Meeting Hall: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Arkalor
No edit summary
imported>Arkalor's Bot
mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Dungeon Summary
{{Dungeon Summary
|  Patch Introduced = [[Shadows of the Past]]
  |    Related Quests = None
  |    Related Quests = None
|            Updated =
|
|        Live Image = Meeting Hall.jpg
| Live Image Caption = Samsur Meeting Hall
|
  |      Wiki Map File =  
  |      Wiki Map File =  
|      Wiki Map Two =
  |      ACmaps.com ID =  
  |      ACmaps.com ID =  
|          Other Map =
|
  |        Coordinates = See Below
  |        Coordinates = See Below
  |          Landblock =  
  |          Landblock =  
  |        Dereth Map =  
  |        Dereth Map =  
  |      Nearest Town = See Below
  |      Nearest Town =  
  |        Nearest LS =  
  |        Nearest LS = Town LS
  |              Route = See each town
  |              Route = See each town
|   
  | Level Restrictions = Any
  | Level Restrictions = None
  |            Tieable = Yes
  |            Tieable = True
  |        Recallable = Yes
  |        Recallable = True
  |        Summonable = Yes
  |        Summonable = True
  |  Lifestone if Log =  
  |  Lifestone if Log =  
  |        Quest Flag =  
  |        Quest Flag =  
}}
}}
 
== Notes ==
== General ==  
* Meeting Halls were introduced to allow players a location to meet without fear of [[Portal Storm]]s. Both the entrance and exit portals are tiable and summonable. Not all towns have halls.
* Meeting Halls were introduced to allow players a location to meet without fear of [[Portal Storm]]s. Both the entrance and exit portals are tiable and summonable. Not all towns have halls.
* Prior to the introduction of [[Housing]], Meeting Halls were more popular locations for [[Allegiances]] to congregate in. [[Bind Stone]]s are found beside the entrance to each hall allowing monarchs and officers of rank 3 to set town recall points.
* Meeting Halls are one of the few locations where privies are found.
* Meeting Halls are one of the few locations where privies are found.
* The Meeting Halls also provide a pool which restored Mana, back in the early days of AC a popular place for young mages to do their spell research:
* The Meeting Halls also provide a pool which restored Mana, back in the early days of AC a popular place for young mages to do their spell research:
:<font color=green> You feel tingly as the refreshing waters wash over you, restoring 6 points of mana.</font>
{{event|You feel tingly as the refreshing waters wash over you, restoring 6 points of mana.}}
* During the [[Ashes and Dust]] event, some Meeting Halls were invaded by the Viamontians (see [[Glenden Wood Invaders]] quest for details).
* During the [[Ashes and Dust]] event, some Meeting Halls were invaded by the Viamontians (see [[Glenden Wood Invaders]] quest for details).
{|class="wikitable mw-collapsible mw-collapsed"
!Meeting Halls by Landblock:
|-
|
* 0120 - [[Baishi]]
* 0121 - [[Cragstone]]
* 0122 - [[Eastham]]
* 0123‎ - [[Glenden Wood]]
* 0124 - [[Hebian-To]]
* 0128 - [[Lytelthorpe]]
* 0129 - [[Mayoi]]
* 012A - [[Nanto]]
* 012B - [[Qalaba'r]]
* 012C - [[Rithwic]]
* 012E - [[Sawato]]
* 012F - [[Shoushi]]
* 0130 - [[Tou-Tou]]
* 0131 - [[Tufa]]
* 0132 - [[Uziz]]
* 0133 - [[Yanshi]]
* 0134 - [[Yaraq]]
* 0135 - [[Zaikhal]]
|}


=== Locations ===
=== Locations ===
Line 38: Line 52:
* [[Al-Jalima]] - 7.5N, 5.7E
* [[Al-Jalima]] - 7.5N, 5.7E
* [[Arwic]] - 33.N, 55.8E
* [[Arwic]] - 33.N, 55.8E
* [[Baishi]] - 49.7S, 61.9E
* 0120 - [[Baishi]] - 49.7S, 61.9E
* [[Cragstone]] - 25.9N, 47.1E
* [[Cragstone]] - 25.9N, 47.1E
* [[Eastham]] - 19.1N, 64.2E
* [[Eastham]] - 19.1N, 64.2E
Line 97: Line 111:


== Items and Objects ==
== Items and Objects ==
* {{Icon Link|Chest}} - empty
* {{Itemlink|Chest}} - empty


== Portals ==
== Portals ==
Line 105: Line 119:
Click image for full size version.
Click image for full size version.
<gallery heights=200px widths=200px perrow=3>
<gallery heights=200px widths=200px perrow=3>
File:Meeting Hall (Yaraq).jpg|Inside the Yaraq Meeting Hall
File:Meeting Hall Live.jpg|Samsur Meeting Hall
File:Meeting Hall (Yaraq) 2.jpg|Meeting in Session
File:Meeting Hall 2 Live.jpg|Inside the Yaraq Meeting Hall
File:Meeting Hall Privies Live.jpg|The privies
File:Meeting Hall 3 Live.jpg|Meeting in Session
File:Meeting Hall Mana Pool Live.jpg|The Mana Pool
File:Meeting Hall 4 Live.jpg|The privies
</gallery
File:Meeting Hall 5 Live.jpg|The Mana Pool
</gallery>
 
== Update History ==
{{Update History|
[[Shadows of the Past]]
* Dungeon added.
}}


[[Category:Unmapped]]
[[Category:Locations]]
[[Category:Location]]
[[Category:Dungeon]]

Latest revision as of 15:55, 15 January 2015

Maps     NPCs     Creatures     Items and Objects     Portals     Images     Update History
Meeting Hall
Quests None
Restrictions Level: Any
Tieable: Yes
Recallable: Yes
Summonable: Yes
Coordinates See Below
Nearest LS Town LS
Route See each town
Map Files: None Available
Show location on Dereth map

Notes

  • Meeting Halls were introduced to allow players a location to meet without fear of Portal Storms. Both the entrance and exit portals are tiable and summonable. Not all towns have halls.
  • Prior to the introduction of Housing, Meeting Halls were more popular locations for Allegiances to congregate in. Bind Stones are found beside the entrance to each hall allowing monarchs and officers of rank 3 to set town recall points.
  • Meeting Halls are one of the few locations where privies are found.
  • The Meeting Halls also provide a pool which restored Mana, back in the early days of AC a popular place for young mages to do their spell research:

You feel tingly as the refreshing waters wash over you, restoring 6 points of mana.
Meeting Halls by Landblock:

Locations

Maps

Map Dereth


NPCs

  • None

Creatures

  • None

Items and Objects

Portals

  • Surface - near drop

Images

Click image for full size version.

Update History

Shadows of the Past

  • Dungeon added.