Gear Knight Parts: Difference between revisions

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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Cogs in the Machine]]
  |               Level = 130
  |     Related Quests = [[Thugs Part I]]<br>[[Thugs Part II]]<br>[[Thugs Part III]]<br>[[Rescue Fiona Woron]]
  |   Recommended Level =  
|            Updated = [[Gears of Change]]
  |          Quest Type = Fellowship
|
  |           Kill Task =  
  |          Live Image = Gear Shield Reward Live.jpg
  |         Starts With = [[Nurino]]
  | Live Image Caption = Gear Shield Reward
  |          Starts At = [[Xarabydun]] at 41.6S, 15.8E
  |         Quest Type = Group
  |              Route = [[Town Network]] west
  |          Kill Task = False
  |       Repeat Timer = 20 Hours
|      Start Location = [[Xarabydun]]
  |   Time to Complete =  
  |              Timer = 13 Days
  | Level Restrictions = 80+?<br>125+ wield on Armor<br>180+ wield on Shield
  |   Level Suggestions = 150+
  |          Contracts =  
  |          Contracts =  
|        Item Rewards = [[Armor of Darkness]] piece<br>[[Gear Shield]]<br>[[Braced Mana Forge Key]]
|    Luminance Reward = 0
|      Max XP Reward = 297,235,856
|              Titles = No Cage Can Hold Me
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = True
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Quest Overview ==
== Overview ==
[[Nurino]] sends you to various dungeons to look for [[Gear Knight]] parts to aid in his quest to build one himself.  
[[Nurino]] wants you to look for [[Gear Knight]] parts to aid in his quest to build one himself.


;Prerequisites
* This quest requires someone with Lockpick skill.
* This quest requires someone with Lockpick skill.
* You cannot log out in the [[Thug Hideout]] - you will appear back at the lifestone.
* You need to have at least started the following quests|
* In order to complete the [[Gear Shield]] part of this quest, you need to have at least started the following quests:
** [[Lord Rytheran's Journal]]
** [[Lord Rytheran's Journal]]
** [[Collegium Occultus Ring Quest]]
** [[Collegium Occultus Ring Quest]]
* You cannot log out in the [[Thug Hideout]] - you will appear back at the lifestone.


== Walk Through ==
== Walkthrough & Notes ==
=== Thug Hideout ===
# Speak with [[Nurino]] in [[Xarabydun]].
# Speak to [[Nurino]] in [[Xarabydun]] (you will not be able to pick up the first item if you have not spoken to him).
# Take part in [[Ries Woron's Story]] and obtain a {{Itemlink|Pile of random parts}}.
#* '''Route:''' Portal to [[Xarabydun]] in the West wing of the [[Town Network]].
# Return to [[Xarabydun]] and give [[Nurino]] the [[Pile of random parts]]. He will instruct you to travel to [[Lord Rytheran's Private Sanctum]]. If you have not previously done the quest [[Lord Rytheran's Journal]], you will need to begin it to gain entrance.
# Go to the top floor of the bar in [[Baishi]].
#* Route: Take the [[Neydisa Castle]] portal in the South wing of the [[Town Network]].  Then run to 74.7N, 18.5E and '''use the statue''' (not either of the two portals next to the statue).
#* '''Route:''' Portal to [[Baishi]] in the East wing of the [[Town Network]].
# You will need to retrieve the two halves of the [[Key to the Lord's Sanctum]] or Cloister Key (see the [[Media|00D8.gif|map]]) then unlock the door to the east wing and jump over the acid pit, then before the final room you will pass an [[Ancient Chest]] that contains the {{Itemlink|Strange Mana Gem}}.  
# When your group is assembled, speak to [[Ries Woron]] to get portaled to the [[Thug Hideout]].
# Return the gem to [[Nurino]] who will then instruct you to travel to Lyceum of Knorr to retrieve a tome.
#* '''<font color="red">Important:</font>''' This quest has a 60 minute timer.  You must kill all the Thugs and complete the quest before the timer expires, otherwise the various checkpoints will shut, preventing you from completing the quest.
# Travel to the [[Halls of Knorr]] to the [[Collegium Occultus]] and retrieve the {{Itemlink|Large Empyrean Tome}} from near [[Master Malsivir]]. Note that you must have at least once turned in the seal from the [[Collegium Occultus Ring Quest]] in order to enter the portal.
#* The first person who talks to Ries Woron should receive an item which tells you the amount of time you have remaining to complete the quest.  If this item is not received, someone has already started the quest and the timer is already running. 
#* {{Warning}} If you happen to have town criered the [[Broken Occultus Seal]] without handing it to [[Roderick]], you cannot currently get another, you will need an envoy to fix it for you.
#* If another group has already started the quest, you will receive a message asking you if you want to enter anyway.
#* Route: Go to [[Stonehold]] and talk to [[Olcris, Nuhmudira's Student]] and then give him an [[M Note]] to him for a [[Knorr Portal Gem]]. Use the gem to be portaled to the Halls. Once inside, first give the [[Book]] on the ground to the [[Diamond Guardian]] golem, next give the [[Mead]] on ground to [[Diamond Guardian]] golem, last give the [[Kite Shield]] to [[Diamond Guardian]] golem. You can now go into the Collegium Occultus Anteroom portal to the south.
#* If you die or fall into a pit, portal recall and talk to Ries again for a ride back to the dungeon.
# Return to [[Xarabydun]] and give [[Nurino]] the [[Large Empyrean Tome]] for your rewards.
#* There is no respawn in the dungeon except for the brown mouse.  This makes it safe to run back if you fall or die.
# {{Optional}} Give your Gear Shield back to Nurino for additional experience.
# When you first enter the dungeon, it will likely be empty except for a [[Brown Mouse]].  Killing the mouse triggers the Thug spawn.
# The first section of the dungeon contains [[Thug]]s and [[Thug Boss]]es.  Make sure you kill them all, including the ones down in the pit below. 
#* One of the [[Thug Boss]]es holds the [[First Gate Key]].  Use the key to open the first gate.  Note that the gate is a normal door and will shut and lock again after a minute or so.
# The second section contains more Thugs.  Eventually you will reach another gate with 2 side rooms full of locked chests (500 difficulty). 
#* The [[Second Gate Key]] is located in one of the locked chests.  This key is 2 use and is used to open the next 2 gates.
# Past the second gates is a room with 2 bridges.  The bridges are triggered UP AND DOWN by a floor plate in front of each bridge. Do not jump while the bridge is going up or down or you may fall into the pit.
# Keep heading north until you get to a long room with a throne.  This is the first checkpoint.  The wall behind the throne will only open if all the Thugs prior to this point have been killed.
# Beyond the throne room, there is a fork in the path.  The right path leads back to the start of the dungeon and the backdoor (see below).  Take the left path to continue northward.
# You will come to the first jump pit.  Use a full power jump over the pit.  If you fall, you must recall and talk to Ries again to re-enter the dungeon.  You need a jump skill of approximately 200 to make the jump.
# You will come to a long room full of Thugs on three different levels.  Do not enter this room from the bottom or you will be swarmed and die.  Go up the left or right passages to the top level and start fighting from there.  All of the Thugs respawn once, so be ready.  This is where many people die or too much time is spent killing if you do not have a capable group.
# '''<font color="green">[OPTIONAL]:</font>''' In this room you will see cages, some with a [[Trapped Townsperson]]. Kill all the Thugs and you can open a cage and free the Townsperson. Talk to her for the title "No Cage Can Hold Me" (this part can be buggy and may not work).
# Once all of the Thugs are dead, the doors to the north will open.  This is the second checkpoint.
# Next you will come to the second jump it.  Again use a full power jump to get across.
# Eventually you get to a room where Fiona is trapped in a cage.  There are several Thugs to kill here. 
 
=== Rescuing Fiona ===
# On the right side of the room there are some tables containing Mixing Bowls and 4 bottles labeled A through D. There is also a Cooking Vat beside a table. On the left side of the room you will see a Recipe. '''Ignore the recipe!''' It will just get you killed. There is only one correct potion that will cure Fiona. Other combinations of potions will have various effects including: nothing happening, killing you, casting Poison Health on you, summoning a portal to the top of Palace at Sanamar, killing Fiona, or turning Fiona into a Wight Blade Sorcerer.  Only one person in your group needs to mix a potion:
## Pick up [[Bottle A]], [[Bottle C]], and [[Bottle D]].
## Hand [[Bottle A]] to the [[Mixing Basin]] followed by [[Bottle C]]. This should get you a Green Potion.
## Hand [[Bottle C]] to the [[Mixing Basin]] followed by [[Bottle D]]. This should get you a Purple Potion.
## Hand both bottles to one of the [[Cooking Vat]]s. This should get you a Black Potion.
# Unlock the cage that holds Fiona (350 Difficulty) to let her out. Then hand her the Black Potion ('''only Black!'''). You only need one person from the group to hand her a potion.
# Have everyone talk to Fiona for a [[Braced Mana Forge Key]]. Only talk to her once the potion has been handed in!
 
===Unknown Warrior===
# There are 2 brick walls that open within the room where Fiona is.  Each is activated by a bookcase within the room.
# If you want to obtain a [[Gear Shield]] then use the NW bookcase to open the south brick wall and pick up the [[Pile of random parts]] from the altar.  The parts weigh 1,000 burden so don't pick them up unless you are going on with the Gear Shield part of the quest (you must be at least level 130+ to enter some of the dungeons for the shield quest).
# Use the SW bookcase to open the north brick wall. When you get to the doorway wait for the bridge then all cross the bridge to the center platform where [[The Unknown Warrior]] waits. '''Do not talk to The Unknown Warrior until you are ready to fight.''' His sword and shield can be debuffed before you start the fight. When he is about to die he portals out and several [[Thug Boss]]es will spawn.  Kill them.
# Once the Thug Bosses are killed, there is a 5 minute delay before the bridge reappears and the far gate opens.  Do not try to jump onto the bridge or you will have to recall and run back.
# Across the bridge to the north is a room with the five pieces of the [[Armor of Darkness]]. Pick up the item of your choice (timer is 13 days).  The pieces are givable.
# If you do not want the [[Gear Shield]] then the quest ends here.
 
===Back Door===
If someone dies or misses a jump, the back door can be used to rejoin the group after recalling and talking to Ries again.  The switch for the back door is on the inside, so someone who didn't fall/die must run and open it ahead of time.  It is a good idea to appoint someone to go and open the back door in case it is needed.  You cannot run back the normal way due to the various gates which require keys. 
# After the throne room, take the right path at the fork and run down the very long hallway.
# Pull the switch on the wall to open the back door.  The door looks like a brick wall.
#* Note that the back door is accessed by taking the SE path in the first room of the dungeon.  A short jump is needed to hop over into the long passageway.
#* It is believed that the back door is on the same timer as the other quest check points and will only close when the quest timer expires (unconfirmed).
 
===Obtaining Multiple Pieces===
Since the quest is not fellowship locked, it is possible to obtain multiple pieces of armor on a single account by having an alternate character enter the dungeon and run to the end.  If you are planning on attempting this, it is a good idea to move your second character to Baishi ahead of time.  There are several conditions that must be met for this to work.
* The back door must be opened.
* The character must have a jump of at least 200 to get over the 2 pits.
* The quest must be completed (Unknown Warrior killed) with a sufficient amount of time left that another character can run to the end.  It takes approximately 5 minutes to run from the start of the dungeon to the armor room.
 
===Timer Expiration===
The exact mechanics of the quest timer expiring are not fully known.  Below is a list of known/unknown things which occur when the timer is up.
# The first (wall behind throne) and second (doors in multi-level room) checkpoints close.
# The bridge to the Unknown Warrior goes down (unconfirmed).
# Fiona respawns within her cage (unconfirmed). 
# The back door closes (unconfirmed). 
# The final bridge after the Unknown Warrior lowers.
#* This bridge seems to be on a separate timer and will go down prior to the timer expiration if it is raised early enough (unconfirmed).
 
===Gear Shield===
# To continue on and get the [[Gear Shield]], return to [[Xarabydun]] and give [[Nurino]] the [[Pile of random parts]]. He will instruct you to travel to [[Lord Rytheran's Private Sanctum]]. If you have not previously done the quest [[Lord Rytheran's Journal]], you will need to begin it to gain entrance.
#* '''Route:''' Take the [[Neydisa Castle]] portal in the South wing of the [[Town Network]].  Then run to 74.7N, 18.5E and '''use the statue''' (not either of the two portals next to the statue).
# You will need to retrieve the two halves of the [[Key to the Lord's Sanctum]] or Cloister Key (see the [[Media:00D8.gif|map]]) then unlock the door to the east wing and jump over the acid pit, then before the final room you will pass an [[Ancient Chest]] that contains the [[Strange Mana Gem]].  
#Return the gem to [[Nurino]] who will then instruct you to travel to Lyceum of Knorr to retrieve a tome.
# Travel to the [[Halls of Knorr]] to the [[Collegium Occultus]] and retrieve the [[Large Empyrean Tome]] from near [[Master Malsivir]]. Note that you must have at least once turned in the seal from the [[Collegium Occultus Ring Quest]] in order to enter the portal.
#* '''Warning:''' <font color=red>If you happen to have town criered the [[Broken Occultus Seal]] without handing it to [[Roderick]], you cannot currently get another, you will need an envoy to fix it for you</font>.
#* '''Route:''' Go to [[Stonehold]] and talk to [[Olcris, Nuhmudira's Student]] and then give him an [[M Note]] to him for a [[Knorr Portal Gem]]. Use the gem to be portaled to the Halls. Once inside, first give the [[Book]] on the ground to the [[Diamond Guardian]] golem, next give the [[Mead]] on ground to [[Diamond Guardian]] golem, last give the [[Kite Shield]] to [[Diamond Guardian]] golem. You can now go into the Collegium Occultus Anteroom portal to the south.
# Return to [[Xarabydun]] and give [[Nurino]] the [[Large Empyrean Tome]].  He will give you a readable copy, experience (30% up to Lvl 200), and a [[Gear Shield]].
# '''<font color="green">[OPTIONAL]:</font>''' Give your Gear Shield back to Nurino for experience (5% up to Lvl 200).


== Maps ==
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
Line 119: Line 40:
  |        Dungeon = Thug Hideout
  |        Dungeon = Thug Hideout
  |    Coordinates = 65.8S, 77.2E  
  |    Coordinates = 65.8S, 77.2E  
  |  Wiki Map File = 7E04.png
  |  Wiki Map File =  
|      ACmaps ID =
| Other Site Name =
| Other Site Link =  
}}
}}
{{Dungeon Maps
{{Dungeon Maps
Line 128: Line 46:
  |    Coordinates = 74.7N, 18.5E  
  |    Coordinates = 74.7N, 18.5E  
  |  Wiki Map File = 00D8.gif
  |  Wiki Map File = 00D8.gif
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
Line 137: Line 52:
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 6444
  |      ACmaps ID = 6444
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
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  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 0044
  |      ACmaps ID = 0044
| Other Site Name =
| Other Site Link =
}}
}}
== Items ==
{{Item Table|Caption=Quest Items|First Gate Key|Second Gate Key|Pile of random parts|Strange Mana Gem|Large Empyrean Tome|Lock|Open Book (Gear Knight Parts)|Bottle A|Bottle B|Bottle C|Bottle D|Cooking Vat|Mixing Basin|Green Potion|Purple Potion|Black Potion}}
{{Item Table|Caption=Rewards|Gear Shield|Interactions and Observations, 'Gear Knights'|Sollerets of Darkness|Leggings of Darkness|Coat of Darkness|Gauntlets of Darkness|Helm of Darkness|Braced Mana Forge Key}}
== Experience Rewards ==
{{Quest Experience Table
| Repeat Differs = True
|    Table Rows =
{{Quest Task
|            Description = Give [[Large Empyrean Tome]] to [[Nurino]]
|                  Max XP = 297,235,856
|        Percent of Level = 30
|              Level Cap = 200
|          Repeat Max XP = 148,617,928
| Repeat Percent of Level = 15
|        Repeat Level Cap = 200
}}
{{Quest Task
|            Description = Give [[Gear Shield]] to [[Nurino]]
|                  Max XP = 49,539,309
|        Percent of Level = 5
|              Level Cap = 200
|          Repeat Max XP = 49,539,309
| Repeat Percent of Level = 5
|        Repeat Level Cap = 200
}}
}}
}}
}}


 
== Rewards ==
== Title Rewards ==
{{Rewards Table
{{Title Rewards Table
  |       Quest Task = Give [[Large Empyrean Tome]] to [[Nurino]]
  | Table Rows =
|      Item Reward =  
{{Title
* {{Icon Link|Gear Shield}}
  | Title = No Cage Can Hold Me
* {{Icon Link|Interactions and Observations, 'Gear Knights'}}
  |  Task = Free a [[Trapped Townsperson]]
* {{Icon Link|Trade Note (250,000)}} (x5)
|    Max XP Reward = 297,235,856 | Percent of Level = 30 |  Level Cap = 200
  | Repeat Max XP Reward = 148,617,928 | Repeat Percent of Level = 15 |  Repeat Level Cap = 200
  | Luminance Reward =
  |    Title Reward =  
}}
}}
{{Rewards Table
|      Quest Task = Give [[Gear Shield]] to [[Nurino]]
|      Item Reward =
|    Max XP Reward = 49,539,309 | Percent of Level = 5 |  Level Cap = 200
| Luminance Reward =
|    Title Reward =
}}
}}


== Images ==
== Images ==
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=3>
File:Nurino Live.jpg|Nurino
File:Large Empyrean Tome Live.jpg|Large Empyrean Tome
File:Large Empyrean Tome Live.jpg|Large Empyrean Tome
File:Gear Shield Live.jpg|Gear Shield
File:Gear Shield Live.jpg|Gear Shield
File:Armor of Darkness Set Live.jpg|Armor of Darkness
</gallery>
</gallery>


== Lore & Dialog ==
== Dialog ==
<font color="darkgoldenrod">Town Crier tells you, "Have you spoken to Nurino the Arcanum researcher above Xarabydun? He thinks there are clues about the nature of the clockwork soldiers, or Gear Knights as he calls them, in the cave where the desperados threatening Baishi and Lin were holed up."</font><br />
{{Dialog|
;Opening Dialog
|Nurino tells you, "Greetings."
|Nurino tells you, "My name is Nurino.  I am a researcher for the Arcanum who specializes in ancient constructs.  I've recently heard both rumors and reports of some strange parts being seen that could be a portion of some ancient form of Golem.  I would be very interested in piecing together the truth of these rumors, and if they are true, piecing together this Golem itself."
|Nurino tells you, "The majority of the reports have come from adventurers who were dealing with some problem with thugs.  I sent a scout to look in the areas reported, but the pieces seem to have been moved. Perhaps the pieces can be found wherever these thugs have gone?"


<font color="darkgoldenrod">Ulgrim the Unpleasant tells you, "Nurino? Nice guy, but I think the fumes from Xarabydun are getting to him. A suit of armor fell on him in the royal palace and now he thinks he sees 'Gear Knights' everywhere. Take it from me, he's crazy, and I know crazy."</font><br />
;Giving Pile of random parts to Nurino
|You give Nurino Pile of random parts.
|Nurino tells you, "Fascinating!"
|Nurino tells you, "These appear to be exceptionally advanced when compared even to the most intricate Empyrean Golems.  I've never seen anything like this."
|Nurino sets the large gear aside and examines the head very carefully.
|Nurino tells you, "There seems to be a great deal of interlocked parts in this head..."
|Nurino tells you, "What's this?  Some sort of socket? Hmmm..."
|Nurino pulls out a book, flipping quickly through the pages and comparing diagrams to the socket in the head.
|Nurino tells you, "It just might work..."
|Nurino tells you, "In my studies, I've heard of a gem that should fit in this socket.  The last known owner of this gem was the undead, Rytheran.  As, last I heard, he was having problems in the Direlands, why don't you go, um, explore for this gem in his Library. if you happen to find this strange gem, and happen to accidently pocket it and return to me, we can see if I can make this golem function."


----
|Nurino tells you, "You should begin your search for the Mana Gem in Rytheran's Library.  It's the only place where I've heard reports of a gem that matches the general dimensions of the socket I found in the head of this golem-like contraption."


<font color="darkgoldenrod">Nurino tells you, "Greetings."</font><br /> <font color="darkgoldenrod">Nurino tells you, "My name is Nurino. I am a researcher for the Arcanum who specializes in ancient constructsI've recently heard both rumors and reports of some strange parts being seen that could be a portion of some ancient form of GolemI would be very interested in piecing together the truth of these rumors, and if they are true, piecing together this Golem itself."</font><br /> <font color="darkgoldenrod">Nurino tells you, "The majority of the reports have come from adventurers who were dealing with some problem with thugsI sent a scout to look in the areas reported, but the pieces seem to have been movedPerhaps the pieces can be found wherever these thugs have gone?"</font><br />
;Giving Strange Mana Gem to Nurino
|Nurino tells you, "Were you able to retrieve the gem from Rytheran's Library?"
|You give Nurino Strange Mana Gem.
|Nurino tells you, "Beautiful!  It looks like it'll fit!"
|Nurino flips the head over in his hand, working the gem into the socket with the other.
|Nurino tells you, "Now, we'll see if this works..."
|With a whirring click, the head begins to generate small internal lights and a crackling sound.
|The Gear Knight Head yells, "Have at thee!"
|The Gear Knight Head yells, "This is one Gear Knight you won't defeat so easily!"
|The Gear Knight Head says, "Oh, where am I?"
|The Gear Knight Head begins to spit out sparks.
|The Gear Knight Head says, "Initiating diagnostic scan..Massive internal and external damage.  Missing 95% of systemsStatus| Critical."
|The Gear Knight Head says, "Well, this is unfortunate..."
|The Gear Knight Head spits out a gout of sparks and smoke.
|The Gear Knight Head says, "Seek the *crack* book!  Lyceum... Knorr... TomeDirections... for *fizzle* Healing... Us."
|The Gear Knight Head says, "Aetherium Core FailureShutting down..."


----
|Nurino tells you, "Oh my..."
|Nurino tells you, "This seems to be a lot more than a Golem."
|Nurino tells you, "If I could garner your assistance once again, I was wondering if you could go retrieve this tome the Gear Knight head mentioned.  If it still exists, it could be the key to bringing this being back."
|Nurino tells you, "If this book is a guide for these beings, these Gear Knights, then it was likely a highly valued tome.  Things of such an occult nature were usually stored, as I've been told by other adventurers who've been there, in the deeper sections of the Lyceum."
|Nurino tells you, "If you could find your way into the Lyceum of Knorr, and find this occult tome, we may be able to unravel this mystery once and for all."
|Nurino tells you, "I'll be here if you need me, seeing what I can make of these parts..."


<font color="green">You give Nurino Pile of random parts.</font><br /> <font color="darkgoldenrod">Nurino tells you, "Fascinating!"</font><br /> <font color="darkgoldenrod">Nurino tells you, "These appear to be exceptionally advanced when compared even to the most intricate Empyrean Golems. I've never seen anything like this."</font><br /> <font color="green">Nurino sets the large gear aside and examines the head very carefully.</font><br /> <font color="darkgoldenrod">Nurino tells you, "There seems to be a great deal of interlocked parts in this head..."</font><br /> <font color="darkgoldenrod">Nurino tells you, "What's this?  Some sort of socket?  Hmmm..."</font><br /> <font color="green">Nurino pulls out a book, flipping quickly through the pages and comparing diagrams to the socket in the head.</font><br /> <font color="darkgoldenrod">Nurino tells you, "It just might work..."</font><br /> <font color="darkgoldenrod">Nurino tells you, "In my studies, I've heard of a gem that should fit in this socket.  The last known owner of this gem was the undead, Rytheran.  As, last I heard, he was having problems in the Direlands, why don't you go, um, explore for this gem in his Library.  if you happen to find this strange gem, and happen to accidently pocket it and return to me, we can see if I can make this golem function."</font><br />
|Nurino tells you, "Before it... fizzled, the head noted the existence of a book in the Lyceum of Knorr. I leave it up to you to find your way to Knorr and retrieve this occult tome."
|Nurino tells you, "Look in the deeper sections.  The more valued an item was in the Lyceum, the deeper in it was placed."


<font color="darkgoldenrod">Nurino tells you, "You should begin your search for the Mana Gem in Rytheran's LibraryIt's the only place where I've heard reports of a gem that matches the general dimensions of the socket I found in the head of this golem-like contraption."</font><br />
;Giving Large Empyrean Tome to Nurino
|Nurino tells you, "Have you found the tome mentioned by the head?"
|You allow Nurino to examine your Large Empyrean Tome.
|Nurino tells you, "Fascinating.  Of course, it's written in Empyrean, and in the rather esoteric hand of a true scholar of mysteries.  Let me take that and see if I can translate it for us both."
|You hand over 1 of your Large Empyrean Tomes.
|Nurino tells you, "This is amazing!  The whole first section of this book appears to be a documentary of the Empyrean exploration of the Gear Knight world, as well as their interaction with the Gear Knights, up through the Olthoi Invasion and the collapse of the Portal Network!"
|Nurino tells you, "I've never seen such a detailed study of a race of beings before.  The whole second half of this book is filled with diagrams and notes on how these Gear Knights workI don't even know where to begin..."
|Nurino tells you, "Oh, sorry.  I almost forgot you there for a minute.  Please, let me give you this copy of the history.  I'm afraid these diagrams defy simple translation."
|You've earned 297,235,856 experience.
|Nurino gives you Interactions and Observations, 'Gear Knights'
|Nurino tells you, "Also, I was able to fashion this large gear into something you may find useful."
|Nurino gives you Gear Shield.


----
;Giving Gear Shield to Nurino
<font color=green>You give Diamond Guardian Book.<font color=cornflowerblue></font><br>
|You give Nurino Gear Shield.
<font color=cornflowerblue>Diamond Guardian teleports you with Courtyard of Knorr.<font color=cornflowerblue></font><br>
|Nurino tells you, "Very well, I can always use this for my research.I can reward you thusly instead."
<font color=green>You give Diamond Guardian Mead.<font color=cornflowerblue></font><br>
|You've earned 49,539,309 experience.
<font color=cornflowerblue>Diamond Guardian teleports you with Interior Gates of Knorr.<font color=cornflowerblue></font><br>
<font color=green>You give Diamond Guardian Kite Shield.<font color=cornflowerblue></font><br>
<font color=cornflowerblue>Diamond Guardian teleports you with Seat of Knorr.<font color=cornflowerblue></font>


----
;Other Interactions
<font color="darkgoldenrod">Nurino tells you, "Were you able to retrieve the gem from Rytheran's Library?"</font><br /> <font color="green">You give Nurino Strange Mana Gem.</font><br /> <font color="darkgoldenrod">Nurino tells you, "Beautiful!  It looks like it'll fit!"</font><br /> <font color="green">Nurino flips the head over in his hand, working the gem into the socket with the other.</font><br /> <font color="darkgoldenrod">Nurino tells you, "Now, we'll see if this works..."</font><br /> <font color="green">With a whirring click, the head begins to generate small internal lights and a crackling sound.</font><br /> <font color="green">The Gear Knight Head yells, "Have at thee!"</font><br /> <font color="green">The Gear Knight Head yells, "This is one Gear Knight you won't defeat so easily!"</font><br /> <font color="green">The Gear Knight Head says, "Oh, where am I?"</font><br /> <font color="green">The Gear Knight Head begins to spit out sparks.</font><br /> <font color="green">The Gear Knight Head says, "Initiating diagnostic scan...  Massive internal and external damage.  Missing 95% of systems.  Status: Critical."</font><br /> <font color="green">The Gear Knight Head says, "Well, this is unfortunate..."</font><br /> <font color="green">The Gear Knight Head spits out a gout of sparks and smoke.</font><br /> <font color="green">The Gear Knight Head says, "Seek the *crack* book!  Lyceum... Knorr... Tome.  Directions... for *fizzle* Healing... Us."</font><br /> <font color="green">The Gear Knight Head says, "Aetherium Core Failure.  Shutting down..."</font><br /> <font color="darkgoldenrod">Nurino tells you, "Oh my..."</font><br /> <font color="darkgoldenrod">Nurino tells you, "This seems to be a lot more than a Golem."</font><br /> <font color="darkgoldenrod">Nurino tells you, "If I could garner your assistance once again, I was wondering if you could go retrieve this tome the Gear Knight head mentioned.  If it still exists, it could be the key to bringing this being back."</font><br /> <font color="darkgoldenrod">Nurino tells you, "If this book is a guide for these beings, these Gear Knights, then it was likely a highly valued tomeThings of such an occult nature were usually stored, as I've been told by other adventurers who've been there, in the deeper sections of the Lyceum."</font><br /> <font color="darkgoldenrod">Nurino tells you, "If you could find your way into the Lyceum of Knorr, and find this occult tome, we may be able to unravel this mystery once and for all."</font><br /> <font color="darkgoldenrod">Nurino tells you, "I'll be here if you need me, seeing what I can make of these parts..."</font><br />
|You allow Nurino to examine your Interactions and Observations, 'Gear Knights'.
|Nurino tells you, "Thank you, but I can read the originalThat's for your collection, and for posterity."


----
|Nurino tells you, "Thank you again for your assistance.  In all my researches, I never expected to find an entire sentient race of golem-like creatures.  I could spend my entire life researching and studying these Gear Knights!"
}}


<font color="darkgoldenrod">Nurino tells you, "Before it... fizzled, the head noted the existence of a book in the Lyceum of Knorr.  I leave it up to you to find your way to Knorr and retrieve this occult tome."</font><br /> <font color="darkgoldenrod">Nurino tells you, "Look in the deeper sections.  The more valued an item was in the Lyceum, the deeper in it was placed."</font><br />
== Update History ==
 
{{Update History|
----
[[Cogs in the Machine]]
 
* Quest introduced.
<font color="darkgoldenrod">Nurino tells you, "Have you found the tome mentioned by the head?"</font><br /> <font color="green">You allow Nurino to examine your Large Empyrean Tome.</font><br /> <font color="darkgoldenrod">Nurino tells you, "Fascinating.  Of course, it's written in Empyrean, and in the rather esoteric hand of a true scholar of mysteries.  Let me take that and see if I can translate it for us both."</font><br /> <font color="green">You hand over 1 of your Large Empyrean Tomes.</font><br /> <font color="darkgoldenrod">Nurino tells you, "This is amazing!  The whole first section of this book appears to be a documentary of the Empyrean exploration of the Gear Knight world, as well as their interaction with the Gear Knights, up through the Olthoi Invasion and the collapse of the Portal Network!"</font><br /> <font color="darkgoldenrod">Nurino tells you, "I've never seen such a detailed study of a race of beings before.  The whole second half of this book is filled with diagrams and notes on how these Gear Knights work.  I don't even know where to begin..."</font><br /> <font color="darkgoldenrod">Nurino tells you, "Oh, sorry.  I almost forgot you there for a minute.  Please, let me give you this copy of the history.  I'm afraid these diagrams defy simple translation."</font><br /> <font color="green">You've earned 297,235,856 experience.</font> (at level 216)<br /> <font color="green">Nurino gives you Interactions and Observations, 'Gear Knights'.</font><br /> <font color="darkgoldenrod">Nurino tells you, "Also, I was able to fashion this large gear into something you may find useful."</font><br /> <font color="green">Nurino gives you Gear Shield.</font><br />
}}
 
----
 
<font color="green">You give Nurino Gear Shield.</font><br />
<font color="darkgoldenrod">Nurino tells you, "Very well, I can always use this for my research.I can reward you thusly instead."</font><br />
<font color="green">You've earned 49,539,309 experience.</font>(at level 215)
 
----
 
<font color="green">You allow Nurino to examine your Interactions and Observations, 'Gear Knights'.</font><br /> <font color="darkgoldenrod">Nurino tells you, "Thank you, but I can read the original.  That's for your collection, and for posterity."</font><br />
 
----
 
<font color="darkgoldenrod">Nurino tells you, "Thank you again for your assistance.  In all my researches, I never expected to find an entire sentient race of golem-like creatures.  I could spend my entire life researching and studying these Gear Knights!"</font><br />
 
== Notes ==
* It is not necessary to fight [[The Unknown Warrior]] to receive the [[Gear Shield]].
* The quest changed during the [[Gears of Change]] event. Before, you had to travel to the [[Thug Hideout]].

Latest revision as of 07:21, 21 June 2015

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Gear Knight Parts
Level: 130
Type: Fellowship
Starts With: Nurino
Starts At: Xarabydun at 41.6S, 15.8E
Route: Town Network west
Repeat: 20 Hours

Overview

Nurino wants you to look for Gear Knight parts to aid in his quest to build one himself.

Prerequisites

Walkthrough & Notes

  1. Speak with Nurino in Xarabydun.
  2. Take part in Ries Woron's Story and obtain a Pile of random parts.
  3. Return to Xarabydun and give Nurino the Pile of random parts. He will instruct you to travel to Lord Rytheran's Private Sanctum. If you have not previously done the quest Lord Rytheran's Journal, you will need to begin it to gain entrance.
    • Route: Take the Neydisa Castle portal in the South wing of the Town Network. Then run to 74.7N, 18.5E and use the statue (not either of the two portals next to the statue).
  4. You will need to retrieve the two halves of the Key to the Lord's Sanctum or Cloister Key (see the 00D8.gif|map) then unlock the door to the east wing and jump over the acid pit, then before the final room you will pass an Ancient Chest that contains the Strange Mana Gem.
  5. Return the gem to Nurino who will then instruct you to travel to Lyceum of Knorr to retrieve a tome.
  6. Travel to the Halls of Knorr to the Collegium Occultus and retrieve the Large Empyrean Tome from near Master Malsivir. Note that you must have at least once turned in the seal from the Collegium Occultus Ring Quest in order to enter the portal.
  7. Return to Xarabydun and give Nurino the Large Empyrean Tome for your rewards.
  8. Optional: Give your Gear Shield back to Nurino for additional experience.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Thug Hideout 65.8S, 77.2E -- --
Lord Rytheran's Private Sanctum 74.7N, 18.5E 00D8.gif --
Seat of Knorr Knorr Portal Gem -- 6444
Collegium Occultus Seat of Knorr -- 0044

Rewards

Give Large Empyrean Tome to Nurino
Experience: 297,235,856 (30% up to level 200)
Quest Repeat: 148,617,928 (15% up to level 200)
Items:
Give Gear Shield to Nurino
Experience: 49,539,309 (5% up to level 200)

Images

Dialog

Opening Dialog

Nurino tells you, "Greetings."

Nurino tells you, "My name is Nurino. I am a researcher for the Arcanum who specializes in ancient constructs. I've recently heard both rumors and reports of some strange parts being seen that could be a portion of some ancient form of Golem. I would be very interested in piecing together the truth of these rumors, and if they are true, piecing together this Golem itself."

Nurino tells you, "The majority of the reports have come from adventurers who were dealing with some problem with thugs. I sent a scout to look in the areas reported, but the pieces seem to have been moved. Perhaps the pieces can be found wherever these thugs have gone?"
Giving Pile of random parts to Nurino

You give Nurino Pile of random parts.

Nurino tells you, "Fascinating!"

Nurino tells you, "These appear to be exceptionally advanced when compared even to the most intricate Empyrean Golems. I've never seen anything like this."

Nurino sets the large gear aside and examines the head very carefully.

Nurino tells you, "There seems to be a great deal of interlocked parts in this head..."

Nurino tells you, "What's this? Some sort of socket? Hmmm..."

Nurino pulls out a book, flipping quickly through the pages and comparing diagrams to the socket in the head.

Nurino tells you, "It just might work..."

Nurino tells you, "In my studies, I've heard of a gem that should fit in this socket. The last known owner of this gem was the undead, Rytheran. As, last I heard, he was having problems in the Direlands, why don't you go, um, explore for this gem in his Library. if you happen to find this strange gem, and happen to accidently pocket it and return to me, we can see if I can make this golem function."

Nurino tells you, "You should begin your search for the Mana Gem in Rytheran's Library. It's the only place where I've heard reports of a gem that matches the general dimensions of the socket I found in the head of this golem-like contraption."
Giving Strange Mana Gem to Nurino

Nurino tells you, "Were you able to retrieve the gem from Rytheran's Library?"

You give Nurino Strange Mana Gem.

Nurino tells you, "Beautiful! It looks like it'll fit!"

Nurino flips the head over in his hand, working the gem into the socket with the other.

Nurino tells you, "Now, we'll see if this works..."

With a whirring click, the head begins to generate small internal lights and a crackling sound.

The Gear Knight Head yells, "Have at thee!"

The Gear Knight Head yells, "This is one Gear Knight you won't defeat so easily!"

The Gear Knight Head says, "Oh, where am I?"

The Gear Knight Head begins to spit out sparks.

The Gear Knight Head says, "Initiating diagnostic scan... Massive internal and external damage. Missing 95% of systems. Status
Critical."

The Gear Knight Head says, "Well, this is unfortunate..."

The Gear Knight Head spits out a gout of sparks and smoke.

The Gear Knight Head says, "Seek the *crack* book! Lyceum... Knorr... Tome. Directions... for *fizzle* Healing... Us."

The Gear Knight Head says, "Aetherium Core Failure. Shutting down..."

Nurino tells you, "Oh my..."

Nurino tells you, "This seems to be a lot more than a Golem."

Nurino tells you, "If I could garner your assistance once again, I was wondering if you could go retrieve this tome the Gear Knight head mentioned. If it still exists, it could be the key to bringing this being back."

Nurino tells you, "If this book is a guide for these beings, these Gear Knights, then it was likely a highly valued tome. Things of such an occult nature were usually stored, as I've been told by other adventurers who've been there, in the deeper sections of the Lyceum."

Nurino tells you, "If you could find your way into the Lyceum of Knorr, and find this occult tome, we may be able to unravel this mystery once and for all."

Nurino tells you, "I'll be here if you need me, seeing what I can make of these parts..."

Nurino tells you, "Before it... fizzled, the head noted the existence of a book in the Lyceum of Knorr. I leave it up to you to find your way to Knorr and retrieve this occult tome."

Nurino tells you, "Look in the deeper sections. The more valued an item was in the Lyceum, the deeper in it was placed."
Giving Large Empyrean Tome to Nurino

Nurino tells you, "Have you found the tome mentioned by the head?"

You allow Nurino to examine your Large Empyrean Tome.

Nurino tells you, "Fascinating. Of course, it's written in Empyrean, and in the rather esoteric hand of a true scholar of mysteries. Let me take that and see if I can translate it for us both."

You hand over 1 of your Large Empyrean Tomes.

Nurino tells you, "This is amazing! The whole first section of this book appears to be a documentary of the Empyrean exploration of the Gear Knight world, as well as their interaction with the Gear Knights, up through the Olthoi Invasion and the collapse of the Portal Network!"

Nurino tells you, "I've never seen such a detailed study of a race of beings before. The whole second half of this book is filled with diagrams and notes on how these Gear Knights work. I don't even know where to begin..."

Nurino tells you, "Oh, sorry. I almost forgot you there for a minute. Please, let me give you this copy of the history. I'm afraid these diagrams defy simple translation."

You've earned 297,235,856 experience.

Nurino gives you Interactions and Observations, 'Gear Knights'

Nurino tells you, "Also, I was able to fashion this large gear into something you may find useful."

Nurino gives you Gear Shield.
Giving Gear Shield to Nurino

You give Nurino Gear Shield.

Nurino tells you, "Very well, I can always use this for my research.I can reward you thusly instead."

You've earned 49,539,309 experience.
Other Interactions

You allow Nurino to examine your Interactions and Observations, 'Gear Knights'.

Nurino tells you, "Thank you, but I can read the original. That's for your collection, and for posterity."

Nurino tells you, "Thank you again for your assistance. In all my researches, I never expected to find an entire sentient race of golem-like creatures. I could spend my entire life researching and studying these Gear Knights!"

Update History

Cogs in the Machine

  • Quest introduced.