Weapon Mastery: Difference between revisions

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{{Related|Attributes|Skills|Weapon Skills Update 2012|Weapon Skills Update 2012/FAQ}}
{{Characterlinkbar}}
{{Intro
 
  | Patch Introduced = [[Master of Arms]]
{{righttoc}}
|  Related Quests =  
 
|         Updated =
'''<u>NOTE: In Spring 2014, Weapon Masteries were updated.  "Weapon masteries are now universal. All characters get the benefit of 5 DR when using a weapon with a mastery, regardless of the character's mastery. Weapon that previously had no mastery bonus at all still don't give 5 DR."</u>'''
}}
 
Introduced in the [[Master of Arms]] event, '''Weapon Mastery''' allows a character to gain a +5 [[Damage Rating]] for a melee weapon and one ranged weapon type.
 
Characters can only have one melee mastery and one ranged mastery at any one time. Melee masteries include: [[Axe]], [[Dagger]], [[Mace]], [[Spear]], [[Staff]], [[Sword]], [[Unarmed Combat]] and [[Two Handed Combat]]. Ranged masteries include: [[Bow]], [[Crossbow]], [[Magic]], and [[Thrown Weapon]].
 
Existing characters will get one free change to their melee weapon mastery and their ranged mastery.
 
==Weapon types and masteries==
[[Heavy Weapons|Heavy]], [[Finesse Weapons|Finesse]], [[Light Weapons|Light]] and [[Missile Weapons|Missile]] weapons list a weapon type after the skill on the stats (ID) panel. For example the [[Amateur Explorer Dirk]] displays Heavy Weapons (Dagger) so receives a damage bonus when the wielder has the dagger weapon mastery.


== General ==
===Weapons that cannot be mastered===
* Each race will gain one melee Mastery and one ranged Mastery which will provide a small damage boost with that type of attack. Higher level characters can work to change this mastery to favor any weapon type.
Some weapons do not list their type such as the [[Atlan Weapons]] and [[Isparian Weapons]] sets and thus cannot be mastered. Weapons that cannot be mastered have the following description: "This weapon seems tough to master.".
* Characters can only have one melee mastery and one ranged mastery at any one time. Melee masteries will include Axe, Dagger, Mace, Spear, Staff, Sword, and Unarmed Combat. Ranged masteries will include Bow, Crossbow, Magic, and Thrown Weapon.
* Existing characters will get one free change to either the melee weapon augmentation or ranged augmentation of their choice.


== Races, Heritages and their specific Masteries ==
'''Note:''' Two handed weapons and magic casters do not display a weapon type.


==Races, Heritages and their specific Masteries==
Races start with the following masteries:
Races start with the following masteries:
* [[Character Races#Aluvian|Aluvian]]: [[Daggers]] and [[Bows]]
 
* [[Character Races#Sho|Sho]]: [[Unarmed Weapons]] and [[Bows]]
{|class="wikitable"
* [[Character Races#Gharu'ndim|Gharu'ndim]]: [[Staves]] and [[Magical Spells]]
!Race
* [[Character Races#Viamontian|Viamontian]]: [[Swords]] and [[Crossbows]]
!Melee mastery
* [[Character Races#Umbraen|Umbraen]], [[Character Races#Penumbraen|Penumbraen]]: [[Unarmed Weapons]] and [[Crossbows]]
!Ranged mastery
* [[Character Races#Gear Knight|Gear Knight]]: [[Maces]] and [[Crossbows]]
|-
* [[Character Races#Empyrean|Empyrean]]: [[Swords]] and [[Magical Spells]]
| [[Character Races#Aluvian|Aluvian]]
* [[Character Races#Undead|Undead]]: [[Axes]] and [[Thrown Weapons]]
| [[Daggers]]
* [[Character Races#Aun Tumerok|Aun Tumeroks]]: [[Spears]] and [[Thrown Weapons]]
| [[Bows]]
|-
| [[Character Races#Sho|Sho]]
| [[Unarmed Weapons]]
| [[Bows]]
|-
| [[Character Races#Gharu'ndim|Gharu'ndim]]
| [[Staves]]
| [[Magic]] (spells)
|-
| [[Character Races#Viamontian|Viamontian]]
| [[Swords]]
| [[Crossbows]]
|-
| [[Character Races#Umbraen|Umbraen]]<br>[[Character Races#Penumbraen|Penumbraen]]
| [[Unarmed Weapons]]
| [[Crossbows]]
|-
| [[Character Races#Gear Knight|Gear Knight]]
| [[Maces]]
| [[Crossbows]]
|-
| [[Character Races#Empyrean|Empyrean]]
| [[Swords]]
| [[Magic]] (spells)
|-
| [[Character Races#Undead|Undead]]
| [[Axes]]
| [[Thrown Weapons]]
|-
| [[Character Races#Aun Tumerok|Aun Tumeroks]]
| [[Spears]]
| [[Thrown Weapons]]
|}


This will also influence which [[Training Weapons]] a character starts out with. See [[Training and Academy Weapons]] and [[Character Creation]] for an overview.
This will also influence which [[Training Weapons]] a character starts out with. See [[Training and Academy Weapons]] and [[Character Creation]] for an overview.


After creation, you can change your Mastery at the Mastery Statues in [[Arwic]] at 33.5N, 56.8E:
==Changing your Weapon Mastery==
{{Item Table|Caption=Mastery Statues
 
[[File:Weapon_Mastery_Change.jpg|right]]
* After creation, you can change your Mastery at the Mastery Statues in [[Arwic]] at 33.5N, 56.8E.
* Players can receive one free Melee Mastery and one free Ranged Mastery change.
* If you wish to change Weapon Masteries a 2nd time the following is the cost of making the change:
** You require 10 [[MMD Note|MMDs]].
** You have to level 200.
** You have completed the [[Nalicana's Test|Luminance Flagging]] quest.
** You have to have 100,000 [[Luminance]] spare.
 
===Weapon Mastery Statues===
{{Item Table
  | Axe Mastery (Object)
  | Axe Mastery (Object)
  | Dagger Mastery (Object)
  | Dagger Mastery (Object)
Line 40: Line 91:
  | Thrown Weapons Mastery (Object)
  | Thrown Weapons Mastery (Object)
  | Magic Mastery (Object)
  | Magic Mastery (Object)
| Naturalist (Object)
| Primalist (Object)
| Necromancer (Object)
}}
}}
Players can receive one free Melee Mastery and one free Ranged Mastery change.


== Mastery Effects ==
== Gallery ==
* The Mastery will give a slight increase in damage when using the Melee Weapon Mastery or Ranged Mastery that the character has. The exact effects are not yet known, but Turbine stated that the penalty for fighting with an off mastery weapon would be kept reasonable.
<gallery>
File:Ranged Weapon Mastery Statues Live.jpg|Ranged Weapon Mastery Statues
File:Melee Weapon Mastery Statues Live.jpg|Melee Weapon Mastery Statues
</gallery>
 
==See also==
* [[Combat]]
* [[Rating]]
* [[Weapon Skills Update 2012]]
* [[Weapon Skills Update 2012/FAQ]]


==Notes==
* There is a timer in addition to the cost on changing a melee mastery:
{{Event|You have changed your melee mastery too recently


[[Category:Game Concept]]
|Use the statue again if wish to change your mastery to Spears.}}
[[Category:In Progress]]
{{Tell|Spears Mastery tells you, "You need 100,000 luminance available to have your mastery changed."}}
[[Category:Game Mechanics]]
[[Category:Character]]

Latest revision as of 09:09, 3 February 2019


NOTE: In Spring 2014, Weapon Masteries were updated. "Weapon masteries are now universal. All characters get the benefit of 5 DR when using a weapon with a mastery, regardless of the character's mastery. Weapon that previously had no mastery bonus at all still don't give 5 DR."

Introduced in the Master of Arms event, Weapon Mastery allows a character to gain a +5 Damage Rating for a melee weapon and one ranged weapon type.

Characters can only have one melee mastery and one ranged mastery at any one time. Melee masteries include: Axe, Dagger, Mace, Spear, Staff, Sword, Unarmed Combat and Two Handed Combat. Ranged masteries include: Bow, Crossbow, Magic, and Thrown Weapon.

Existing characters will get one free change to their melee weapon mastery and their ranged mastery.

Weapon types and masteries

Heavy, Finesse, Light and Missile weapons list a weapon type after the skill on the stats (ID) panel. For example the Amateur Explorer Dirk displays Heavy Weapons (Dagger) so receives a damage bonus when the wielder has the dagger weapon mastery.

Weapons that cannot be mastered

Some weapons do not list their type such as the Atlan Weapons and Isparian Weapons sets and thus cannot be mastered. Weapons that cannot be mastered have the following description: "This weapon seems tough to master.".

Note: Two handed weapons and magic casters do not display a weapon type.

Races, Heritages and their specific Masteries

Races start with the following masteries:

Race Melee mastery Ranged mastery
Aluvian Daggers Bows
Sho Unarmed Weapons Bows
Gharu'ndim Staves Magic (spells)
Viamontian Swords Crossbows
Umbraen
Penumbraen
Unarmed Weapons Crossbows
Gear Knight Maces Crossbows
Empyrean Swords Magic (spells)
Undead Axes Thrown Weapons
Aun Tumeroks Spears Thrown Weapons

This will also influence which Training Weapons a character starts out with. See Training and Academy Weapons and Character Creation for an overview.

Changing your Weapon Mastery

  • After creation, you can change your Mastery at the Mastery Statues in Arwic at 33.5N, 56.8E.
  • Players can receive one free Melee Mastery and one free Ranged Mastery change.
  • If you wish to change Weapon Masteries a 2nd time the following is the cost of making the change:

Weapon Mastery Statues

Axe Mastery (Object) Dagger Mastery (Object) Mace Mastery (Object) Spears Mastery (Object) Staves Mastery (Object) Sword Mastery (Object) Unarmed Combat Mastery (Object) Two Handed Combat Mastery (Object) Bow Mastery (Object) Crossbow Mastery (Object) Thrown Weapons Mastery (Object) Magic Mastery (Object) Naturalist (Object) Primalist (Object) Necromancer (Object)

Gallery

See also

Notes

  • There is a timer in addition to the cost on changing a melee mastery:

You have changed your melee mastery too recently

Use the statue again if wish to change your mastery to Spears.
Spears Mastery tells you, "You need 100,000 luminance available to have your mastery changed."