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'''PATCH DATE:''' Probably April, 2010
'''PATCH DATE:''' Likely April 13, 2010


== Turbine Announcements ==
== Turbine Announcements ==


From November, this is the Letter from the Producer, outling the changes that are going in for the "Big Spring Patch".
=== November 2009: Letter from the Producer ===
{{Patch Announcements Links
|  Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=522:november-2009-letter-from-the-producer&catid=39:articles&Itemid=53
| Original = http://ac.turbine.com/index.php?option=com_content&view=article&id=522:november-2009-letter-from-the-producer&catid=39:articles&Itemid=53
|  Archive = Announcements - 2009/10 - Gears of Change#Letter From the Producer
}}


http://ac.turbine.com/index.php?option=com_content&view=article&id=522:november-2009-letter-from-the-producer&catid=39:articles&Itemid=53
=== Spring Update Preview - Aetheria ===
{{Patch Announcements Links
|  Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=549:spring-update-preview-aetheria&catid=39:articles&Itemid=53
| Original = http://ac.turbine.com/index.php?option=com_content&view=article&id=549:spring-update-preview-aetheria&catid=39:articles&Itemid=53
|  Archive = Announcements - Asheron's Call Big Spring Patch#Aetheria
}}
:* [http://forums.ac.turbine.com/showthread.php?t=45227 Official Forum Discussion]


== New Content and Features ==
=== Teaser - Shedding Skin ===
{{Patch Announcements Links
|  Current = http://ac.turbinegames.com/index.php?option=com_content&view=article&id=550:shedding-skin&catid=39:articles&Itemid=53&NavItemid=53
| Original = http://ac.turbinegames.com/index.php?option=com_content&view=article&id=550:shedding-skin&catid=39:articles&Itemid=53&NavItemid=53
|  Archive = Shedding Skin
}}
:* [http://forums.ac.turbine.com/showthread.php?t=45398 Official Forum Discussion]


=== A Wedding! ===
=== Teaser Video - Shedding Skin ===
{|
|[[File:Asheron's Call Spring Event Teaser]]
|}


There will be an important wedding announced. The preperations started in the [[Lay of the Land]] patch.
=== Pre-Event Teaser Images ===
''Disclaimer: Screenshots may not reflect the final product at release.''<br><br>
'''Aetheria Screen Shots'''
<gallery>
File:Aetheria1.jpg
File:Aetheria2.jpg
File:Aetheria3.jpg
File:Aetheria4.jpg
</gallery>


=== Tailoring ===
'''Shedding Skin Screen Shot'''
<gallery>
File:Teaser 201004 AC Spring Teaser.jpg
</gallery>


{{Turbine Developer
== New Content and Features ==
|      Date = 02/09/2010
|      Link = http://forums.ac.turbine.com/showthread.php?t=44820
|      Text = Greetings,


For a while now many players have posted concerns about multi-slot pieces of armor and clothing and the ways they are unfriendly to the play experience. In particular is the desire to have the visual impact of certain multi-slot pieces without totally sacrificing stats.
=== A Wedding! ===
''Details at: [[Announcements - 2009/10 - Gears of Change#Letter From the Producer|2009 Letter From the Producer]], [[Announcements_-_2010/03_-_Lay_of_the_Land#Teaser|Lay of the Land Teaser]], and [[Wedding Preparations]] (Quest)''
<br><br>
Prince [[Borelean Strathelar]] and [[Hoshino Kei]] are getting married. With the wedding the people will want to look their best (see tailoring and barbering below) and new races are being offered citizenship.


We are working on solutions to make this a little more player friendly. Our goal is to make this better without invalidating current suits or trivializing the process of acquiring armor. I wanted to go over several thoughts we had in our early design stages to let the players give some input.
=== Tailoring ===
 
''Details at: [[Announcements - 2009/10 - Gears of Change#Letter From the Producer|2009 Letter From the Producer]] and [[Announcements - Asheron's Call Big Spring Patch#Tailoring|Dev Comments - Tailoring]]''
~ First, shirt and pants clothing (we are not talking armor) would be fixed so any pants and shirt combination gives abdomen coverage. Basically all pants will cover, at a minimum, abdomen and upper legs. This means existing pieces will be extended to cover the abdomen. All shirts would also be fixed so they only cover chest so as not to interfere with pants. This should leave existing player suits intact without additional holes in coverage.
<br><br>
 
Tailoring will allow players to customize the look of their loot-generated armor.
~ Second, a new quest would be introduced so once per month players could, at some effort and/or expense, transform one coat/shirt/hauberk into a breast plate while retaining the visual look of the piece. The piece would be set up so it would still visually cover multiple areas, effectively overriding the visual piece that is already there.
<br><br>
 
The primary ability of tailoring will be to transfer the looks (and looks alone) from one item to another, for like items, e.g sleeves to sleeves, helmets to helmets, etc. For example, you will be able to take the looks of a Lorica Breastplate and apply those looks to the stats of a Studded Leather Breastplate. The resulting item will retain all of the stats of the Studded Leather Breastplate, but will now visually look like the Lorica Breastplate.
~ Third, a new quest would be introduced so once per month players could, at some effort and/or expense, transform one set of pants into a girth while retaining the visual look of the piece. The piece would also be set up so it would still visually cover multiple areas, effectively overriding the visual piece that is already there.
<br><br>
 
Tailoring will also include a secondary ability - reducing multi-slot armor to single slot coverage, while still retaining the multi-slot looks. For example, you will be able to reduce a pair of Amuli leggings to only cover and protect the abdomen, but visually it will still look like it covers full legs.
~ Fourth, we are considering changing all long leather gloves into single slot hands and shorts into single slot abdomen pieces. They would still cover the same areas visually, but they would be single slot armor. Our main concern is some exisiting characters that used these items would now have holes in coverage they would have to fill.
 
We could also in the future add the capability to the once per month quest to change sleeves into pauldrons and leggings into tassets while, again, keeping the same visual look.
 
~ Finally, with all this look swapping I am going to look at adding armor coverage into the examination panel when you look at another character. No promises on this; I would need to examine the tech involved.
 
(We looked at a few other suggestions; for example to allow single slot pieces to be crafted onto multi-slot pieces but they were not feasible with our current tech.)
 
Sev~}}
 
How does "looks" transferring work?
 
{{Turbine Developer
|      Date = 02/09/2010
|      Link = http://forums.ac.turbine.com/showthread.php?t=44820
|      Text = As an example, you have a blue AL 260 platemail breastplate. You also have an epic war AL 220 leather breast plate. You like the look of the plate mail. After you transfer the look, the new piece *looks* like plate mail but it still has the 220 AL of the leather. Nothing that affects combat moves over from the blue platemail.
 
On the other hand, if you've always liked the look of leather but didn't want to sacrifice the AL you could make your platemail look like leather without sacrificing combat effectiveness.
 
Sev~}}
 
What can you transfer looks to and from?
 
{{Turbine Developer
|      Date = 02/09/2010
|      Link = http://forums.ac.turbine.com/showthread.php?t=44713&page=5
|      Text = Location specific.
 
Coat to Coat
Hauberk to Hauberk
Girth to Girth
etc.}}
 
What about Cov and Olthoi Cov?
 
{{Turbine Developer
|      Date = 02/09/2010
|      Link = http://forums.ac.turbine.com/showpost.php?p=477739&postcount=27
|      Text = Covenant and Olthoi armor appearances go towards indicating the type of resistance to attack the player wearing them has. The highest likelihood is that Unbuffable Armor stat transfers will be completely separated from that of buffable armor. So you'll need to find a Covenant Breastplate of the Color you want and a Covenant or Olthoi Breastplate of the stats you want then switch them over.}}


=== New Hairstyles and a Barber ===
=== New Hairstyles and a Barber ===
 
''Details at: [[Announcements - 2009/10 - Gears of Change#Letter From the Producer|2009 Letter From the Producer]]''
See Producers Letter
<br><br>
New hair styles and facial features are planned on being added. To allow previously created characters to select these new features, barbers will be added to allow alterations to hair, face, and perhaps skin color.


=== Hide Your Helm ===
=== Hide Your Helm ===
''Details at: [[Announcements - 2009/10 - Gears of Change#Letter From the Producer|2009 Letter From the Producer]]''
<br><br>
A new character option is being planned which will allow players to visually hide their helmets, granting characters the ability to show off their new hairdos.


See Producers Letter
=== Anti-Aliasing and Animation Tweaks ===
 
''Details at: [[Announcements - 2009/10 - Gears of Change#Letter From the Producer|2009 Letter From the Producer]] and [[Announcements - Asheron's Call Big Spring Patch#Delayed Features|Dev Comments - Delayed Features]]''
=== Anti-Aliasing and other graphics changes ===


See Producers Letter
<font color=red><b>These features have been delayed.</b></font>


=== New Races ===
=== New Races ===
''Details at: [[Announcements - 2009/10 - Gears of Change#Letter From the Producer|2009 Letter From the Producer]], [[Shedding Skin]], and [[Announcements - Asheron's Call Big Spring Patch#New Races|Dev Comments - New Races]]''


In regards to certain races being more suspectible to certain attacks than others (IE, lightning being good against Lugians):
New playable races are planned on being added. Currently, the plan is to add four new races total, with one being added in April and another being added every two months. These races will all be non-human races - they are not planning on introducing [[Silveran]]s, [[Roulean]]s, [[Milantean]]s, or the [[Souia-Vey]] as playable human heritages.
 
<br><br>
{{Turbine Developer
The first new race will be '''[[Shadow]]s'''. They will be introduced in the April event. Shadows will come in two types: '''Umbraens''', who will have no legs and resemble [[Umbris Shadow|Umbris]] and [[Panumbris Shadow|Panumbris]] Shadows (among others), and '''Panumbraens''', which will have legs. These two Shadow types are still counted as one new additional race, and there are still three other races which will be introduced.
|      Date = 03/11/2010
<br><br>Story-wise, the new playable shadows will be followers of [[Isin Dule]], a close friend of [[Ilservian Palacost]] in life and the traitorous Shadow General of [[Bael'Zharon]] during the [[Fourth Sending of Darkness]]. Using the work of the Virindi [[Aerbax]], Isin Dule has discovered a way to subdue the chaos within them. Isin has struck a deal with [[Asheron Realaidain|Asheron]] and these newly 'freed' Shadows have been allowed the full protection of the Light that Asheron grants to Isparians.
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=495388#post495388
<br><br>Gameplay/Balance-wise, the Shadows (and all the new races) will be identical to humans in most aspects. They will have the same innate protections and armor and [[Weeping Weapons]] will work the same on all the playable races. The only difference in the new races will be their starting skills and their free starting augmentations - augmentations which other races will have access to via the regular [[Augmentations]] Quests.
|      Text = The members of other races that step forward to join the Isparian kingdoms will be the most balanced members of their race in both temperament and metabolism. The races will have the same resists and armor as humans.
 
The only statistical advantage will be the racial skill given to the race. Even the free augmentation can eventually be purchased by other races. We made this decision so the game remains as balanced as possible.
 
Sev~}}
 
In regards to "human slayer" weapons
 
{{Turbine Developer
|     Date = 03/11/2010
|     Link = http://forums.ac.turbine.com/showthread.php?&postid=495388#post495388
|      Text = Those of Dereth have traditionally called the weapons that are empowered to slay Isparians "human slayers" but this term is technically incomplete. These weapons are empowered by Bael'Zharon, and that curse allows them to be much more effective against not only Isparians but also the allies and members of their kingdoms. As members of other races accept the invitation to ally with and join the Isparian kingdoms they too will become susceptible to the power Bael'Zharon has bestowed upon these weapons.
 
As such, the peoples of Dereth will begin to refer to these weapons as cursed or empowered by Bael'Zharon and they will be effective against the members of alternate races who also join the Isparian kingdoms. Bael'Zharon hates Asheron and his power will be more deadly against the Isparians that Asheron called and to any of the other races who fall under Asheron's protection. (Which is to say, the player characters who choose these races.)
 
As for racial skills, I will give you another hint. Each new race will have a racial skill and a specific free Augmentation to start. We want the races to be cool to play, but we also want the other races to have the same potential as existing races since anyone can (eventually) purchase the augmentation.
 
Sev~}}
 
How many races?
 
{{Turbine Developer
|      Date = 03/08/2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=495388#post495388
|      Text = Our current plan is to introduce one new race with the big April update, and then follow up with a new race every two months until 4 new races are introduced.


Sev~}}
=== Aetheria ===
''Details at: [[Announcements - Asheron's Call Big Spring Patch#Aetheria|Spring Update Preview - Aetheria]]''
<br><br>Aetheria are new items which are unlike anything else currently in Asheron's Call. For full details, read the article above which covers them in depth.

Latest revision as of 14:07, 13 June 2016

Announcements Page


PATCH DATE: Likely April 13, 2010

Turbine Announcements

November 2009: Letter from the Producer

Spring Update Preview - Aetheria

Teaser - Shedding Skin

Teaser Video - Shedding Skin

File:Asheron's Call Spring Event Teaser

Pre-Event Teaser Images

Disclaimer: Screenshots may not reflect the final product at release.

Aetheria Screen Shots

Shedding Skin Screen Shot

New Content and Features

A Wedding!

Details at: 2009 Letter From the Producer, Lay of the Land Teaser, and Wedding Preparations (Quest)

Prince Borelean Strathelar and Hoshino Kei are getting married. With the wedding the people will want to look their best (see tailoring and barbering below) and new races are being offered citizenship.

Tailoring

Details at: 2009 Letter From the Producer and Dev Comments - Tailoring

Tailoring will allow players to customize the look of their loot-generated armor.

The primary ability of tailoring will be to transfer the looks (and looks alone) from one item to another, for like items, e.g sleeves to sleeves, helmets to helmets, etc. For example, you will be able to take the looks of a Lorica Breastplate and apply those looks to the stats of a Studded Leather Breastplate. The resulting item will retain all of the stats of the Studded Leather Breastplate, but will now visually look like the Lorica Breastplate.

Tailoring will also include a secondary ability - reducing multi-slot armor to single slot coverage, while still retaining the multi-slot looks. For example, you will be able to reduce a pair of Amuli leggings to only cover and protect the abdomen, but visually it will still look like it covers full legs.

New Hairstyles and a Barber

Details at: 2009 Letter From the Producer

New hair styles and facial features are planned on being added. To allow previously created characters to select these new features, barbers will be added to allow alterations to hair, face, and perhaps skin color.

Hide Your Helm

Details at: 2009 Letter From the Producer

A new character option is being planned which will allow players to visually hide their helmets, granting characters the ability to show off their new hairdos.

Anti-Aliasing and Animation Tweaks

Details at: 2009 Letter From the Producer and Dev Comments - Delayed Features

These features have been delayed.

New Races

Details at: 2009 Letter From the Producer, Shedding Skin, and Dev Comments - New Races

New playable races are planned on being added. Currently, the plan is to add four new races total, with one being added in April and another being added every two months. These races will all be non-human races - they are not planning on introducing Silverans, Rouleans, Milanteans, or the Souia-Vey as playable human heritages.

The first new race will be Shadows. They will be introduced in the April event. Shadows will come in two types: Umbraens, who will have no legs and resemble Umbris and Panumbris Shadows (among others), and Panumbraens, which will have legs. These two Shadow types are still counted as one new additional race, and there are still three other races which will be introduced.

Story-wise, the new playable shadows will be followers of Isin Dule, a close friend of Ilservian Palacost in life and the traitorous Shadow General of Bael'Zharon during the Fourth Sending of Darkness. Using the work of the Virindi Aerbax, Isin Dule has discovered a way to subdue the chaos within them. Isin has struck a deal with Asheron and these newly 'freed' Shadows have been allowed the full protection of the Light that Asheron grants to Isparians.

Gameplay/Balance-wise, the Shadows (and all the new races) will be identical to humans in most aspects. They will have the same innate protections and armor and Weeping Weapons will work the same on all the playable races. The only difference in the new races will be their starting skills and their free starting augmentations - augmentations which other races will have access to via the regular Augmentations Quests.

Aetheria

Details at: Spring Update Preview - Aetheria

Aetheria are new items which are unlike anything else currently in Asheron's Call. For full details, read the article above which covers them in depth.