Deewain's Dark Cavern: Difference between revisions

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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Blood From Stone]]
  |               Level = 180
  |     Related Quests =  
  |   Recommended Level = 200
|            Updated = [[Lost City of Neftet]]
|
|          Live Image = Deewain (Creature) Live.jpg
|  Live Image Caption = Deewain
  |          Quest Type = Group
  |          Quest Type = Group
  |          Kill Task = False
  |          Kill Task = False
  |     Start Location = [[Dark Cavern]]
  |         Starts With =
  |              Timer = 27 days
|          Starts At = [[Dark Cavern]]
  |    Time to Complete =  
  |              Timer = 1 day
  | Level Restrictions = 180+
  |    Time to Complete = 20 Hours
|  Level Suggestions = 200+
  |           Contracts = [[Contract for Deewain's Dark Cavern]]
|        Item Rewards = [[Reinforced Mana Forge Key]]
  |       Repeat Timer = 20 hours
  |   Luminance Reward = 40,000
|      Max XP Reward = 500,000,000
|              Titles =
|          Hub Quest =
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = False
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Quest Overview ==
== Quest Overview ==
"Fayza is interested in the Energy Infused Rocks from Deewain's Dark Cavern."


A contract for this quest, [[Contract for Deewain's Dark Cavern]],  can be purchased from [[Barkeeper Lazzaro]] in the Annex hall of the [[Town Network]].
== Walkthrough & Notes ==
 
# Run to the [[Dark Cavern]] at 87.9N, 9.3W.
== Walk Through ==
#* Route: Take the [[Snowy Valley]] settlement portal in [[Tou-Tou]] (27.1S, 96.0E)
# Run to the [[Dark Cavern]] - (87.9N 9.3W)
# You are dropped at a random starting location when you enter.  
#* '''Route:''' Take the [[Snowy Valley]] settlement portal in [[Tou-Tou]] (27.1S, 96.0E)
#* You are dropped at a random starting location when you enter.  


=== Maze ===
=== Maze ===
* Preliminary Directions: (See also [http://acinfo.fantasyguilds.com/Maps/7E03.gif Retrospek's Map] for map and possible drop points, use /loc to find where you have been dropped)
* Preliminary Directions: (See also [http://acinfo.fantasyguilds.com/Maps/7E03.gif Retrospek's Map] for map and possible drop points, use /loc to find where you have been dropped)
# This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. '''You need the north big room'''. *****The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling*****
# This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. '''You need the north big room'''.
#* {{warning}} The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling.
# When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
# When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
# The pit has an invisible floor, do a shift jump down to it.  It was about a 3/4 jump.  The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
# The pit has an invisible floor, do a shift jump down to it.  It was about a 3/4 jump.  The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
Line 47: Line 30:
=== Jumping Puzzle ===
=== Jumping Puzzle ===
* If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.
* If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.
Concerning the Path with the Golems:
 
==== Concerning the Path with the Golems ====
# There is a series of 3 rooms  to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) ([[Fiery Defender]], [[Chilled Defender]], [[Charged Defender]]).
# There is a series of 3 rooms  to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) ([[Fiery Defender]], [[Chilled Defender]], [[Charged Defender]]).
# The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
# The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
Line 54: Line 38:
* Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.
* Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.


 
==== The Jumping Puzzle Option ====
The Jumping Puzzle Option:
The locations of the platforms change, so there will be different routes. Route 1:
* The locations of the platforms change, so there will be different routes
** Route 1:
# Shift Jump to the rock in the middle, just below the platform
# Shift Jump to the rock in the middle, just below the platform
# Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one
# Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one
Line 81: Line 63:


=== Fallen Spikes & Rocks ===
=== Fallen Spikes & Rocks ===
* If you do it right, you will end up in another big room with LOTS of Falling Spikes
* If you do it right, you will end up in another big room with LOTS of Falling Spikes.
** Go left wall, watch sequence, when last one nearby falls, run like hell
** Go left wall, watch sequence, when last one nearby falls, run like hell
 
* Next, there are [[Missile Defender]] Golems who hurl rocks at you.
* Next, there are [[Missile Defender]] Golems who hurl rocks at you
* Step back into the hallway and kill the 4 [[Fallen Rock]]s that lie on the ramp.
* Step back into the hallway and kill the 4 [[Fallen Rock]]s that lie on the ramp.
* On the other side, there is another large room with [[Follower of Deewain|Followers of Deewain]], 1 [[Fiery Defender]], 1 [[Charged Defender]] and a [[Chilled Defender]]
* On the other side, there is another large room with [[Follower of Deewain|Followers of Deewain]], 1 [[Fiery Defender]], 1 [[Charged Defender]] and a [[Chilled Defender]].
 
* Kill the [[Chilled Defender]], [[Fiery Defender]], [[Charged Defender]] and a 5 minute portal to [[Deewain]]'s Chambers will spawn.
* Kill the Chilled Defender, Fiery Defender, Charged Defender and a 5 minute portal to Deewain's Chambers will spawn.


=== Deewain's Chamber ===
=== Deewain's Chamber ===
* <del>[[Deewain (Creature)|Deewain]]</del> [[Iron Golem (350)]] is surrounded by a few Rocks and Followers of [[Deewain]]. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (1 day timer) and hand to [[Fayza]] in [[Xarabydun]] for your reward.
* Note: If you die at this point, run back to the [[Dark Cavern]] and you will be warped back to [[Deewain]]'s Chamber.
* Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill [[Deewain]] again.


* <del>[[Deewain (Creature)|Deewain]]</del> [[Iron Golem (350)]] is surrounded by a few Rocks and Followers of Deewain. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (27 day timer) and hand to [[Fayza]] in [[Xarabydun]] for your reward.
== Dungeons & Maps ==
* Note: If you die at this point, run back to the Dark Cavern and you will be warped back to Deewain's Chamber.
* Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill Deewain again
 
== Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Dark Cavern
  |        Dungeon = Dark Cavern
  |    Coordinates = 87.9N 9.3W
  |    Coordinates = 87.9N, 9.3W
  |  Wiki Map File =  
  |  Wiki Map File = 7E03.png
  |      ACmaps ID =  
  |      ACmaps ID =  
| Other Site Name = Retrospek's Map
| Other Site Link = http://acinfo.fantasyguilds.com/Maps/7E03.gif
}}
}}
}}
}}


== Items ==
{{Item Table|Caption=Quest Items|Energy Infused Rock}}


{{Item Table|Caption=Rewards|Reinforced Mana Forge Key}}
== Video ==


== Experience Rewards ==
[[File:Asheron's Call - Quest Deewain's Dark Cavern|thumb|center|335 px]]
{{Quest Experience Table
| Repeat Differs = True
|     Table Rows =
{{Quest Task
|             Description = Hand [[Fayza]] an [[Energy Infused Rock]]
|                  Max XP = 500,000,000
|        Percent of Level =
|              Level Cap =
|          Repeat Max XP =
| Repeat Percent of Level =
|        Repeat Level Cap =
}}
}}


{{Quest Experience Table
== Rewards ==
  | Repeat Differs = False
{{Rewards Table
  |     Table Rows =
  |           Quest Task = Give Energy Infused Rock to Fayza
{{Quest Task
  |         Item Reward =  
|     Description =  
* {{Itemlink|Reinforced Mana Forge Key|Mode=icon}}
  |           Max XP =  
  |       Max XP Reward = 500,000,000 |       Percent of Level =  |         Level Cap =  
| Percent of Level =  
  |     Luminance Reward = 40,000
  |       Level Cap =  
}}
}}
 
== Title Rewards ==
{{Title Rewards Table
  | Table Rows =
{{Title
| Title =
|  Task =
}}
 
{{Title
| Title =
|  Task =
}}
 
{{Title
| Title =
|  Task =
}}
}}
}}


== Images ==
== Images ==
Click image for full size version.
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=4>
Deewain (Creature) Live.jpg|Deewain
File:Dark Cavern Spike Room Live.jpg|Spike Room
File:Dark Cavern Spike Room Live.jpg|Spike Room
File:Fallen Rock Live.jpg|Killable [[Fallen Rock]]
File:Fallen Rock Live.jpg|Killable [[Fallen Rock]]
Line 168: Line 110:
</gallery>
</gallery>


== Lore & Dialog ==
== Dialog ==
* See also the [http://ac.turbine.com/index.php?option=com_content&view=article&id=629-blood-from-stone&catid=85-2011&Itemid=68 Blood From Stone Article on Turbine's site]
{{Dialog|
:<font color=darkgoldenrod> Ulgrim the Unpleasant tells you, "Deewain is holed up pretty well in that cave he created. He did tell me that if I wanted to visit him the rocks would guide my path."
|You allow Fayza to examine your Energy Infused Rock.
:Ulgrim the Unpleasant tells you, "Ya, I don't know what that means either."</font><br>
|Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."
|Fayza tells you, "I wonder if I could use this material to create something special....."
|Fayza tells you, "Ah right, I should also reward you bringing me this"
|You hand over 1 of your Energy Infused Rocks.
|You've earned 42,399 Luminance.
|You've earned 529,999,971 experience.
|Fayza gives you Reinforced Mana Forge Key.
}}


== Update History ==
{{Update History|
[[Blood From Stone]]
* Quest introduced.


[[Lost City of Neftet]]
* [[Deewain]] replaced with [[Iron Golem (350)]].
}}


<font color=green>
[[Category:Jumping Puzzle]]
:You allow Fayza to examine your Energy Infused Rock.<br>
:<font color=darkgoldenrod>Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."<br>
:Fayza tells you, "I wonder if I could use this material to create something special....."<br>
:Fayza tells you, "Ah right, I should also reward you bringing me this"<br></font>
:You hand over 1 of your Energy Infused Rocks.<br>
:You've earned 42,399 Luminance.<br>
:You've earned 529,999,971 experience.<br>
:Fayza gives you Reinforced Mana Forge Key.</font><br>
 
== Notes ==
* During the [[Lost City of Neftet]] event [[Deewain]] disappeared and was been replaced by a huge [[Iron Golem (350)|Iron Golem]].

Latest revision as of 07:44, 10 December 2019

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Deewain's Dark Cavern
Level: 180
Rec. Level: 200
Type: Group
Starts At: Dark Cavern
Time to Complete: 20 Hours
Repeat: 20 hours
Contracts: Contract for Deewain's Dark Cavern

Quest Overview

"Fayza is interested in the Energy Infused Rocks from Deewain's Dark Cavern."

Walkthrough & Notes

  1. Run to the Dark Cavern at 87.9N, 9.3W.
  2. You are dropped at a random starting location when you enter.

Maze

  • Preliminary Directions: (See also Retrospek's Map for map and possible drop points, use /loc to find where you have been dropped)
  1. This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. You need the north big room.
    • Warning: The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling.
  2. When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
  3. The pit has an invisible floor, do a shift jump down to it. It was about a 3/4 jump. The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
  4. Proceed into the tunnel from the invisible floor, there is a "Surface" Portal. (It does NOT take you to the surface where you started!!)
  5. This portals you to another big room with stones to jump (optional, read on ..).

Jumping Puzzle

  • If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.

Concerning the Path with the Golems

  1. There is a series of 3 rooms to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) (Fiery Defender, Chilled Defender, Charged Defender).
  2. The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
  3. Slay the "Defender" of a room to open the two doors into the room beyond. Once the "Defender" is killed, the Followers in it's room will disappear.
  4. At the end of the 3 rooms is a room with 3 portals (see "portal puzzle" part below for further explanation)
  • Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.

The Jumping Puzzle Option

The locations of the platforms change, so there will be different routes. Route 1:

  1. Shift Jump to the rock in the middle, just below the platform
  2. Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one
  3. Shift jump to the NW
  4. Long jump E, slightly N, to a rock against the wall
  5. Shift jump to the next one
  6. Backwards shift jump
  7. Step backwards, shift jump
  8. Long jump straight N
  9. Shift jump W
  10. Backwards shift jump on the platform

Portal Puzzle

  • Next, there will be three portals, each bringing you to a next section with more portals
  • Worked: (confirmed)
  1. Left
  2. Left
  3. Mid
  4. Right
  5. Mid
  • If you take a wrong portal, you're back at the start of the jumping puzzle...

Fallen Spikes & Rocks

Deewain's Chamber

  • Deewain Iron Golem (350) is surrounded by a few Rocks and Followers of Deewain. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (1 day timer) and hand to Fayza in Xarabydun for your reward.
  • Note: If you die at this point, run back to the Dark Cavern and you will be warped back to Deewain's Chamber.
  • Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill Deewain again.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Dark Cavern 87.9N, 9.3W 7E03.png --


Video

File:Asheron's Call - Quest Deewain's Dark Cavern

Rewards

Give Energy Infused Rock to Fayza
Experience: 500,000,000 (??% up to level ??)
Luminance: 40,000
Items:

Images

Click image for full size version.

Dialog

You allow Fayza to examine your Energy Infused Rock.

Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."

Fayza tells you, "I wonder if I could use this material to create something special....."

Fayza tells you, "Ah right, I should also reward you bringing me this"

You hand over 1 of your Energy Infused Rocks.

You've earned 42,399 Luminance.

You've earned 529,999,971 experience.

Fayza gives you Reinforced Mana Forge Key.

Update History

Blood From Stone

  • Quest introduced.

Lost City of Neftet