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{{Links Header|'''[[Contract for Sisters of Light|Sisters of Light Quests]]'''<br>
[[Releasing the Light]] - [[Harvesting the Bulb of Mornings]] - [[Harvesting the Bulb of Harvests]] - [[Harvesting the Bulb of Twilight]] - [[Hoshino Must Die]]}}<br>
{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[The Reaping]]
  |               Level = 150
  |     Related Quests = [[Releasing the Light]],<br>[[Harvesting the Bulb of Mornings]],<br>[[Harvesting the Bulb of Harvests]],<br>[[Harvesting the Bulb of Twilight]],<br>[[Hoshino Must Die]]
  |   Recommended Level =  
|            Updated = [[Balance of Power]]
  |          Quest Type = Fellowship
|
  |           Kill Task =  
  |          Live Image = Live.jpg
  |         Starts With = [[Adrenkus]]
  | Live Image Caption =  
  |          Starts At = [[Valley of Death]] at 37.6S, 62.2W
  |         Quest Type = Solo/Group
  |              Route =
  |          Kill Task = False
|        Repeat Timer = 20 Hours
|      Start Location = 37.6S, 62.2W
  |    Time to Complete =  
  |              Timer = 20 hours
  |    Time to Complete = varies by group size
|  Level Restrictions = 150+
|  Level Suggestions = 150+
  |          Contracts = [[Contract for Second Sister]]
  |          Contracts = [[Contract for Second Sister]]
  |       Item Rewards = [[Legendary Seed of Harvests]]<br/>1 use [[Legendary Key]]
  |         Quest Chain = The Sisters of Light
  |   Luminance Reward = 20,000
|            Quest 1 = [[Releasing the Light]]
  |         MMD Reward = 7
  |             Quest 2 = [[Harvesting the Bulb of Mornings]]
  |       Max XP Reward = 198,157,237<br/>46,709,251 for handing in the orb
  |             Quest 3 = Harvesting the Bulb of Harvests
  |             Titles = None
  |             Quest 4 = [[Harvesting the Bulb of Twilight]]
  |  
  |             Quest 5 = [[Hoshino Must Die]]
|  Link Walk Through = True
  |             Quest 6 =  
  |           Link Maps = True
  |             Quest 7 =  
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Overview ==
* {{Tip}} It is recommended that if you have less than 600 buffed jump skill, that you bring a jump rare to make the second set of jumps much easier


== Quest Overview ==
;Prerequisites
Help to free the second Sister of Light from imprisonment.  She will aid the Isparians in their effort to overthrow Hoshino.
* You must have completed the previous quests: [[Releasing the Light]], and [[Harvesting the Bulb of Mornings]] in order to start this quest.
 
* This quest flags you for the next one, [[Harvesting the Bulb of Twilight]]
You must have completed the previous quests: [[Releasing the Light]], and [[Harvesting the Bulb of Mornings]] in order to start this quest. This quest flags you for the next one, [[Harvesting the Bulb of Twilight]].
 
This quest has 2 rooms that contain jumping puzzles.  '''It is recommended that if you have less than 600 buffed jump skill, that you bring a jump rare ([[Vaulter's Crystal]]) to make the second set of jumps much easier.'''  The enemies on this quest include [[Gromnie|Emergent Gromnies]] as well as the same [[Moarsmen]] and [[Moars]] which are found on [[Freebooter Isle]].


This quest also has thorns and spikes on the ground in some sections.  Movement in these areas causes high amounts of damage (as much as 50 damage per step).  Moving slowly while healing and using controlled jumps is highly recommended.   
== Walkthrough & Notes ==
 
# Talk to [[Adrenkus]] in the Valley of Death at 37.6S 62.2W to start the quest. He is in the [[Temple of Harvests]], which is a cave-like hole in the ground, in the first room on the left (south)
== Walk Through ==
#* Note: In this chain of the Bulb quests, you will be fighting Emergent Gromnies, as well as Verdant Moars/Moarsmen.
# Talk to [[Adrenkus]] in the Valley of Death at 37.6S 62.2W to start the quest. He is in the [[Temple of Harvests]], which is a cave-like hole in the ground, in the first room on the left (south).
#* Route: Run from the [[Obsidian Rim]], aka VoD Lifestone.  This is most easily reached using [[Aerlinthe Recall|Aerlinthe]] or [[Recall the Singularity Caul|Caul Recall]].
# Follow the tunnels and take the third passage on the right to reach the [[Sanctum Guardian Spirit]]. Talk to him to be portaled to the next section.
# Follow the tunnels and take the third passage on the right to reach the [[Sanctum Guardian Spirit]]. Talk to him to be portaled to the next section.
# Take the right passage from the start, and make your way down until you are able to take a turn south.
# Take the right passage from the start, and make your way down until you are able to take a turn SOUTH.
# You will come to a room with 2 platforms with a floor of spikes beneath it. This is the first jump puzzle room.
# You will come to a room with 2 platforms with a floor of spikes beneath it. Jump across and continue on.
# '''First Jump Room Recommended Strategy'''
#*First jump is a half-power jump to the platform halfway the E way
## There are 2 platforms over the spikes, position yourself so that the platform on the '''west''' side of the room is straight ahead.
#*Full power jump to the W
## For 525 buffed jump skill, do a 3/4 power regular jump forward to land on the platform.  Adjust power level accordingly if your skill is much higher. 
#*Just-over-half power jump to the exit
## From the platform, do a 1/2 power regular jump to the other side of the room.  Beware of the ceiling overhang, you will hit it if jump with too much power.
#* Note: If you fall move SLOWLY to the north hall. The spikes do damage based on movement so be patient.
#* '''If you miss a jump'''
#* Note: From the north hallway, head west and then take the first hallway going south to get back to the jumps
#** Move SLOWLY to the north hall. The spikes do damage based on movement so be patient.
# Eventually you will come to a room with platforms/jumps. Make your way to the top and loot the [[Enchanted Seedling]], then continue on through the hallway up top. If you fall into the pit with the vines don't run around because they do damage when you move around in them. Instead you have to jump over them to get to where you can get to a platform to get out of the pit.
#** From the north hallway, head west and then take the first hallway going south to get back to the jump room.
#*'''Recommended Path for the jumps (assumes 600+ jump skill)'''
# Moving forward, you will come to a 2nd room with platforms/jumps. Again the floor is covered with spikes, so if you fall move very slowly and do a full shift jump to get back to the starting ledge.
#* Stand in the NW corner of the main platform, and face the west wall. Hold spacebar (full) > hold shift > hold C > release spacebar > land on 1st platform
#* '''Note: '''  On a ledge near the top of the room is an [[Enchanted Seedling]]. You can use it to get a housing item of matching appearance.
#* On the first platform, again stand in the north west corner, and face the west wall. Hold spacebar (full) > hold C > release spacebar > land on 2nd platform
#* '''Tip: ''' It may be a good idea to assign some healers to heal anyone who falls.
#* On the second platform, stand halfway between the north and south end of the platform, and face north. Hold spacebar (full) > hold up arrow > release spacebar > land on 3rd platform
# '''Second Jump Room Recommended Strategy (600+ jump skill)'''
#* On the 3rd platform look diagonally towards the east wall at the long platform (2nd from the left). Aim for the left side of the platform which you are looking at. Hold spacebar (full) > hold up arrow > release spacebar > land on 4th platform
## Stand in the NW corner of the main platform, and face the west wall. Hold spacebar (full) > hold shift > hold C > release spacebar > land on 1st platform
#* From the 4th platform look straight across to the west platform with the Enchanted Seedling on it. Hold Spacebar (full) > hold up arrow > release spacebar > land on 5th platform
## On the first platform, again stand in the north west corner, and face the west wall. Hold spacebar (full) > hold C > release spacebar > land on 2nd platform
#* From the 5th platform face back to the west and make another full power back to the platform you just came from. Hold spacebar (full) > hold up arrow > release space > Land back on the 4th (now 6th) platform
## On the second platform, stand halfway between the north and south end of the platform, and face north. Hold spacebar (full) > hold up arrow > release spacebar > land on 3rd platform
#* On the 4th/6th platform, stand in the south east corner and face the east wall. Hold spacebar (full) > hold C key > release spacebar > land on 7th platform
## On the 3rd platform look diagonally towards the east wall at the long platform (2nd from the left). Aim for the left side of the platform which you are looking at. Hold spacebar (full) > hold up arrow > release spacebar > land on 4th platform
#* On the 7th platform face diagonally to the south towards the door/hallway. This is a very quick tap-jump forward. Not much power is needed at all. It is recommended to aim for the left side of the hallway, as if you bounce it will give you room to spare.
## From the 4th platform look straight across to the west platform with the Enchanted Seedling on it. Hold Spacebar (full) > hold up arrow > release spacebar > land on 5th platform
#*'''Alternative Path for the jumps (assumes 560 jump skill, can be done with 525 and a lot of jumping skills)'''
## From the 5th platform face back to the west and make another full power back to the platform you just came from. Hold spacebar (full) > hold up arrow > release space > Land back on the 4th (now 6th) platform
#*From the base platform, stand on the far left side, just a bit from the ledge, and do a full shift-jump forward
## On the 4th/6th platform, stand in the south east corner and face the east wall. Hold spacebar (full) > hold C key > release spacebar > land on 7th platform
#*From this 2nd platform, face SE and do a full jump towards the platform in the corner
## On the 7th platform face diagonally to the south towards the door/hallway. This is a very quick tap-jump forward. Not much power is needed at all. It is recommended to aim for the left side of the hallway, as if you bounce it will give you room to spare.
#*stand near the wall on the edge, and a full shift jump to the W, towards a platform halfway the S wall
# '''Second Jump Room Alternative Strategy (560 jump skill, or an absolute minimum of 525 jump skill)'''
#*from here, stand on the corner and a half power NNW towards a platform halfway the room on the W wall
## From the base platform, stand on the far left side, just a bit from the ledge, and do a full shift-jump forward
#*stand in the middle of the platform, and do a full power jump N towards the platform in the NW corner
## From this 2nd platform, face SE and do a full jump towards the platform in the corner
#*6th jump: full jump from the corner towards the platform halfway the E wall
## Stand near the wall on the edge, and a full shift jump to the W, towards a platform halfway the S wall
#*7th jump: just-a-bit-more-than-a-tap jump to the platform in the middle of the room
## From here, stand on the corner and a half power NNW towards a platform halfway the room on the W wall
#*Full jump towards the hallway
## Stand in the middle of the platform, and do a full power jump N towards the platform in the NW corner
# You will come to an area with [[Bloodroot Vine]]s. Collect 15 of the red {{Itemlink|Bloodroot Vine (Red)|Bloodroot Vines}}. The yellow [[Bloodroot Vine (Yellow)|Bloodroot Vines]] will simply disappear in a ring spell, acid vuln, or void DOT spell. The red colored ones are able to be picked up. Running or walking through the vines does frequent damage (between 40 and 70 per hit), avoid the vines except when you need to pick them up and definitely don't fight the creatures in the middle of a patch of vines.
## 6th jump: full jump from the corner towards the platform halfway the E wall
# When you have 15, continue east until you reach the [[Bulb of Harvests]] and use it for a {{Itemlink|Seed of Essence (Harvest)|Seed of Essence}}.
## 7th jump: just-a-bit-more-than-a-tap jump to the platform in the middle of the room
# Head back to [[Adrenkus]] to hand in the Seed and claim your reward.
## Full jump towards the hallway
#* Note: There is no surface portal but you can run back through the dungeon to the jumping puzzle room and use the surface portal in the pit (you can jump down straight into it). Otherwise you have to run back through the whole VoD so backtracking through the dungeon is faster.
# After the jumps, you will come to an area with [[Bloodroot Vine]]s which are small vines within the bigger patches of spikes/thorns. Collect 15 of the [[Bloodroot Vine (Red)|RED Bloodroot Vines]]. The [[Bloodroot Vine (Yellow)|orange colored vines]] will simply disappear in a ring spell, acid vuln, or void DOT spell. The red colored ones are able to be picked up. Running or walking through the vines does frequent damage (between 40 and 70 per hit), avoid the vines except when you need to pick them up and definitely don't fight the creatures in the middle of a patch of vines.
#* Note: Upon handing, you will be portaled to the [[Neftet Treasury]] with chests you can use your Legendary Key on.
#* When given time to fully respawn, there approximately 15 red vines to be collected.  The respawn rate appears to be random and the red vines can spawn in different locations within the thorn patches. 
# {{Optional}} If you don't want your orb, you can hand it to Calitoth for some xp and luminance instead.
#* '''Note: ''' Grabbing the orange vines which are traps does not appear to have any effect on how or when the red vines respawn.
# When everyone has 15, continue into the hallway to the east.  You will need to go around a bend in the hallway with thorns, so go slow and heal.  Continue east until you reach the [[Bulb of Harvests]] and use it to turn in your vines and get a [[Seed of Essence (Harvest)]].
# Head back to [[Adrenkus]] to hand in the Seed and claim your rewards.
#* '''Note: ''' There is no short way back to Adrenkus.  You must either run back through the dungeon and take the surface portal in the jump room. Then, run back through the enemies in the cave.  Alternatively, you can portal recall back to the Obsidian Rim and run back.  The second option is longer, but safer.
#* '''Note: ''' Upon handing in the seed, you will be portaled to the Neftet treasury room where you can use your Legendary Key.  
# <font color=green>[Optional]</font> If you can't use the seed (are not a mage) or don't want it, you can turn in the [[Seed of Harvests]] for a [[Mana Forge Key]](?) and 46,709,251 XP to [[Popkin of the Gate]] in Cragstone, or alternatively to Calitoth in the Neftet treasury room for some xp and luminance instead.


== Maps ==
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
Line 93: Line 70:
  |    Coordinates = 37.6S, 62.2W
  |    Coordinates = 37.6S, 62.2W
  |  Wiki Map File =  
  |  Wiki Map File =  
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
}}
}}
}}


== Items ==  
== Rewards ==
{{Item Table|Caption=Quest Items
{{Rewards Table
  | Bloodroot Vine (Red)
|       Quest Task =  
  | Bloodroot Vine (Yellow)
  |     Item Reward =
  | Bulb of Harvests
* {{Icon Link|Legendary Seed of Harvests}}
  | Seed of Essence (Harvest)
* {{Icon Link|Enchanted Seedling}}
* {{Icon Link|Legendary Key}}
* {{Icon Link|Trade Note (250,000)}} (x7)
  |   Max XP Reward = 198,157,237 | Percent of Level =  |  Level Cap =
  | Luminance Reward = 20,000
  |     Title Reward =
}}
}}
{{Item Table|Caption=Rewards
<br>
  | Enchanted Seedling
{{Rewards Table
  | Legendary Seed of Harvests
|       Quest Task = Give [[Legendary Seed of Mornings]] to [[Calitoth]]
  | Legendary Key
  |     Item Reward =
}}
  |   Max XP Reward = 46,709,251 | Percent of Level = | Level Cap =
{{Item Table|Caption=Retired Rewards
| Luminance Reward = 1,000
|Seed of Harvests
|     Title Reward =
}}
}}
== Experience Rewards ==
{{Quest Experience Table
| Repeat Differs = False
|    Table Rows =
{{Quest Task
|            Description = Hand [[Adrenkus]] the [[Seed of Essence (Harvest)]]
|                  Max XP = 198,157,237
|        Percent of Level =
|              Level Cap =
}}
{{Quest Task
|            Description = Hand [[Popkin of the Gate]] the [[Legendary Seed of Harvests]]
|                  Max XP = 46,709,251
|        Percent of Level =
|              Level Cap =
}}
}}
== Lore & Dialog ==
<font color=darkgoldenrod>Adrenkus tells you, "If you're looking for work, my friend Shah-hi is in desperate need of assistance with her dig site, in the Vesayen Isles.  Something has caused her miners to flee the site, and they refuse to go back to work until it's dealt with."<br>
Adrenkus tells you, "You'll find her excavation at 77.7S, 97.0E."</font><br>
----
<font color=green>A voice in your mind says, "You have come here, unannounced and unexpected.  Those without true purpose may not enter this sacred space.  Begone."</font>
----
<font color=darkgoldenrod>Adrenkus tells you, "Greetings!"<br>
Adrenkus tells you, "Welcome to my little subterranean paradise!"<br>
Adrenkus tells you, "Well, we were originally set up on the surface, but the local fauna kept trying to eat the miners, so we relocated here."<br>
Adrenkus tells you, "So far, we've been able to hide this location from Hoshino Kei's forces, but I'm not sure how long that'll last."<br>
Adrenkus tells you, "This should be the location of the spirit of the Lady of Harvest and Justice.  According to the Lady of Mysteries, as well as recorded legends that have been recovered, her spirit should rest in some sort of bulb or plant."<br>
Adrenkus tells you, "We need to recover her essence as quickly as possible, preferably before the spectral skeletons figure out where this site is."<br>
Adrenkus tells you, "If you'd be willing to brave the temple, you'll find the Guardian deeper in these tunnels.  Just watch out for the local fauna."<br>
</font>
----
<font color=green>The razor-sharp thorns pierce you for 60 points of damage!</font>
----
<font color=green>
You allow Bulb of Harvests to examine your Bloodroot Vine.<br>
You offer up the freshly picked Bloodroot Vines to the large plant.  The vines themselves pulse with energy and begin to reach out toward the bulb, and then are absorbed in the plant.<br>
A moment later, the plant releases a small glowing seed.<br>
You hand over all of your Bloodroot Vines.<br>
</font>
----
<font color=green>You allow Adrenkus to examine your Seed of Essence.<br>
<font color=darkgoldenrod>Adrenkus tells you, "Utterly fascinating..."</font><br>
You hand over 1 of your Seed of Essences.<br>
<font color=darkgoldenrod>Adrenkus tells you, "The magics of the Deru and the Light Falatacot never cease to amaze me."<br>
Adrenkus tells you, "Now, to see if the essence is intact..."</font><br>
Adrenkus chants over the seed, and a small wisp of light pours out of the seed and into his hand.</font><br>
<font color=darkgoldenrod>Adrenkus tells you, "Beautiful, what is contained here is both intact and free of corruption.  Well done, well done indeed."<br>
Adrenkus tells you, "It's only a small fragment of her essence, but it's progress all the same.  As for this seed, I think you may find it useful."<br>
<font color=green>You've earned 198,157,237 experience.<br>
You've earned 20,000 Luminance.<br>
Adrenkus gives you Seed of Harvests.</font><br>
Adrenkus tells you, "If you're interested, I'll likely need your assistance again in a couple weeks.  The bulb should be ready to produce another seed by then."<br>
Adrenkus tells you, "Also, my friend Norus has a dig site near the Inner Sea Gearknight area, but none of us have heard from him recently.  If you could go see if he needs any help, it'd be greatly appreciated."</font><br>
----
<font color=darkgoldenrod>Popkin of the Gate tells you, "Is that what I think it is?"<br>
<font color=green>You hand over 1 of your Seed of Harvestss.<br></font>
Popkin of the Gate tells you, "This is amazing!"<br>
Popkin of the Gate tells you, "Even with the essence extracted from the seed, this is still very powerful in the magics of the Light Falatacot."<br>
Popkin of the Gate tells you, "Perhaps the ladies here can use it in their rituals to improve the effects."<br></font>
<font color=green>You've earned 46,709,251 experience.<br>
Popkin of the Gate gives you Mana Forge Key.<br></font>
----
<font color=green>You give Calitoth Legendary Seed of Harvests.<br>
<font color=darkgoldenrod>Calitoth tells you, "Thank you.  I'll send this along to my mistress.  Please, accept this gift in return."</font><br>
You've earned 49,511,803 experience.<br>
You've earned 1,000 Luminance.</font>
<br><br>


== Images ==
== Images ==
Click image for full size version.
Click image for full size version.
<gallery widths=200px heights=200px perrow=4>
<gallery widths=200px heights=200px perrow=3>
File:Adrenkus Live.jpg|Adrenkus
File:Temple of Harvests 6 Live.jpg|Non-targetable damage dealing Bloodroot Vines on bottom of jump rooms (also found in corridors and rooms)
File:Temple of Harvests 6 Live.jpg|Non-targetable damage dealing Bloodroot Vines on bottom of jump rooms (also found in corridors and rooms)
File:Temple of Harvests 2 Live.jpg|Jump Room 1
File:Temple of Harvests 2 Live.jpg|Jump Room 1
Line 197: Line 106:
File:Temple of Harvests 4 Live.jpg|Jump Room 2, View from NW  
File:Temple of Harvests 4 Live.jpg|Jump Room 2, View from NW  
File:Temple of Harvests 5 Live.jpg|Enchanted Seedling location in Jump Room 2 (View from exit, upper SE corner)
File:Temple of Harvests 5 Live.jpg|Enchanted Seedling location in Jump Room 2 (View from exit, upper SE corner)
File:Bulb of Harvests Live.jpg|[[Bulb of Harvests]]
</gallery>
</gallery>


== Notes ==
== Dialog ==
* During the [[A Growing Twilight]] event the second Sister's [[Sanctum Guardian Spirit]] was corrected, such that characters that have previously completed its quest can now be sent back to the [[Temple of Harvests]] instead of the [[Temple of Mornings]].
{{Dialog|
* During the [[Balance of Power]] event, the rewards were updated from an [[MFK]] and [[Seed of Harvests]] to a [[Legendary Key]] and a [[Legendary Seed of Harvests]].
;Opening Dialog
|Adrenkus tells you, "Greetings!"
|Adrenkus tells you, "Welcome to my little subterranean paradise!"
|Adrenkus tells you, "Well, we were originally set up on the surface, but the local fauna kept trying to eat the miners, so we relocated here."
|Adrenkus tells you, "So far, we've been able to hide this location from Hoshino Kei's forces, but I'm not sure how long that'll last."
|Adrenkus tells you, "This should be the location of the spirit of the Lady of Harvest and Justice.  According to the Lady of Mysteries, as well as recorded legends that have been recovered, her spirit should rest in some sort of bulb or plant."
|Adrenkus tells you, "We need to recover her essence as quickly as possible, preferably before the spectral skeletons figure out where this site is."
|Adrenkus tells you, "If you'd be willing to brave the temple, you'll find the Guardian deeper in these tunnels.  Just watch out for the local fauna."
 
;Rewards Dialog
|You allow Adrenkus to examine your Seed of Essence.
|Adrenkus tells you, "Utterly fascinating..."
|You hand over 1 of your Seed of Essences.
|Adrenkus tells you, "The magics of the Deru and the Light Falatacot never cease to amaze me."
|Adrenkus tells you, "Now, to see if the essence is intact..."
|Adrenkus chants over the seed, and a small wisp of light pours out of the seed and into his hand.
|Adrenkus tells you, "Beautiful, what is contained here is both intact and free of corruption.  Well done, well done indeed."
|Adrenkus tells you, "It's only a small fragment of her essence, but it's progress all the same.  As for this seed, I think you may find it useful."
|You've earned 198,157,237 experience.
|You've earned 20,000 Luminance.
|Adrenkus gives you Seed of Harvests.
|Adrenkus tells you, "If you're interested, I'll likely need your assistance again in a couple weeks.  The bulb should be ready to produce another seed by then."
|Adrenkus tells you, "Also, my friend Norus has a dig site near the Inner Sea Gearknight area, but none of us have heard from him recently.  If you could go see if he needs any help, it'd be greatly appreciated."
 
|You give Calitoth Legendary Seed of Harvests.
|Calitoth tells you, "Thank you.  I'll send this along to my mistress.  Please, accept this gift in return."
|You've earned 49,511,803 experience.
|You've earned 1,000 Luminance.
 
;Other Interactions
|You allow Bulb of Harvests to examine your Bloodroot Vine.
|You offer up the freshly picked Bloodroot Vines to the large plant.  The vines themselves pulse with energy and begin to reach out toward the bulb, and then are absorbed in the plant.
|A moment later, the plant releases a small glowing seed.
|You hand over all of your Bloodroot Vines.
}}
 
== Update History ==
{{Update History|
[[The Reaping]]
* Quest introduced.
 
[[A Growing Twilight]]
* [[Sanctum Guardian Spirit]] now sends players back to the [[Temple of Harvests]] instead of the [[Temple of Mornings]] (bug fix).
 
[[Balance of Power]]
* [[Mana Forge Key]] reward changed to a [[Legendary Key]].
* [[Seed of Harvests]] reward changed to a [[Legendary Seed of Harvests]].
 
[[The Quest for Freedom]]
* Repeat timer changed from 13 days to 20 hours.
}}


[[Category:Jumping Puzzle]]
[[Category:Jumping Puzzle]]

Latest revision as of 20:32, 29 May 2017

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Harvesting the Bulb of Harvests
Level: 150
Type: Fellowship
Starts With: Adrenkus
Starts At: Valley of Death at 37.6S, 62.2W
Repeat: 20 Hours
Contracts: Contract for Second Sister
Quest Chain: 1. Releasing the Light
2. Harvesting the Bulb of Mornings
3. Harvesting the Bulb of Harvests
4. Harvesting the Bulb of Twilight
5. Hoshino Must Die

Overview

  • Tip: It is recommended that if you have less than 600 buffed jump skill, that you bring a jump rare to make the second set of jumps much easier
Prerequisites

Walkthrough & Notes

  1. Talk to Adrenkus in the Valley of Death at 37.6S 62.2W to start the quest. He is in the Temple of Harvests, which is a cave-like hole in the ground, in the first room on the left (south)
    • Note: In this chain of the Bulb quests, you will be fighting Emergent Gromnies, as well as Verdant Moars/Moarsmen.
  2. Follow the tunnels and take the third passage on the right to reach the Sanctum Guardian Spirit. Talk to him to be portaled to the next section.
  3. Take the right passage from the start, and make your way down until you are able to take a turn SOUTH.
  4. You will come to a room with 2 platforms with a floor of spikes beneath it. Jump across and continue on.
    • First jump is a half-power jump to the platform halfway the E way
    • Full power jump to the W
    • Just-over-half power jump to the exit
    • Note: If you fall move SLOWLY to the north hall. The spikes do damage based on movement so be patient.
    • Note: From the north hallway, head west and then take the first hallway going south to get back to the jumps
  5. Eventually you will come to a room with platforms/jumps. Make your way to the top and loot the Enchanted Seedling, then continue on through the hallway up top. If you fall into the pit with the vines don't run around because they do damage when you move around in them. Instead you have to jump over them to get to where you can get to a platform to get out of the pit.
    • Recommended Path for the jumps (assumes 600+ jump skill)
    • Stand in the NW corner of the main platform, and face the west wall. Hold spacebar (full) > hold shift > hold C > release spacebar > land on 1st platform
    • On the first platform, again stand in the north west corner, and face the west wall. Hold spacebar (full) > hold C > release spacebar > land on 2nd platform
    • On the second platform, stand halfway between the north and south end of the platform, and face north. Hold spacebar (full) > hold up arrow > release spacebar > land on 3rd platform
    • On the 3rd platform look diagonally towards the east wall at the long platform (2nd from the left). Aim for the left side of the platform which you are looking at. Hold spacebar (full) > hold up arrow > release spacebar > land on 4th platform
    • From the 4th platform look straight across to the west platform with the Enchanted Seedling on it. Hold Spacebar (full) > hold up arrow > release spacebar > land on 5th platform
    • From the 5th platform face back to the west and make another full power back to the platform you just came from. Hold spacebar (full) > hold up arrow > release space > Land back on the 4th (now 6th) platform
    • On the 4th/6th platform, stand in the south east corner and face the east wall. Hold spacebar (full) > hold C key > release spacebar > land on 7th platform
    • On the 7th platform face diagonally to the south towards the door/hallway. This is a very quick tap-jump forward. Not much power is needed at all. It is recommended to aim for the left side of the hallway, as if you bounce it will give you room to spare.
    • Alternative Path for the jumps (assumes 560 jump skill, can be done with 525 and a lot of jumping skills)
    • From the base platform, stand on the far left side, just a bit from the ledge, and do a full shift-jump forward
    • From this 2nd platform, face SE and do a full jump towards the platform in the corner
    • stand near the wall on the edge, and a full shift jump to the W, towards a platform halfway the S wall
    • from here, stand on the corner and a half power NNW towards a platform halfway the room on the W wall
    • stand in the middle of the platform, and do a full power jump N towards the platform in the NW corner
    • 6th jump: full jump from the corner towards the platform halfway the E wall
    • 7th jump: just-a-bit-more-than-a-tap jump to the platform in the middle of the room
    • Full jump towards the hallway
  6. You will come to an area with Bloodroot Vines. Collect 15 of the red Bloodroot Vines. The yellow Bloodroot Vines will simply disappear in a ring spell, acid vuln, or void DOT spell. The red colored ones are able to be picked up. Running or walking through the vines does frequent damage (between 40 and 70 per hit), avoid the vines except when you need to pick them up and definitely don't fight the creatures in the middle of a patch of vines.
  7. When you have 15, continue east until you reach the Bulb of Harvests and use it for a Seed of Essence.
  8. Head back to Adrenkus to hand in the Seed and claim your reward.
    • Note: There is no surface portal but you can run back through the dungeon to the jumping puzzle room and use the surface portal in the pit (you can jump down straight into it). Otherwise you have to run back through the whole VoD so backtracking through the dungeon is faster.
    • Note: Upon handing, you will be portaled to the Neftet Treasury with chests you can use your Legendary Key on.
  9. Optional: If you don't want your orb, you can hand it to Calitoth for some xp and luminance instead.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Adrenkus Cave 37.6S, 62.2W -- --

Rewards

Experience: 198,157,237 (??% up to level ??)
Luminance: 20,000
Items:


Give Legendary Seed of Mornings to Calitoth
Experience: 46,709,251 (??% up to level ??)
Luminance: 1,000

Images

Click image for full size version.

Dialog

Opening Dialog

Adrenkus tells you, "Greetings!"

Adrenkus tells you, "Welcome to my little subterranean paradise!"

Adrenkus tells you, "Well, we were originally set up on the surface, but the local fauna kept trying to eat the miners, so we relocated here."

Adrenkus tells you, "So far, we've been able to hide this location from Hoshino Kei's forces, but I'm not sure how long that'll last."

Adrenkus tells you, "This should be the location of the spirit of the Lady of Harvest and Justice. According to the Lady of Mysteries, as well as recorded legends that have been recovered, her spirit should rest in some sort of bulb or plant."

Adrenkus tells you, "We need to recover her essence as quickly as possible, preferably before the spectral skeletons figure out where this site is."

Adrenkus tells you, "If you'd be willing to brave the temple, you'll find the Guardian deeper in these tunnels. Just watch out for the local fauna."
Rewards Dialog

You allow Adrenkus to examine your Seed of Essence.

Adrenkus tells you, "Utterly fascinating..."

You hand over 1 of your Seed of Essences.

Adrenkus tells you, "The magics of the Deru and the Light Falatacot never cease to amaze me."

Adrenkus tells you, "Now, to see if the essence is intact..."

Adrenkus chants over the seed, and a small wisp of light pours out of the seed and into his hand.

Adrenkus tells you, "Beautiful, what is contained here is both intact and free of corruption. Well done, well done indeed."

Adrenkus tells you, "It's only a small fragment of her essence, but it's progress all the same. As for this seed, I think you may find it useful."

You've earned 198,157,237 experience.

You've earned 20,000 Luminance.

Adrenkus gives you Seed of Harvests.

Adrenkus tells you, "If you're interested, I'll likely need your assistance again in a couple weeks. The bulb should be ready to produce another seed by then."

Adrenkus tells you, "Also, my friend Norus has a dig site near the Inner Sea Gearknight area, but none of us have heard from him recently. If you could go see if he needs any help, it'd be greatly appreciated."

You give Calitoth Legendary Seed of Harvests.

Calitoth tells you, "Thank you. I'll send this along to my mistress. Please, accept this gift in return."

You've earned 49,511,803 experience.

You've earned 1,000 Luminance.
Other Interactions

You allow Bulb of Harvests to examine your Bloodroot Vine.

You offer up the freshly picked Bloodroot Vines to the large plant. The vines themselves pulse with energy and begin to reach out toward the bulb, and then are absorbed in the plant.

A moment later, the plant releases a small glowing seed.

You hand over all of your Bloodroot Vines.

Update History

The Reaping

  • Quest introduced.

A Growing Twilight

Balance of Power

The Quest for Freedom

  • Repeat timer changed from 13 days to 20 hours.