Phantom Katar: Difference between revisions
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{{Intro | {{Intro | ||
| Patch Introduced = [[Atonement]] | | Patch Introduced = [[Atonement]] | ||
| Related Quests = [[Phantom Weapons]] | | Related Quests = [[Phantom Weapons Quest]] | ||
| Updated = | | Updated = [[Master of Arms]] | ||
}} | }} | ||
{{Melee Weapon | {{Melee Weapon | ||
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| Description = A katar with a ghostly blade crafted from pure chorizite. | | Description = A katar with a ghostly blade crafted from pure chorizite. | ||
| Special Properties = [[Unenchantable]], [[Attuned]], [[Bonded]], [[Ivoryable]], [[Phantasmal]] | | Special Properties = [[Unenchantable]], [[Attuned]], [[Bonded]], [[Ivoryable]], [[Phantasmal]] | ||
| Damage = | | Damage = 4 - 8 | ||
| Element = Slashing/Piercing | | Element = Slashing/Piercing | ||
| Speed = Fast (20) | | Speed = Fast (20) | ||
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* Obtained by applying [[Bloodhunter Oil]] to a [[Ravenous Katar]]. | * Obtained by applying [[Bloodhunter Oil]] to a [[Ravenous Katar]]. | ||
* Phantasmal ignores all physical armor on the target. | * Phantasmal ignores all physical armor on the target. | ||
* During the [[Master of Arms]] event, the skill was changed from UA to [[Finesse Weapons]] and the Wield requirement adjusted accordingly. The base damage was upped from 2 - 4 to 4 - 8. | |||
[[Category:Phantasmal]] | [[Category:Phantasmal]] |
Latest revision as of 16:41, 15 February 2017
Introduced: | Atonement | Related Quests: | Phantom Weapons Quest | Updated: | Master of Arms |
- Value: 5,000
- Burden: 135
- Skill: Finesse Weapons (Unarmed Combat)
- Damage: 4 - 8 , Slashing/Piercing
- Speed: Fast (20)
- Bonus to Attack Skill: +15%
- Bonus to Melee Defense: +5.0%
- Properties: Unenchantable, Attuned, Bonded, Ivoryable, Phantasmal
- Wield requires [Player Character]
- Wield requires base Finesse Weapons 275
- This item cannot be sold.
- A katar with a ghostly blade crafted from pure chorizite.
Notes
- Obtained by applying Bloodhunter Oil to a Ravenous Katar.
- Phantasmal ignores all physical armor on the target.
- During the Master of Arms event, the skill was changed from UA to Finesse Weapons and the Wield requirement adjusted accordingly. The base damage was upped from 2 - 4 to 4 - 8.