Alchemy: Difference between revisions

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=== Description ===
{{Related|Skills|Crafting}}
Lets you make buffing gems and arrow supploes


=== Skill Costs ===
{{Exemplar ToC|Crafting}}
Train: 6
{|{{Format|Panel}}
Specialize: 4
!bgcolor=#1A9B00 colspan=2| {{Icon|Alchemy}} <big>Alchemy</big>
 
|-
=== Formula ===
|width=150px| Description
(Coordination + Focus) / 3
| Lets you prepare gem components, potions and oils.
 
|-
=== Recipes ===
| Formula
{| border="1" cellspacing="0" cellpadding="5" align="center"
| ([[Coordination]] + [[Focus]]) / 3
!Alchemy Tool
!Use On Item
!To Produce
!Difficulty
|-
|Alembic
|align="center"| Brimstone
|align="center"| Acid Infusion
|align="center"|  
|-  
|Alembic
|align="center"| Turpeth
|align="center"| Fire Infusion
|align="center"|
|-  
|Alembic
|align="center"| Colcothar
|align="center"| Frost Infusion
|align="center"|
|-
|Alembic
|align="center"| Colbalt
|align="center"| Lightning Infusion
|align="center"|
|-
|Alembic
|align="center"| Quicksilver
|align="center"| Bloodseeker Infusion
|align="center"|
|-
|Alembic
|align="center"| Virtol
|align="center"| Health Infusion
|align="center"|
|-
|Alembic
|align="center"| Gypsum
|align="center"| Mana Infusion
|align="center"|
|-
|Alembic
|align="center"| Realgar
|align="center"| Victual Infusion
|align="center"|
|-
|Alembic
|align="center"| Stibnite
|align="center"| Bloodhunter Infusion
|align="center"|
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|Alembic
|align="center"|
|align="center"|
|align="center"|
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|Alembic
|align="center"|
|align="center"|
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|Alembic
|align="center"|
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|Alembic
|align="center"|
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|Alembic
|align="center"|
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|Alembic
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|Alembic
|align="center"|
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|Alembic
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|Alembic
|align="center"|
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|Alembic
|align="center"|
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|Alembic
|align="center"|
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|Alembic
|align="center"|
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|Alembic
|align="center"|
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|Alembic
|align="center"|
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|Alembic
|align="center"|
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|Alembic
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|Alembic
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|align="center"|250
|align="center"|18 - 30
|align="center"| 15
|-
|-
|
| Base Status
|align="center"|300
| Unusable.
|align="center"|21 - 35
|align="center"| 15
|-
|-
|
| Cost to Train
|align="center"|325
| 6
|align="center"|24 - 40
|align="center"| 15
|-
|-
|
| Cost to Specialize
|align="center"|350
| 6
|align="center"|27 - 45
|align="center"| 15
|-
|-
|
| Buffs
|align="center"|370
| [[Alchemy Mastery (Spell)]], [[Coordination (Spell)]], [[Focus (Spell)]]
|align="center"|30 - 50
|align="center"| 15
|-
|-
|
| Debuffs
|align="center"|400
| [[Alchemy Ineptitude (Spell)]], [[Clumsiness (Spell)]], [[Bafflement (Spell)]]
|align="center"|33 - 55
|align="center"| 15
|-
|-
|}
Alchemy allows you grind gems and stones in powders, create health and mana potions, and create oils to enhance fletching and cooking.
== Starting Equipment ==
* {{Icon Link|Mortar and Pestle}}
* {{Icon Link|Azurite}} (3)
==Categories==
<categorytree mode=pages depth=0>Alchemy</categorytree>
==Update History==
* In [[To Raise a Banner of Flame]], Alchemy was updated with the ability to craft dispel potions out of [[Chorizite]].
* In [[Twilight's Gleaming]], [[Dyeing]] was introduced, a process that requires Alchemy in combination with Cooking.
* In [[The Changing of the Ways]], Alchemy crafting was greatly improved with the addition of concentrated ingredients.
* In [[The Widening Gyre]], Alchemy was updated with the ability to craft [[Trade Health Elixir]]s and [[Trade Mana Elixir]]s.
* In [[Into the Darkness]], Alchemy was updated with the ability to craft [[Alchemy Gems]] which when used cast the protective and regenerative self spells of [[Life Magic (Skill)|Life Magic]].
* In [[A New Threat]], [[Chorizite Dispel Potions]] were each increased by two levels enabling the creation of level VI and VII dispels.
* In [[Dance of the Dead]], level 7 [[Alchemy Gems]] could now be crafted.
* In [[Evolution]], Alchemy was updated with the ability to craft [[Alchemical Throwing Phials]] which when thrown at a target cast the vulnerability spells of [[Life Magic (Skill)|Life Magic]].
* In [[Gaining Ground]], both the alchemy crafted gems and the throwing phials were updated. Motes yield three times as much aqua vitae, and crafting gems now yields twice as many. Throwing phial costs were cut in half, stack size increased to 250, burden per phial decreased to 10, and fester phials were added.
Alchemy has had a long history in playing a role in quests, including the crafting of [[Atlan Weapons]] and [[Isparian Arms]].
* In [[Persuasion]], the credit cost of alchemy was reduced from 8/8 to 6/6.
* Until [[Master of Arms]], Alchemy was trained for free on [[Character Races#Undead|Undead]], and on [[Character Races#Empyrean|Empyreans]] with [[Attribute and Skill Redistribution|changed innate abilities]].
{{Skills}}
[[Category:Crafting Skills]]
[[Category:Crafting]]
[[Category:Alchemy]]

Latest revision as of 07:26, 29 October 2018

Related topics: Skills, Crafting

Alchemy
Description Lets you prepare gem components, potions and oils.
Formula (Coordination + Focus) / 3
Base Status Unusable.
Cost to Train 6
Cost to Specialize 6
Buffs Alchemy Mastery (Spell), Coordination (Spell), Focus (Spell)
Debuffs Alchemy Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell)

Alchemy allows you grind gems and stones in powders, create health and mana potions, and create oils to enhance fletching and cooking.

Starting Equipment

Categories

Update History

Alchemy has had a long history in playing a role in quests, including the crafting of Atlan Weapons and Isparian Arms.

Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat