Dual Wield: Difference between revisions

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{{Exemplar ToC|Combat}}
{{righttoc}}
{|{{Format|Panel}}
{|{{Format|Panel}}
!bgcolor=#A3BECC colspan=2| {{Icon|Dual Wield}} <big>Dual Wield</big>
!bgcolor=#CA7900 colspan=2| {{Icon|Dual Wield}} <big>Dual Wield</big>
|-
|-
|bgcolor=#d0d0d0 width=150px| Description
|width=150px| Description
| Allows you to equip any one handed weapon in your off hand (shield) slot.
| Allows you to equip any one handed weapon in your off hand (shield) slot.
|-
|-
|bgcolor=#d0d0d0| Formula
| Formula
| ([[Strength]] + [[Coordination]]) / 3
| [[Coordination]] + [[Coordination]] / 3
|-
|-
|bgcolor=#d0d0d0| Base Status
| Base Status
| Untrained
| Untrained
|-
|-
|bgcolor=#d0d0d0| Cost to Train
| Cost to Train
| 2
| 2
|-
|-
|bgcolor=#d0d0d0| Cost to Specialize
| Cost to Specialize
| 2
| 2
|-
|-
|bgcolor=#d0d0d0| Buffs
| Buffs
| [[Dual Wield Mastery (Spell)]], [[Strength (Spell)]], [[Coordination (Spell)]]
| [[Dual Wield Mastery (Spell)]], [[Strength (Spell)]], [[Coordination (Spell)]]
|-
|-
|bgcolor=#d0d0d0| Debuffs
| Debuffs
| [[Dual Wield Ineptitude (Spell)]], [[Weakness (Spell)]], [[Clumsiness (Spell)]]
| [[Dual Wield Ineptitude (Spell)]], [[Weakness (Spell)]], [[Clumsiness (Spell)]]
|-
|-
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== Notes ==
== Notes ==
* Characters with a weapon equipped in their shield slot will enter the dual wield state with a different stance and animations.
* '''Primary Advantages of Dual Weld skill:'''
* Your character will launch alternating attacks, first right then left, with the equipped weapons.
** Melee attacks using 2 weapons become 20% faster (both the animations themselves and how quickly the power bar fills).
* The power bar fills between each attack. As an example, you'd see right attack, power bar, left attack, power bar, right attack, etc.
** The highest of attack and defense modifiers are used when wielding 2 weapons. IE: If the offhand weapon has a 0% attack bonus, and the primary has 50%, 50% will be calculated for ''both'' weapons.
* Weapon animations for Dual Wield are 20% faster than other one handed styles.
* When wielding two weapons your attack bar fills up 20% faster.
* To hit check for off hand attacks use the lower of Dual Wield skill and the attack skill of required by the weapon.
* Your character will benefit from spells on both weapons provided they do not overlap.
* Attack mods for all attacks are determined by checking the main hand and the off hand and using the highest.
* Defense mods are determined by checking the main hand and the off hand and using the highest.
* Because you swing faster you have more chances to proc various effects.
* Characters starting with Dual Wield will find two of each of their training weapons for which they trained a Melee Skill


* '''Other details:'''
** Characters with a weapon equipped in their shield slot will enter the dual wield state with a different stance and animations.
** The power bar fills between each attack, alternating between the main and offhand weapons.
** To hit check for off hand attacks use the lower of Dual Wield skill and the attack skill of required by the weapon.
** Your character will benefit from spells on both weapons provided they do not overlap.
** The effectiveness of the off-hand Rend/Vuln level is determined by your Dual Wield skill.  For ex. if you are max heavy weapons and your DW skill is 220. your off hand heavy rended weapon will only rend the equivalent of Vuln II.
{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Combat Skills]]
[[Category:Combat]]

Latest revision as of 07:24, 29 October 2018

Related topics: Combat, Skills, Finesse Weapons, Light Weapons, Heavy Weapons

Introduced:  Master of Arms
Dual Wield
Description Allows you to equip any one handed weapon in your off hand (shield) slot.
Formula Coordination + Coordination / 3
Base Status Untrained
Cost to Train 2
Cost to Specialize 2
Buffs Dual Wield Mastery (Spell), Strength (Spell), Coordination (Spell)
Debuffs Dual Wield Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell)

Starting Equipment

Notes

  • Primary Advantages of Dual Weld skill:
    • Melee attacks using 2 weapons become 20% faster (both the animations themselves and how quickly the power bar fills).
    • The highest of attack and defense modifiers are used when wielding 2 weapons. IE: If the offhand weapon has a 0% attack bonus, and the primary has 50%, 50% will be calculated for both weapons.
  • Other details:
    • Characters with a weapon equipped in their shield slot will enter the dual wield state with a different stance and animations.
    • The power bar fills between each attack, alternating between the main and offhand weapons.
    • To hit check for off hand attacks use the lower of Dual Wield skill and the attack skill of required by the weapon.
    • Your character will benefit from spells on both weapons provided they do not overlap.
    • The effectiveness of the off-hand Rend/Vuln level is determined by your Dual Wield skill. For ex. if you are max heavy weapons and your DW skill is 220. your off hand heavy rended weapon will only rend the equivalent of Vuln II.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat