Lands of Asheron Magazine Tear-out/Game Systems: Difference between revisions

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== Allegiance System ==
| Date = Late 1999 / Early 2000
<big>Strength in Numbers</big>
| Title = Game Systems
<br>Starting out in Dereth can be daunting. You'll lack funds, lore, weapons, and armor. Fortunately, powerful nobles are always in search of vassals. But choose your patron wisely. The right one will not only help you on your way, but can be a valued companion. Remember, though, when you become a patron yourself, you'll rise among the nobles only as long as you put the happiness of your charges ahead of your lust for power.
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'''<big>Allegiance System</big>'''<br />
== Character Creation ==
'''''Strength in Numbers'''''<br />
<big>An Identity All Your Own</big>
Starting out in Dereth can be daunting. You'll lack funds, lore, weapons, and armor. Fortunately, powerful nobles are always in search of vassals. But choose your patron wisely. The right one will not only help you on your way, but can be a valued companion. Remember, though, when you become a patron yourself, you'll rise among the nobles only as long as you put the happiness of your charges ahead of your lust for power.
<br>With distinct heritage groups, nearly limitless facial features, and an array of clothing to choose from, the powerful character creation system makes it very unlikely you'll ever encounter two adventurers who looks exactly alike. What's more, you'll selecet from a mix of skills and attributes from a myriad of options&mdash;all the way from martial disciplines befitting a blademaster to the mystical arts of the sorcerer. In both appearance and talents, you'll be as unique in Dereth as you are in the world where you now reside.
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'''<big>Character Creation</big>'''<br />
== Magic System ==
'''''An Identity All Your Own'''''<br />
<big>An Incentive for Secrecy</big>
With distinct heritage groups, nearly limitless facial features, and an array of clothing to choose from, the powerful character creation system makes it very unlikely you'll ever encounter two adventurers who looks exactly alike. What's more, you'll selecet from a mix of skills and attributes from a myriad of options&mdash;all the way from martial disciplines befitting a blademaster to the mystical arts of the sorcerer. In both appearance and talents, you'll be as unique in Dereth as you are in the world where you now reside.
<br>Even with hundreds of spells in the hands of adventurers, there are hundreds more waiting to be discovered. In the ever-evolving world of Dereth, wizards are contantly vying to be the first to learn new methods of sorcery. For while a spell can be extremely powerful as long as its formula is kept to a few people, its strength will be fleeting once too many discover and use it. Wise magic users guard their spells, knowing those who control the most knowledge wield the most power.
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'''<big>Magic System</big>'''<br />
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'''''An Incentive for Secrecy'''''
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Even with hundreds of spells in the hands of adventurers, there are hundreds more waiting to be discovered. In the ever-evolving world of Dereth, wizards are contantly vying to be the first to learn new methods of sorcery. For while a spell can be extremely powerful as long as its formula is kept to a few people, its strength will be fleeting once too many discover and use it. Wise magic users guard their spells, knowing those who control the most knowledge wield the most power.
 
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[[Category:Printed Material]]
[[Category:Printed Material]]

Latest revision as of 08:52, 22 June 2015

Game Systems


From Late 1999 / Early 2000

Allegiance System
Strength in Numbers
Starting out in Dereth can be daunting. You'll lack funds, lore, weapons, and armor. Fortunately, powerful nobles are always in search of vassals. But choose your patron wisely. The right one will not only help you on your way, but can be a valued companion. Remember, though, when you become a patron yourself, you'll rise among the nobles only as long as you put the happiness of your charges ahead of your lust for power.

Character Creation
An Identity All Your Own
With distinct heritage groups, nearly limitless facial features, and an array of clothing to choose from, the powerful character creation system makes it very unlikely you'll ever encounter two adventurers who looks exactly alike. What's more, you'll selecet from a mix of skills and attributes from a myriad of options—all the way from martial disciplines befitting a blademaster to the mystical arts of the sorcerer. In both appearance and talents, you'll be as unique in Dereth as you are in the world where you now reside.

Magic System
An Incentive for Secrecy Even with hundreds of spells in the hands of adventurers, there are hundreds more waiting to be discovered. In the ever-evolving world of Dereth, wizards are contantly vying to be the first to learn new methods of sorcery. For while a spell can be extremely powerful as long as its formula is kept to a few people, its strength will be fleeting once too many discover and use it. Wise magic users guard their spells, knowing those who control the most knowledge wield the most power.