Feud of Neydisa and Bandit Castle: Difference between revisions

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{{Quest Summary
[[Image:Feud of Neydisa and Bandit Castle.jpg|right|frame|[[Lady Tallial]] in [[Neydisa Castle]]]]
|               Level = Any
{|border=1 cellpadding=3 cellspacing=1 width=300
|   Recommended Level = 25+
!colspan=2 bgcolor=#F0F0F0| Quest Summary
|         Quest Type = Solo
|-
|        Starts With = [[Nelvaine the Brewer]]
!Quest type
|          Starts At = [[Neydisa Castle]]
| Solo/Group
|               Route = [[Town Network]] (Annex)
|-
|       Repeat Timer = 20 Hours
!XP Reward
|   Time to Complete =
|
|           Contracts =
|-
}}
!XP Cap
== Overview ==
|
|-
!Item Reward
|
|-
!Title Reward
|  
|-
!Starting location
|
|-
!Maps
|
|-
!Timer
|  
|-
!Level Restrictions
|
|-
!Level Suggestions
|
|-
!Introduced in
| [[Sudden Season]]
|-
|}


== Walk Through ==
== Walkthrough & Notes ==
#Travel to [[Neydisa Castle]], there is a portal in [[Holtburg]].
# Purchase two mugs of {{Itemlink|Nelvaine's Olde Ispar Stout}} from [[Nelvaine the Brewer]]. Give the first mug to [[Gormling the Sneaky Seneschal]] at 69.6N 17.6E to get {{Itemlink|Gormling's Note}}.
#Purchase some [[Nelvaine's Olde Ispar Stout]] from [[Nelvaine the Brewer]] and give it to [[Gormling the Sneaky Seneschal]].
# Speak to Lady Tallial on the second floor of the castle at 69.7N 17.6E.
#Speak to [[Lady Tallial]] in [[Neydisa Castle]] (there is a portal in [[Holtburg]]).
# Travel to [[Bandit Castle]]. Take [[Mountain Shortcut]] at 34.9N 56.0E in [[Arwic]]. Run east to 42.4N 60.5E and take the [[Bandit Castle Portal]]. Go north to 66.3N 50.0E and give Gormling's Note to Jourgensson. He will reward you with 20 {{Itemlink|Oswald's Throwing Dagger}}s.
#
# Give the second mug of [[Nelvaine's Olde Ispar Stout]] to Jourgensson. He gives you {{Itemlink|Jourgensson's Letter}} to give to MacDugal in the middle of Bandit Castle.
# [[MacDugal]] will then give you {{Itemlink|MacDugal's Key}} and instruct you to retrieve a bag from [[Bandit Castle Prison]].
# Go down into the basement and enter the dungeon. From the drop go west and stick right until you come to a large room with a pit in the middle. Take the hall south in the SW corner. Go straight until you come to a T intersection and go east. Stick right until you come to a room with an exit portal.
# Use [[MacDugal's Key]] to open the door and pick up {{Itemlink|Gwillim's Alchemy Bag}} and {{Itemlink|Gwillim's Alchemy Notes}} off the ground. Use the exit portal and give the bag to [[Gwillim, the Apprentice]] to receive 250 {{Itemlink|Deadly Frost Arrow}}.
# Return to Neydisa Castle and give the notes to Lady Tallial for the {{Itemlink|Neydisa Hauberk}}.


== Items ==
== Dungeons & Maps ==
* [[Image:Nelvaine's Olde Ispar Stout Icon.png]] [[Nelvaine's Olde Ispar Stout]]
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|        Dungeon = Bandit Castle Prison
|    Coordinates = 66.5N, 49.9E
|  Wiki Map File =
|      ACmaps ID = 01E2
}}
}}
 
== Rewards ==
{{Rewards Table
|          Quest Task = Give Gormling's Note to Jourgensson
|          Item Reward =  
* {{Itemlink|Oswald's Throwing Dagger|Mode=icon}} (x20)
|        Max XP Reward = 150,000
|    Percent of Level = N/A
|            Level Cap =
}}
{{Rewards Table
|          Quest Task = Give Gwillim's Alchemy Bag to Gwillim, the Apprentice
|          Item Reward =
* {{Itemlink|Deadly Frost Arrow|Mode=icon}} (x250)
|        Max XP Reward = 75,000
|    Percent of Level = N/A
|            Level Cap = N/A
}}
{{Rewards Table
|          Quest Task = Give Gwillim's Alchemy Notes to Lady Tallial
|          Item Reward =
* {{Itemlink|Neydisa Hauberk|Mode=icon}}
|        Max XP Reward = 150,000
|    Percent of Level = N/A
|            Level Cap = N/A
}}


== Images ==
== Images ==
{|border=0 cellpadding=3
Click image for full size version.
| [[Image:Image Small.jpg]]
<gallery widths=200px heights=200px perrow=3>
| [[Image:Image Small.jpg]]
File:Feud of Neydisa and Bandit Castle Live.jpg|Lady Tallial in Neydisa Castle
|}
File:Neydisa Castle Live.jpg|Neydisa Castle
File:Bandit Castle Live.jpg|Bandit Castle
</gallery>
 
== Dialog ==
{{Dialog|
;MacDugal Opening Dialog
|MacDugal tells you, "Arrr! Don't bother me! I've got enough problems on me hands! Talk to my lieutenant, Jourgensson!"
 
;Jourgensson Opening Dialog
|Jourgensson tells you, "Oi, mush! Want ter do me a favor? It's tough ter get a decent drink around here, especially wiv the prices Gorth charges."
|Jourgensson tells you, "Fetch me a bottle of Olde Ispar Stout from Neydisa Castle, down the road to the west, and I'll put in a good word fer yer with MacDugal!"
 
;Gormling Opening Dialog
|Gormling the Sneaky Seneschal tells you, "Welcome to our humble castle.  I am Gormling, Lady Tallial's seneschal.  Take care not to cause too much trouble around here, hm?"
 
;Nelvaine Opening Dialog
|Nelvaine the Brewer tells you, "Come to sample my famous brews, have you? Seneschal Gormling, in particular, is  fond of my Olde Ispar Stout.  Unfortunately it goes straight to his head, lightweight that he is."
 
;Lady Tallial Opening Dialog
|Lady Tallial tells you, "Welcome to Neydisa Castle.  We are a peaceful settlement, but MacDugal's band of raiders has recently re-occupied the castle to the east.  I am sure they are planning something vile."
|Lady Tallial tells you, "If you are able to bring back to me evidence of MacDugal's plans, I will grant you a reward from my castle's armory."
 
;Giving Nelvaine's Olde Ispar Stout to Gormling
|You give Gormling the Sneaky Seneschal Nelvaine's Olde Ispar Stout.
|Nelvaine the Brewer tells you, "Cheers!"
|Gormling the Sneaky Seneschal tells you, "Mmmm, delicious drink... Here, you're a good chappie.  Take this note over to the Bandit Castle for me, will you?  Give it to Jourgensson.  He'll make it worth your while."
|Gormling the Sneaky Seneschal gives you Gormling's Note.
 
;Giving additional Nelvaine's Olde Ispar Stouts to Gormling
|You give Gormling the Sneaky Seneschal Nelvaine's Olde Ispar Stout.
|Gormling the Sneaky Seneschal tells you, "Oh, I've had quite enough, thanks...You go ahead and drink, though."
|Gormling the Sneaky Seneschal gives you Nelvaine's Olde Ispar Stout.
 
;Giving Gormling's Note to Gormling
|You give Gormling the Sneaky Seneschal Gormling's Note.
|Gormling the Sneaky Seneschal tells you, "Yes, fool, I gave this to you.  Now deliver it to Jourgensson, please!  And tell no one of this!"
|Gormling the Sneaky Seneschal gives you Gormling's Note.
 
;Giving Gormling's Note to Lady Tallial
|You give Lady Tallial Gormling's Note.
|Lady Tallial tells you, "What's this? This note must belong to my seneschal, Gormling. Please return it to him."
|Lady Tallial gives you Gormling's Note.
 
;Giving Gormling's Note to Jourgensson
|You give Jourgensson Gormling's Note.
|Jourgensson tells you, "Wotcha, mush. Keep this on the hush-hush, will yer? Here's somefin' fer yer troubles. Got 'em off some passing rogue in green armor. Shifty-eyed manker."
|Jourgensson gives you 20 Oswald's Throwing Daggers.
|Jourgensson tells you, "Wot? Not enough? Well don' ye have the big britches! Here, then."
|You've earned 150,000 experience.
 
;Giving Nelvaine's Olde Ispar Stout to Jourgensson
|You give Jourgensson Nelvaine's Olde Ispar Stout.
|Jourgensson tells you, "Right, thanks.  Ye're a toff.  Take this note to MacDugal and he'll treat yer right.  Now sod off and let me drink in peace!"
|Jourgensson gives you Jourgensson's Letter.
 
;Giving Jourgensson's Letter to MacDugal
|You give MacDugal Jourgensson's Letter.
|MacDugal tells you, "Well, Jourgensson says you're all right.  Maybe you can help.  Down underneath the castle, there's a prison full of beasties.  That idiot Gwillim dropped some notes and his bag in there."
|MacDugal tells you, "Now he says he can't mix potions!  Bring the bag back to him, and he'll reward you.  You'll need this to get in there."
|MacDugal gives you MacDugal's Key.
 
;Gviing Gwillim's Alchemy Bag to Gwillim
|You give Gwillim, the Apprentice Gwillim's Alchemy Bag.
|Gwillim, the Apprentice tells you, "You've found it!  Oh, thank you, thank you, you've saved my life!  Here, take these...  And go ahead and keep those notes."
|Gwillim, the Apprentice tells you, "That's not much for someone of your stature. But this is all I can give you."
|Gwillim, the Apprentice gives you 250 Deadly Frost Arrows.
|You've earned 75,000 experience.


== Lore & Dialog ==
;Giving Gwillim's Alchemy Notes to Gwillim
<font color=darkgoldenrod>Nelvaine the Brewer tells you, "Come to sample my famous brews, have you? Seneschal Gormling, in particular, is  fond of my Olde Ispar Stout.  Unfortunately it goes straight to his head, lightweight that he is."</font><br>
|You give Gwillim, the Apprentice Gwillim's Alchemy Notes.
|Gwillim, the Apprentice tells you, "Oh, I don't really need that back.  Did you happen to find my bag down there? I dropped them both in the same room, dratted insects!"
|Gwillim, the Apprentice gives you Gwillim's Alchemy Notes.


----
;Giving Gwillim's Alchemy Notes to Lady Tallial
|You give Lady Tallial Gwillim's Alchemy Notes.
|Lady Tallial tells you, "Just as I suspected.  Thank you for your bravery.  People have complained about the reward I granted for service in the past.  Perhaps this antique hauberk will be more appreciated."
|Lady Tallial gives you Neydisa Hauberk.
|Lady Tallial tells you, "And someone of your obvious experience deserves a bit more."
|You've earned 150,000 experience.
}}


<font color=green>You give Gormling the Sneaky Seneschal Nelvaine's Olde Ispar Stout.</font><br>
== Update History ==
<font color=darkgoldenrod>Nelvaine the Brewer tells you, "Cheers!"</font><br>
{{Update History|
<font color=darkgoldenrod>Gormling the Sneaky Seneschal tells you, "Mmmm, delicious drink... Here, you're a good chappie.  Take this note over to the Bandit Castle for me, will you?  Give it to Jourgensson.  He'll make it worth your while."</font><br>
[[Sudden Season]]
<font color=green>Gormling the Sneaky Seneschal gives you Gormling's Note.</font><br>
* Quest introduced.


----
[[Heroes' Respite]]
* Additional step added to the quest to deliver [[Gormling's Note]] for [[Oswald's Throwing Dagger]]s.


<font color=darkgoldenrod>Lady Tallial tells you, "Welcome to Neydisa Castle.  We are a peaceful settlement, but MacDugal's band of raiders has recently re-occupied the castle to the east.  I am sure they are planning something vile."</font><br>
[[The Hall of the Tusker King]]
<font color=darkgoldenrod>Lady Tallial tells you, "If you are able to bring back to me evidence of MacDugal's plans, I will grant you a reward from my castle's armory."</font><br>
* [[Gormling's Note]] is now worth 100,000 experience and 20 [[Oswald's Throwing Dagger]]s.
* [[Gwillim's Alchemy Bag]] is now worth 50,000 experience and 250 [[Deadly Frost Arrow]]s.
* [[Gwillim's Alchemy Notes]] are now worth 100,000 experience.


[[That Which Is Ours]]
* [[Neydisa Hauberk]] updated.


[[Learning From Experience]]
* XP reward for [[Gormling's Note]] increased from 100,000 to 150,000.
* XP reward for [[Gwillim's Alchemy Bag]] increased from 50,000 to 75,000.
* XP reward for [[Gwillim's Alchemy Notes]] increased from 100,000 to 150,000.


[[Category:Quest]]
[[The Quest for Freedom]]
* Repeat timer changed from 6 days to 20 hours.
}}

Latest revision as of 10:10, 20 April 2020

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Feud of Neydisa and Bandit Castle
Level: Any
Rec. Level: 25+
Type: Solo
Starts With: Nelvaine the Brewer
Starts At: Neydisa Castle
Route: Town Network (Annex)
Repeat: 20 Hours

Overview

Walkthrough & Notes

  1. Purchase two mugs of Nelvaine's Olde Ispar Stout from Nelvaine the Brewer. Give the first mug to Gormling the Sneaky Seneschal at 69.6N 17.6E to get Gormling's Note.
  2. Speak to Lady Tallial on the second floor of the castle at 69.7N 17.6E.
  3. Travel to Bandit Castle. Take Mountain Shortcut at 34.9N 56.0E in Arwic. Run east to 42.4N 60.5E and take the Bandit Castle Portal. Go north to 66.3N 50.0E and give Gormling's Note to Jourgensson. He will reward you with 20 Oswald's Throwing Daggers.
  4. Give the second mug of Nelvaine's Olde Ispar Stout to Jourgensson. He gives you Jourgensson's Letter to give to MacDugal in the middle of Bandit Castle.
  5. MacDugal will then give you MacDugal's Key and instruct you to retrieve a bag from Bandit Castle Prison.
  6. Go down into the basement and enter the dungeon. From the drop go west and stick right until you come to a large room with a pit in the middle. Take the hall south in the SW corner. Go straight until you come to a T intersection and go east. Stick right until you come to a room with an exit portal.
  7. Use MacDugal's Key to open the door and pick up Gwillim's Alchemy Bag and Gwillim's Alchemy Notes off the ground. Use the exit portal and give the bag to Gwillim, the Apprentice to receive 250 Deadly Frost Arrow.
  8. Return to Neydisa Castle and give the notes to Lady Tallial for the Neydisa Hauberk.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Bandit Castle Prison 66.5N, 49.9E -- 01E2

Rewards

Give Gormling's Note to Jourgensson
Experience: 150,000 (Fixed)
Items:
Give Gwillim's Alchemy Bag to Gwillim, the Apprentice
Experience: 75,000 (Fixed)
Items:
Give Gwillim's Alchemy Notes to Lady Tallial
Experience: 150,000 (Fixed)
Items:

Images

Click image for full size version.

Dialog

MacDugal Opening Dialog

MacDugal tells you, "Arrr! Don't bother me! I've got enough problems on me hands! Talk to my lieutenant, Jourgensson!"
Jourgensson Opening Dialog

Jourgensson tells you, "Oi, mush! Want ter do me a favor? It's tough ter get a decent drink around here, especially wiv the prices Gorth charges."

Jourgensson tells you, "Fetch me a bottle of Olde Ispar Stout from Neydisa Castle, down the road to the west, and I'll put in a good word fer yer with MacDugal!"
Gormling Opening Dialog

Gormling the Sneaky Seneschal tells you, "Welcome to our humble castle. I am Gormling, Lady Tallial's seneschal. Take care not to cause too much trouble around here, hm?"
Nelvaine Opening Dialog

Nelvaine the Brewer tells you, "Come to sample my famous brews, have you? Seneschal Gormling, in particular, is fond of my Olde Ispar Stout. Unfortunately it goes straight to his head, lightweight that he is."
Lady Tallial Opening Dialog

Lady Tallial tells you, "Welcome to Neydisa Castle. We are a peaceful settlement, but MacDugal's band of raiders has recently re-occupied the castle to the east. I am sure they are planning something vile."

Lady Tallial tells you, "If you are able to bring back to me evidence of MacDugal's plans, I will grant you a reward from my castle's armory."
Giving Nelvaine's Olde Ispar Stout to Gormling

You give Gormling the Sneaky Seneschal Nelvaine's Olde Ispar Stout.

Nelvaine the Brewer tells you, "Cheers!"

Gormling the Sneaky Seneschal tells you, "Mmmm, delicious drink... Here, you're a good chappie. Take this note over to the Bandit Castle for me, will you? Give it to Jourgensson. He'll make it worth your while."

Gormling the Sneaky Seneschal gives you Gormling's Note.
Giving additional Nelvaine's Olde Ispar Stouts to Gormling

You give Gormling the Sneaky Seneschal Nelvaine's Olde Ispar Stout.

Gormling the Sneaky Seneschal tells you, "Oh, I've had quite enough, thanks...You go ahead and drink, though."

Gormling the Sneaky Seneschal gives you Nelvaine's Olde Ispar Stout.
Giving Gormling's Note to Gormling

You give Gormling the Sneaky Seneschal Gormling's Note.

Gormling the Sneaky Seneschal tells you, "Yes, fool, I gave this to you. Now deliver it to Jourgensson, please! And tell no one of this!"

Gormling the Sneaky Seneschal gives you Gormling's Note.
Giving Gormling's Note to Lady Tallial

You give Lady Tallial Gormling's Note.

Lady Tallial tells you, "What's this? This note must belong to my seneschal, Gormling. Please return it to him."

Lady Tallial gives you Gormling's Note.
Giving Gormling's Note to Jourgensson

You give Jourgensson Gormling's Note.

Jourgensson tells you, "Wotcha, mush. Keep this on the hush-hush, will yer? Here's somefin' fer yer troubles. Got 'em off some passing rogue in green armor. Shifty-eyed manker."

Jourgensson gives you 20 Oswald's Throwing Daggers.

Jourgensson tells you, "Wot? Not enough? Well don' ye have the big britches! Here, then."

You've earned 150,000 experience.
Giving Nelvaine's Olde Ispar Stout to Jourgensson

You give Jourgensson Nelvaine's Olde Ispar Stout.

Jourgensson tells you, "Right, thanks. Ye're a toff. Take this note to MacDugal and he'll treat yer right. Now sod off and let me drink in peace!"

Jourgensson gives you Jourgensson's Letter.
Giving Jourgensson's Letter to MacDugal

You give MacDugal Jourgensson's Letter.

MacDugal tells you, "Well, Jourgensson says you're all right. Maybe you can help. Down underneath the castle, there's a prison full of beasties. That idiot Gwillim dropped some notes and his bag in there."

MacDugal tells you, "Now he says he can't mix potions! Bring the bag back to him, and he'll reward you. You'll need this to get in there."

MacDugal gives you MacDugal's Key.
Gviing Gwillim's Alchemy Bag to Gwillim

You give Gwillim, the Apprentice Gwillim's Alchemy Bag.

Gwillim, the Apprentice tells you, "You've found it! Oh, thank you, thank you, you've saved my life! Here, take these... And go ahead and keep those notes."

Gwillim, the Apprentice tells you, "That's not much for someone of your stature. But this is all I can give you."

Gwillim, the Apprentice gives you 250 Deadly Frost Arrows.

You've earned 75,000 experience.
Giving Gwillim's Alchemy Notes to Gwillim

You give Gwillim, the Apprentice Gwillim's Alchemy Notes.

Gwillim, the Apprentice tells you, "Oh, I don't really need that back. Did you happen to find my bag down there? I dropped them both in the same room, dratted insects!"

Gwillim, the Apprentice gives you Gwillim's Alchemy Notes.
Giving Gwillim's Alchemy Notes to Lady Tallial

You give Lady Tallial Gwillim's Alchemy Notes.

Lady Tallial tells you, "Just as I suspected. Thank you for your bravery. People have complained about the reward I granted for service in the past. Perhaps this antique hauberk will be more appreciated."

Lady Tallial gives you Neydisa Hauberk.

Lady Tallial tells you, "And someone of your obvious experience deserves a bit more."

You've earned 150,000 experience.

Update History

Sudden Season

  • Quest introduced.

Heroes' Respite

The Hall of the Tusker King

That Which Is Ours

Learning From Experience

The Quest for Freedom

  • Repeat timer changed from 6 days to 20 hours.