Thrown Weapons: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Connorthecraftmaster
mNo edit summary
imported>An Adventurer
No edit summary
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
__TOC__
{{Related|Skills|:Category:Weapons|:Category:Thrown Weapons: Atlatl|:Category:Thrown Weapons: Non Atlatl|:Category:Retired Skills}}
{{Intro
| Patch Introduced = [[Release]]
|  Related Quests =
|          Updated = [[Master of Arms]]
}}


=== Description ===
{|class="wikitable" width=100%
Medium range missle combat skill that allows you to throw darts, pottery, etc at targets. A shield can be used with some missles. [[Alchemical Throwing Phials]] use this skill, however phials increase TW skill by themselves by 500 points. The benefit with having thrown weapons trained with alchemy phials is being able to use minimum or low accuracy and still hit targets reliably over level 80.
!colspan=2| {{Icon|Thrown Weapons}} <big>Thrown Weapons</big>
|-
!width=150px| Description
| Helps you use weapons meant for throwing.
|-
! Formula
| [[Coordination]] / 2
|-
! Base Status
| Untrained - Trained for free on Lugians, and on Gharu'ndum with [[Skill Redistribution|changed innate abilities]].
|-
! Cost to Train
| 6
|-
! Cost to Specialize
| 6
|-
! Buffs
| [[Thrown Weapons Mastery (Spell)]], [[Coordination (Spell)]]
|-
! Debuffs
| [[Thrown Weapons Ineptitude (Spell)]], [[Clumsiness (Spell)]]
|-
|}


== Starting Equipment ==


=== Skill Costs ===
== Notes ==
'''Train:''' 6<br>
* Although TW is governed by Coordination, it has a damage modifier based off of Strength.
'''Specialize:''' 6
* In the [[Twilight's Gleaming]] event, certain items that appear in loot - such as pots, bowls and cups - were now able to be wielded and used as throwing weapons.
* In the [[The First Strike]] event, two changes were made:
** Characters can now wield a shield with standard thrown weapons, e.g. Throwing Daggers, Shoukens or Djarids.
** The Atlatl was introduced: A projectile launcher that functions like a bow or crossbow, requiring ammunition. Shields cannot be wielded with this type of weapon.
* In the [[A Gathering of Colors]] event, Spikes were introduced.


 
{{Skills}}
=== Formula ===
[[Category:Retired Skills]]
([[Coordination]]) / 2
 
 
=== Spell Stacking ===
* [[Spell Stacking]] and override information for spells that affect Thrown Weapons can be found at:
** [[Coordination (Spell)]]
** [[Clumsiness (Spell)]]
** [[Thrown Weapons Mastery (Spell)]]
** [[Thrown Weapons Ineptitude (Spell)]]
 
 
[[Category:Skill]]
[[Category:Weapon Skill]]

Latest revision as of 17:32, 27 April 2021

Related topics: Skills, Category:Weapons, Category:Thrown Weapons: Atlatl, Category:Thrown Weapons: Non Atlatl, Category:Retired Skills

Introduced:  Release Updated:  Master of Arms


Thrown Weapons
Description Helps you use weapons meant for throwing.
Formula Coordination / 2
Base Status Untrained - Trained for free on Lugians, and on Gharu'ndum with changed innate abilities.
Cost to Train 6
Cost to Specialize 6
Buffs Thrown Weapons Mastery (Spell), Coordination (Spell)
Debuffs Thrown Weapons Ineptitude (Spell), Clumsiness (Spell)

Starting Equipment

Notes

  • Although TW is governed by Coordination, it has a damage modifier based off of Strength.
  • In the Twilight's Gleaming event, certain items that appear in loot - such as pots, bowls and cups - were now able to be wielded and used as throwing weapons.
  • In the The First Strike event, two changes were made:
    • Characters can now wield a shield with standard thrown weapons, e.g. Throwing Daggers, Shoukens or Djarids.
    • The Atlatl was introduced: A projectile launcher that functions like a bow or crossbow, requiring ammunition. Shields cannot be wielded with this type of weapon.
  • In the A Gathering of Colors event, Spikes were introduced.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat