Assess Creature: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Connorthecraftmaster
No edit summary
imported>Immortalbob
No edit summary
 
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
__TOC__
{{Related|Skills}}
{{Intro
| Patch Introduced = [[Release]]
|  Related Quests =
|          Updated = [[Gears of Change]], [[Master of Arms]]
}}
__NoToC__
{|{{Format|Panel}}
!bgcolor=#BD9700 colspan=2| {{Icon|Assess Creature}} <big>Assess Creature</big>
|-
|width=150px| Description
| Helps you discern the attributes of creatures.
|-
| Formula
| None
|-
| Base Status
| Untrained
|-
| Cost to Train
| 4
|-
| Cost to Specialize
| 2
|-
| Buffs
| [[Monster Attunement (Spell)]]
|-
| Debuffs
| [[Monster Unfamiliarity (Spell)]]
|-
|}


=== Description ===
== General ==
Helps you figure out creature's attributes. If your skill is too low, only the creature's level will be shown, all other attributes will be shown as ??. The skill check is made against the creature's [[Deception (Skill)]].


With creature appraisal lenses (requires the skill to wield), one may also weaken an opponent's defenses much like an imperil spell. See [http://ac.wikkii.net/wiki/Gearcrafting#Lenses See gearcrafted lenses for more details.]
Helps you figure out creature's attributes. If your skill is too low, only the creature's level will be shown, all other attributes will be shown as ??. The skill check is made against the creature's [[Deception]].


=== Skill Costs ===
With creature appraisal lenses (requires the skill to wield), one may also weaken an opponent's defenses much like an imperil spell. See [[Gearcraft]] for more details.
'''Train:''' 4<br>
'''Specialize:''' 2
 
 
=== Formula ===
(None)
 
=== Spell Stacking ===
* [[Spell Stacking]] and override information for spells that affect Assess Creature can be found at:
** [[Monster Attunement (Spell)]]
** [[Monster Unfamiliarity (Spell)]]


== Notes ==
== Notes ==
Aluvians and Tumeroks have the option of having specialized creature appraisal as their racial skill with the help of a [[Changer of Innate Abilities]] which are stationed at all the starting towns.
* Originally had the formula of (Focus + Self / 2).
* During the [[Gears of Change]] event, the formula was changed to None.
* Until the [[Master of Arms]] event, it was specialized for free on [[Character Races#Aun Tumerok|Tumerok]]s, and on [[Character Races#Aluvian|Aluvian]] with [[Attribute and Skill Redistribution|changed innate abilities]].
* Old icon: {{Icon|Assess Creature (Old)}}


{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Misc Skills]]
[[Category:Assessment Skill]]

Latest revision as of 07:27, 29 October 2018

Related topics: Skills

Introduced:  Release Updated:  Gears of Change, Master of Arms


Assess Creature
Description Helps you discern the attributes of creatures.
Formula None
Base Status Untrained
Cost to Train 4
Cost to Specialize 2
Buffs Monster Attunement (Spell)
Debuffs Monster Unfamiliarity (Spell)

General

Helps you figure out creature's attributes. If your skill is too low, only the creature's level will be shown, all other attributes will be shown as ??. The skill check is made against the creature's Deception.

With creature appraisal lenses (requires the skill to wield), one may also weaken an opponent's defenses much like an imperil spell. See Gearcraft for more details.

Notes

Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat