Deewain's Dark Cavern: Difference between revisions
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{{Quest Summary | {{Quest Summary | ||
| | | Level = 180 | ||
| | | Recommended Level = 200 | ||
| Quest Type = Group | | Quest Type = Group | ||
| Kill Task = False | | Kill Task = False | ||
| | | Starts With = | ||
| Timer = | | Starts At = [[Dark Cavern]] | ||
| Time to Complete = | | Timer = 1 day | ||
| | | Time to Complete = 20 Hours | ||
| Contracts = [[Contract for Deewain's Dark Cavern]] | |||
| Repeat Timer = 20 hours | |||
| | |||
}} | }} | ||
== Quest Overview == | == Quest Overview == | ||
"Fayza is interested in the Energy Infused Rocks from Deewain's Dark Cavern." | |||
== | == Walkthrough & Notes == | ||
# Run to the [[Dark Cavern]] | # Run to the [[Dark Cavern]] at 87.9N, 9.3W. | ||
#* | #* Route: Take the [[Snowy Valley]] settlement portal in [[Tou-Tou]] (27.1S, 96.0E) | ||
# | # You are dropped at a random starting location when you enter. | ||
=== Maze === | === Maze === | ||
* Preliminary Directions: (See also [http://acinfo.fantasyguilds.com/Maps/7E03.gif Retrospek's Map] for map and possible drop points, use /loc to find where you have been dropped) | * Preliminary Directions: (See also [http://acinfo.fantasyguilds.com/Maps/7E03.gif Retrospek's Map] for map and possible drop points, use /loc to find where you have been dropped) | ||
# This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. You need the north big room. * | # This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. '''You need the north big room'''. | ||
#* {{warning}} The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling. | |||
# When you reach the north big room with a pit, you can zoom out, and see an opening one level down. | # When you reach the north big room with a pit, you can zoom out, and see an opening one level down. | ||
# The pit has an invisible floor, do a shift jump down to it. It was about a 3/4 jump. The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can. | # The pit has an invisible floor, do a shift jump down to it. It was about a 3/4 jump. The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can. | ||
Line 45: | Line 30: | ||
=== Jumping Puzzle === | === Jumping Puzzle === | ||
* If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle. | * If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle. | ||
Concerning the Path with the Golems | |||
==== Concerning the Path with the Golems ==== | |||
# There is a series of 3 rooms to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) ([[Fiery Defender]], [[Chilled Defender]], [[Charged Defender]]). | # There is a series of 3 rooms to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) ([[Fiery Defender]], [[Chilled Defender]], [[Charged Defender]]). | ||
# The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise | # The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise | ||
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* Note: watch out when a double spawn occurs: killing a defender the second time closes the door again. | * Note: watch out when a double spawn occurs: killing a defender the second time closes the door again. | ||
==== The Jumping Puzzle Option ==== | |||
The Jumping Puzzle Option | The locations of the platforms change, so there will be different routes. Route 1: | ||
# Shift Jump to the rock in the middle, just below the platform | # Shift Jump to the rock in the middle, just below the platform | ||
# Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one | # Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one | ||
Line 79: | Line 63: | ||
=== Fallen Spikes & Rocks === | === Fallen Spikes & Rocks === | ||
* If you do it right, you will end up in another big room with LOTS of Falling Spikes | * If you do it right, you will end up in another big room with LOTS of Falling Spikes. | ||
** Go left wall, watch sequence, when last one nearby falls, run like hell | ** Go left wall, watch sequence, when last one nearby falls, run like hell | ||
* Next, there are [[Missile Defender]] Golems who hurl rocks at you. | |||
* Next, there are [[Missile Defender]] Golems who hurl rocks at you | |||
* Step back into the hallway and kill the 4 [[Fallen Rock]]s that lie on the ramp. | * Step back into the hallway and kill the 4 [[Fallen Rock]]s that lie on the ramp. | ||
* On the other side, there is another large room with [[Follower of Deewain|Followers of Deewain]], 1 [[Fiery Defender]], 1 [[Charged Defender]] and a [[Chilled Defender]] | * On the other side, there is another large room with [[Follower of Deewain|Followers of Deewain]], 1 [[Fiery Defender]], 1 [[Charged Defender]] and a [[Chilled Defender]]. | ||
* Kill the [[Chilled Defender]], [[Fiery Defender]], [[Charged Defender]] and a 5 minute portal to [[Deewain]]'s Chambers will spawn. | |||
* Kill the Chilled Defender, Fiery Defender, Charged Defender and a 5 minute portal to Deewain's Chambers will spawn. | |||
=== Deewain's Chamber === | === Deewain's Chamber === | ||
* <del>[[Deewain (Creature)|Deewain]]</del> [[Iron Golem (350)]] is surrounded by a few Rocks and Followers of [[Deewain]]. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (1 day timer) and hand to [[Fayza]] in [[Xarabydun]] for your reward. | |||
* Note: If you die at this point, run back to the [[Dark Cavern]] and you will be warped back to [[Deewain]]'s Chamber. | |||
* Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill [[Deewain]] again. | |||
== Dungeons & Maps == | |||
== Maps == | |||
{{Dungeon Table | {{Dungeon Table | ||
| Table Rows = | | Table Rows = | ||
{{Dungeon Maps | {{Dungeon Maps | ||
| Dungeon = Dark Cavern | | Dungeon = Dark Cavern | ||
| Coordinates = 87.9N 9.3W | | Coordinates = 87.9N, 9.3W | ||
| Wiki Map File = | | Wiki Map File = 7E03.png | ||
| ACmaps ID = | | ACmaps ID = | ||
}} | }} | ||
}} | }} | ||
== | == Video == | ||
[[File:Asheron's Call - Quest Deewain's Dark Cavern|thumb|center|335 px]] | |||
{{ | == Rewards == | ||
| | {{Rewards Table | ||
| | | Quest Task = Give Energy Infused Rock to Fayza | ||
}} | | Item Reward = | ||
* {{Itemlink|Reinforced Mana Forge Key|Mode=icon}} | |||
| Max XP Reward = 500,000,000 | Percent of Level = | Level Cap = | |||
| Luminance Reward = 40,000 | |||
}} | }} | ||
== Images == | == Images == | ||
Click image for full size version. | Click image for full size version. | ||
<gallery widths=200px heights=200px perrow= | <gallery widths=200px heights=200px perrow=4> | ||
Deewain (Creature) Live.jpg|Deewain | |||
File:Dark Cavern Spike Room Live.jpg|Spike Room | File:Dark Cavern Spike Room Live.jpg|Spike Room | ||
File:Fallen Rock Live.jpg|Killable [[Fallen Rock]] | File:Fallen Rock Live.jpg|Killable [[Fallen Rock]] | ||
Line 165: | Line 110: | ||
</gallery> | </gallery> | ||
== | == Dialog == | ||
{{Dialog| | |||
|You allow Fayza to examine your Energy Infused Rock. | |||
|Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing." | |||
|Fayza tells you, "I wonder if I could use this material to create something special....." | |||
|Fayza tells you, "Ah right, I should also reward you bringing me this" | |||
|You hand over 1 of your Energy Infused Rocks. | |||
|You've earned 42,399 Luminance. | |||
|You've earned 529,999,971 experience. | |||
|Fayza gives you Reinforced Mana Forge Key. | |||
}} | |||
== Update History == | |||
{{Update History| | |||
[[Blood From Stone]] | |||
* Quest introduced. | |||
[[Lost City of Neftet]] | |||
* [[Deewain]] replaced with [[Iron Golem (350)]]. | |||
}} | |||
[[Category:Jumping Puzzle]] | |||
: | |||
Latest revision as of 07:44, 10 December 2019
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Deewain's Dark Cavern | |
---|---|
Level: | 180 |
Rec. Level: | 200 |
Type: | Group |
Starts At: | Dark Cavern |
Time to Complete: | 20 Hours |
Repeat: | 20 hours |
Contracts: | Contract for Deewain's Dark Cavern |
Quest Overview
"Fayza is interested in the Energy Infused Rocks from Deewain's Dark Cavern."
Walkthrough & Notes
- Run to the Dark Cavern at 87.9N, 9.3W.
- Route: Take the Snowy Valley settlement portal in Tou-Tou (27.1S, 96.0E)
- You are dropped at a random starting location when you enter.
Maze
- Preliminary Directions: (See also Retrospek's Map for map and possible drop points, use /loc to find where you have been dropped)
- This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. You need the north big room.
- Warning: The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling.
- When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
- The pit has an invisible floor, do a shift jump down to it. It was about a 3/4 jump. The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
- Proceed into the tunnel from the invisible floor, there is a "Surface" Portal. (It does NOT take you to the surface where you started!!)
- This portals you to another big room with stones to jump (optional, read on ..).
Jumping Puzzle
- If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.
Concerning the Path with the Golems
- There is a series of 3 rooms to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) (Fiery Defender, Chilled Defender, Charged Defender).
- The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
- Slay the "Defender" of a room to open the two doors into the room beyond. Once the "Defender" is killed, the Followers in it's room will disappear.
- At the end of the 3 rooms is a room with 3 portals (see "portal puzzle" part below for further explanation)
- Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.
The Jumping Puzzle Option
The locations of the platforms change, so there will be different routes. Route 1:
- Shift Jump to the rock in the middle, just below the platform
- Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one
- Shift jump to the NW
- Long jump E, slightly N, to a rock against the wall
- Shift jump to the next one
- Backwards shift jump
- Step backwards, shift jump
- Long jump straight N
- Shift jump W
- Backwards shift jump on the platform
Portal Puzzle
- Next, there will be three portals, each bringing you to a next section with more portals
- Worked: (confirmed)
- Left
- Left
- Mid
- Right
- Mid
- If you take a wrong portal, you're back at the start of the jumping puzzle...
Fallen Spikes & Rocks
- If you do it right, you will end up in another big room with LOTS of Falling Spikes.
- Go left wall, watch sequence, when last one nearby falls, run like hell
- Next, there are Missile Defender Golems who hurl rocks at you.
- Step back into the hallway and kill the 4 Fallen Rocks that lie on the ramp.
- On the other side, there is another large room with Followers of Deewain, 1 Fiery Defender, 1 Charged Defender and a Chilled Defender.
- Kill the Chilled Defender, Fiery Defender, Charged Defender and a 5 minute portal to Deewain's Chambers will spawn.
Deewain's Chamber
DeewainIron Golem (350) is surrounded by a few Rocks and Followers of Deewain. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (1 day timer) and hand to Fayza in Xarabydun for your reward.- Note: If you die at this point, run back to the Dark Cavern and you will be warped back to Deewain's Chamber.
- Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill Deewain again.
Dungeons & Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
---|---|---|---|
Dark Cavern | 87.9N, 9.3W | 7E03.png | -- |
Video
Rewards
Give Energy Infused Rock to Fayza | |
---|---|
Experience: | 500,000,000 (??% up to level ??) |
Luminance: | 40,000 |
Items: | |
Images
Click image for full size version.
-
Deewain
-
Spike Room
-
Killable Fallen Rock
-
Room with the Golem Defenders
-
Deewain prefers being left alone...
Dialog
- You allow Fayza to examine your Energy Infused Rock.
- Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."
- Fayza tells you, "I wonder if I could use this material to create something special....."
- Fayza tells you, "Ah right, I should also reward you bringing me this"
- You hand over 1 of your Energy Infused Rocks.
- You've earned 42,399 Luminance.
- You've earned 529,999,971 experience.
- Fayza gives you Reinforced Mana Forge Key.
Update History
|