Forge Golem: Difference between revisions
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| Subclass = | | Subclass = | ||
| Boss = True | | Boss = True | ||
| Level = | | Level = 135 | ||
| Strength = 700 | | Strength = 700 | ||
| Endurance = 1000 | | Endurance = 1000 | ||
Line 26: | Line 26: | ||
| Magic Defense = 441 | | Magic Defense = 441 | ||
| Magic Attack = | | Magic Attack = | ||
| XP = | | XP = 250,000 | ||
| Weaknesses = Cold, Lightning | | Luminance = 0 | ||
| Loot Tier = 0 | |||
| Weaknesses = Cold, Lightning, Acid | |||
| Attacks = Fire, Bludgeon | | Attacks = Fire, Bludgeon | ||
| Trophies = {{Creature | | Trophies = 10x {{Creature Item List|Forge Vault Key}} | ||
| Spells Cast = [[Burning Curse]], [[Char Flesh]], [[Incendiary Strike]], [[Incendiary Ring]] | |||
}} | }} | ||
== Notes == | == Notes == | ||
* Forge Golem | * Forge Golem is found at the bottom of the [[Mhoire Armory]]. | ||
* Part of the [[Jester's Lost Marbles]] quest. | * Part of the [[Jester's Lost Marbles]] quest. | ||
* Casts VIII spells such as Char Flesh (Fire vuln 200%), Burning Curse, Incendiary Strike, and Incendiary Ring. | * Casts VIII spells such as [[Char Flesh]] (Fire vuln 200%), [[Burning Curse]], [[Incendiary Strike]], and [[Incendiary Ring]]. | ||
* If pulled into the Forge room where Hurnmel is, the room will light aflame and burn (actually a harm spell called Burning Curse) nearby people. | |||
* Use the key to open the [[Forge Vault]] to the north of the room where the golem is. Purchase items from [[Hurnmel the Smith]] by the vault before leaving. | * Use the key to open the [[Forge Vault]] to the north of the room where the golem is. Purchase items from [[Hurnmel the Smith]] by the vault before leaving. |
Latest revision as of 07:20, 3 June 2013
Introduced: | Introductions | Related Quests: | Jester's Lost Marbles |
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Trophies
10x
Notes
- Forge Golem is found at the bottom of the Mhoire Armory.
- Part of the Jester's Lost Marbles quest.
- Casts VIII spells such as Char Flesh (Fire vuln 200%), Burning Curse, Incendiary Strike, and Incendiary Ring.
- If pulled into the Forge room where Hurnmel is, the room will light aflame and burn (actually a harm spell called Burning Curse) nearby people.
- Use the key to open the Forge Vault to the north of the room where the golem is. Purchase items from Hurnmel the Smith by the vault before leaving.