will need this guide."<br>
<font color=green>
Hiro, Arcanum Artificer gives you The Boon.</font><br>
Hiro, Arcanum Artificer tells you, "Now, you must be know that once you make one of these things, you can't change it. That means that you should think long and hard on what you would like to create for yourself. This book will explain the process in greater detail."<br>


----
[[Castling]]
<font color=green>
* [[Nuhmudira's Bestowment]] updated.
You allow Hiro, Arcanum Artificer to examine your Unimbued Green Pyreal Gorget.<br>
* [[Nuhmudira's Endowment]] updated.
Hiro, Arcanum Artificer turns the item over in his hands, scrutinizing the metal.</font><br>
* [[Nuhmudira's Benefaction]] updated.
Hiro, Arcanum Artificer tells you, "Hmm ... It looks to be intact. Those filthy snakebeasts did not harm this one, it appears. That means it can still be imbued."<br>
<font color=green>
As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal.</font><br>
Hiro, Arcanum Artificer tells you, "Well then, I suppose that I should explain what you are to do with this item, eh? Hrmph."
Hiro, Arcanum Artificer leans over his table and picks up a book.<br>
Hiro, Arcanum Artificer tells you, "The most important thing to understand about this item is that it is yours. You make it, you wear it. And once you've made it, you can't change it -- you'll have to make another one."<br>
<font color=green>
Hiro, Arcanum Artificer gives you The Boon.</font><br>
Hiro, Arcanum Artificer tells you, "This one seems to be of the lowest quality -- when you imbue it, it will only hold lesser spells. I assume that you were unable to enter the more dangerous areas of the storehouse. Well, for now you may as well imbue this one."</font><br>


----
[[Quiet Before the Storm]]
<font color=green>
* Ruined amulet for [[Two Handed Weapons]] added.
The metal consumes the elixir and emits a soft glow.
</font><br>


== Notes ==
[[From Darkness, Light]]
* A good place to hunt for amulets is near the [[Grievver Caves]], part of the [[Flags]] quest.  Both types of Grievvers can be found there that drop the amulets.
* Ruined amulet for [[Void Magic]] added.
* During the [[A Perfect Paradox]] event it became possible to make than one red gorget per character.
 
* The Arcane Lore difficulty on the Red, Blue and Green Gorgets was lowered to 180, 150, and 120 during the [[Castling]] event.
[[Master of Arms]]
* During the [[Reforging the Past]] event, the quest timer was standardized to 27 days (originally 28).
* Ruined amulet for Heavy Weapons, Light Weapons, Finesse Weapons and Missile Weapons added (old weapon skill amulets retired).
 
[[The Quest for Freedom]]
* Repeat timer changed from 27 days to 20 hours.
}}

Latest revision as of 10:15, 16 August 2020

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Nuhmudira's Boon Quest
Level: 15
Type: Solo
Starts With: Balthazar, Royal Guardian
Starts At: 54.8S, 74.4E near Lin
Repeat: 20 Hours
Quest Chain: 1. Gelidite Library Quest
2. Nuhmudira's Boon Quest

Overview

You must of chosen to save Nuhmudira in the Gelidite Library Quest to be flagged to complete the Nuhmudira's Boon quest. If you pulled the Plain Lever and not the Skull Lever in the Oubliette dungeon, then you're flagged for the The Callous Heart Quest instead.

This quest allows you to improve gorgets created by Nuhmudira before she was imprisoned within the Gelidite Library. The gorgets are kept inside the Arcanum Storehouses which have since been overrun by Sclavus, when the Sclavus made their home there they also unintentionally brought other creatures that stole some of the ruined amulets that were kept in the storehouses.

Walkthrough & Notes

  1. After you have flagged by saving Nuhmudira, speak to an Agent of the Arcanum who will thank you for your deed and direct you to Lin to speak with Balthazar, Royal Guardian.
  2. Speak with Balthazar to receive A List of Raiding Creatures. Each creature on the list drops a specific Ruined Amulet, the ruined amulets can be handed to Balthazar for elixirs that imbue the gorget with different spells depending on which amulet you hand in. (see table below)
  3. You can either go and find the amulets now or enter the Arcanum Storehouses for the gorgets first. Inside you see that there are three different storehouses that have different levels of difficulty. The north portal is the most difficult but the red gorgets found inside can be imbued with higher level V spells. The west portal takes you to middle level with the blue gorgets, these can be imbued with level IV spells. And finally the east portal takes the to the upper section which is the easiest but you will only find green gorgets here that provide lower level III spells.
  4. Optional: Once you have the gorgets let Balthazar examine one and he will tell you to take them to Hiro, Arcanum Artificer in Xarabydun at 41.8S, 15.8E.
  5. Optional: Hand the gorget you wish to imbue to Hiro and he will give you more information.
  6. The gorget must be imbued with an elixir of the left hand (creature spell) first to activate it, and then (optional) an elixir of the heart (life spell). Note, the ruined amulets are bound, but the elixirs are not. There is a 27 day timer for changing the spells on the gorget.
Color Gorget Spell Level Nuhmudira's Spell Imbued Gorget
Unimbued Green Pyreal Gorget Level III Nuhmudiras Benefaction (5+ Magic Defense) Nuhmudira's Benefaction
Unimbued Blue Pyreal Gorget Level IV Nuhmudiras Endowment (10+ Magic Defense) Nuhmudira's Endowment
Unimbued Red Pyreal Gorget Level V Nuhmudiras Bestowment (15+ Magic Defense) Nuhmudira's Bestowment
Amulet Dropped by Elixir Spell
Ruined Amulet of Light Weapons
Banderling Berserker Elixir of Might Strength
Drudge Ravener Elixir of Misty Form Bludgeoning Protection
Brutish Monouga Elixir of Preservation Armor
Ferocious Monouga Elixir of Resolve Focus
Lich Lord Elixir of the Single Mind Self
Ruined Amulet of Missile Weapons
Scrawed Grievver Elixir of Vigor Endurance
Banderling Striker Elixir of Nimbleness Coordination
Drudge Lurker Elixir of Plasmic Being Pierce Protection
Ruined Amulet of Finesse Weapons Virulent Grievver Elixir of Speed Quickness
Ruined Amulet of Heavy Weapons Drudge Stalker Elixir of Crystal Skin Slashing Protection
Ruined Amulet of the Two Hander Rampager Elixir of Might Strength
Ruined Amulet of the Arm Mosswart Idolator Elixir of Summer Fire Protection
Ruined Amulet of the Left Hand Mosswart Fanatic Elixir of Winter Cold Protection
Ruined Amulet of the Heart Mosswart Soul Trapper Elixir of Spring Acid Protection
Ruined Amulet of the Right Hand Mosswart Zealot Elixir of Autumn Lightning Protection
Ruined Amulet of the Void Shadow (Lvl 30) Elixir of the Single Mind Focus

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Arcanum Storehouse 54.8S, 74.4E -- 545C
Arcanum Storehouse Lower Level From Arcanum Storehouse -- 545Cc
Arcanum Storehouse Middle Level From Arcanum Storehouse Lower Level -- 545Cb
Arcanum Storehouse Upper Level From Arcanum Storehouse Middle Level -- 545Ca

Rewards

Items

Nuhmudira's Bestowment Nuhmudira's Endowment Nuhmudira's Benefaction

Images

Dialog

Opening Dialog

Agent of the Arcanum smiles at you gently

Agent of the Arcanum tells you, "You have done much to help us. Your sacrifice and actions assisted Nuhmudira in her darkest hour and we thank you for those efforts.

Agent of the Arcanum tells you, "If you have not yet done so, seek out Balthazar outside of Lin. He will instruct you on how you may further aid us.
Balthazar, Royal Guardian

Balthazar, Royal Guardian tells you, "Ah ... You have helped the captured Nuhmudira. You are a very noble person.

Balthazar, Royal Guardian snaps to attention, and salutes you

Balthazar, Royal Guardian tells you, "I have been sent here to ensure that none venture into this hold. It is overrun by a horde of Sclavus -- they have stolen some of the items that were collected here by Nuhmudira, the Arcanum and their Agents. These Sclavus are of a potent and singular mind, it seems, and all attempts to root them from their positions have met with great casualties.

Balthazar, Royal Guardian tells you, "Our High Queen has organized a unit of her elite forces and established a foothold within the first rooms of this storehouse. If you are brave enough, you may assist us in restoring the stolen items. In return, you may claim one of the special items that was stored within. Speak to the guards inside the storehouse to learn more.

Balthazar, Royal Guardian looks you over speculatively

Balthazar, Royal Guardian tells you, "With your skill you might be able to ... Yes, yes I think you can. When the Sclavus overran this building they were pursued by a variety of creatures that they upset along their migration here. Here is a list of the creatures.

Balthazar, Royal Guardian gives you A List of Raiding Creatures

Balthazar, Royal Guardian tells you, "Each of these creatures may have escaped with some of the relics that were stored in this facility. Hunt them, and see if you can't find any of the ... odd relics. If you do find anything out of the ordinary, return it to me, and I will reward you with an elixir which will make the item you claim from the storehouse more powerful.
Showing Unimbued Pyreal Gorget (Balthazar)

You allow Balthazar, Royal Guardian to examine your Unimbued Green Pyreal Gorget

Balthazar, Royal Guardian tells you, "Excellent work! This gorget may be imbued with the elixirs that I give out in exchange for ruined amulets.

Balthazar, Royal Guardian tells you, "If you need to know more, then take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you and your find.

You allow Balthazar, Royal Guardian to examine your Unimbued Blue Pyreal Gorget

Balthazar, Royal Guardian tells you, "So you fought through the sclavus horde and emerged victorious with a prize! Excellent work, hero. This gorget that you have found may be imbued with the elixirs that I give out in exchange for ruined amulets.

Balthazar, Royal Guardian tells you, "If you need to know more, then take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you and your find.

You allow Balthazar, Royal Guardian to examine your Unimbued Red Pyreal Gorget

Balthazar, Royal Guardian tells you, "Ahh, a prize worthy of the great efforts you undoubtedly put forth! This gorget that you have found may be imbued with the elixirs that I give out in exchange for ruined amulets.

Balthazar, Royal Guardian tells you, "If you need to know more, then take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you and your find.
Hiro, Arcanum Artificer

Hiro, Arcanum Artificer surveys you with the scrutiny of a jeweler appraising a fine gem

Hiro, Arcanum Artificer tells you, "I see that you are an adventurer of sorts. I find most adventurers to be fools. But ... you have helped Nuhmudira. That makes you a noble fool, at least.

Hiro, Arcanum Artificer sighs

Hiro, Arcanum Artificer tells you, "If you assisted Balthazar and you obtained a necklace or gorget of sorts, then be quick -- hand it to me.

Hiro, Arcanum Artificer tells you, "If you have not, perhaps you had best go see if Balthazar and the High Queen's Royal Guard need your help in getting the job done in Lin. Though I wouldn't put much faith in the woman, or anyone loyal to her. Don't look so surprised -- not everyone follows the High Queen blindly. I think that our recent contact with Asheron is an affront to Nuhmudira.

Hiro, Arcanum Artificer raises an eyebrow and studies you grimly

Hiro, Arcanum Artificer tells you, "No ... I do not believe the lies that are spread about Nuhmudira. But you are welcome to your own opinion.
Showing Unimbued Pyreal Gorget (Hiro, Arcanum Artificer)

You allow Hiro, Arcanum Artificer to examine your Unimbued Red Pyreal Gorget

Hiro, Arcanum Artificer looks at the gorget and tears well in his eyes

Hiro, Arcanum Artificer tells you, "She has done so much to help us. This is the most minor of her efforts. Here, this was made for one such as you in the first place.

As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal

Hiro, Arcanum Artificer tells you, "You may only alter this item once each month, so take care and make the correct decision for you. You will need this as well.

Hiro, Arcanum Artificer leans over his table and picks up a book

Hiro, Arcanum Artificer tells you, "The most important thing to understand about this item is that it is yours. You make it, you wear it. And once you've made it, you can't change it -- you'll have to make another one.

Hiro, Arcanum Artificer gives you The Boon

Hiro, Arcanum Artificer tells you, "This will impart to you the details that are necessary in the crafting of your new gift. Remember well what you have done to earn this gift. She was ... is vigilant in her protection of us, fellow. Remember that."

You allow Hiro, Arcanum Artificer to examine your Unimbued Blue Pyreal Gorget

Hiro, Arcanum Artificer tells you, "You have been into the hive of sclavus then, and lived to tell the tale. Excellent work.

Hiro, Arcanum Artificer examines the metal ring and smiles as if very pleased

As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal

Hiro, Arcanum Artificer tells you, "Here, you will need this guide.

Hiro, Arcanum Artificer gives you The Boon

Hiro, Arcanum Artificer tells you, "Now, you must be know that once you make one of these things, you can't change it. That means that you should think long and hard on what you would like to create for yourself. This book will explain the process in greater detail."

You allow Hiro, Arcanum Artificer to examine your Unimbued Green Pyreal Gorget

Hiro, Arcanum Artificer turns the item over in his hands, scrutinizing the metal

Hiro, Arcanum Artificer tells you, "Hmm ... It looks to be intact. Those filthy snakebeasts did not harm this one, it appears. That means it can still be imbued.

As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal

Hiro, Arcanum Artificer tells you, "Well then, I suppose that I should explain what you are to do with this item, eh? Hrmph."

Hiro, Arcanum Artificer leans over his table and picks up a book

Hiro, Arcanum Artificer tells you, "The most important thing to understand about this item is that it is yours. You make it, you wear it. And once you've made it, you can't change it -- you'll have to make another one.

Hiro, Arcanum Artificer gives you The Boon

Hiro, Arcanum Artificer tells you, "This one seems to be of the lowest quality -- when you imbue it, it will only hold lesser spells. I assume that you were unable to enter the more dangerous areas of the storehouse. Well, for now you may as well imbue this one.

Update History

Hidden Vein

  • Quest introduced.

A Perfect Paradox

  • Red gorget now repeatable.

Castling

Quiet Before the Storm

From Darkness, Light

Master of Arms

  • Ruined amulet for Heavy Weapons, Light Weapons, Finesse Weapons and Missile Weapons added (old weapon skill amulets retired).

The Quest for Freedom

  • Repeat timer changed from 27 days to 20 hours.