Jester's Lost Marbles: Difference between revisions

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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Introductions]]
  |               Level = 160
  |     Related Quests =  
  |   Recommended Level =  
  |             Updated =  
  |         Quest Type = Fellowship
  |  
  |           Kill Task =  
|          Live Image = Forge Golem in Mhoire Armory.jpg
  |         Starts With = [[Jester (NPC)|Jester]]
  | Live Image Caption = Forge Golem in the heart of the Mhoire Armory.
  |          Starts At = [[Graveyard]] at 65.7S, 43.8W (Use [[Summoning Stone]])
|         Quest Type = Solo/Group
  |              Route =  
  |          Kill Task = False
  |       Repeat Timer = 20 Hours
|      Start Location = [[Graveyard]]
  |   Time to Complete =  
  |              Timer = 20 hours
  | Level Restrictions = 160+
  |   Level Suggestions = 160+
  |          Contracts =  
  |          Contracts =  
|        Item Rewards = [[Spectral Weapons | Spectral Weapon]]<br>[[Deck of Eyes]] (Card)<br>[[Deck of Hands]] (Card)<br>[[Ancient Mhoire Coin]]
|    Luminance Reward = None
|          MMD Reward = None
|      Max XP Reward = 131,565,000
|              Titles = Marble Wrangler<br>Secret Keeper
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = True
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Quest Overview ==
== Overview ==
Help the Jester find his lost marbles.  Then explore the [[Mhoire Armory]] and find the Jester's markers.  While there, defeat the [[Forge Golem]] to get a [[Spectral Ingot]] which is required to get a [[Spectral Weapons|Spectral Weapon]] (ghost slayer).
The [[Jester]] in the [[Graveyard]] has lost his marbles, return them to him and then complete his test in the Mhoire Armory.


The rewards for this quest are separated into 2 distinct parts.  Each is on a distinct timer, so you can complete either one or both as desired.  It is recommended to do this quest during the day as you need to be outside in the [[Graveyard]][[Lockpick]] is not required, but is very useful on this quest.
* The summoning gems for [[Spectral Weapons]] can be obtained in part 2 of this quest. Spectral Weapons are Ghost Slayers and can be made permanent (Soul Bound) by purchasing a [[Spectral Binding Stone]] from [[Hurnmel the Smith]] in the [[Graveyard]].


== Walk Through ==
== Walkthrough & Notes ==
# <font color="green">[Optional]</font> Talk to the [[Jester]] in the [[Graveyard]] at the south [[Summoning Stone]] (65.7S 43.8W).  He has lost his marbles and asks you to find them.
=== Part 1: Jester's Marbles and Markers ===
#* Note: You must talk to the Jester at the south summoning stone.  The north summoning stone is for the [[Jester Focuses]] quest.
# Go to 62.8S, 45.1W to get up onto the cliffside. Follow the ledge around to 65.1S 43.7W and pick up the {{Itemlink|Jester's Marbles}}.
#* Route: The south summoning stone is straight ahead from the [[Graveyard Recall]] bunker exit.
# Return the marbles to [[Jester]] and he will open a portal to the [[Mhoire Armory]].
# Pick up the Jester's marbles on the ground on a cliff by the east side of the Graveyard. Go to 62.8S 45.1W to get up onto the cliffs, then follow the ledge around to 65.1S 43.7W and pick up the [[Jester's Marbles]].
#* {{Tip}} If you miss it there is also a fixed location portal at 64.8S 44.3W inside a bunker. This same portal can be used to get back if you die, or when repeating the quest.
# Give the marbles to the [[Jester]] at the south summoning stone (65.7S 43.8W).  This permanently flags you for the [[Mhoire Armory]].
# Explore the armory and find all 10 of [[Jester's Marker]]s.
# The Jester will open a portal to the [[Mhoire Armory]].  Enter the portal.
#* {{Warning}} The dungeon is filled with very high level ghosts such as [[Corrupted Maiden]]s that hit extremely hard but are slow moving. If you are running past them, as long as you avoid getting close they won't sticky melee and are too slow to catch up to you. Fighting is probably counterproductive, the ghosts are both high health and highly resistant.
#* If you are repeating the quest, there is also a fixed location portal at 64.8S 44.3W inside a bunker. This same portal can be used to get back if you die, or miss the portal the Jester summons.
# There are many locked doors that are one way locked (can be opened from the other side). There are two options here, you can either use lockpick skill (doors are 330 difficulty) to pick doors (fastest) or there are Armory Captains at the top of each armory wing that drop a 8 hour keys that open the doors for that wing. You can get to each captain without LP:
#** The bunker is the southwest-most bunker in the 2 rows of bunkers.  (It is across from the bunker used for the [[Lady Mhoire Quest]].)
## {{Itemlink|East Armory Key}}
# The dungeon is filled with dangerous ghosts,  undead, and skeletons. The dungeon itself is symmetrical, with locked doors in similar places through the dungeon.  The locked doors can be picked (330 difficulty) or opened using a key held by an Armory Captain (Ghost) at the top level of each wing.  There are also doors near the bottom level which must be opened using a lever in a small room.  See the map for more details.
## {{Itemlink|North Armory Key}}
# The dungeon is also special in that the normal penalty for death is altered.  You will not drop items if you die in the dungeon.  Note that you will also be sent to the lifestone if you log out while inside.
## {{Itemlink|West Armory Key}}
# Fighting is probably counterproductive, the ghosts are both high health and highly resistant. The [[Corrupted Maiden]]s hit extremely hard but are slow moving, if you are running past them, as long as you avoid getting close they won't sticky melee and are too slow to catch up to you. "Stay healed and keep moving" is a good strategy.
## {{Itemlink|South Armory Key}}
# There are 2 markers in the West Armory, 3 markers in the North Armory, 2 markers in the East Armory, 1 marker in the South Armory, and 2 markers in the Forge (bottom) area (see map).
# When you use the 10th and final marker, a {{Itemlink|Jester's Marker}} will be put in your pack. Bring it to the Jester in GY (southern [[Summoning Stone]] again) for your rewards.


=== Finding the Jesters Markers ===
=== Part 2: Mhoire Armory Forge ===
# If you are completing the Jester's markers for an experience reward and title, you will need to visit most of the dungeon to find them all.
# In addition to the markers (can skip markers if you do not want the xp or title rewards), there is a [[Forge Golem]] that drops 10 {{Itemlink|Forge Vault Key}}s to the nearby [[Forge Vault]]. He is on the Forge level, all paths that do not involve passing a destroyable door lead to his room. One way to go is from the Forge portal drop, take the south passage, go past a round room on the left, go left at the next Y intersection, then stick right until you come to a large room, the golem will be in the middle. (A lot in the room, some prefer to go into north tunnel then lure golem and fight there.)
# The object is to find all ten markers. They look like small floating beach balls.  As you use each marker, you will get a green message in your chat window that tells you how many you have gotten.
# After looting keys from the golem, go north and use the key to open the [[Forge Vault]] that contains a [[Spectral Ingot]] and may also contain GY cards and one or two Mhoire coins. Just past the vault is another version of [[Hurnmel the Smith]] (he says he comes here during the day, though he is always there).
# There are 2 markers in the West Armory, 3 markers in the North Armory, 2 markers in the East Armory, 1 marker in the South Armory, and 2 markers in the Forge (bottom) area.
# He sells the Spectral weapon stamps. These are summoning gems that when used put the weapon in your pack, the weapon will last 3 days and then expire. However it's possible to convert the weapon into a Soul Bound version that is permanent. Do this by adding a [[Spectral Binding Stone]] sold by [[Hurnmel the Smith]] in Gravyard for 15 [[Ancient Mhoire Coin]]s.
# Using the map, make your way throughout the dungeon getting the markers. Near the bottom are destroyable walls, knock them down to gain access to the other areas of the armory.
#* {{Warning}} The weapons are drop on death, so wait to use the stamp until you have the binding stone if you don't want to risk losing it.
# Once you have the 8 markers in the upper area, use the altar in the center of the lower level to get to the forge area below.
#* {{Optional}} On the table by Hurnmel is a {{Itemlink|ToDo List}} (misc lore item).
# Get the final 2 markers in the forge area. Then proceed to the [[Forge Golem]] room or return to the Jester outside if you are not completing the other portion of the quest.
# When you use the 10th and final marker, a [[Jester's Marker]] will be put in your pack.


=== Getting a Spectral Weapon Ingot ===
Notes
# Proceed to the forge level of the armory by using the altar in the middle of the lowest level (if you have not done so already).
* If you do not want the title or xp rewards, you do '''not''' need to find the markers.
# From the forge level, take the south, north, or west path to get to the Forge Golem room.  See the map for details.
* When repeating the quest, you do '''not''' need to give the marbles to Jester.
# The [[Forge Golem]] is located in a larger room filled with skeletons.  It is advisable to drag him out of the room and into a hallway to make it easier to kill him.  He is weak to acid.
* You cannot log in the dungeon, it will send you to the Lifestone when logging back in. The dungeon is a "No item drop on death" dungeon, even [[Dropped on Death]] items will not drop. The dungeon is large and extremely dangerousThe markers show up when using "Find Next Item".
# Loot a [[Forge Vault Key]] from the corpse of the Forge Golem (drops 10?). 
# After looting, take the north exit from the large Forge Golem room.  If you are not clearing the room, you can run to the north until you reach the dead end, then deal with the few skeletons which follow.
# Use the Forge Vault Key to open the [[Forge Vault]] which is in a small room near the dead end room.  The vault contains a [[Spectral Ingot]], one or more [[Jester Card]]s, one or more [[Ancient Mhoire Coin]]s, and other loot.  
# <font color="green">[Optional]</font> On the table in the last room is an attuned and bonded [[ToDo List]].  This list is a peculiar lore text, due to it being attuned and bonded.  To date, no known NPC will take it.  Instead it must be given to a [[Town Crier]] or [[Garbage Barrel]].
# In the last room is [[Hurnmel the Smith]].  He sells Stamped Spectral Weapon Ingots in exchange for a Spectral Ingot.  Choose your stamped ingot carefully, there is no way to sell it back if you buy the wrong one.
# The stamps are summoning gems which when used put a [[Spectral Weapons|Spectral Weapon]] in your pack. The weapon will last 3 days and then expire.  The weapon is also dropped on death.  However it is possible to convert the weapon into a Soul Bound version that is permanent.
# To make the weapon permanent, apply a [[Spectral Binding Stone]] sold by a different [[Hurnmel the Smith]] in Graveyard  for 15 [[Ancient Mhoire Coin]]s. Hurnmel is located in the bunker at 65.4S 44.0WHe also sells the [[Graveyard Recall]] spell which drops you right next to him in the bunker. 
#* Hurnmel the Smith only appears at his location within the Graveyard '''at night'''.
#* '''Important Note:''' Since the weapons expire in 3 days, it is highly recommended to already have purchased a Spectral Binding Stone prior to using the stamped ingot to get the weapon. 
#* Note: The Stamped Spectral Weapon Ingots are '''not''' attuned or bonded, and can be muled or traded until you have enough coins to make the weapon permanent.


=== Rewards===
== Dungeons & Maps ==
# If you completed the marker portion of the quest, give the [[Jester's Marker]] to the Jester at the southern summoning stone in the Graveyard for the title "Secret Keeper" and experience.
 
== Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
Line 80: Line 50:
  |    Coordinates = 64.8S 44.3W
  |    Coordinates = 64.8S 44.3W
  |  Wiki Map File = 00EA.gif
  |  Wiki Map File = 00EA.gif
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
}}
== Items ==
{{Item Table
|Caption=Quest Items
| Jester's Marbles
| Jester's Marker
| ToDo List
| East Armory Key
| North Armory Key
| West Armory Key
| South Armory Key
| Forge Vault Key
| Forge Vault
}}
{{Item Table
|Caption=Rewards
| Spectral Ingot
| Jester's Cards
| Ancient Mhoire Coin
}}
See '''[[Spectral Weapons]]''' for a list of rewards available for purchase with the [[Spectral Ingot]]
== Experience Rewards ==
{{Quest Experience Table
| Repeat Differs = False
|    Table Rows =
{{Quest Task
|      Description = Find 9 of [[Jester's Marker]]s and give the 10th to [[Jester]]
|          Max XP = 131,565,000
| Percent of Level = 20
|        Level Cap = 180
}}
}}
}}
}}


== Title Rewards ==
== Rewards ==
{{Title Rewards Table
{{Rewards Table
  | Table Rows =
  |       Quest Task = Find [[Jester's Marbles]] and return them to [[Jester]]
{{Title
|      Item Reward =
| Title = Marble Wrangler
|    Max XP Reward =  |    Percent of Level =  |  Level Cap =
Task = Find [[Jester's Marbles]] and return them to [[Jester]]
| Luminance Reward =
|    Title Reward = Marble Wrangler
}}
}}
 
{{Rewards Table
{{Title
  |       Quest Task = Find 9 of [[Jester's Marker]]s and give the 10th to [[Jester]]
| Title = Secret Keeper
|      Item Reward =
  | Task = Find 9 of [[Jester's Marker]]s and give the 10th to [[Jester]]
|    Max XP Reward = 131,565,000 |    Percent of Level = 20 |  Level Cap = 180
| Luminance Reward =
|    Title Reward = Secret Keeper
}}
}}
{{Rewards Table
|      Quest Task = Loot the [[Forge Vault]]
|      Item Reward =
* {{Itemlink|Spectral Ingot}}
* {{Itemlink|Jester's Cards}}
* {{Itemlink|Ancient Mhoire Coin}}s
|    Max XP Reward =  |    Percent of Level =  |  Level Cap =
| Luminance Reward =
|    Title Reward =
}}
}}


== Images ==
== Images ==
 
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=3>
Image:Jester's Marker Live.jpg|Jester's Marker floats in the air.
File:Jester's Marker Live.jpg|Jester's Marker floats in the air.
Image:Portal Device Between Forge and Armory.jpg|Portal Device Between Forge and Armory levels.
File:Mhoire Armory 2 Live.jpg|Portal Device Between Forge and Armory levels.
File:Mhoire Armory 3 Live.jpg|Forge Golem in the heart of the Mhoire Armory.
</gallery>
</gallery>


== Lore & Dialog ==
== Videos ==
<font color=darkgoldenrod>Jester tells you, "I'm just a fool after all. I'm here to dance, joke and sing. I'm here to distract you from what's re*grk*"<br></font>
{|
<font color=green>The Jester clutches his mouth and begins to laugh uncontrollably.<br></font>
|[[File:Asheron's Call Mhoire Armory Quest|425px]]
<font color=darkgoldenrod>Jester tells you, "I lost my marbles yesterday... I'm always losing them."<br></font>
|}
<font color=darkgoldenrod>Jester tells you, "If you happen upon my marbles could you please return them to me?"<br></font>
<font color=darkgoldenrod>Jester tells you, "I don't think I was very far from here."<br></font>


== Dialog ==
{{Dialog|
;Opening Dialog
|Jester tells you, "I'm just a fool after all. I'm here to dance, joke and sing. I'm here to distract you from what's re*grk*"
|The Jester clutches his mouth and begins to laugh uncontrollably.
|Jester tells you, "I lost my marbles yesterday... I'm always losing them."
|Jester tells you, "If you happen upon my marbles could you please return them to me?"
|Jester tells you, "I don't think I was very far from here."


<font color=green>You give Jester Jester's Marbles.<br></font>
;Giving Jester's Marbles to Jester
<font color=darkgoldenrod>Jester tells you, "Hey! You found my marbles!"<br></font>
|You give Jester Jester's Marbles.
<font color=green>The Jester holds the sack of marbles lovingly.<br></font>
|Jester tells you, "Hey! You found my marbles!"
<font color=darkgoldenrod>Jester says, "I missed you guys."<br></font>
|The Jester holds the sack of marbles lovingly.
<font color=green>The Jester looks up at you and quickly stashes his marbles away. He then points down at the ground in front of you. As soon as you look at the place he is pointing to he smacks you in the head with a stamp reading "Marble Wrangler."<br></font>
|Jester says, "I missed you guys."
<font color=darkgoldenrod>Jester tells you, "First you help me escape from that horrible prison. And now you found my marbles! You're trying to get on my good side aren't you?"<br></font>
|The Jester looks up at you and quickly stashes his marbles away. He then points down at the ground in front of you. As soon as you look at the place he is pointing to he smacks you in the head with a stamp reading "Marble Wrangler."
<font color=darkgoldenrod>Jester tells you, "Perhaps you have time for a little test? I promise it won't hurt."<br></font>
|Jester tells you, "First you help me escape from that horrible prison. And now you found my marbles! You're trying to get on my good side aren't you?"
<font color=darkgoldenrod>Jester tells you, "Of course excruciating pain or death aren't really something I understand to well anymore... I'm sure it will be fine."<br></font>
|Jester tells you, "Perhaps you have time for a little test? I promise it won't hurt."
<font color=green>The Jester summons a portal to the Mhoire Armory.<br></font>
|Jester tells you, "Of course excruciating pain or death aren't really something I understand to well anymore... I'm sure it will be fine."
<font color=darkgoldenrod>Jester tells you, "Somewhere through that portal you will find ten markers I've placed around. Simply touch every marker and return the final marker to me to complete the test."<br></font>
|The Jester summons a portal to the Mhoire Armory.
<font color=darkgoldenrod>Jester tells you, "I'm sure a job well done will be payment enough, but perhaps you might find something of value in the armory. And I may tell you a secret if you like."<br></font>
|Jester tells you, "Somewhere through that portal you will find ten markers I've placed around. Simply touch every marker and return the final marker to me to complete the test."
|Jester tells you, "I'm sure a job well done will be payment enough, but perhaps you might find something of value in the armory. And I may tell you a secret if you like."


;Giving Jester's Marker to Jester
|You give Jester Jester's Marker.
|Jester tells you, "Hooray! You pass the test!"
|Then the Jester says something so horrible your mind refuses to grasp it's meaning. A memory of ageless horrors fills your mind.
|You've earned 131,565,000 experience.
|You are awarded the Title "Secret Keeper".
|Jester tells you, "Now, I'm going to tell you a secret."
|The Jester leans in close. You smell his sickly sweet breath.
|Jester tells you, "The Blighted Dreamer is almost awake. His children walk the land. His eyes are everywhere."


<font color=green><Player> strikes the final blow and the Forge Golem crumbles. Bits of ghostly blue metal can be seen in it's remains.<br></font>
;Other Interactions
|<Player> strikes the final blow and the Forge Golem crumbles. Bits of ghostly blue metal can be seen in it's remains.


<font color=green>You found all of the Jester's Markers.<br></font>
|You found all of the Jester's Markers.
<font color=green>A marker appears in your pack.<br></font>
|A marker appears in your pack.
}}


<font color=green>You give Jester Jester's Marker.<br></font>
== Update History ==
<font color=darkgoldenrod>Jester tells you, "Hooray! You pass the test!"<br></font>
{{Update History|
<font color=darkgoldenrod>Then the Jester says something so horrible your mind refuses to grasp it's meaning. A memory of ageless horrors fills your mind.<br></font>
[[Introductions]]
<font color=green>You've earned 131,565,000 experience. (Level 202, 275)<br></font>
* Quest introduced.
<font color=green>You are awarded the Title "Secret Keeper".<br></font>
<font color=darkgoldenrod>Jester tells you, "Now, I'm going to tell you a secret."<br></font>
<font color=green>The Jester leans in close. You smell his sickly sweet breath.<br></font>
<font color=darkgoldenrod>Jester tells you, "The Blighted Dreamer is almost awake. His children walk the land. His eyes are everywhere."<br></font>


 
[[The Quest for Freedom]]
After completing the quest and handing marbles again:
* Repeat timer changed from 13 days (markers) and 6 days (key pickup) to 20 hours.
 
}}
<font color=darkgoldenrod>Jester tells you, "You already have access to the armory if you feel like bugging the Smith. He used to love practical jokes! Or was that me? Anyway he's loads of fun!"<br></font>
<font color=darkgoldenrod>Jester tells you, "I summoned a portal to the armory in one of the crypts here in the Graveyard. I'm sure you can find it."<br></font>
 
 
Trying to use a marker after completing the quest:
 
<font color=green>You have completed the Jester's Test.<br></font>
 
== Tutorial Videos ==
<youtube>L9uCvl477SY</youtube>
[[Category:Quest]]

Latest revision as of 16:28, 14 January 2015

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Jester's Lost Marbles
Level: 160
Type: Fellowship
Starts With: Jester
Starts At: Graveyard at 65.7S, 43.8W (Use Summoning Stone)
Repeat: 20 Hours

Overview

The Jester in the Graveyard has lost his marbles, return them to him and then complete his test in the Mhoire Armory.

Walkthrough & Notes

Part 1: Jester's Marbles and Markers

  1. Go to 62.8S, 45.1W to get up onto the cliffside. Follow the ledge around to 65.1S 43.7W and pick up the Jester's Marbles.
  2. Return the marbles to Jester and he will open a portal to the Mhoire Armory.
    • Tip: If you miss it there is also a fixed location portal at 64.8S 44.3W inside a bunker. This same portal can be used to get back if you die, or when repeating the quest.
  3. Explore the armory and find all 10 of Jester's Markers.
    • Warning: The dungeon is filled with very high level ghosts such as Corrupted Maidens that hit extremely hard but are slow moving. If you are running past them, as long as you avoid getting close they won't sticky melee and are too slow to catch up to you. Fighting is probably counterproductive, the ghosts are both high health and highly resistant.
  4. There are many locked doors that are one way locked (can be opened from the other side). There are two options here, you can either use lockpick skill (doors are 330 difficulty) to pick doors (fastest) or there are Armory Captains at the top of each armory wing that drop a 8 hour keys that open the doors for that wing. You can get to each captain without LP:
    1. East Armory Key
    2. North Armory Key
    3. West Armory Key
    4. South Armory Key
  5. There are 2 markers in the West Armory, 3 markers in the North Armory, 2 markers in the East Armory, 1 marker in the South Armory, and 2 markers in the Forge (bottom) area (see map).
  6. When you use the 10th and final marker, a Jester's Marker will be put in your pack. Bring it to the Jester in GY (southern Summoning Stone again) for your rewards.

Part 2: Mhoire Armory Forge

  1. In addition to the markers (can skip markers if you do not want the xp or title rewards), there is a Forge Golem that drops 10 Forge Vault Keys to the nearby Forge Vault. He is on the Forge level, all paths that do not involve passing a destroyable door lead to his room. One way to go is from the Forge portal drop, take the south passage, go past a round room on the left, go left at the next Y intersection, then stick right until you come to a large room, the golem will be in the middle. (A lot in the room, some prefer to go into north tunnel then lure golem and fight there.)
  2. After looting keys from the golem, go north and use the key to open the Forge Vault that contains a Spectral Ingot and may also contain GY cards and one or two Mhoire coins. Just past the vault is another version of Hurnmel the Smith (he says he comes here during the day, though he is always there).
  3. He sells the Spectral weapon stamps. These are summoning gems that when used put the weapon in your pack, the weapon will last 3 days and then expire. However it's possible to convert the weapon into a Soul Bound version that is permanent. Do this by adding a Spectral Binding Stone sold by Hurnmel the Smith in Gravyard for 15 Ancient Mhoire Coins.
    • Warning: The weapons are drop on death, so wait to use the stamp until you have the binding stone if you don't want to risk losing it.
    • Optional: On the table by Hurnmel is a ToDo List (misc lore item).

Notes

  • If you do not want the title or xp rewards, you do not need to find the markers.
  • When repeating the quest, you do not need to give the marbles to Jester.
  • You cannot log in the dungeon, it will send you to the Lifestone when logging back in. The dungeon is a "No item drop on death" dungeon, even Dropped on Death items will not drop. The dungeon is large and extremely dangerous. The markers show up when using "Find Next Item".

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Mhoire Armory 64.8S 44.3W 00EA.gif --

Rewards

Find Jester's Marbles and return them to Jester
Titles: Marble Wrangler
Find 9 of Jester's Markers and give the 10th to Jester
Experience: 131,565,000 (20% up to level 180)
Titles: Secret Keeper
Loot the Forge Vault
Items:

Images

Click image for full size version.

Videos

File:Asheron's Call Mhoire Armory Quest

Dialog

Opening Dialog

Jester tells you, "I'm just a fool after all. I'm here to dance, joke and sing. I'm here to distract you from what's re*grk*"

The Jester clutches his mouth and begins to laugh uncontrollably.

Jester tells you, "I lost my marbles yesterday... I'm always losing them."

Jester tells you, "If you happen upon my marbles could you please return them to me?"

Jester tells you, "I don't think I was very far from here."
Giving Jester's Marbles to Jester

You give Jester Jester's Marbles.

Jester tells you, "Hey! You found my marbles!"

The Jester holds the sack of marbles lovingly.

Jester says, "I missed you guys."

The Jester looks up at you and quickly stashes his marbles away. He then points down at the ground in front of you. As soon as you look at the place he is pointing to he smacks you in the head with a stamp reading "Marble Wrangler."

Jester tells you, "First you help me escape from that horrible prison. And now you found my marbles! You're trying to get on my good side aren't you?"

Jester tells you, "Perhaps you have time for a little test? I promise it won't hurt."

Jester tells you, "Of course excruciating pain or death aren't really something I understand to well anymore... I'm sure it will be fine."

The Jester summons a portal to the Mhoire Armory.

Jester tells you, "Somewhere through that portal you will find ten markers I've placed around. Simply touch every marker and return the final marker to me to complete the test."

Jester tells you, "I'm sure a job well done will be payment enough, but perhaps you might find something of value in the armory. And I may tell you a secret if you like."
Giving Jester's Marker to Jester

You give Jester Jester's Marker.

Jester tells you, "Hooray! You pass the test!"

Then the Jester says something so horrible your mind refuses to grasp it's meaning. A memory of ageless horrors fills your mind.

You've earned 131,565,000 experience.

You are awarded the Title "Secret Keeper".

Jester tells you, "Now, I'm going to tell you a secret."

The Jester leans in close. You smell his sickly sweet breath.

Jester tells you, "The Blighted Dreamer is almost awake. His children walk the land. His eyes are everywhere."
Other Interactions

<Player> strikes the final blow and the Forge Golem crumbles. Bits of ghostly blue metal can be seen in it's remains.

You found all of the Jester's Markers.

A marker appears in your pack.

Update History

Introductions

  • Quest introduced.

The Quest for Freedom

  • Repeat timer changed from 13 days (markers) and 6 days (key pickup) to 20 hours.