Crafting: Difference between revisions
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{{Related|:Category:Crafting | {{Related|:Category:Crafting}} | ||
== Alchemy == | == Alchemy == | ||
''Main article: [[Alchemy]]'' | |||
Introduced in [[Asheron's Call Beta|Beta]], Alchemy allows you grind gems and stones in powders, create health and mana potions, and create oils to enhance fletching and cooking. | Introduced in [[Asheron's Call Beta|Beta]], Alchemy allows you grind gems and stones in powders, create health and mana potions, and create oils to enhance fletching and cooking. | ||
* In [[To Raise a Banner of Flame]], Alchemy was updated with the ability to craft dispel potions out of [[Chorizite]]. | * In [[To Raise a Banner of Flame]], Alchemy was updated with the ability to craft dispel potions out of [[Chorizite]]. | ||
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* In [[The Changing of the Ways]], Alchemy crafting was greatly improved with the addition of concentrated ingredients. | * In [[The Changing of the Ways]], Alchemy crafting was greatly improved with the addition of concentrated ingredients. | ||
* In [[The Widening Gyre]], Alchemy was updated with the ability to craft [[Trade Health Elixir]]s and [[Trade Mana Elixir]]s. | * In [[The Widening Gyre]], Alchemy was updated with the ability to craft [[Trade Health Elixir]]s and [[Trade Mana Elixir]]s. | ||
* In [[Into the Darkness]], Alchemy was updated with the ability to craft gems which when used cast the protective and regenerative self spells of [[ | * In [[Into the Darkness]], Alchemy was updated with the ability to craft gems which when used cast the protective and regenerative self spells of [[Life Magic]]. | ||
* In [[Evolution]], Alchemy was updated with the ability to craft [[Alchemical Throwing Phials]] which when thrown at a target cast the vulnerability spells of [[ | * In [[Evolution]], Alchemy was updated with the ability to craft [[Alchemical Throwing Phials]] which when thrown at a target cast the vulnerability spells of [[Life Magic]]. | ||
Alchemy has had a long history in playing a role in quests, including the crafting of [[Atlan Weapons]] and [[Isparian Arms]]. | Alchemy has had a long history in playing a role in quests, including the crafting of [[Atlan Weapons]] and [[Isparian Arms]]. | ||
< | |||
'''Categories:''' | |||
<categorytree mode=pages depth=0>Alchemy</categorytree> | |||
== Cooking == | == Cooking == | ||
''Main article: [[Cooking]]'' | |||
Introduced in [[Asheron's Call Beta|Beta]], Cooking allows you to create a variety of foods which restore [[Stamina]], and to apply special alchemy oils to certain foods to enhance their restorative properties and grant them the ability to restore [[Health]] and [[Mana]]. | Introduced in [[Asheron's Call Beta|Beta]], Cooking allows you to create a variety of foods which restore [[Stamina]], and to apply special alchemy oils to certain foods to enhance their restorative properties and grant them the ability to restore [[Health]] and [[Mana]]. | ||
* In [[Twilight's Gleaming]], [[Dyeing]] was introduced, a process that requires Alchemy in combination with Cooking. | * In [[Twilight's Gleaming]], [[Dyeing]] was introduced, a process that requires Alchemy in combination with Cooking. | ||
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* In [[Bridging the Vast Divide]], Cooking was updated with the ability to cook Tiriun [[Mushroom Food]], which has higher restorative properties than rations. | * In [[Bridging the Vast Divide]], Cooking was updated with the ability to cook Tiriun [[Mushroom Food]], which has higher restorative properties than rations. | ||
Cooking was often updated with new recipes in the earlier years of the game, including chocolate foods, mint foods, and ice cream. | Cooking was often updated with new recipes in the earlier years of the game, including chocolate foods, mint foods, and ice cream. | ||
< | |||
'''Categories:''' | |||
<categorytree mode=pages depth=0>Cooking</categorytree> | |||
== Fletching == | == Fletching == | ||
''Main article: [[Fletching]]'' | |||
Introduced in [[Asheron's Call Beta|Beta]], Fletching allows you to craft [[Ammunition]] to use with [[Bows]], [[Crossbows]], and [[Atlatls and Thrown Weapons|Atlatls]], and to apply special alchemy oils to arrow heads to grant them elemental damage and increase their damage. | Introduced in [[Asheron's Call Beta|Beta]], Fletching allows you to craft [[Ammunition]] to use with [[Bows]], [[Crossbows]], and [[Atlatls and Thrown Weapons|Atlatls]], and to apply special alchemy oils to arrow heads to grant them elemental damage and increase their damage. | ||
* In [[The Changing of the Ways]], Fletching was greatly improved with the addition of wrapped bundles of fletching supplies and concentrated alchemy ingredients. | * In [[The Changing of the Ways]], Fletching was greatly improved with the addition of wrapped bundles of fletching supplies and concentrated alchemy ingredients. | ||
* In [[Persuasion]], Fletching was updated with the ability to craft Deadly Ammunition, which is superior to Greater Ammunition in damage. | * In [[Persuasion]], Fletching was updated with the ability to craft Deadly Ammunition, which is superior to Greater Ammunition in damage. | ||
* In [[Masked Memories]], Fletching was updated with the addition of [[Wrapped Bundle of Greater Deadly Blunt Arrowheads]] and [[Wrapped Bundle of Olthoi Acid Arrowheads]]. | * In [[Masked Memories]], Fletching was updated with the addition of [[Wrapped Bundle of Greater Deadly Blunt Arrowheads]] and [[Wrapped Bundle of Olthoi Acid Arrowheads]]. | ||
'''Categories:''' | |||
<categorytree mode=pages depth=0>Fletching</categorytree> | |||
== Lockpicking == | == Lockpicking == | ||
''Main article: [[Lockpicking]]'' | |||
Originally lockpicking was used only for unlocking doors and chests. However it has since been elevated to a crafting skill as well. | Originally lockpicking was used only for unlocking doors and chests. However it has since been elevated to a crafting skill as well. | ||
* In [[Spring's Sorrows]], Lockpicking became a crafting skill with the ability to craft the [[Intricate Wooden Key|Wooden]], [[Intricate Copper Key|Copper]], and [[Intricate Obsidian Key|Obsidian]] keys used to unlock [[Mnemosynes]] and the ability to craft [[Virindi Keys]] used to unlock their corresponding loot chests. | * In [[Spring's Sorrows]], Lockpicking became a crafting skill with the ability to craft the [[Intricate Wooden Key|Wooden]], [[Intricate Copper Key|Copper]], and [[Intricate Obsidian Key|Obsidian]] keys used to unlock [[Mnemosynes]] and the ability to craft [[Virindi Keys]] used to unlock their corresponding loot chests. | ||
* In [[The Slumbering Giant]], Lockpicking was updated with the addition of [[Granite Key|Granite]] and [[Marble Key|Marble]] keys and their corresponding loot chests in the [[Valley of Death]]. | * In [[The Slumbering Giant]], Lockpicking was updated with the addition of [[Granite Key|Granite]] and [[Marble Key|Marble]] keys and their corresponding loot chests in the [[Valley of Death]]. | ||
* In [[That Which Is Ours]], Lockpicking was updated with the ability to craft [[Keyrings]] used to hold multiple keys in a single item slot. | * In [[That Which Is Ours]], Lockpicking was updated with the ability to craft [[Keyrings]] used to hold multiple keys in a single item slot. | ||
'''Categories:''' | |||
<categorytree mode=pages depth=0>Lockpicking</categorytree> | |||
== Tinkering == | == Tinkering == | ||
''Main article: [[Tinkering]]'' | |||
Introduced in [[Repercussions]], the four tinkering skills allow you to modify the attributes of items and imbue them with special properties. | Introduced in [[Repercussions]], the four tinkering skills allow you to modify the attributes of items and imbue them with special properties. | ||
* | * First introduced in [[Gears of Change]], Gearcrafting was later integrated with Item Tinkering. Gearcrafting allows you to augment trinkets with unique spells and craft special objects which give new abilities to Leadership, Loyalty, Deception, and Assess Creature. | ||
Item Tinkering | '''Categories:''' | ||
<categorytree mode=pages depth=0>Armor Tinkering</categorytree> | |||
<categorytree mode=pages depth=0>Item Tinkering</categorytree> | |||
<categorytree mode=pages depth=0>Magic Item Tinkering</categorytree> | |||
<categorytree mode=pages depth=0>Weapon Tinkering</categorytree> | |||
== Salvaging == | |||
''Main article: [[Salvaging]]'' | |||
Introduced in [[All That They Survey]] and free to all characters, Salvaging skill has the ability to obtain more units than one could obtain by salvaging with a tinkering skill. | |||
'''Categories:''' | |||
''See [[Salvaging]] for information on salvage materials.'' | |||
<categorytree mode=pages depth=0>Salvage</categorytree> | |||
==Crafting Quests== | |||
* See [[:Category:Crafting Quests]] for a list. | |||
* [[:Category: | |||
[[Category:Crafting]] | [[Category:Crafting]] | ||
[[Category:Gameplay]] |
Latest revision as of 15:58, 9 May 2016
Related topics: Category:Crafting
Alchemy
Main article: Alchemy
Introduced in Beta, Alchemy allows you grind gems and stones in powders, create health and mana potions, and create oils to enhance fletching and cooking.
- In To Raise a Banner of Flame, Alchemy was updated with the ability to craft dispel potions out of Chorizite.
- In Twilight's Gleaming, Dyeing was introduced, a process that requires Alchemy in combination with Cooking.
- In The Changing of the Ways, Alchemy crafting was greatly improved with the addition of concentrated ingredients.
- In The Widening Gyre, Alchemy was updated with the ability to craft Trade Health Elixirs and Trade Mana Elixirs.
- In Into the Darkness, Alchemy was updated with the ability to craft gems which when used cast the protective and regenerative self spells of Life Magic.
- In Evolution, Alchemy was updated with the ability to craft Alchemical Throwing Phials which when thrown at a target cast the vulnerability spells of Life Magic.
Alchemy has had a long history in playing a role in quests, including the crafting of Atlan Weapons and Isparian Arms.
Categories:
Cooking
Main article: Cooking
Introduced in Beta, Cooking allows you to create a variety of foods which restore Stamina, and to apply special alchemy oils to certain foods to enhance their restorative properties and grant them the ability to restore Health and Mana.
- In Twilight's Gleaming, Dyeing was introduced, a process that requires Alchemy in combination with Cooking.
- In That Which Is Ours, Cooking was updated with the ability to cook Rations.
- In Throne of Destiny, Cooking was updated with the ability to brew Beers, some of which have high stamina restoration and others which cast spells to increase your primary Attributes.
- In Bridging the Vast Divide, Cooking was updated with the ability to cook Tiriun Mushroom Food, which has higher restorative properties than rations.
Cooking was often updated with new recipes in the earlier years of the game, including chocolate foods, mint foods, and ice cream.
Categories:
Fletching
Main article: Fletching
Introduced in Beta, Fletching allows you to craft Ammunition to use with Bows, Crossbows, and Atlatls, and to apply special alchemy oils to arrow heads to grant them elemental damage and increase their damage.
- In The Changing of the Ways, Fletching was greatly improved with the addition of wrapped bundles of fletching supplies and concentrated alchemy ingredients.
- In Persuasion, Fletching was updated with the ability to craft Deadly Ammunition, which is superior to Greater Ammunition in damage.
- In Masked Memories, Fletching was updated with the addition of Wrapped Bundle of Greater Deadly Blunt Arrowheads and Wrapped Bundle of Olthoi Acid Arrowheads.
Categories:
Lockpicking
Main article: Lockpicking
Originally lockpicking was used only for unlocking doors and chests. However it has since been elevated to a crafting skill as well.
- In Spring's Sorrows, Lockpicking became a crafting skill with the ability to craft the Wooden, Copper, and Obsidian keys used to unlock Mnemosynes and the ability to craft Virindi Keys used to unlock their corresponding loot chests.
- In The Slumbering Giant, Lockpicking was updated with the addition of Granite and Marble keys and their corresponding loot chests in the Valley of Death.
- In That Which Is Ours, Lockpicking was updated with the ability to craft Keyrings used to hold multiple keys in a single item slot.
Categories:
Tinkering
Main article: Tinkering
Introduced in Repercussions, the four tinkering skills allow you to modify the attributes of items and imbue them with special properties.
- First introduced in Gears of Change, Gearcrafting was later integrated with Item Tinkering. Gearcrafting allows you to augment trinkets with unique spells and craft special objects which give new abilities to Leadership, Loyalty, Deception, and Assess Creature.
Categories:
Salvaging
Main article: Salvaging
Introduced in All That They Survey and free to all characters, Salvaging skill has the ability to obtain more units than one could obtain by salvaging with a tinkering skill.
Categories: See Salvaging for information on salvage materials.
Crafting Quests
- See Category:Crafting Quests for a list.