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{{Related|100th Update{{!}}100th Update Preview}}
{{Patch Navigation Links
{{Patch Navigation Links
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'''August 2008'''
'''August 2008''' - [[Announcements - 2008/08 - Ancient Powers|Announcements Page]]


[[Image:Ancient Powers Splash Screen Mini.jpg|right|frame|<center>Click image to go right to the new stuff.</center>]]
== Land Control ==
<big>''See also [[100th Update|100th Update Preview]]''</big>
* [[Land Control]] introduced with players now able to take control of keeps.
== Turbine Announcements ==


=== Teaser Images ===
== Loot Tier 7 ==
{|
* New higher stat weapons and armor added.
|[[Image:100th patch Turbine Teaser Image.jpg|thumb|Turbine Teaser Image]]
* Found in [[Mana Forge]] and [[Faction Stronghold]] chests.
|[[Image:100th patch Turbine Teaser 2 Image.jpg|thumb|Turbine Teaser Image]]
* New Olthoi loot armor styles available in the higher tier
|}
** [[Olthoi Armor (Loot)]]
** [[Olthoi Alduressa Armor]].
** [[Olthoi Amuli Armor]]
** [[Olthoi Celdon Armor]]
** [[Olthoi Koujia Armor]]
* New loot [[Item Sets]] available
** [[Dedication Set]]
** [[Cold Proof Set]]
** [[Crafter's Set]]
** [[Soldier's Set]]
** [[Reinforced Set]]


==== August 25th Teaser Images ====
== User Interface Updates ==
Special thanks to Frelorn for all his hard work!
* When a character is ID'd in game the faction will be displayed and if the same faction as yourself it will be green text, if an opposing faction, red text.
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* Society Channel added for chat with other members of your society.
|[[Image:100th 01.jpg|100x100px]]
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----
=== Teaser - [http://ac.turbine.com/index.php?option=com_content&view=article&id=407-ancient-powers&catid=74-2008&Itemid=68 Link] ===
 
War had finally come to Freebooter Isle. The tropical fortress resounded with the shrieks of combatants, the cries of the wounded, and the ever-present hum of magical energy. Even as the keep’s foundation stones shook with the magical energy unleashed by both besieging and defending forces, two men sat in the deepest subterranean fortress levels and enjoyed a quiet drink in the last few undisturbed moments they had.
<br><br>The two men were old friends, comrades in a long-ago war on another world, and had not seen each other in years. Still, they seemed to be uninterested in making conversation or trading stories about their adventures, as was the usual conduct of two Aluvian veterans meeting over mugs of beer. Instead, they both seemed to be more curious about listening to, and analyzing, the sounds of battle that filtered down to them through the many passageways that led to the surface from this room.
<br><br>There was one particularly deep, resounding boom from above, followed by a moment of silence. Then, rising above the piteous cries of the wounded and dying, there came the staccato beat of many boots, running down stone corridors.
<br><br>The taller of the two men stood up and adjusted his weapon belt. He tipped his cap to his companion. “That’ll be it, then,” he said. “The gate’s gone, the flags will be up shortly I’m sure, and you’ll soon have some new temporary business partners.”
<br><br>The other man, still seated, nodded his head. “Aye, I’m sure they’ll be down here soon enough, demanding to confiscate me stocks and expectin’ the laird o’ the castle treatment, just for clearin’ the front yard of all that scaly trash.”
<br><br>His companion shrugged melodramatically. “You could give it up, MacTavish. Just accept my offer. In the days to come, with so many people to play off against each other, there will be riches beyond even your greediest dreams. High risk, high reward, never boring. And you’re guaranteed an equity position in the group, of course…”
<br><br>“’Tis a tempting offer, old friend,” MacTavish said. “But I’m too old to get back into the game. Either that or I’ve gotten too soft here, working for the Shrouds. I’m content to leave the risk to the young bucks now and just take a percentage off what they bring in.” He stretched elaborately, popping and cracking a few joints as he did so, as if to punctuate his point about his advancing age.
<br><br>“What a pity,” the other man said as he stepped away from the table. “I could have taught you the secrets to life and death, a secret known only to a handful of people on this odd, troubled world. Knowledge I haven’t yet shared with any of my eager acolytes.”
<br><br>MacTavish shook his head. “Even more reason to turn ye down. I’ve only just gotten used to the lifestones… I know me limits. I know I’m just a smuggler and a brigand, I know I’ve not got the courage or the craziness to take on such power. In truth, I wonder what that power will do to yer own head,” he said, chuckling lightly to try and take some of the sting or challenge out of his words. When he looked around, though, his friend was gone. Even with a smuggler’s keen senses, he’d not heard the man depart.
<br><br>All for the best, he reflected. He finished his beer. “Say hello to me cousins, when ye see them again,” he muttered to the darkness as he stood.There was a sound from the far end of the complex, the extended shriek of a great door moving on rusted hinges. That was followed shortly by the tromp of several boot heels as a small party entered the tunnels, presumably a delegation from the victorious conquerors of Freebooter Isle, coming to claim the entire island as their own.
<br><br>Out of the dark corridors stepped a man and a woman, at the head of a column of soldiers in red and gold armor. The man was, by his form and bearing, an old warrior and a commander of soldiers. He was Gharu’ndim, and his age and scars marked him as a veteran of the Gharu’ndim resistance against the Viamontian invasions back on their home world of Ispar. He was dressed in elaborate plate armor, the color and ornamentation of which reflected his rank as a senior officer of his Society. The giant mace in his right hand still steamed from the blood and ichor of the Moarsmen he’d slain on his way to clearing the path into the fortress.
<br><br>The woman was older, well into her elder years, and wearing a simple grey robe that carried not a hint of decoration or even a badge of rank. Even so, MacTavish recognized her as Nuhmudira, blood sorceress, former member of Queen Elysa’s royal council. She was the warlord in charge of this group.She carried herself with the same kind of arrogant self-assurance and cold-eyed stare as that of his friend who’d just left walked… And no wonder, MacTavish thought, as they both had mastered the same secrets to life and death…
<br><br>The old woman’s gaze swept the room until it settled upon him. “You are the smuggler captain MacTavish?” she asked in an imperious voice that echoed the underground chamber.
<br><br>“That’s me, milady,” MacTavish nodded pleasantly. “I’ll guess ye’re the witch Nuhmudira that I’ve heard so much of.”
<br><br>Nuhmudira gazed blankly at him, not even bothering to acknowledge his question, and pressed on with her own agenda. “Where is he?”
<br><br>“Ye’ll have to be more specific than that, milady. Where is who?” He was being more insolent than he strictly needed to be, and that was probably because he was still buoyed up by drinks with his famously arrogant and self-assured friend. He sat back down and leaned back in his chair, kicking his boot heels up on the table.
<br><br>“You know exactly who I mean,” the woman hissed. “The assassin, Oswald! He was just in here, and he skulked out just before my troops could get down here to capture him. Don’t try and lie to protect him, I can smell his stink still in this room.” She looked to the soldier who stood next to her.“General Tamiar, have your men secure the entire facility. I want no one leaving or entering without my warrant.”
<br><br>The general bowed and turned to issue orders to the troops who’d entered behind them. Nuhmudira stepped forward to confront MacTavish, who was still lounging insolently in his chair. “Aye, me friend was down here. I see ye’re already familiar with him. We were just downing a couple o’ brews and talking about old times. We were in the wars together, back on Ispar, ye see.”
<br><br>Nuhmudira sneered. “I know all about your war service with Oswald, knifing Viamontian scouts in the back as they marched throughout your benighted country of drunken ruffians and half-civilized brutes. I’m more interested in why you’re treating with him now, placing yourself in a very precarious position with my own occupying forces here.”
<br><br>MacTavish laughed. “Don’t think to threaten me like that, lady,” he cautioned her. “I’m not some apprentice ye can order about and abuse. I’ve got me own backers who look out for me, and I imagine we’ve got some wares in our stocks that even yer own soldiers, well supplied as they must be, will find useful. So it wouldn’t be in yer best interests to kill me and cut off yer supply of such rare and wonderful items…”
<br><br>Nuhmudira stared down at the insolent smuggler with unconcealed contempt. “My people have given me a briefing on why it is we should tolerate your presence on this island, and they have even convinced me that you are too useful to kill outright. But I will suffer none of your insolence, and if I find even a hint that you are colluding with Oswald against me, I will bleed you on an altar and bribe your masters to forget the inconvenience.Because even they have a price, smuggler.”
<br><br>The surety of her words and the dangerous gleam in her eyes made MacTavish sit up and adopt a slightly more polite posture. “Aye, I’ll keep it respectful from here on out, milady,” he said. He was about to say more when there was a series of explosions from outside and a rumble that shook the walls of the underground redoubt. Shouted commands rang out from the corridors as Nuhmudira’s soldiers ran back to the surface, alerting each other to the presence of another group of invaders on Freebooter Isle. The old woman barked a couple of commands at the soldiers nearest her, preparing to head back up herself.
<br><br>MacTavish smiled broadly as he addressed Nuhmudira again. “As I was saying, I’ll be respectful from here on out, and I look forward to a mutually beneficial arrangement between yer Society and the trade consortium who backs me… Provided ye can hold the island against yer own competition, milady. Looks like there’s someone out there taking issue with yer plans for domination. Worry not though, I’ll be here, ready to do business… with whoever comes back down the corridor.”
<br><br>Furious, Nuhmudira trudged back up the tunnels to organize the defense of the keep, even as the smuggler captain’s laughter echoed bitterly in her ears.
 
----
=== Rollout - [http://ac.turbine.com/index.php?option=com_content&view=article&id=409-rollout-fiction&catid=74-2008&Itemid=68 Link] ===
The sun set red over Ayan Baqur.  On the southern hill of the city, overlooking the coast, an old man and his nephew sat, cross-legged, and watched the western sky.  Each bore the dust and dirt of a long day on the trail, but only one of them wore the grime in comfort.  Aliester the Loquacious, one of the pre-eminent Isparian scholars of Dereth, was busily dusting off his new traveling boots and complaining under his breath about how dirty they’d gotten.
<br><br>His nephew, Ardry, smiled indulgently as his uncle fretted about the boots.  “Those boots were made to trek through mud and dust, Uncle,” he said.
<br><br>“Maybe the boots are tougher, or at the very least, of a sturdier construction than your dear old uncle,” Aliester sighed mournfully.  He removed one boot and shook a small pebble out of it.
<br><br>Ardry laughed.  “I think you’re tougher than you think, Uncle.”  He opened his pack and produced a glass bottle of an amber-colored liquor.  “But here’s something to cheer you up.”  He turned the bottle in the light so its label was visible to his elderly uncle’s eyes.
<br><br>“Pwyll’s moldering undergarments!  A bottle of Teakston’s Peculiarly Old Hundred-Year Firewater?  Where did you turn up such a singular treasure?  I haven’t seen one of these magnificent specimens of the distillers’ craft since before we left Ispar!”  Aliester grabbed the bottle from his hands and cradled it like a newborn baby.
<br><br>Ardry sat back and sighed in satisfaction.  “I’ve been saving it, Uncle.  For the entire time we’ve been on Dereth.  I packed it with me when I came through the portal, and it was practically the only thing that survived the journey with me.  Today just seemed like the right day to dig it out of the cache behind your cottage where I buried it all those years ago.”
<br><br>Aliester looked around warily, scanning to see if anyone was nearby.  “We don’t have to tell cousin Ulgrim about this.  Such a noble distillation…” he smacked his lips in anticipatory bliss.  “Yes, I am quite sure our stout-swilling cousin would not appreciate this as he should.  There are… earthy undertones and smoky notes that would be lost on his beer-addled palate.”  Then he gave the younger man a sly look.  “Your resourcefulness never ceases to surprise me, Ardry.” 
<br><br>“I know, Uncle,” Ardry said, looking at his uncle with a smug grin of his own.  “I know.”
<br><br><br><br>Halfway across the continent, in a crypt somewhere beneath the great inland A’mun Desert, a very different pair convened to engage in a different sort of recollection.
<br><br>Lady Aerfalle, the mistress of Aerlinthe Island and one of the eminent remaining nobles of the ancient undead kingdom of Dericost, poured clear water into a silver scrying bowl.  Her companion, sometime lover and co-conspirator, Lord Rytheran of Menilesh, watched her through bony eye sockets that glowed a baleful red.  When Aerfalle was done pouring, she stood over the scrying bowl and took both of Rytheran’s bony hands in hers, so their arms formed a circle around the bowl.
<br><br>Softly, she crooned in a language that had not been spoken by living beings in ten thousand years and the bowl began to glow silvery blue.  She waved her hand over the bowl and a ripple moved across the surface of the water, mirroring her movements.  The water in the bowl turned opaque and reflective like silvered glass, and an image formed on its surface…
<br><br>Clearly the image that formed was displeasing to Lady Aerfalle.  She hissed in rage when she saw what the picture revealed.  “How did they hide those islands from us?  We were the lords of this land, ancient in our power, before the Isparians were even building mud huts on their distant, ignorant world.”
<br><br>Rytheran laughed bitterly.  “We have always known that Killiakta is full of wonders, my lady.  We should not be surprised that the island has deceived us, once again, or that it allowed the Isparians to steal a march on us.  It cannot be a coincidence that the Falatacot-tainted witch was the first to send forces to those islands.  For all we know, she could be in collusion with the Blight.  Now that we have become aware of these events, we must strive to improve our position and take direct action against our foes.  The world still bleeds, and the Living Darkness gorges on its blood.  We cannot let the Yalain and the Isparians seize control of those nodes.  They will make a mistake, as they always do, and the realm will be left defenseless to the depredations of that vile Falatacot beast.”
<br><br>Aerfalle waved her hand over the bowl.  The vision in the scrying bowl changed to a map of all of Dereth.  She reached down and touched various points around the map, which glowed when she touched them.  “The Yalain bide their time, and do not reveal the strength of their mortal levies.  Isparians under the witch’s banner have moved to take control of the nodes on the islands… here… And the witch herself is on this one!”  She pointed excitedly at one of the islands on the map.
<br><br>Rytheran leaned closer to the scryed image.  “We will mount the first attack there, then.  Send her howling back to her tentacled masters.  We must not waste our forces in a strategy of piecemeal attacks.  We must bring overwhelming strength to the first assault, and then consolidate our position there.  It will be a position of strength from which we can strike at the other sites.  Our Isparian proxies can prove themselves and earn great glory with such a conquest.  And we will reward them richly for their leal service.”
<br><br>Aerfalle sneered.  “You place too much faith in such fragile creatures, my love.  Since they arrived on this island, scurrying out of the Yalaini portals like rats through a hole in the wall, they have been nothing but a nuisance and an irritation.”
<br><br>Rytheran shook his head.  “You underestimate them.  We always have.  The Hopeslayer underestimated them, as did the Virin’di and the Burun.  They are surprisingly effective, for such limited creatures.  Now please, my lady, summon Warlord Gorthane to our audience chamber.  I will give him his orders, and you can watch as he leads our minions against their mortal kin.  I know how you enjoy watching them spill each other’s blood.”
<br><br>“It would keep me entertained for another ten thousand years,” Aerfalle murmured.
<br><br><br><br>In a small cottage high in the southern mountains of Dereth, not far from the settlements where the Sho people of Ispar had first settled years ago, a wizened little woman entertained a pair of distinguished visitors in her one-room cottage.  She bustled about with a platter of tea and sweet bean buns as the older of her visitors unrolled a thick, elaborately decorated parchment map on the brushed bamboo floor of the cottage.
<br><br>Ben Ten pressed a mug of hot tea and a plate of pastries into the hands of both guests before settling down with her own refreshments to watch the movements on the map.  “Very nicely done, Harlune” she cooed to the tall Empyrean mage as small pockets of color appeared, shifted, and disappeared on the map, in a manner that roughly corresponded to the movements of enemy soldiers.  “And pretty too.”
<br><br>Harlune shrugged dismissively and grunted.  “It does the job.  Enchanting the map to track the movements of our rival Societies was easier than anticipated, because of the rich magical fields of those two islands.  And the Queen’s cartographers do have a pleasing hand.” 
<br><br>Ben Ten sipped her tea and looked over the map.  “It looks like the Blood has already claimed an island…”  She smiled.  “The woman moves decisively, I will give her that.  Such is the prerogative of mortal creatures…”
<br><br>Harlune snorted.  “She’s not a paragon of caution even among her own kind.  She was always the most aggressive member of Elysa’s council.  Doesn’t surprise me that she’s the first to try and stake a claim.  And we know how much she likes the smell of blood, so she’ll think nothing of throwing away her soldiers’ lives.  Especially now, as we see the undead marshalling their own forces…”  He turned to glance at the man who’d accompanied him here, a middle-aged Sho warrior dressed in ornate blue armor.  “Well, Master Feng?  What do you make of it?”
<br><br>Master Feng Jinsun frowned as he stared at the map.  “The others moved and committed themselves too quickly, precipitously.  They have engaged on two fronts without securing their supply lines.  I suspect also that they have neglected their foraging operations at the other locations…  It is good that we had the foresight to recruit more foragers from the citizenry of the Dereth.  I suggest we flood the hunting areas with our own foragers, to bolster our own stores and to deny them vital supplies, and send elite teams of scouts to keep the Blood and the Web bleeding each other.  Make sure that neither side achieves real victory at either keep.  Once they are sufficiently weakened, we can assess our options and proceed judiciously.”
<br><br>Harlune met Ben Ten’s eye and they nodded to each other.  “Good.  Let it be done.  What will your part be, Master Feng?”
<br><br>The old man smiled, revealing startlingly healthy teeth and a wolfish grin that made the gentle-souled Ben Ten take an involuntary step back.  “I’ll be going to Freebooter Isle with one of the scout detachments,” Master Feng announced, watching the dance of the colors on the map.  “To… cause trouble.”
<br><br><br><br>Back on the southern slopes of the hill by Ayan Baqur, Ardry and Aliester passed the bottle back and forth.  They drank slowly, treating each sip like a treasure, savoring the depth and complexity of the rare and well-aged liquor.  As the last rays of the sun dipped below the horizon, they found themselves pleasantly drunk and almost preternaturally happy and self-satisfied.
<br><br>“Is a good life, Uncle,” Ardry announced, slurring his words slightly.  “Been some tough times, maybe more for me than for you, but is a good life.”
<br><br>“That it is, my boy.  ‘M glad you came to Dereth to share in all our adventures.  Must be said, must be said.”  Aliester put a hand on his nephew’s shoulder and squeezed him affectionately.
<br><br>Their reverie was shattered by a voice barking out behind them, “Hey!  Is that peat moss and oak-aged liquor I smell?  I do believe that’s the distinctive reek of the Old Hundred-Year Firewater!”
<br><br>Ulgrim the Unpleasant, local sage and town drunk, stepped up to stand between them, glaring down at them both with his hands on his hips.  “What’s wrong you two?  You conjure such a bottle out of nowhere and you don’t even think to share it with your beloved cousin Ulgrim.  I’ll write a letter to your mothers, see if I don’t!”
<br><br>Ardry could only shake his head and smile fondly.  “Have a seat, cousin.  There’s still plenty to share.”  He passed Ulgrim the bottle of the hundred-year-old liquor and sat back, relaxed for once in his life on Dereth.  “We been through a lot here.  What d’you suppose the future brings?” he asked idly.
<br><br>“Same thing it always brings, my boy,” Ulgrim answered, his voice uncharacteristically solemn.  “Same thing the past brought us.  Ancient powers, fighting ancient wars with new recruits.”
----
 
=== Release Notes - [http://ac.turbine.com/index.php?option=com_content&view=article&id=405-august-2008-release-notes&catid=74-2008&Itemid=68 Link] ===
Greetings and welcome to the 100th content update for Asheron’s Call! This is a special time for all of here at Turbine, having reached this most incredible milestone. With this update we wanted to make sure we did something special for the players. For the longest time, the one thing we have been asked for was an Elder Game system. So with this update, we are giving players the beginnings of that system. We are also giving our PvP players something to fight over, with two new PvP controllable towns.
<br><br>The entire staff here at Turbine is proud to be able to release this update to our players as a small token of our appreciation for everyone who has heard the call over the years. So lets get in to all the new and exciting things coming this month in Asheron’s Call!
 
==== Societies are Coming! ====
A new faction system has been introduced with this update. Players wishing to join one of the three new Societies will speak with one of the Society Recruiters located in the capital cities of Dereth. The Celestial Hand will be in Hebian-to, the Eldrytch Web will be in Cragstone, and the Radiant Blood recruiter will be located in Zaikhal. Once players choose which society they wish to join, they will begin their journey with the initiate quests. The recruiters for each society will have all the details a player will need to make their choice as to which side to join. When a player completes the tasks set out by one of these recruiters, they will be well rewarded and then instructed on how to claim their rewards.
<br><br>As part of this new system, some creatures will now be able to discern which faction you and they are a part of. NPC’s who are part of your faction will not attack you, however if you get too close to those belonging to another faction, they will attack. These NPC’s can and will also attack each other, if they come in contact.
<br><br>Deception and Assess Person now have another use for players involved in the Faction system. All players who join a faction will display which faction they belong to in their description panel. Based on a skill check of Assess Person and Deception, some players may be able to “hide” which faction they are a part of. This ability can be particularly useful in conjunction with the new Land Control elements of the game.
 
==== PvP Land Control ====
Two new PK towns have been added to the game. The first of these towns is located just north of the Vesayen Isles, while the other town is located in Northern Osteth, near the top of the Dereth mainland. Each town will start out being held by a rogue faction of Moarsmen who will need to be defeated in order to gain control of the town. Players who want to control one of these towns will need to be player killers, however. Non-player killers will be able to fight the NPCs of the town, but will not be able to claim control of the town.
<br><br>Each town will have three banners that a PK must gain control of in order to take the towns. Once all three of these banners are “controlled” by the same faction, the town will be owned by that faction thus granting access to the Black Market. This portal will only be useable by the members of the controlling Society.
<br><br>The Black Markets are the provenance of the Shroud Cabals, unscrupulous humans who have allied with the Virindi to exploit the factional chaos sown by the three new Societies. Players may use the various Vendors and NPC’s in the Black Markets to buy unique items. The Archmage and Shopkeep will also have some nice extra items unavailable elsewhere. Some of the items players will be able to purchase only in the Black markets will include XP gems which can be purchased for MMD’s and level 8 dispel gems. There are some other items of high value that these vendors will sell as well.
 
==== New Loot Tier ====
A new tier of loot is now available to players. This new tier of loot will have a base wield requirement of level 150 and will have the potential to generate with level 8 spells and or Epic level cantrips. There will also be the chance that this new tier will be part of a greater set of armor. Pieces which are part of a loot generated set will have a base level 180 requirement in order for players to equip them. Spell components for the creation of level 8 spells will also be found in this new higher loot tier. This new level of loot will mainly be found as rewards from questing, but there will also be a chance for players to collect Mana Shards off some landscape creatures, which they can then use to purchase keys to gain access to this new tier of loot. In addition, we will be adding these keys to several of our older quests in the coming months, starting in September. Here is a breakdown of how players will get keys for the new tier of loot.
<br><br>'''Basic Mechanics'''
* Get 10 Pristine Mana Shards via hunting.
* Bring the 10 Shards to the Shard Collector within one of the three Mana Forges in Cragstone, Hebian-To and Zaikhal, and get a key.
* Use key on the chest for the desired loot.
 
'''Hunting areas that Pristine Shards will be available:'''
* Graveyard of Despair
* Dark Isle
* Freebooter Isle
* Moarsman City
 
'''Alternate key mechanics:'''
* Society Rank Gateway Quests give Keys the first time they are completed.
* Society Trade Tokens can be used to purchase Treasure Writs, which can be turned in for a Key once every 2 weeks
 
==== Level 8 Spells ====
Level 8 spells have been introduced into the game. To accommodate the desire of some players to have a research system in the game while at the same time accommodating others’ lack of desire to participate in a research system, we have implemented a new system for learning level 8 spells. Players may obtain quills, inks, and glyphs from our new highest tier treasure profiles which may be used to craft spells. Quills may be combined with the new Mana Scarab item (which is also the casting scarab for level 8 spells) in order to craft infused quills. Infused quills may be crafted with inks to create a combination of the two. This combination may then be crafted with a glyph to create a level 8 scroll.
<br><br>All components may also be traded or sold to a vendor, and the scrolls may likewise be traded or sold to a vendor. We anticipate that those who wish to participate in the system will enjoy it, while those who do not will be able to obtain the scrolls they need through trading. It should also be noted that not all spells exist at the level 8 tier – notably, we have elected not to implement Creature Other buffs, Life Other buffs, Life Other imperil and vulns, the self debuffs, and the item spell Defender. In addition, the Item spell Blood Drinker 8 will appear only on treasure and will not be available as a player-castable spell. If crafting something you expected to work fails, very likely the spell simply does not exist for level 8. You will not lose components upon failed crafting, and there is no skill associated with level 8 spell crafting, so feel free to experiment safely with the various components and see what you may accomplish!
 
==== New Areas ====
A new landmass has appeared near the Vesayen Isles, known as Freebooter Isle. While many of the landscape features will look familiar to the region, many of the creatures that will appear on this new landmass will be changed in some way. Creatures on this island will also have a chance of dropping Mana Shards, which can be used to purchase keys for the new tier of loot. In order to gain access to this new island, players will need to join one of the new Societies.
<br><br>There is a new Moarsman city that has been discovered. Players will need to discover how to access this new area.
<br><br>The Graveyard has been expanded to help accommodate the number of players who will be hunting there for Society-related tasks.
<br><br><br>So there are just some of the things we have in store for Asheron's Call in August. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the August event.
 
== Discoveries ==
=== [[Town Crier]] Rumors ===
'''UPDATE: The Viamontian Town Criers and Mainland Town Criers have merged together:'''
<font color=darkgoldenrod><br>Town Crier tells you, "Due to the recent detente between King Varicci and Queen Elysa, all the realm's town criers share the same news.  I applaud our ruler's wisdom for reaching across the Halaetan Straits to make peace with our neighbor, in this time of peril."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<font color=darkgoldenrod><br>Town Crier tells you, "The realm is united!  The realm of town criers, that is.  In light of improving relations between Queen Elysa and King Varicci, and with the realm riven by mysterious and powerful secret orders, the heraldic guilds have decided to merge, and deliver the news with one voice."</font></font>
 
----
 
<font color=darkgoldenrod><br>Town Crier tells you, "Town Crier tells you, "A great advancement!  Scholars report that they have made a breakthrough and can now cast eighth-level spells!  It may not be easy to learn how to cast them yourself, however..."
<br><br>Town Crier tells you, "There's a newly discovered island to the south of Dereth.  Rumors are that it's home to a bunch of Moarsmen, but very few people seem to know how to get there..."
<br><br>Town Crier tells you, "There's a newly discovered island off the southeastern coast of Dereth, but as yet we don't seem to know how to get there or what lives there."
<br><br>Town Crier tells you, "The Empyrean Graveyard of the Direlands seems to have... expanded, and the Societies are sending more and more of their scouts through the area.  A troublesome development, don't you think?"
<br><br>Town Crier tells you, "News!  There's been a lot of new activity on the Dark Isle.  It seems the three Societies are quite interested in that island."
<br><br>Town Crier tells you, "You've heard of the three new secret societies of Dereth, yes?  The Celestial Hand, the Eldrytch Web, and the Radiant Blood have started openly recruiting.  They've each sent a recruiter to one of the mainland capital cities.  I'd want to visit all three towns to speak to each recruiter and see what they're about."
<br><br>Town Crier tells you, "It seems even richer loot than ever before is available, but opportunities to get at this inconceivable level of loot seem scarce.  I wonder how to get a crack at some of that treasure?"
<br><br>Town Crier tells you, "Adventurers have come across a new strong castle in the northernmost mountains of Dereth.  It's called Northwatch keep, and apparently it is the site of some squabbling between the three new Societies."
<br><br>Town Crier tells you, "News!  A mysterious organization of smugglers and thieves has opened up a couple of black market trading posts.  They claim no allegiance to any ruler or society, but they offer their business to whichever society is strong enough to control their local town."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<br>Town Crier tells you, "Heard about that new island of Moarsmen to the south, eh?  I know it's south of the land bridge, but I think you have to be an advanced member of one of the Societies to get there."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<br>Town Crier tells you, "The three new clandestine Societies of Dereth have started recruiting!  The Celestial Hand's recruiter is stationed in Hebian-To, the Eldrytch Web's recruiter is in Cragstone, and the Radiant Blood posted their recruiter to Zaikhal."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<br>Town Crier tells you, "Have you heard about Northwatch Castle?  It's way up in the wild northern mountains, northeast of Mount Esper.  Apparently the three Societies are fighting over who gets to keep it, because whoever owns it gets access to the black market trading post there."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<br>Town Crier tells you, "That newly discovered Freebooter Isle, so I've heard, is home to Moars, Moarsmen, and terrifying armored Sclavus, among other things.  There's also some kind of fortress out there that the three Societies keep fighting over.  Even more interesting, there's a black market trading post attached to the fortress.  Too bad you have to be an advanced member of one of the Societies to get there."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<br>Town Crier tells you, "The Empyrean Graveyard of the Direlands is even busier than ever!  The grounds seem to have mysteriously expanded somehow, and new creatures have turned up... But most interesting, the three Societies have their newest acolytes scouring the grounds there for various items."
<font color=green><br><br>You give Town Crier Pyreal.</font>
<br>Town Crier tells you, "The Dark Isle is alight with activity again!  The three societies are sending some of their newer recruits on missions to the island to make them prove their worth."
<font color=green><br><br>You give Town Crier Pyreal.</font>
<br>Town Crier tells you, "The Black Market offers some incredible items that only they know how to get at their outposts on Freebooter Isle and in Northwatch Castle.  Unfortunately, your Society has to be in control of that location in order to gain access to the Black Market's amazing wares."
<font color=green><br><br>You give Town Crier Pyreal.</font>
<br>Town Crier tells you, "I've heard tell that there's treasure and loot out there bearing even more powerful enchantments than we've ever seen, but it's all locked up in chests... I think the Societies have the best line on getting at that loot, but there are opportunities for the unaligned to get keys as well..."</font>


----
== Other Changes ==
* The Viamontian Town Criers and Mainland Town Criers have merged together.
* [[Attribute and Skill Redistribution]] timers reset.
{{Magic|The Temples of Forgetfulness and Enlightenment have had the timer for their use reset due to gameplay changes made in the August 2008 update.}}


=== [[Ulgrim]] Rumors ===
== New Quests ==
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Oh ho!  So the town crier guilds of the mainland and of the Viamontian realm have decided to stop competing with each other, eh?  I don't trust consolidation in the media, kid, and neither should you.  This is the latest Virindi sneak attempt to turn our brains to applesauce."
<br><br>Ulgrim the Unpleasant tells you, "You tell me there's even richer loot than we've ever seen, sitting around Dereth locked up in chests?  Inconceivable!"
<br><br>Ulgrim the Unpleasant tells you, "Those new spells that everyone's going on about?  You can thank me for those.  Yep, I decided to finally get off my duff and write out a new set of spells.  I know, I know, I'm such a great guy... The kind of great guy who deserves a free mug of stout now and again, I dare say."
<br><br>Ulgrim the Unpleasant tells you, "Oh yeah, I'm starting a secret society of my own.  It's called the Ancient and Benevolent Knights of the Empty Mug.  We quest to empty every mug in Dereth.  The Celestial Hand, the Radiant Blood, the Eldrytch Web... those folks are all capable, I'm sure, but not a one of them can outdrink an Empty Mugger.  You can curry favor with our society by bringing me a mug of stout to empty."
<br><br>Ulgrim the Unpleasant tells you, "There's so much going on!  I almost can't keep track of the new developments, what with the Societies recruiting, the black markets opening, the new islands sprouting up, new spells... My old mind is overheating.  A cool mug of stout would sure cool me off.  That was a hint, kid."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "You know, right around the time the town crier guilds from the mainland and the Viamontian lands decided to merge, they invited me to join their new organization.  I guess they think I'm one of them because I sit here and try to tell it like it is.  But I'm not one of them.  I speak higher truths.  They're all so tediously absorbed in 'reality' and 'truth' and nonsense like that."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "I hear there's even more going on at the Graveyard these days.  I even heard that the Graveyard's borders have expanded.  Pretty scary, isn't it?  You wouldn't think that, in a land where everyone's kinda immortal, that mortuaries would be a growth industry."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Ah, you've proven yourself worthy to join the Ancient and Benevolent Knights of the Empty Mug.  Feel free to go around and tell people that you're a Knight of the Empty Mug.  I'd show you our secret handshake, but really it only works when you're blind, stumbling drunk."
<br>Ulgrim the Unpleasant tells you, "Just kidding!  Boy, how gullible are you?  There's no such secret society!  Really, the very idea."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>.
<br>Ulgrim the Unpleasant tells you, "Don't ask me how to get to Freebooter Isle.  It actually used to be my vacation home, before I lost the deed in a poker game.  I'm very bitter about it, and only the sweet sweet taste of stout makes me forget.  So no, I'm not going to tell you how to get there.  I'll tell you where to go, all right, but you won't like it."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "I talked to one of those Society recruiters the other day.  Asked him why he joined his Society.  He said something about wanting to secure Dereth for the greater good, defending against outside threats.  He babbled a lot.  Finally I asked him what kind of beer they serve in the Society tavern, and he had the effrontery to call me a useless drunk!  So I teleported him over Fort Tethana.  I'd rather be a useless drunk than a flattened pile of gore in the middle of Teth."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Moarsman Island?  Yeah, I know how to get there.  You run west from here until you reach the coast, then take a left turn, follow the curve until it flattens out, then take a right and swim until you hit the shore of the new island.  Watch for the ziggurats.  Simple!  Why is it so hard for people to figure out?"
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Oh yeah, I went up to Northwatch Castle once.  Met that fella Oswald there.  We played dice and drank a few rounds together, but ultimately I decided I didn't want to hang out there too long.  All the factional violence was starting to get a little off-putting, especially when someone got blood on my nice new white pants."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "So, did you see the Archmage in Candeth Keep? I hear her husband is out of the picture. She can buff me anytime! Hubba! Hubba!"
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "You know my cousin MacTavish runs one of the black market outposts, right?  He's such a thief.  If it weren't for my other cousins MacDugal and MacNiall, MacTavish would be the black sheep of the family.  They're all black sheep too.  So maybe I'm the white sheep.  Or the grey sheep.  Yeah, my nephew Ardry would be the white sheep, if he weren't spattered with blood and mud all the time."
<br>Ulgrim the Unpleasant tells you, "Why are you so interested in sheep anyway?"
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Feels like I've been here a hundred years.  The actual number is probably closer to 8 or 9 years, but yeah, it feels like a hundred years.  I think I'll perk myself up by trying to drink a hundred mugs of stout today.  A hundred stouts for a hundred years!  Doesn't that sound grand?"
<font color=green><br>Ulgrim interrupts his quiet conversation and yells, "That's right!  A hundred!  Who else can say a hundred!  No one's got the fortitude I do, to stand up to a hundred beers!"</font>
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Oh yeah, you'll need a Mana Scarab to cast those fancy new spells.  Don't ask me how to get them.  Once I invented those new spells, I thought it would be too showy if I went around using them all the time, so I don't even carry a Mana Scarab with me.  I am the soul of moderation.  Now get me another drink, kid!"
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<font color=green><br>Grand Masterful Poobah Ulgrim has accepted <Player Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!</font>
<br>Ulgrim the Unpleasant tells you, "Ooh, you're a lucky one, and you know why?  You've given me my hundredth stout of the day!  Or close enough, anyway.  I stopped counting after about fifty.  You actually get to join the Knights of the Empty Mug.  Membership confers no bonuses other than a neat title."
<br>Ulgrim the Unpleasant tells you, "Here's a toast to you, kid."</font>
 
----
 
=== New [[Quests]] ===
* [[Society Armor]]
* [[Society Armor]]
* [[Land Control]]
* [[Land Control]]


==== Initiation Quests ====
* [[Celestial Hand Initiation]]
* [[Celestial Hand Initiation]]
* [[Eldrytch Web Initiation]]
* [[Eldrytch Web Initiation]]
* [[Radiant Blood Initiation]]
* [[Radiant Blood Initiation]]
==== Initiate Level Quests ====
* [[Shambling Archivist Destroyer]]
* [[Shambling Archivist Destroyer]]
* [[Damaging The Deep]]
* [[Dark Isle Delivery]]
* [[Defeating Vaeshok]]
* [[Defeating Vaeshok]]
* [[Undead Jaw Bone Collector Task]]
* [[Undead Jaw Collection]]
* [[Wight Blade Sorcerer Kill Task]]
* [[Wight Blade Sorcerer Kill Task]]
* [[Adept Test]] (Advancement Quest)
* [[Adept Test]] (Advancement Quest)
 
* [[Graveyard Delivery]]
==== Adept Level Quests ====
* [[Graveyard Package Delivery]]
* [[Tracing The Stone]]
* [[Tracing The Stone]]
* [[The Dark Isle Crystal]]
* [[Dark Isle Scouting]]
* [[Falatacot Report Collector]]
* [[Falatacot Report Collector]]
* [[Black Coral Collector]]
* [[Black Coral Collection]]
* [[Knight Test]] (Advancement Quest)
* [[Knight Test]] (Advancement Quest)
==== Knight Level Quests ====
* [[Defeating Bandit Mana Hunter Boss]]
* [[Defeating Bandit Mana Hunter Boss]]
* [[Glowing Jungle Lily Collector]]
* [[Glowing Jungle Lily Collector]]
Line 256: Line 59:
* [[Mana-Infused Jungle Flower Collector]]
* [[Mana-Infused Jungle Flower Collector]]
* [[Lord Test]] (Advancement Quest)
* [[Lord Test]] (Advancement Quest)
* [[Magshuth Moarsmen Kill Task]]
* [[Moguth Moarsman Kill Task]]
* [[Shoguth Moarsman Kill Task]]
* [[Coral Tower Destroyer]]
* [[High Priest of T'thuun Kill Task]]
* [[Moarsman Spawning Pools]]
* [[Artifact Collection]]
* [[Master Test]] (Advancement Quest)


==== Lord Level Quests ====
== New Events ==
* [[Blighted Moarsmen Raids]]


==== Master Level Quests ====
== Updated Quests ==
 
==== Updated Quests ====
* [[Tainted Ley Line Nodes]] Updated - All six nodes completed and Node Golems in place for all servers.
* [[Tainted Ley Line Nodes]] Updated - All six nodes completed and Node Golems in place for all servers.
* [[Viamont Staging Area]] Updated - Upper level reqs removed, there are now individual NPCs in the house at 29.9N 27.3E in [[Glenden Wood]] for each of the three levels (80+, 100+, and 130+). Each stage has a unique title, allowing players to now gain all three.


----
== New Locations ==
* [[Ancient Cloister]]
* [[Celestial Hand Stronghold]]
* [[Corrupted Catacombs]]
* [[Eldrytch Web Stronghold]]
* [[Mana Forge]]
** [[Cragstone]] - 25.7N 48.3E
** [[Hebian-To]] - 39.8S 81.2E
** [[Zaikhal]] - 13.4N 0.5E
* [[Massilor's Crypt]]
* [[Moarsmen Priory]]
* [[Northwatch Castle]]
* [[Northwatch Castle Black Market]]
* [[Radiant Blood Stronghold]]
* [[Rogue Delvings]]
* [[Statue of Transport]]
* [[The Pit of Heretics]]
* [[Temple Door]]
* [[Vaeshok's Cave]]
* [[Wight Barrow]]


=== New Locations ===
* [[Ancient Cloister]] - 82.5S 96.1E on [[Ithaenc Island]] (150+)
* [[Bandit Magma Tubes]] - 54.4S 97.2E on [[Freebooter Isle]]
* [[Catacombs of Tar'Kelyn]] - 55.7S 97.7E on [[Freebooter Isle]]
* [[Celestial Hand Stronghold]] - 39.7S 83.6E in [[Hebian-To]] (180+)
* [[Corrupted Catacombs (Neydisa)]] - 74.7N, 18.4E near [[Neydisa Castle]] (180+) (bugged name, real name is Rouge Delvings)
* [[Corrupted Catacombs (Sawato)]] - 23.9S, 54.1E near [[Sawato]] (180+)
* [[Eldrytch Web Stronghold]] - 26.3N, 49.6E in [[Cragstone]] (180+)
* [[Freebooter Isle]] (access via [[Statue of Transport]] - 82.6S, 88.8E) (180+ [[Knight]] Faction Rank)
* [[Freebooter Isle]] (access via [[Statue of Transport]] - 82.6S, 88.8E) (180+ [[Knight]] Faction Rank)
* [[Freebooter Keep]] - 64.0S 97.5E on [[Freebooter Isle]]
** [[Bandit Magma Tubes]]
* [[Freebooter Keep Black Market]] - 64.2S 97.6E on [[Freeboter Isle]]
** [[Catacombs of Tar'Kelyn]]
* [[Mana Forge]] - [[Cragstone]] - 25.7N 48.3E; [[Hebian-To]] - 39.8S 81.2E; [[Zaikhal]] - 13.4N 0.5E
** [[Deru Tree of Degar'Alesh]]
* [[Massilor's Crypt]] - 65.4S 43.6W in [[Graveyard]] (180+)
** [[Freebooter Keep]]
* [[Moarsman City]]
** [[Freebooter Keep Black Market]]
* [[Northwatch Castle]] - 81.5N, 25E near [[Neydisa Castle]]
** [[Ruins of Degar'Alesh]]
* [[Northwatch Castle Black Market]] - 81.5N 25E (Inside cave)
** [[Ithaenc Archipelago (Portal)]]
* [[Radiant Blood Stronghold]] - 12.8N, 0.7E in [[Zaikhal]] (180+)
 
* [[Ruins of Degar'Alesh]] - 62.4S 96.0E on [[Freebooter Isle]]
* [[Moarsman Island]]
* [[Statue of Transport]] - 82.6S, 88.8E near [[Ithaenc Cathedral]]
** [[Acolyte's Chamber]]
* [[The Pit of Heretics]] - 88.0S, 55.0W near [[Candeth Keep]]
** [[Artifact Collection]]
* [[Wight Barrow]] - 65.3S 44.6W in [[Graveyard]] (No Req)
** [[Chamber of the High Priest's First]]
** [[Chamber of the High Priest's Second]]
** [[Chamber of the High Priest's Third]]
** [[Moarsman Spawning Pool]]s
** [[Temple of Tthuun]]
** [[Nyr'leha shrine]]s
*** 92.9S, 55.5W - [[Shrine of the Sacred Deep Water]]
*** 93.5S, 57.4W - [[Shrine of the Blood Pearl]]
*** 92.2S, 52.8W - [[Shrine of the Temple Horn]]
*** 92.6S, 54.1W - [[Shrine of the Coral's Heart]]
*** 91.0s, 51.9W - [[Shrine of the Eye of T'thuun]]
*** 92.5S, 48.6W - [[Shrine of the Skull of Mishfain]]
*** 93.3S, 51.0W - [[Shrine of the Finger Bone of Mishfain]]
*** 93.4S, 52.9W - [[Shrine of the Scroll of Prophecy]]
*** 92.2S, 51.2W - [[Shrine of Hagrafash's Tooth Necklace]]
*** 93.6S, 54.4W - [[Shrine of the Spear of Baalforth, the Slayer]]


==== Updated Locations ====
== Updated Locations ==
* [[Graveyard]] - Extended to the south valley with many more rat spawns.
* [[Graveyard]] - Extended to the south valley with many more rat spawns.


----
== New NPCs ==
* [[Arcanum Broker]]
* [[Arcanum Mana-smith]]
* [[Arturus of the Eldrytch Web]]
* [[Ayesha of the Radiant Blood]]
* [[Kirina of the Celestial Hand]]
* [[Gaston Shadowbound]]
* [[Massilor the Withered]]


=== New NPCs ===
* [[Northwatch Castle Black Market]] NPCs
* [[Arcanum Broker]] - ([[Cragstone]] - 25.7N 48.3E); ([[Hebian-To]] - 39.8S 81.2E); ([[Zaikhal]] - 13.4N 0.5E)
** [[Arqubal the Archmage]]
* [[Arcanum Mana-smith]] - ([[Cragstone]] - 25.7N 48.3E); ([[Hebian-To]] - 39.8S 81.2E); ([[Zaikhal]] - 13.4N 0.5E)
** [[Ilnorra Denasta]]
* [[Arturus of the Eldrytch Web]] - 26.3N 49.6E in [[Cragstone]]
** [[Janaris bint Bazheer]]
* [[Ayesha of the Radiant Blood]] - 12.8N 0.7E in [[Zaikhal]]
** [[Master Mehkar al-Qalam]]
* [[Kirina of the Celestial Hand]] - 39.7S 83.6E in [[Hebian-To]]
** [[Purser Narissa Pelton]]
* [[Gaston Shadowbound]] - 59.8S 88.0W in [[Ayan Baqur]]


===== [[Northwatch Castle Black Market]] NPCs =====
* [[Freebooter Keep Black Market]] NPCs
:* [[Arqubal the Archmage]]
** [[Hacha Jien the Archmage]]
:* [[Ilnorra Denasta]]
** [[Lormish Littlefinger]]
:* [[Janaris bint Bazheer]]
** [[Master MacTavish]]
:* [[Master Mehkar al-Qalam]]
** [[Pak Li-Shung]]
:* [[Purser Narissa Pelton]]
** [[Purser Jak Halftoes]]


===== [[Freebooter Keep Black Market]] NPCs =====
* [[Celestial Hand Stronghold]] NPCs
:* [[Hacha Jien the Archmage]]
** [[Aldrion of the Celestial Hand]]
:* [[Lormish Littlefinger]]
** [[Ali bin Qasid]]
:* [[Master MacTavish]]
** [[Alicia Bladesworn]]
:* [[Pak Li-Shung]]
** [[Aurellia du Cinghalle]]
:* [[Purser Jak Halftoes]]
** [[Balon Strongarm]]
** [[Boroth Bearhand]]
** [[Celestial Hand Quartermaster]]
** [[Commendations Officer]]
** [[Eccai Marinni]]
** [[Erline the Fleet]]
** [[Farnor the Archmage]]
** [[Francesca du Orza]]
** [[Gavin Hammerstone]]
** [[Giovanni di Alduressa]]
** [[Giri bint Ashud]]
** [[Hidoshi Kawara]]
** [[Jentha Strongarm]]
** [[Kanji Hatashiya]]
** [[Kaymor ibn Dumandi]]
** [[Kieran Stronghammer]]
** [[Kiko]]
** [[Kojina]]
** [[Marconi di Bellenesse]]
** [[Mashira bint Tamur]]
** [[Philonius Porbandar]]
** [[Promotions Officer]]
** [[Shishalti bint Jaffa]]
** [[Shopkeeper Polly]]
** [[Streza du Vorchass]]
** [[Sudeko Nojiri]]
** [[Turiq al Qorra]]
** [[Society Breastplate Armorsmith]]
** [[Society Gauntlets Armorsmith]]
** [[Society Girth Armorsmith]]
** [[Society Greaves Armorsmith]]
** [[Society Helm Armorsmith]]
** [[Society Pauldrons Armorsmith]]
** [[Society Sollerets Armorsmith]]
** [[Society Tassets Armorsmith]]
** [[Society Vambraces Armorsmith]]
** [[Society Vault Keeper]]


===== [[Celestial Hand Stronghold]] NPCs =====
* [[Eldrytch Web Stronghold]] NPCs
:{|border=0 cellpadding=5
** [[Aisley Swiftfoot]]
|-valign=top
** [[Alexander Bowspeaker]]
|
** [[Annelina Fabarin]]
* [[Aldrion of the Celestial Hand]]
** [[Boshi Sutadasuto]]
* [[Ali bin Qasid]]
** [[Chiyo]]
* [[Alicia Bladesworn]]
** [[Commendations Officer]]
* [[Aurellia du Cinghalle]]
** [[Corrado Wardun]]
* [[Balon Strongarm]]
** [[Denada Morningthaw]]
* [[Boroth Bearhand]]
** [[Dorn Bowspeaker]]
* [[Celestial Hand Quartermaster]]
** [[Durvush the Dusty]]
* [[Commendations Officer]]
** [[Eldrytch Web Quartermaster]]
* [[Eccai Marinni]]
** [[Elloisa du Cinghalle]]
* [[Erline the Fleet]]
** [[Garain di Spesi]]
* [[Farnor the Archmage]]
** [[Hador the Vengeful]]
* [[Francesca du Orza]]
** [[Hizuki Tama]]
* [[Gavin Hammerstone]]
** [[Istonia Charson]]
* [[Giovanni di Alduressa]]
** [[Keiji Sozoji]]
* [[Giri bint Ashud]]
** [[Khadira of the Eldrytch Web]]
|
** [[Leisall bint Jumadd]]
* [[Hidoshi Kawara]]
** [[Luciana du Maki]]
* [[Jentha Strongarm]]
** [[Manto Sakara]]
* [[Kanji Hatashiya]]
** [[Milos ibn Ashud]]
* [[Kaymor ibn Dumandi]]
** [[Promotions Officer]]
* [[Kieran Stronghammer]]
** [[Qa'li al-Kesh]]
* [[Kiko]]
** [[Raenholm the Archmage]]
* [[Kojina]]
** [[Ricaldo di Alduressa]]
* [[Marconi di Bellenesse]]
** [[Satsuki]]
* [[Mashira bint Tamur]]
** [[Society Breastplate Armorsmith]]
* [[Philonius Porbandar]]
** [[Society Gauntlets Armorsmith]]
* [[Promotions Officer]]
** [[Society Girth Armorsmith]]
* [[Shishalti bint Jaffa]]
** [[Society Greaves Armorsmith]]
* [[Shopkeeper Polly]]
** [[Society Helm Armorsmith]]
* [[Streza du Vorchass]]
** [[Society Pauldrons Armorsmith]]
|
** [[Society Sollerets Armorsmith]]
* [[Sudeko Nojiri]]
** [[Society Tassets Armorsmith]]
* [[Turiq al Qorra]]
** [[Society Vambraces Armorsmith]]
* [[Society Breastplate Armorsmith]]
** [[Society Vault Keeper]]
* [[Society Gauntlets Armorsmith]]
** [[Shopkeep Gunderson]]
* [[Society Girth Armorsmith]]
** [[Turvald Snorborgson]]
* [[Society Greaves Armorsmith]]
** [[Ualya bint Muyzal]]
* [[Society Helm Armorsmith]]
** [[Zumaq al-Jaluzi]]
* [[Society Pauldrons Armorsmith]]
* [[Society Sollerets Armorsmith]]
* [[Society Tassets Armorsmith]]
* [[Society Vambraces Armorsmith]]
* [[Society Vault Keeper]]
|-
|}


===== [[Eldrytch Web Stronghold]] NPCs =====
* [[Radiant Blood Stronghold]] NPCs
** [[Agbeart]]
** [[Akahana]]
** [[Aldoro di Belleforte]]
** [[Armand di Bellenesse]]
** [[Atsuko]]
** [[Berrando Piatelli]]
** [[Brizinna du Corcosi]]
** [[Cullum of Celdon]]
** [[Daisei Chirana]]
** [[Elesandra Trembol]]
** [[Gamri Nightshade]]
** [[Ian Foefinder]]
** [[Idaris bint Qumal]]
** [[Kalal ibn Dariz]]
** [[Kotaro Ueda]]
** [[Kylos Hunterson]]
** [[Lunbal Dolicci]]
** [[Payla bint Dumandi]]
** [[Pia du Cinghalle]]
** [[Promotions Officer]]
** [[Radiant Blood Quartermaster]]
** [[Rafin bin Fezesh]]
** [[Rheda the Watcher]]
** [[Saphine Brauno]]
** [[Shien Genda of the Radiant Blood]]
** [[Shopkeeper Lazlo]]
** [[Society Breastplate Armorsmith]]
** [[Society Gauntlets Armorsmith]]
** [[Society Girth Armorsmith]]
** [[Society Greaves Armorsmith]]
** [[Society Helm Armorsmith]]
** [[Society Pauldrons Armorsmith]]
** [[Society Sollerets Armorsmith]]
** [[Society Tassets Armorsmith]]
** [[Society Vambraces Armorsmith]]
** [[Society Vault Keeper]]
** [[Takahara Masikawa]]
** [[Ti'alla bint Ashud]]
** [[Vermilia the Archmage]]
** [[Viviana Fortiore]]


:{|border=0 cellpadding=5
== Updated NPCs ==
|-valign=top
* [[Captain Anrayl]]
|
* [[Captain Nyino]]
* [[Aisley Swiftfoot]]
* [[Captain Sovano]]
* [[Alexander Bowspeaker]]
* [[Captain Tulmada]]
* [[Annelina Fabarin]]
* [[Boshi Sutadasuto]]
* [[Chiyo]]
* [[Commendations Officer]]
* [[Corrado Wardun]]
* [[Denada Morningthaw]]
* [[Dorn Bowspeaker]]
* [[Durvush the Dusty]]
* [[Eldrytch Web Quartermaster]]
* [[Elloisa du Cinghalle]]
* [[Garain di Spesi]]
* [[Hador the Vengeful]]
* [[Hizuki Tama]]
|
* [[Istonia Charson]]
* [[Keiji Sozoji]]
* [[Khadira of the Eldrytch Web]]
* [[Leisall bint Jumadd]]
* [[Luciana du Maki]]
* [[Manto Sakara]]
* [[Milos ibn Ashud]]
* [[Promotions Officer]]
* [[Qa'li al-Kesh]]
* [[Raenholm the Archmage]]
* [[Ricaldo di Alduressa]]
* [[Satsuki]]
* [[Society  Breastplate Armorsmith]]
* [[Society Gauntlets Armorsmith]]
* [[Society Girth Armorsmith]]
|
* [[Society Greaves Armorsmith]]
* [[Society Helm Armorsmith]]
* [[Society Pauldrons Armorsmith]]
* [[Society Sollerets Armorsmith]]
* [[Society Tassets Armorsmith]]
* [[Society Vambraces Armorsmith]]
* [[Society Vault Keeper]]
* [[Shopkeep Gunderson]]
* [[Turvald Snorborgson]]
* [[Ualya bint Muyzal]]
* [[Zumaq al-Jaluzi]]
|-
|}


===== [[Radiant Blood Stronghold]] NPCs =====
== New Items ==
:{|border=0 cellpadding=5
{{Item Table|Caption=[[Chests]]
|-valign=top
| Mana Forge Advanced Equipment Chest
|
| Mana Forge Armor Chest
* [[Agbeart]]
| Mana Forge Magic Chest
* [[Akahana]]
| Mana Forge Mixed Equipment Chest
* [[Aldoro di Belleforte]]
| Mana Forge Weapon Chest
* [[Armand di Bellenesse]]
| Shard Mana Forge Equipment Chest
* [[Atsuko]]
| Researcher's Chest
* [[Berrando Piatelli]]
| Weapon Quartermaster's Chest
* [[Brizinna du Corcosi]]
| Equipment Quartermaster's Chest
* [[Cullum of Celdon]]
| Armor Quartermaster's Chest
* [[Daisei Chirana]]
| Radiant Blood Sollerets Chest
* [[Elesandra Trembol]]
| Radiant Blood Breastplate Chest
* [[Gamri Nightshade]]
  | Radiant Blood Gauntlets Chest
* [[Ian Foefinder]]
| Radiant Blood Greaves Chest
* [[Idaris bint Qumal]]
| Radiant Blood Tassets Chest
* [[Kalal ibn Dariz]]
| Radiant Blood Vambraces Chest
* [[Kotaro Ueda]]
| Radiant Blood Pauldrons Chest
|
| Radiant Blood Girth Chest
* [[Kylos Hunterson]]
| Radiant Blood Helm Chest
* [[Lunbal Doliccier]]
}}
* [[Payla bint Dumandi]]
* [[Pia du Cinghalle]]
* [[Promotions Officer]]
* [[Radiant Blood Quartermaster]]
* [[Rafin bin Fezesh]]
* [[Rheda the Watcher]]
* [[Saphine Brauno]]
* [[Shien Genda of the Radiant Blood]]
* [[Shopkeeper Lazlo]]
* [[Society Breastplate Armorsmith]]
* [[Society Gauntlets Armorsmith]]
* [[Society Girth Armorsmith]]
* [[Society Greaves Armorsmith]]
|
* [[Society Helm Armorsmith]]
* [[Society Pauldrons Armorsmith]]
* [[Society Sollerets Armorsmith]]
* [[Society Tassets Armorsmith]]
* [[Society Vambraces Armorsmith]]
* [[Society Vault Keeper]]
* [[Takahara Masikawa]]
* [[Ti'alla bint Ashud]]
* [[Vermilia the Archmage]]
* [[Viviana Fortiore]]
|-
|}


===== Updated NPCs =====
{{Item Table|Caption=[[Consumable Items]]
:* [[Captain Anrayl]] - 29.9N 27.3E
| Black Market Gem of Dispelling
:* [[Captain Nyino]] - 29.9N 27.3E
| Black Market Health Elixir
:* [[Captain Sovano]] - 29.9N 27.3E
| Black Market Mana Elixir
:* [[Captain Tulmada]] - 29.9N 27.3E
| Black Market Advancement Gem
| Society Gem of Dispelling
}}


----
{{Item Table|Caption=[[Keys]]
| Shard Mana Forge Key
| Mana Forge Key
| Slimy Key
| Celestial Hand Helm Key
| Celestial Hand Sollerets Key
| Eldrytch Web Gauntlets Key
| Radiant Blood Breastplate Key
| Radiant Blood Girth Key
| Radiant Blood Greaves Key
| Radiant Blood Gauntlets Key
| Radiant Blood Helm Key
| Radiant Blood Pauldrons Key
| Radiant Blood Sollerets Key
| Radiant Blood Tassets Key
| Radiant Blood Vambraces Key
| Initiate's Treasure Key
| Donnarion's Key
| Haroush's Key
| Joroshi's Key
| Adept's Treasure Key
| Knight's Treasure Key
| Lord's Treasure Key
| Skith'Kirit's Key
| Armory Key
| Master's Treasure Key
| Vault Key
}}


=== New Items ===
{{Item Table|Caption=[[Exchange Items]]
==== <small>Spell Components:</small> ====
| Pristine Mana Shard
''See [[Spell Research]] for usage''
| Celestial Hand Armor Writ
:{|border=0 cellpadding=3
| Celestial Hand Initiate Armor Writ
| [[Image:Mana Scarab Icon.png]] || [[Mana Scarab]]
| Eldrytch Web Armor Writ
| [[Image:Quill of Benevolence Icon.png]] || [[Quill of Benevolence]]
| Eldrytch Web Initiate Armor Writ
| [[Image:Quill of Extraction Icon.png]] || [[Quill of Extraction]]
| Radiant Blood Initiate Armor Writ
| [[Image:Quill of Infliction Icon.png]] || [[Quill of Infliction]]
| Radiant Blood Armor Writ
| [[Image:Quill of Introspection Icon.png]] || [[Quill of Introspection]]
| Writ of Authorization
|-
| Celestial Hand Trade Token
|
| Celestial Hand Commendation Ribbon
|-
| Eldrytch Web Trade Token
| [[Image:Alacritous Ink Icon.png]] || [[Alacritous Ink]]
| Eldrytch Web Commendation Ribbon
| [[Image:Ink of Conveyance Icon.png]] ||[[Ink of Conveyance]]
| Radiant Blood Trade Token
| [[Image:Ink of Direction Icon.png]] || [[Ink of Direction]]
| Radiant Blood Commendation Ribbon
| [[Image:Ink of Formation Icon.png]] || [[Ink of Formation]]
| Ornate Armor Writ
| [[Image:Ink of Nullification Icon.png]] || [[Ink of Nullification]]
}}
|-
| [[Image:Ink of Objectification Icon.png]] || [[Ink of Objectification]]
| [[Image:Ink of Partition Icon.png]] || [[Ink of Partition]]
| [[Image:Ink of Separation Icon.png]] || [[Ink of Separation]]
| [[Image:Parabolic Ink Icon.png]] || [[Parabolic Ink]]
|  
|-
|
|-
| [[Image:Glyph of Alchemy Icon.png]] || [[Glyph of Alchemy]]
| [[Image:Glyph of Arcane Lore Icon.png]] || [[Glyph of Arcane Lore]]
| [[Image:Glyph of Armor Icon.png]] || [[Glyph of Armor]]
| [[Image:Glyph of Bludgeoning Icon.png]] || [[Glyph of Bludgeoning]]
| [[Image:Glyph of Bow Icon.png]] || [[Glyph of Bow]]
|-
| [[Image:Glyph of Coordination Icon.png]] || [[Glyph of Coordination]]
| [[Image:Glyph of Corrosion Icon.png]] || [[Glyph of Corrosion]]
| [[Image:Glyph of Creature Enchantment Icon.png]] || [[Glyph of Creature Enchantment]]
| [[Image:Glyph of Crossbow Icon.png]] || [[Glyph of Crossbow]]
| [[Image:Glyph of Dagger Icon.png]] || [[Glyph of Dagger]]
|-
| [[Image:Glyph of Deception Icon.png]] || [[Glyph of Deception]]
| [[Image:Glyph of Endurance Icon.png]] || [[Glyph of Endurance]]
| [[Image:Glyph of Flame Icon.png]] || [[Glyph of Flame]]
| [[Image:Glyph of Focus Icon.png]] || [[Glyph of Focus]]
| [[Image:Glyph of Frost Icon.png]] || [[Glyph of Frost]]
|-
| [[Image:Glyph of Health Icon.png]] || [[Glyph of Health]]
| [[Image:Glyph of Health Regeneration Icon.png]] || [[Glyph of Health Regeneration]]
| [[Image:Glyph of Item Enchantment Icon.png]] || [[Glyph of Item Enchantment]]
| [[Image:Glyph of Item Tinkering Icon.png]] || [[Glyph of Item Tinkering]]
| [[Image:Glyph of Jump Icon.png]] || [[Glyph of Jump]]
|-
| [[Image:Glyph of Leadership Icon.png]] || [[Glyph of Leadership]]
| [[Image:Glyph of Life Magic Icon.png]] || [[Glyph of Life Magic]]
| [[Image:Glyph of Lightning Icon.png]] || [[Glyph of Lightning]]
| [[Image:Glyph of Loyalty Icon.png]] || [[Glyph of Loyalty]]
| [[Image:Glyph of Mana Icon.png]] || [[Glyph of Mana]]
|-
| [[Image:Glyph of Monster Appraisal Icon.png]] || [[Glyph of Monster Appraisal]]
| [[Image:Glyph of Piercing Icon.png]] || [[Glyph of Piercing]]
| [[Image:Glyph of Quickness Icon.png]] || [[Glyph of Quickness]]
| [[Image:Glyph of Self Icon.png]] || [[Glyph of Self]]
| [[Image:Glyph of Slashing Icon.png]] || [[Glyph of Slashing]]
|-
| [[Image:Glyph of Staff Icon.png]] || [[Glyph of Staff]]
| [[Image:Glyph of Stamina Icon.png]] || [[Glyph of Stamina]]
| [[Image:Glyph of Stamina Regeneration Icon.png]] || [[Glyph of Stamina Regeneration]]
| [[Image:Glyph of Strength Icon.png]] || [[Glyph of Strength]]
| [[Image:Glyph of Sword Icon.png]] || [[Glyph of Sword]]
|-
| [[Image:Glyph of Unarmed Combat Icon.png]] || [[Glyph of Unarmed Combat]]
| [[Image:Glyph of War Magic Icon.png]] || [[Glyph of War Magic]]
|
|
|
|}


==== <small>Loot Chests:</small> ====
{{Item Table|Caption=[[Fletching Items]]
:{|border=0 cellpadding=5
| Wrapped Bundle of Raider Lightning Arrowheads
| [[Image:Mana Forge Advanced Equipment Chest Icon.png]] || [[Mana Forge Advanced Equipment Chest]]
}}
| [[Image:Mana Forge Armor Chest Icon.png]] || [[Mana Forge Armor Chest]]
| [[Image:Mana Forge Magic Chest Icon.png]] || [[Mana Forge Magic Chest]]
|-
| [[Image:Mana Forge Mixed Equipment Chest Icon.png]] || [[Mana Forge Mixed Equipment Chest]]
| [[Image:Mana Forge Weapon Chest Icon.png]] || [[Mana Forge Weapon Chest]]
| [[Image:Shard Mana Forge Equipment Chest Icon.png]] || [[Shard Mana Forge Equipment Chest]]
|-
| [[Image:Researcher's Chest Icon.png]] || [[Researcher's Chest]]
| [[Image:Weapon Quartermaster's Chest Icon.png]] || [[Weapon Quartermaster's Chest]]
| [[Image:Equipment Quartermaster's Chest Icon.png]] || [[Equipment Quartermaster's Chest]]
|-
| [[Image:Armor Quartermaster's Chest Icon.png]] || [[Armor Quartermaster's Chest]]
|}


==== <small>[[Celestial Hand]]:</small> ====
{{Item Table|Caption=[[Housing Items]]
:{|border=0 cellpadding=5
| Celestial Hand Banner
| Eldrytch Web Banner
| Radiant Blood Banner
}}


| [[Image:Celestial Hand Armor Writ Icon.png]] || [[Celestial Hand Armor Writ]]
{{Item Table|Caption=[[Objects]]
| [[Image:Celestial Hand Banner Icon.png]] || [[Celestial Hand Banner]]
| Coral Hollow
| [[Image:Celestial Hand Initiate Armor Writ Icon.png]] || [[Celestial Hand Initiate Armor Writ]]
| Mana Foci
|-
| Creeping Blight Banner of the Courtyard
| [[Image:Celestial Hand Initiate's Handbook Icon.png]] || [[Celestial Hand Initiate's Handbook]]
| Creeping Blight Banner of the Spire
| [[Image:Celestial Hand Sollerets Key Icon.png]] || [[Celestial Hand Sollerets Key]]
| Creeping Blight Banner of the Tower
| [[Image:Celestial Hand Stronghold Recall Gem Icon.png]] || [[Celestial Hand Stronghold Recall Gem]]
| Celestial Hand Banner of the Courtyard
|-
| Celestial Hand Banner of the Spire
| [[Image:Writ of Authorization Icon.png]] || [[Writ of Authorization]]
| Celestial Hand Banner of the Tower
| [[Image:Celestial Hand Trade Token Icon.png]] || [[Celestial Hand Trade Token]]
| Eldrytch Web Banner of the Courtyard
| [[Image:Celestial Hand Commendation Ribbon Icon.png]] || [[Celestial Hand Commendation Ribbon]]
| Eldrytch Web Banner of the Spire
|}
| Eldrytch Web Banner of the Tower
| Radiant Blood Banner of the Courtyard
| Radiant Blood Banner of the Spire
| Radiant Blood Banner of the Tower
| Mhoire Carved Cenotaph
| Rock (Dark Isle)
| Shrine of the Temple Horn
}}


==== <small>[[Eldrytch Web]]:</small> ====
{{Item Table|Caption=[[Portal Gems]]
:{|border=0 cellpadding=5
| Celestial Hand Stronghold Portal Gem
| [[Image:Eldrytch Web Armor Writ Icon.png]] || [[Eldrytch Web Armor Writ]]
| Eldrytch Web Stronghold Portal Gem
| [[Image:Eldrytch Web Banner Icon.png]] || [[Eldrytch Web Banner]]
| Radiant Blood Stronghold Portal Gem
| [[Image:Eldrytch Web Initiate Armor Writ Icon.png]] || [[Eldrytch Web Initiate Armor Writ]]
}}
|-
| [[Image:Eldrytch Web Initiate's Handbook Icon.png]] || [[Eldrytch Web Initiate's Handbook]]
| [[Image:Eldrytch Web Gauntlets Key Icon.png]] || [[Eldrytch Web Gauntlets Key]]
| [[Image:Eldrytch Web Stronghold Portal Gem Icon.png]] || [[Eldrytch Web Stronghold Portal Gem]]
|-
| [[Image:Writ of Authorization Icon.png]] || [[Writ of Authorization]]
| [[Image:Eldrytch Web Trade Token Icon.png]] || [[Eldrytch Web Trade Token]]
| [[Image:Eldrytch Web Commendation Ribbon Icon.png]] || [[Eldrytch Web Commendation Ribbon]]
|}


==== <small>[[Radiant Blood]]:</small> ====
{{Item Table|Caption=[[Quest Items]]
:{|border=0 cellpadding=5
| Corrupted Mana Shard
| [[Image:Radiant Blood Initiate Armor Writ Icon.png]] || [[Radiant Blood Initiate Armor Writ]]
| Altered Dark Remoran Fin
| [[Image:Radiant Blood Armor Writ Icon.png]] || [[Radiant Blood Armor Writ]]
| Pyre Skeleton Jaw
| [[Image:Writ of Authorization Icon.png]] || [[Writ of Authorization]]
| Lens of Filinuvekta
|-
| Falatacot Battle Report
| [[Image:Radiant Blood Initiate's Handbook Icon.png]] || [[Radiant Blood Initiate's Handbook]]
| Archaeologist's Tracing Paper
| [[Image:Radiant Blood Stronghold Portal Gem Icon.png]] || [[Radiant Blood Stronghold Portal Gem]]
| Imprinted Archaeologist's Paper
| [[Image:Radiant Blood Banner Icon.png]] || [[Radiant Blood Banner]]
| Crystal of Perception
|-
| Supplies for Massilor
| [[Image:Radiant Blood Trade Token Icon.png]] || [[Radiant Blood Trade Token]]
| Black Coral
| [[Image:Radiant Blood Commendation Ribbon Icon.png]] || [[Radiant Blood Commendation Ribbon]]
| Leatherbound Journal
|}
| Glowing Jungle Lily
| Glowing Moar Gland
| Mana-Infused Jungle Flower
| Amulet of T'thuun
| Blood of T'thuun
| Dagger of T'thuun
| Blood Pearl
| Coral's Heart
| Eye of T'thuun
| Finger Bone of Mishfain
| Hagrafash Tooth Necklace
| Holy Symbol
| Kothmox's Staff
| Sacred Deep Water
| Scroll of Prophecy
| Skull of Mishfain
| Spear of Baalfroth, the Slayer
| Temple Horn
| Ancient Falatacot Tome of Light
| Skith'Kirit's Severed Head
| Titanic Dericost Mnemosyne
| Giant Jungle Phyntos Wasp Stinger
}}


==== <small>[[Northwatch Castle]]:</small> ====
{{Item Table|Caption=[[Spell Components]]
:{|border=0 cellpadding=5
| Mana Scarab
| [[Image:Creeping Blight Banner of the Courtyard Icon.png]] || [[Creeping Blight Banner of the Courtyard]]
| Quill of Benevolence
| [[Image:Creeping Blight Banner of the Spire Icon.png]] || [[Creeping Blight Banner of the Spire]]
| Quill of Extraction
| [[Image:Creeping Blight Banner of the Tower Icon.png]] || [[Creeping Blight Banner of the Tower]]
| Quill of Infliction
|-
| Quill of Introspection
| [[Image:Celestial Hand Banner of the Courtyard Icon.png]] || [[Celestial Hand Banner of the Courtyard]]
| Alacritous Ink
| [[Image:Celestial Hand Banner of the Spire Icon.png]] || [[Celestial Hand Banner of the Spire]]
| Ink of Conveyance
| [[Image:Celestial Hand Banner of the Tower Icon.png]] || [[Celestial Hand Banner of the Tower]]
| Ink of Direction
|-
| Ink of Formation
| [[Image:Eldrytch Web Banner of the Courtyard Icon.png]] || [[Eldrytch Web Banner of the Courtyard]]
| Ink of Nullification
| [[Image:Eldrytch Web Banner of the Spire Icon.png]] || [[Eldrytch Web Banner of the Spire]]
| Ink of Objectification
| [[Image:Eldrytch Web Banner of the Tower Icon.png]] || [[Eldrytch Web Banner of the Tower]]
| Ink of Partition
|-
| Ink of Separation
| [[Image:Radiant Blood Banner of the Courtyard Icon.png]] || [[Radiant Blood Banner of the Courtyard]]
| Parabolic Ink
| [[Image:Radiant Blood Banner of the Spire Icon.png]] || [[Radiant Blood Banner of the Spire]]
| Glyph of Alchemy
| [[Image:Radiant Blood Banner of the Tower Icon.png]] || [[Radiant Blood Banner of the Tower]]
| Glyph of Arcane Lore
|-
| Glyph of Armor
|}
| Glyph of Armor Tinkering
| Glyph of Axe
| Glyph of Bludgeoning
| Glyph of Bow
| Glyph of Cooking
| Glyph of Coordination
| Glyph of Corrosion
| Glyph of Creature Enchantment
| Glyph of Crossbow
| Glyph of Dagger
| Glyph of Deception
| Glyph of Endurance
| Glyph of Flame
| Glyph of Fletching
| Glyph of Focus
| Glyph of Frost
| Glyph of Gearcrafting
| Glyph of Healing
| Glyph of Health
| Glyph of Item Enchantment
| Glyph of Item Tinkering
| Glyph of Jump
| Glyph of Leadership
| Glyph of Life Magic
| Glyph of Lightning
| Glyph of Lockpick
| Glyph of Loyalty
| Glyph of Magic Item Tinkering
| Glyph of Magic Defense
| Glyph of Mace
| Glyph of Mana
| Glyph of Mana Regeneration
| Glyph of Mana Conversion
| Glyph of Melee Defense
| Glyph of Missile Defense
| Glyph of Monster Appraisal
| Glyph of Person Appraisal
| Glyph of Piercing
| Glyph of Quickness
| Glyph of Regeneration
| Glyph of Run
| Glyph of Salvaging
| Glyph of Self
| Glyph of Slashing
| Glyph of Spear
| Glyph of Staff
| Glyph of Stamina
| Glyph of Stamina Regeneration
| Glyph of Strength
| Glyph of Sword
| Glyph of Two Handed Combat
| Glyph of Unarmed Combat
| Glyph of War Magic
| Glyph of Weapon Tinkering
}}


==== <small>[[Northwatch Castle Black Market]]:</small> ====
{{Item Table|Caption=[[Text Items]]
:{|border=0 cellpadding=5
| Aged Falatacot Scroll
| [[Image:Raider Lightning Arrow Icon.png]] || [[Raider Lightning Arrow]]
| Stained Falatacot Scroll
| [[Image:Raider Lightning Bolt Icon.png]] || [[Raider Lightning Bolt]]
| Tattered Falatacot Scroll
| [[Image:Raider Lightning Spike Icon.png]] || [[Raider Lightning Spike]]
| Worn Falatacot Scroll
|-
| Wrinkled Falatacot Scroll
| [[Image:Raider Lightning Atlatl Dart Icon.png]] || [[Raider Lightning Atlatl Dart]]
| Celestial Hand Initiate's Handbook
| [[Image:Wrapped Bundle of Raider Lightning Arrowheads Icon.png]] || [[Wrapped Bundle of Raider Lightning Arrowheads]]
| Eldrytch Web Initiate's Handbook
| [[Image:Black Market Gem of Dispelling Icon.png]] || [[Black Market Gem of Dispelling]]
| Radiant Blood Initiate's Handbook
|-
| Brood Mother's Reckoning (First Version)
| [[Image:Pursuit Orb Icon.png]] || [[Pursuit Orb]]
| Brood Mother's Reckoning (Second Version)
| [[Image:Black Market Health Elixir Icon.png]] || [[Black Market Health Elixir]]
| Brood Mother's Reckoning (Third Version)
| [[Image:Black Market Mana Elixir Icon.png]] || [[Black Market Mana Elixir]]
| Brood Mother's Reckoning (Fourth Version)
|-
| Reefhunter's Reckoning (First Version)
| [[Image:Black Market Advancement Gem Icon.png]] || [[Black Market Advancement Gem]]
| Reefhunter's Reckoning (Second Version)
|-
| Reefhunter's Reckoning (Third Version) | Benedino's Letter
|}
| Rituals of Purification
| The Blessed Trees
| The Circle of Giving
| A Delicate Web
| The Darkest Roots
}}


==== <small>Initiate Quests:</small> ====
{{Item Table|Caption=[[Unwieldable Items]]
:{|border=0 cellpadding=5
| Electric Baton
| [[Image:Slimy Key Icon.png]] || [[Slimy Key]]
| Lightning Longbow
| [[Image:Corrupted Mana Shard Icon.png]] || [[Corrupted Mana Shard]]
| T'thuun Bow
| [[Image:Initiate's Treasure Key Icon.png]] || [[Initiate's Treasure Key]]
| T'thuun Claw
| [[Image:Altered Dark Remoran Fin Icon.png]] || [[Altered Dark Remoran Fin]]
| T'thuun Dagger
|-
| T'thuun Mace
| [[Image:Pyre Skeleton Jaw Icon.png]] || [[Pyre Skeleton Jaw]]
| T'thuun Shield
| [[Image:Donnarion's Key Icon.png]] || [[Donnarion's Key]]
| T'thuun Spear
| [[Image:Haroush's Key Icon.png]] || [[Haroush's Key]]
| T'thuun Sword
| [[Image:Joroshi's Key Icon.png]] || [[Joroshi's Key]]
}}
|-
| [[Image:Benedino's Letter Icon.png]] || [[Benedino's Letter]]
| [[Image:Lens of Filinuvekta Icon.png]] || [[Lens of Filinuvekta]]
| [[Image:Adept's Treasure Key Icon.png]] || [[Adept's Treasure Key]]
| ||
|-
|}


==== <small>Adept Quests:</small> ====
{{Item Table|Caption=[[Weapons]]
:{|border=0 cellpadding=5
| Raider Lightning Arrow
| [[Image:Falatacot Battle Report Icon.png]] || [[Falatacot Battle Report]]
| Raider Lightning Bolt
| [[Image:Mhoire Carved Cenotaph Icon.png]] || [[Mhoire Carved Cenotaph]]
| Raider Lightning Spike
| [[Image:Archaeologist's Tracing Paper Icon.png]] || [[Archaeologist's Tracing Paper]]
| Raider Lightning Atlatl Dart
| [[Image:Imprinted Archaeologist's Paper Icon.png]] || [[Imprinted Archaeologist's Paper]]
| Pursuit Orb
|-
}}
| [[Image:Crystal of Perception Icon.png]] || [[Crystal of Perception]]
| [[Image:Supplies for Massilor Icon.png]] || [[Supplies for Massilor]]
| [[Image:Black Coral Icon.png]] || [[Black Coral]]
| [[Image:Leatherbound Journal Icon.png]] || [[Leatherbound Journal]]
|-
| [[Image:Knight's Treasure Key Icon.png]] || [[Knight's Treasure Key]]
| [[Image:Aged Falatacot Scroll Icon.png]] || [[Aged Falatacot Scroll]]
| [[Image:Stained Falatacot Scroll Icon.png]] || [[Stained Falatacot Scroll]]
| [[Image:Tattered Falatacot Scroll Icon.png]] || [[Tattered Falatacot Scroll]]
|-
| [[Image:Worn Falatacot Scroll Icon.png]] || [[Worn Falatacot Scroll]]
| [[Image:Wrinkled Falatacot Scroll Icon.png]] || [[Wrinkled Falatacot Scroll]]
|}


==== <small>Knight Quests:</small> ====
== New Spells ==
:{|border=0 cellpadding=5
* [[VIII Creature Scrolls]]
| [[Image:Glowing Jungle Lily Icon.png]] || [[Glowing Jungle Lily]]
* [[VIII Item Scrolls]]
| [[Image:Glowing Moar Gland Icon.png]] || [[Glowing Moar Gland]]
* [[VIII Life Scrolls]]
| [[Image:Mana-Infused Jungle Flower Icon.png]] || [[Mana-Infused Jungle Flower]]
* [[VIII Void Scrolls]]
|}
* [[VIII War Scrolls]]


==== <small>Lord Quests:</small> ====
== New Titles ==
:{|border=0 cellpadding=5
* [[Ulgrim's Happy Hundredth]]
| ||
|}


==== <small>Miscellaneous:</small> ====
== New Creatures ==
* [[Image:Pristine Mana Shard Icon.png]] [[Pristine Mana Shard]]
{{Creature Class|Blighted Moarsman
* [[Image:Shard Mana Forge Key Icon.png]] [[Shard Mana Forge Key]]
| Blind Keeper
* [[Image:Society Gem of Dispelling Icon.png]] [[Society Gem of Dispelling]]
| Brood Mother
* [[Image:Society Treasure Key Icon.png]] [[Society Treasure Key]]
| Gate Watcher
* [[Image:Coral Hollow Icon.png]] [[Coral Hollow]]
| High Priest's Acolyte
* [[Image:Giant Jungle Phyntos Wasp Stinger icon.PNG]] [[Giant Jungle Phyntos Wasp Stinger]]
| High Priest's First
* [[Image: Icon.png]] [[Amulet of T'thuun]]
| High Priest's Second
* [[Image: Icon.png]] [[Blood of T'thuun]]
| High Priest's Third
* [[Image: Icon.png]] [[Dagger of T'thuun]]
| High Priest of T'thuun
* [[Image: Icon.png]] [[Skith'Kirit's Severed Head]]
| Magshuth Moarsman
* [[Image: Icon.png]] [[Titanic Dericost Mnemosyne]]
| Maguth Moarsman
* [[Image: Icon.png]] [[Ancient Falatacot Tome of Light]]
| Moarsman Sacrificer
| Mogshuth Moarsman
| Moguth Moarsman
| Prior Kothmox
| Shoguth Moarsman
| Shogshuth Moarsman
| Spawn
| Spawn Watcher
| Spawnling
| Temple Guardian (Moarsman)
}}
{{Creature Class|Human
| Assassin (Level 215)
| Bandit Mana Hunter
| Bandit Mana Hunter Boss
| Benedino
| Captain Donnarion
| Captain Haroush
| Captain Joroshi
| Celestial Hand Scout
| Eldrytch Web Scout
| Radiant Blood Scout
| Master Archer
| Master Mage (Creature)
| Master Soldier
}}
{{Creature Class|Misc. Creature Class
| Coral Tower
}}
{{Creature Class|Moar
| Ardent Moar
| Blessed Moar
| Verdant Moar
}}
{{Creature Class|Moarsman
| Ardent Moarsman
| Blessed Moarsman
| Verdant Moarsman
}}
{{Creature Class|Niffis
| Ashris Niffis
}}
{{Creature Class|Phyntos Wasp
| Giant Jungle Phyntos Wasp
}}
{{Creature Class|Sclavus
| Afessa Sclavus Soldier
| Kathirik
| Sclavus Acolyte of T'thuun
| Sclavus Sacrificer
| Siessa Sclavus Soldier
| Skith'Kirit
| Temple Guardian (Sclavus)
| Tikchti
}}


----
{{Creature Class|Shallows Shark
| Great Devourer
}}


=== New [[Item Sets]] ===
{{Creature Class|Undead
* [[Item Sets#Dedication Set|Dedication Set]]
| Shambling Archivist
* [[Item Sets#Cold Proof Set|Cold Proof Set]]
| Vaeshok
* [[Item Sets#Crafter's Set|Crafter's Set]]
}}
* [[Item Sets#Soldier's Set|Soldier's Set]]
----


=== New Spells ===
== New Dialog ==
''See [[Spell Research]] for scroll creation''
'''Town Crier'''
{{Dialog|


* [[Incantation of Nullify All Magic Self]] (Dispels VIII and below)
|Town Crier tells you, "Due to the recent detente between King Varicci and Queen Elysa, all the realm's town criers share the same news.  I applaud our ruler's wisdom for reaching across the Halaetan Straits to make peace with our neighbor, in this time of peril."


==== <small>Creature Magic</small> ====
|Town Crier tells you, "The realm is united!  The realm of town criers, that is.  In light of improving relations between Queen Elysa and King Varicci, and with the realm riven by mysterious and powerful secret orders, the heraldic guilds have decided to merge, and deliver the news with one voice."
* [[Epic Endurance]] (+20 Endurance)
* [[Epic Dagger Aptitude]] (+20 Dagger Skill)
* [[Epic Jumping Prowess]] (+20 Jumping Skill)
* [[Epic War Magic Aptitude]] (+20 War Magic)
* [[Incantation of Creature Enchantment Mastery Self]] (+45 Creature Magic)
* [[Incantation of Endurance Self]] (+45 Endurance)
* [[Incantation of Person Attunement Self]] (+45 Assess Person)
* [[Incantation of Sprint Self]] (+45 Run)
* [[Incantation of Strength Self]] (+45 Strength)
* [[Society Initiate's Blessing]] (+2 to all Attributes)


==== <small>Item Magic</small> ====
''Free Rumors''
* [[Epic Acid Bane]] (+20% Acid)
* [[Epic Defender]] (+7% Melee)
* [[Epic Slashing Bane]] (+20% Slashing)
* [[Incantation of Blade Bane]] (Slashing +200%)
* [[Incantation of Blood Drinker]] (+24 Damage)
* [[Incantation of Bludgeon Bane]] (Bludgeoning +200%)
* [[Incantation of Flame Bane]] (Fire +200%)
* [[Incantation of Heart Seeker]] (+20% Attack)
* [[Incantation of Hermetic Link]] (+80% to Mana Conversion Modifier)
* [[Incantation of Impenetrability]] (+220 AL) (Same as VII)
* [[Incantation of Lightning Bane]] (Electric +200%)
* [[Incantation of Piercing Bane]] (Piercing +200%)
* [[Incantation of Spirit Drinker]] (+7% Elemental Damage) (Same as VII)
* [[Incantation of Swift Killer]] (Speed lowered by 80)


==== <small>Life Magic</small> ====
|Town Crier tells you, "A great advancement!  Scholars report that they have made a breakthrough and can now cast eighth-level spells!  It may not be easy to learn how to cast them yourself, however..."
* [[Epic Armor]] (+60 Armor)
* [[Incantation of Acid Protection Self]] (Reduce Acid damage 70%)
* [[Incantation of Blade Protection Self]] (Reduce Slashing damage 70%)
* [[Incantation of Bludgeoning Protection Self]] (Reduce Bludgeoning damage 70%)
* [[Incantation of Cold Protection Self]] (Reduce Cold damage 70%)
* [[Incantation of Fire Protection Self]] (Reduce Fire damage 70%)
* [[Incantation of Heal Other]] (Restores 90-180 Health)
* [[Incantation of Lightning Protection Self]] (Reduce Electrical damage 70%)
* [[Incantation of Piercing Protection Self]] (Reduce Piercing damage 70%)
* [[Raider Tag]] (Drain 1-2 Health)


==== <small>War Magic</small> ====
|Town Crier tells you, "There's a newly discovered island to the south of Dereth.  Rumors are that it's home to a bunch of Moarsmen, but very few people seem to know how to get there..."
* [[Incantation of Force Bolt]] - ??
* [[Incantation of Shock Blast]] - (Five waves 45-90 bludgeon)
* [[Incantation of Shock Wave]] - (Single bolt doing 135-195 Bludgeoning Damage)
* [[Incantation of Acid Stream]] - (Single bolt dealing 135-195 Acid Damage)
----


=== New Scrolls ===
|Town Crier tells you, "There's a newly discovered island off the southeastern coast of Dereth, but as yet we don't seem to know how to get there or what lives there."
''See [[Spell Research#Scroll List|Spell Research Scroll List]]''


----
|Town Crier tells you, "The Empyrean Graveyard of the Direlands seems to have... expanded, and the Societies are sending more and more of their scouts through the area.  A troublesome development, don't you think?"


=== New Max Weapon/Caster Stats ===
|Town Crier tells you, "News!  There's been a lot of new activity on the Dark Isle. It seems the three Societies are quite interested in that island."
The table below records the maximums of items '''found up to now''' (these values will change over the next week or two as we find more VIII loot. If you've found an item or seen an item with your own eyes with higher stats than what is currently in the table please update the table.  


{|border=1 cellpadding=3 cellspacing=0 style=background:#F0F0F0
|Town Crier tells you, "You've heard of the three new secret societies of Dereth, yes?  The Celestial Hand, the Eldrytch Web, and the Radiant Blood have started openly recruiting.  They've each sent a recruiter to one of the mainland capital cities.  I'd want to visit all three towns to speak to each recruiter and see what they're about."
!Melee
!Damage
!Attack
!Defense
!Magic
!Missle
!Requirements
|-


| [[Axe]]<br>Hammer
|Town Crier tells you, "It seems even richer loot than ever before is available, but opportunities to get at this inconceivable level of loot seem scarce.  I wonder how to get a crack at some of that treasure?"
|
|
|
|
|
|
|-


| [[Dagger]]
|Town Crier tells you, "Adventurers have come across a new strong castle in the northernmost mountains of Dereth. It's called Northwatch keep, and apparently it is the site of some squabbling between the three new Societies."
| 10.8 - 27
|
| +19%
|
|
| Base Dagger: 420
|-


| [[Mace]]<br>Jitte
|Town Crier tells you, "News!  A mysterious organization of smugglers and thieves has opened up a couple of black market trading posts. They claim no allegiance to any ruler or society, but they offer their business to whichever society is strong enough to control their local town."
| <br>26.4 - 44
| +19%<br>+20%
|
|
|
| Base Mace: 420
|-


| [[Spear]]
''Pyreal Rumors''
| 14.2 - 42
| +16%
| +20%
|
|
| Base Spear: 420
|-


| [[Staff]]
|Town Crier tells you, "Heard about that new island of Moarsmen to the south, eh?  I know it's south of the land bridge, but I think you have to be an advanced member of one of the Societies to get there."
|
|
| +20%
|
|
| Base Staff: 420
|-


| [[Sword]]
|Town Crier tells you, "The three new clandestine Societies of Dereth have started recruiting!  The Celestial Hand's recruiter is stationed in Hebian-To, the Eldrytch Web's recruiter is in Cragstone, and the Radiant Blood posted their recruiter to Zaikhal."
| 36 - 60
|
|
| +3.5%
|
| Base Sword: 420
|-


| [[UA Weapon]]
|Town Crier tells you, "Have you heard about Northwatch Castle?  It's way up in the wild northern mountains, northeast of Mount Esper.  Apparently the three Societies are fighting over who gets to keep it, because whoever owns it gets access to the black market trading post there."
| 14 - 28
| +20%
| +24%
|
|
| Base UA: 420
|-
|}


|Town Crier tells you, "That newly discovered Freebooter Isle, so I've heard, is home to Moars, Moarsmen, and terrifying armored Sclavus, among other things.  There's also some kind of fortress out there that the three Societies keep fighting over.  Even more interesting, there's a black market trading post attached to the fortress.  Too bad you have to be an advanced member of one of the Societies to get there."


|Town Crier tells you, "The Empyrean Graveyard of the Direlands is even busier than ever!  The grounds seem to have mysteriously expanded somehow, and new creatures have turned up... But most interesting, the three Societies have their newest acolytes scouring the grounds there for various items."


{|border=1 cellpadding=3 cellspacing=0 style=background:#F0F0F0
|Town Crier tells you, "The Dark Isle is alight with activity again! The three societies are sending some of their newer recruits on missions to the island to make them prove their worth."
!Missle
!Damage Mod
!Elemental Bonus
!PvP Bonus
!Defense
!Magic
!Missle
!Requirements
|-


| [[Bow]]
|Town Crier tells you, "The Black Market offers some incredible items that only they know how to get at their outposts on Freebooter Isle and in Northwatch Castle. Unfortunately, your Society has to be in control of that location in order to gain access to the Black Market's amazing wares."
|
| +15
|
| +19%
| +3.0
|
| Base 375 to wield; 390 bow to activate
|-


| [[Crossbow]]
|Town Crier tells you, "I've heard tell that there's treasure and loot out there bearing even more powerful enchantments than we've ever seen, but it's all locked up in chests... I think the Societies have the best line on getting at that loot, but there are opportunities for the unaligned to get keys as well..."
|
|  +16
|
|  +19%
|
|
| Base 375 to wield; 390 xbow to activate
|-


| [[Thrown Weapon]]
'''Ulgrim the Unpleasant'''
|
|
|
| +20%
|
|
|  Base 375 to wield
|-
|}


''Free Rumors''


|Ulgrim the Unpleasant tells you, "Oh ho!  So the town crier guilds of the mainland and of the Viamontian realm have decided to stop competing with each other, eh?  I don't trust consolidation in the media, kid, and neither should you.  This is the latest Virindi sneak attempt to turn our brains to applesauce."


{|border=1 cellpadding=3 cellspacing=0 style=background:#F0F0F0
|Ulgrim the Unpleasant tells you, "You tell me there's even richer loot than we've ever seen, sitting around Dereth locked up in chests?  Inconceivable!"
!Caster Type
!Elemental
!Defense
!Magic
!Requirements
|-
| Staff
| +11%
| +20%
|
| Base War Magic: 375
|-
|}


=== New Loot Gallery ===
|Ulgrim the Unpleasant tells you, "Those new spells that everyone's going on about?  You can thank me for those. Yep, I decided to finally get off my duff and write out a new set of spells. I know, I know, I'm such a great guy... The kind of great guy who deserves a free mug of stout now and again, I dare say."
Examples of loot items from the new loot tier:
{|
|-valign=top
| [[Image:Tier 8 Loot - Ivory Jitte.jpg|thumb]]
| [[Image:Tier 8 Loot - Ruby Acid Dericost Blade.jpg|thumb]]
| [[Image:Tier 8 Loot - Ivory Knuckles.jpg|thumb]]
|-valign=top
| [[Image:Tier 8 Loot - Silver Covenant Breastplate.jpg|thumb]]
| [[Image:Tier 8 Loot - Silk Shirt.jpg|thumb]]
| [[Image:Tier 8 Loot - Ivory Heavy Bracelet.jpg|thumb]]
|-valign=top
| [[Image:Tier 8 Loot - Silver Olthoi Bracers.JPG|thumb]]
| [[Image:Tier 8 Loot - Copper Slashing Staff.jpg|thumb]]
| [[Image:Tier 8 Loot - Gold Tenassa Sleeves.JPG|thumb]]
|}


|Ulgrim the Unpleasant tells you, "Oh yeah, I'm starting a secret society of my own.  It's called the Ancient and Benevolent Knights of the Empty Mug.  We quest to empty every mug in Dereth.  The Celestial Hand, the Radiant Blood, the Eldrytch Web... those folks are all capable, I'm sure, but not a one of them can outdrink an Empty Mugger.  You can curry favor with our society by bringing me a mug of stout to empty."


----
|Ulgrim the Unpleasant tells you, "There's so much going on!  I almost can't keep track of the new developments, what with the Societies recruiting, the black markets opening, the new islands sprouting up, new spells... My old mind is overheating.  A cool mug of stout would sure cool me off.  That was a hint, kid."


=== New [[Titles]] ===
''Stout Rumors''


* Ulgrim's Happy Hundredth - <font color=green>Grand Masterful Poobah Ulgrim has accepted <Your Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!</font><br> In commemoration of the 100th patch (may only be available this month).
|Ulgrim the Unpleasant tells you, "You know, right around the time the town crier guilds from the mainland and the Viamontian lands decided to merge, they invited me to join their new organization.  I guess they think I'm one of them because I sit here and try to tell it like it is.  But I'm not one of them.  I speak higher truths.  They're all so tediously absorbed in 'reality' and 'truth' and nonsense like that."


----
|Ulgrim the Unpleasant tells you, "I hear there's even more going on at the Graveyard these days.  I even heard that the Graveyard's borders have expanded.  Pretty scary, isn't it?  You wouldn't think that, in a land where everyone's kinda immortal, that mortuaries would be a growth industry."


=== Misc. ===
|Ulgrim the Unpleasant tells you, "Ah, you've proven yourself worthy to join the Ancient and Benevolent Knights of the Empty Mug. Feel free to go around and tell people that you're a Knight of the Empty Mug. I'd show you our secret handshake, but really it only works when you're blind, stumbling drunk."
* <font color=cornflowerblue>The Temples of Forgetfulness and Enlightenment have had the timer for their use reset due to gameplay changes made in the August 2008 update.</font><br>
|Ulgrim the Unpleasant tells you, "Just kidding! Boy, how gullible are you?  There's no such secret society! Really, the very idea."
* When a character is ID'd in game the faction will be displayed and if the same faction as yourself it will be green text, if an opposing faction, red text.
* Society Channel added for chat amongst other members of your faction. Make sure you have both the Society Channel checked on the Chat panel for the Main Window Chat (or the window you follow chat in) and Listen to Society Chat checked in the Character Options panel (at the bottom).
**/leave society - Leave the Society chat channel.
**/join society - Enter the Society chat channel.
**/society - Sends a message to your Society chat channel. Also: /soc or @soc
* A global goes out when a land control location is captured.
:<font color=green>The Society of the Radiant Blood has claimed Freebooter Keep! Those members of the Society of the Radiant Blood may now use the resources contained within the castle!</font><br>
* After 72 hours (3 days) the flags revert. There are global warnings given at 60, 30 and 10 minutes before:
:<font color=green>Northwatch Castle will fall to the Creeping Blight in 30 minutes!</font><br>
:<font color=green>Northwatch Castle will fall to the Creeping Blight in 10 minutes!</font><br>
* During the battle, there are regular local updates:
<blockquote><font color=green><Player> has destroyed the Eldrytch Web Banner of the Tower! Control of this location has been lost to the Creeping Blight, for now.</font><br>
<font color=green>The Eldrytch Web Banner of the Spire will become claimed in two minutes!</font><br>
<font color=green>The Eldrytch Web Banner of the Courtyard will become claimed in two minutes!</font><br>
<font color=green><Player> has claimed the Creeping Blight Banner of the Tower for the Society of the Eldrytch Web!</font><br>
<font color=green>The Eldrytch Web Banner of the Tower will remain in a contested state for 5 minutes. After that time, the Eldrytch Web Banner of the Tower will become claimed and begin repairing any damage done to itself! If at any point the Eldrytch Web Banner of the Tower is destroyed, the location will revert to the control of the Creeping Blight.</font><br>
<font color=green>The Eldrytch Web Banner of the Courtyard will become claimed in one minute!</font><br>
<font color=green>The Eldrytch Web Banner of the Spire has been successfully claimed! At this point, the Eldrytch Web Banner of the Spire may still be destroyed, but it will regularly repair some of the damage done to it!</font><br>
<font color=green>The Eldrytch Web Banner of the Tower will become claimed in two minutes!</font><br>
<font color=green>The Eldrytch Web Banner of the Tower has been successfully claimed! At this point, the Eldrytch Web Banner of the Tower may still be destroyed, but it will regularly repair some of the damage done to it!</font><br>
<font color=green>The Society of the Eldrytch Web has claimed Freebooter Keep! Those members of the Society of the Eldrytch Web may now use the resources contained within the castle!</font><br></blockquote>


----
|Ulgrim the Unpleasant tells you, "Don't ask me how to get to Freebooter Isle.  It actually used to be my vacation home, before I lost the deed in a poker game.  I'm very bitter about it, and only the sweet sweet taste of stout makes me forget.  So no, I'm not going to tell you how to get there.  I'll tell you where to go, all right, but you won't like it."


=== New Creatures ===
|Ulgrim the Unpleasant tells you, "I talked to one of those Society recruiters the other day.  Asked him why he joined his Society.  He said something about wanting to secure Dereth for the greater good, defending against outside threats.  He babbled a lot. Finally I asked him what kind of beer they serve in the Society tavern, and he had the effrontery to call me a useless drunk!  So I teleported him over Fort Tethana.  I'd rather be a useless drunk than a flattened pile of gore in the middle of Teth."
[[Image:Human icon.png]] '''[[Human]]'''
:* [[Assassin#Level 215|Assassin]]
:* [[Bandit Mana Hunter]]
:* [[Bandit Mana Hunter Boss]]
:* [[Benedino]]
:* [[Captain Donnarion]]
:* [[Captain Haroush]]
:* [[Captain Joroshi]]
:* [[Celestial Hand Scout]]
:* [[Eldrytch Web Scout]]
:* [[Radiant Blood Scout]]


[[Image:Moar icon.png]] '''[[Moar]]'''
|Ulgrim the Unpleasant tells you, "Moarsman Island?  Yeah, I know how to get there. You run west from here until you reach the coast, then take a left turn, follow the curve until it flattens out, then take a right and swim until you hit the shore of the new island.  Watch for the ziggurats.  Simple!  Why is it so hard for people to figure out?"
:* [[Ardent Moar]]
:* [[Blessed Moar]]
:* [[Verdant Moar]]


[[Image:Moarsman icon.png]] '''[[Moarsman]]'''
|Ulgrim the Unpleasant tells you, "Oh yeah, I went up to Northwatch Castle once. Met that fella Oswald there.  We played dice and drank a few rounds together, but ultimately I decided I didn't want to hang out there too long.  All the factional violence was starting to get a little off-putting, especially when someone got blood on my nice new white pants."
:* [[Ardent Moarsman]]
:* [[Blessed Moarsman]]
:* [[Verdant Moarsman]]


[[Image:Niffis icon.png]] '''[[Niffis]]'''
|Ulgrim the Unpleasant tells you, "You know my cousin MacTavish runs one of the black market outposts, right?  He's such a thief. If it weren't for my other cousins MacDugal and MacNiall, MacTavish would be the black sheep of the family.  They're all black sheep too.  So maybe I'm the white sheep.  Or the grey sheep.  Yeah, my nephew Ardry would be the white sheep, if he weren't spattered with blood and mud all the time."
:* [[Ashris Niffis]]
|Ulgrim the Unpleasant tells you, "Why are you so interested in sheep anyway?"


[[Image:Sclavus icon.png]] '''[[Sclavus]]'''
|Ulgrim the Unpleasant tells you, "Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles."
:* [[Afessa Sclavus Soldier]]
:* [[Sclavus Acolyte of T'thuun]]
:* [[Siessa Sclavus Soldier]]


[[Image:Undead icon.png]] '''[[Undead]]'''
|Ulgrim the Unpleasant tells you, "Oh yeah, you'll need a Mana Scarab to cast those fancy new spells. Don't ask me how to get them.  Once I invented those new spells, I thought it would be too showy if I went around using them all the time, so I don't even carry a Mana Scarab with me.  I am the soul of moderation.  Now get me another drink, kid!"
:* [[Shambling Archivist]]
:* [[Vaeshok]]


[[Image:Phyntos Wasp icon.png]] '''[[Phyntos Wasp]]'''
|Ulgrim the Unpleasant tells you, "Feels like I've been here a hundred years.  The actual number is probably closer to 8 or 9 years, but yeah, it feels like a hundred years. I think I'll perk myself up by trying to drink a hundred mugs of stout today.  A hundred stouts for a hundred years!  Doesn't that sound grand?"
:* [[Giant Jungle Phyntos Wasp]]
|Ulgrim interrupts his quiet conversation and yells, "That's right!  A hundred!  Who else can say a hundred!  No one's got the fortitude I do, to stand up to a hundred beers!"


----
|Grand Masterful Poobah Ulgrim has accepted <Player Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!
|Ulgrim the Unpleasant tells you, "Ooh, you're a lucky one, and you know why?  You've given me my hundredth stout of the day!  Or close enough, anyway.  I stopped counting after about fifty.  You actually get to join the Knights of the Empty Mug.  Membership confers no bonuses other than a neat title."
|Ulgrim the Unpleasant tells you, "Here's a toast to you, kid."


=== Live Events ===
}}
* August 30th - A small horde of Blighted Moarsmen are attacking Shoushi! Help is requested!
** [[Image:Hero Token Icon.png]] [[Hero Token]]
** [[Image:Blighted Moarsmen Scale Icon.png]] [[Blighted Moarsmen Scale]]
* September 1st - Leafcull - A small horde of Blighted Moarsmen are attacking Qalaba’r! Help is requested!
----
 
=== Developer Comments ===
<div style="background-color:#E0E0E0; border:2px solid #C0C0C0;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
[http://forums.ac.turbine.com/showthread.php?&postid=419644#post419644 '''Link''']
 
Okay, you seem to have a lot of commentary on the two capturable keeps, and a lot of questions. Let's see what I can do to address them. This will be long, so I'll break it into sections.
 
'''Keep Timers and Black Market Rewards:'''
 
:First off, the now evidently infamous timers. The three day timer was put in place so that we could add quests, temp items, etc. to the Black Markets that would give a notable but temporary advantage to the Society that controlled one of the Black Markets. Unfortunately, many of the things we wanted to get in to the Markets for the 100th Update didn't make it in before we ran out of time. Some of them will make it in for September; some will make it in after that. Rest assured, however, that the value of holding a Keep will increase, so, to the Black Markets not yet being vital to own, my apologies. They will be getting better.
 
:If I were to go in and change the mechanic so that a Keep could change hands at will, with the reward mechanics staying in as implemented or planned, the likeliest scenario you would see is the Societies trading the Keeps so that everyone had the items and rewards, thus eliminating the value of holding a keep at all.
 
:At this point, we will discuss the possibility of changing the timers, but do realize, we will also then need to address the rewards going into the Black Markets, to make it worthwhile to hold a keep without creating a situation where the markets are simply traded back and forth with no need for conflict. This is not something we would create a hotfix to change quickly.
 
:To address some of the suggestions where a Society gets dynamic benefits for the time they actually hold the Fort, and which fade as soon as the fort is lost. Such benefits are not supported by AC's existing tech, and will probably require an immense amount of Severlin's time to get working. We've debated such things, and they are still being investigated, but they are not simple to get in, and you sadly won't see them in the near future.
 
 
'''The actual Mechanic of the PK Keeps:'''
 
:Right now, partly due to the tech limitations I had to design around, the keeps work basically thus:
 
:1) The Keep starts in a neutral state.
 
:2) A PK Member of one of the Societies 'claims' the neutral flags, turning them into flags for their Society.
:2a) These 'Contested' banners are killable by PKs only.
 
:3) Once all three Banner Locations have been set to the same Society for at least 5 minutes, that Society gains control of the town for the next 72 hours.
 
:4) At the end of the 72 hours, the Keep reverts to neutral, and the process starts over.
 
:Now, to some of the specifics, there are world broadcasts when a keep is taken, and several, at intervals, when a keep is about to fall to the Creeping Blight (The Moarsmen and Sclavus 'Society'). The Broadcast you saw when Northwatch Castle, which actually referred to both locations by name, was because the second keep, Freebooter Keep, was still held by the Creeping Blight.
 
:A Society may only hold one Keep, so, once you figure out how to get access the second keep's location, 2 Societies can hold a keep, and one is out, at any given point. This was done because if one society could hold both Keeps, then everyone would indeed just join one Society, removing the entire point of adding the towns at all.
 
 
'''Something Dynamic to fight over:'''
 
:There are actually plans to put in a place where control is held by ownership of a number of control points, and those points can be disrupted at any time. This, sadly, didn't make it in for the 100th update, but we are still planning on getting it in.
 
:For those familiar with it, the mechanic will work in a similar fashion to LotRO's Delving of F'ror (Frore?), where the group owning the majority of the points will have access to a central area where you will find quest, rewards, and general advantages over everyone else. For those unfamiliar with LotRO, the basic mechanic is thus: There are a number of points, in their case, Keeps, filled with guards. Killing the boss of the Keep places the Keep under your side’s control. No timers, etc. Just kill the boss, claim the Keep. Whichever side holds the most Keeps gets access to the dungeon. The big differences being that there will be three sides fighting for the place, not two, and the control points and the central area you control may or may not have anything in common with LotRO's design. We're using the concept, not the place.
 
:This will likely take a while to get working fully, now that we know most of the tech we need to get it up and running, so no definite timeline on when this is going in, but I'll tell Frelorn, so he can tell all of you, once we have a better idea.
 
 
'''Your Suggestions:'''
 
:All of the above being said, we will look into the timers and possibly changing them, but we will weigh that against the rewards planned for the Black Markets, so they will not likely drop into the really short-term range, like many have proposed.
 
:I'll see if I can make it so that a single person can't claim all three Banners, so at least 3 people in the same Society need to get organized to claim a Keep.
 
:Do you all think I should lengthen the time a banner needs to be claimed before a Keep is claimed? I set it to 5 minutes for all three Banners, figuring it would take about 30 minutes to successfully hold a town against people just gunning down your Banners before they gun down the competition, assuming even sides arriving for the fight. I can lengthen that timer to 10-15 minutes with all three held, but would that create a situation where the town sat in conflict for hours, until one side or more got bored and left?
 
:Assuming we can't get in any rewards that are dynamic to the actual time the keep is held, and no benefits that effect the Society in an overarching way (Both of those would need a large amount of new tech to get in, so we won't be able to pull anything like that off for September/October), what rewards/things would you like to see in the Black Markets? What would make them more valuable to you? We have stuff planned for them, but more stuff never hurts.
 
:To the suggestion of putting in an Allegiance-based version of Land Control, AC's tech doesn't support that, and it would take a great deal of additional tech to even get it to a basic state, so not any time soon, sorry.
 
{|border=0 cellpadding=5 style=background:#E0E0E0
|-valign=top
|[[Image:Turbine Icon.png]]
| Kintani<br>AC Content Designer<br>Turbine, Inc.
|}
</div>
 
 
 
<div style="background-color:#E0E0E0; border:2px solid #C0C0C0;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
[http://forums.ac.turbine.com/showthread.php?&postid=419961#post419961 '''Link''']
 
 
The design of the Keeps and the fights therein is "fewer battles that are more epic." If the timer were short then the Black Market would change hands every hour or few hours as people got what they needed. The basic issue is the it is difficult to constantly defend something in an MMO simply because no one can be on all the time. Organizing when you strike will always have the advantage for that reason. So we want players to be able to predict when the Black Markets will become available and we want them to actually be infrequent enough that a whole bunch of players log in for that battle. Think of it as a auto-live event. If it happens more often it's not as epic.
 
With the Keeps the idea is that you *know* when you have to be on next so you can plan to defend and retake the Keep. We can't make it random unless all players can easily check the next battle time. (Players in other time zones having problems participating is a good point. Perhaps we could change the timer to an odd number so the battle rotates through various time zones?) If the timer was shorter I would worry that the Keep would become available too often for people to really be able to plan for it or care.
 
If you want constant battles for control on red worlds then fighting at the Foundaries is probably closer to your thing. Not only do you deny your opponent use of the chests but the mana shards and key are droppable and relatively high value so you can loot valuable shards/keys off your opponent. This was designed to give an actual reward for ganking people at the Foundaries and make that area very dangerous on red worlds. We envisioned fighting in the major cities to be more the constant skirmishes you are looking for. The PvPers know where people will be coming to, and they know they will be likely to be carrying valuable and droppable loot keys.
 
As for rewards, the Black Market will (as Kintani said) be upgraded with rewards on a three day timer. Each time your faction holds a Black Market you can access the cycle of rewards. We thought of a design where the Black Market would have some kind of dynamic buff that turned on and off as it switched hands but those types of buffs don't tend to be as valuable and it can be frustrating.
 
Picture this; you want to do Aerbax and want your society to gain the Keep buffs for that. In a situation where the Keeps have a high turn over I believe it would be frustrating to fight to grab the Keeps for this dynamic buff and have the Keep turn to another faction just as you are finished organizing and ready to fight him. In a short timer scenario like that we risk it soon becoming too annoying to bother taking the Black Market. If the Black Market has a short timer we also risk players not really having anything to lose by losing it. "Meh, let them take it, we'll grab it in two hours." We want each fight to feel more epic and have more to win or lose. We want it worth organizing over.
 
If by losing the Black Market you now lose an entire cycle of XP and treasure pull quests which themselves are on a 3 day timer then its worth fighting for and you can enjoy it for a little bit before you start organizing the next attack.
 
Sev~
{|border=0 cellpadding=5 style=background:#E0E0E0
|-valign=top
|[[Image:Turbine Icon.png]]
| Severlin<br>Senior Game Engineer<br>Turbine, Inc.
|}
</div>
 
----
 
=== Known Issues ===
* The [[Promotions Officer]] uses code instead of speech for rank advancement:
:<font color=darkgoldenrod>Commendations Officer tells you, "Please speak with <Rank 2 Gateway Quest NPC>, here in this Stronghold."</font><br>
 
*Globals for taking a PK land control area seem to be jumbled. For example taking the Northwatch fort gives a global for Freebooter Isle.
 
* Impen 8 spell appears to increase armor value by 220, which is the same as Impen 7.
 
*NPC [[Shopkeeper Polly]] of the Celestial Hand Stronghold uses the dialog from the shopkeeper of Sanamar:
:<font color=darkgoldenrod>Shopkeeper Polly tells you, "Feel free to peruse my wares. But know this; one day the King will crush your weeping Queen. And you Bloodless will take your rightful place in the pits of the Eaters."</font>
 
*NPC [[Farnor the Archmage]] of the Celestial Hand Stronghold uses the dialog from [[Fadsahil al-Tashbi the Master Archmage]].
:<font color=darkgoldenrod>Farnor the Archmage tells you, "You have traveled far...How can I serve thee?"</font>
 
* Burden does not drop with a full pack and usting. [http://forums.ac.turbine.com/showthread.php?t=39643 Link]
 
* You can not turn in society gaunts or soles for coins as stated in Society Handbook.
 
* Currently all NPCs beyond sollerets and gauntlets say you must be a Lord, contrary to the information contained in the [[Celestial Hand Initiate's Handbook|Initiate's Handbook]]. This appears to just be a dialog typo as a player was able to get the greaves after advancing to Adept.
 
* The edge effects appear to be bugged with the spell component quill icons, they do not change when adding a mana scarab to infuse. It appears as if it was intended that they change (the Quill of Extraction has the standard black edge which I suspect was meant to be for all four quills as you find them, while the other three quills have a magic white edge effect which I suspect was intended for when they have been infused.) [[Image:Quill of Extraction Icon.png]] [[Image:Quill of Infliction Icon.png]]
 
* The Society armor chests seem to be weighted to generate armor with a certain racial requirement. Blood seems to generate more Gharu'ndim reqs, Web generate Aluvian, and Hand generate Sho.
<div style="background-color:#E0E0E0; border:2px solid #C0C0C0;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
[http://forums.ac.turbine.com/showthread.php?&postid=420037#post420037'''Link''']<br>
We need to do a little more internal observation here, but it looks like this may be happening. If so, it was not intentional and has to do with how the armor profiles are specified in the chests, which is going to make it especially tricksy to fix.
{|border=0 cellpadding=5 style=background:#E0E0E0
|-valign=top
|[[Image:Turbine Icon.png]]
| Lupus Argenteus
|}</div>
 
* The dungeon by the Mage Academy is referred to as the Rogue Delvings by the keys inside it, but the portal is called the Corrupted Catacombs.
 
* The new intro music/splash plays even if sound is turned off.
 
* The attribute beer (+50) are overrided by the attribute buff 8 (+45). I.E : Ivory Heavy Bracelet cast Incantation of Endurance Self on you, surpassing Hunter's Hardiness


==== Typos ====
== Related Articles ==
* [[Writ of Authorization]] - An [sic] writ authorizing...
* [[Announcements - 2008/08 - Ancient Powers#Teaser|Teaser]]
* [[Celestial Hand Stronghold Recall Gem]] - Not a recall gem, a Portal Gem (like [[Radiant Blood Stronghold Portal Gem]]).
* [[Announcements - 2008/08 - Ancient Powers#Rollout Article|Rollout Article]]
* When advancing rank, A variable is not replaced in: <font color="green">Commendations Officer tells you, "Please speak with <Rank 2 Gateway Quest NPC>, here in this Stronghold."</font>
* [[Announcements - 2008/08 - Ancient Powers#Release Notes|Release Notes]]
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=== Splash Screen ===
== Media ==
[[Image:200808_AC_Splash.jpg]]
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[[Category:Patch]]
[[Category:Events]]

Latest revision as of 07:05, 13 November 2020

Related topics: 100th Update Preview

Previous Patch - All Patches - Next Patch

August 2008 - Announcements Page

Land Control

  • Land Control introduced with players now able to take control of keeps.

Loot Tier 7

User Interface Updates

  • When a character is ID'd in game the faction will be displayed and if the same faction as yourself it will be green text, if an opposing faction, red text.
  • Society Channel added for chat with other members of your society.

Other Changes

The Temples of Forgetfulness and Enlightenment have had the timer for their use reset due to gameplay changes made in the August 2008 update.

New Quests

New Events

Updated Quests

New Locations

Updated Locations

  • Graveyard - Extended to the south valley with many more rat spawns.

New NPCs

Updated NPCs

New Items

Mana Forge Advanced Equipment Chest Mana Forge Armor Chest Mana Forge Magic Chest Mana Forge Mixed Equipment Chest Mana Forge Weapon Chest Shard Mana Forge Equipment Chest Researcher's Chest Weapon Quartermaster's Chest Equipment Quartermaster's Chest Armor Quartermaster's Chest Radiant Blood Sollerets Chest Radiant Blood Breastplate Chest Radiant Blood Gauntlets Chest Radiant Blood Greaves Chest Radiant Blood Tassets Chest Radiant Blood Vambraces Chest Radiant Blood Pauldrons Chest Radiant Blood Girth Chest Radiant Blood Helm Chest

Black Market Gem of Dispelling Black Market Health Elixir Black Market Mana Elixir Black Market Advancement Gem Society Gem of Dispelling

Shard Mana Forge Key Mana Forge Key Slimy Key Celestial Hand Helm Key Celestial Hand Sollerets Key Eldrytch Web Gauntlets Key Radiant Blood Breastplate Key Radiant Blood Girth Key Radiant Blood Greaves Key Radiant Blood Gauntlets Key Radiant Blood Helm Key Radiant Blood Pauldrons Key Radiant Blood Sollerets Key Radiant Blood Tassets Key Radiant Blood Vambraces Key Initiate's Treasure Key Donnarion's Key Haroush's Key Joroshi's Key Adept's Treasure Key Knight's Treasure Key Lord's Treasure Key Skith'Kirit's Key Armory Key Master's Treasure Key Vault Key

Pristine Mana Shard Celestial Hand Armor Writ Celestial Hand Initiate Armor Writ Eldrytch Web Armor Writ Eldrytch Web Initiate Armor Writ Radiant Blood Initiate Armor Writ Radiant Blood Armor Writ Writ of Authorization Celestial Hand Trade Token Celestial Hand Commendation Ribbon Eldrytch Web Trade Token Eldrytch Web Commendation Ribbon Radiant Blood Trade Token Radiant Blood Commendation Ribbon Ornate Armor Writ

Wrapped Bundle of Raider Lightning Arrowheads

Celestial Hand Banner Eldrytch Web Banner Radiant Blood Banner

Coral Hollow Mana Foci Creeping Blight Banner of the Courtyard Creeping Blight Banner of the Spire Creeping Blight Banner of the Tower Celestial Hand Banner of the Courtyard Celestial Hand Banner of the Spire Celestial Hand Banner of the Tower Eldrytch Web Banner of the Courtyard Eldrytch Web Banner of the Spire Eldrytch Web Banner of the Tower Radiant Blood Banner of the Courtyard Radiant Blood Banner of the Spire Radiant Blood Banner of the Tower Mhoire Carved Cenotaph Rock (Dark Isle) Shrine of the Temple Horn

Celestial Hand Stronghold Portal Gem Eldrytch Web Stronghold Portal Gem Radiant Blood Stronghold Portal Gem

Corrupted Mana Shard Altered Dark Remoran Fin Pyre Skeleton Jaw Lens of Filinuvekta Falatacot Battle Report Archaeologist's Tracing Paper Imprinted Archaeologist's Paper Crystal of Perception Supplies for Massilor Black Coral Leatherbound Journal Glowing Jungle Lily Glowing Moar Gland Mana-Infused Jungle Flower Amulet of T'thuun Blood of T'thuun Dagger of T'thuun Blood Pearl Coral's Heart Eye of T'thuun Finger Bone of Mishfain Hagrafash Tooth Necklace Holy Symbol Kothmox's Staff Sacred Deep Water Scroll of Prophecy Skull of Mishfain Spear of Baalfroth, the Slayer Temple Horn Ancient Falatacot Tome of Light Skith'Kirit's Severed Head Titanic Dericost Mnemosyne Giant Jungle Phyntos Wasp Stinger

Mana Scarab Quill of Benevolence Quill of Extraction Quill of Infliction Quill of Introspection Alacritous Ink Ink of Conveyance Ink of Direction Ink of Formation Ink of Nullification Ink of Objectification Ink of Partition Ink of Separation Parabolic Ink Glyph of Alchemy Glyph of Arcane Lore Glyph of Armor Glyph of Armor Tinkering Glyph of Axe Glyph of Bludgeoning Glyph of Bow Glyph of Cooking Glyph of Coordination Glyph of Corrosion Glyph of Creature Enchantment Glyph of Crossbow Glyph of Dagger Glyph of Deception Glyph of Endurance Glyph of Flame Glyph of Fletching Glyph of Focus Glyph of Frost Glyph of Gearcrafting Glyph of Healing Glyph of Health Glyph of Item Enchantment Glyph of Item Tinkering Glyph of Jump Glyph of Leadership Glyph of Life Magic Glyph of Lightning

Aged Falatacot Scroll Stained Falatacot Scroll Tattered Falatacot Scroll Worn Falatacot Scroll Wrinkled Falatacot Scroll Celestial Hand Initiate's Handbook Eldrytch Web Initiate's Handbook Radiant Blood Initiate's Handbook Brood Mother's Reckoning (First Version) Brood Mother's Reckoning (Second Version) Brood Mother's Reckoning (Third Version) Brood Mother's Reckoning (Fourth Version) Reefhunter's Reckoning (First Version) Reefhunter's Reckoning (Second Version) Reefhunter's Reckoning (Third Version) Benedino's Letter Rituals of Purification The Blessed Trees The Circle of Giving A Delicate Web The Darkest Roots

Electric Baton Lightning Longbow T'thuun Bow T'thuun Claw T'thuun Dagger T'thuun Mace T'thuun Shield T'thuun Spear T'thuun Sword

Raider Lightning Arrow Raider Lightning Bolt Raider Lightning Spike Raider Lightning Atlatl Dart Pursuit Orb

New Spells

New Titles

New Creatures

Blighted Moarsman

Human

Misc. Creature Class

Moar

Moarsman

Niffis

Phyntos Wasp

Sclavus

Shallows Shark

Undead

New Dialog

Town Crier

Town Crier tells you, "Due to the recent detente between King Varicci and Queen Elysa, all the realm's town criers share the same news. I applaud our ruler's wisdom for reaching across the Halaetan Straits to make peace with our neighbor, in this time of peril."

Town Crier tells you, "The realm is united! The realm of town criers, that is. In light of improving relations between Queen Elysa and King Varicci, and with the realm riven by mysterious and powerful secret orders, the heraldic guilds have decided to merge, and deliver the news with one voice."

Free Rumors

Town Crier tells you, "A great advancement! Scholars report that they have made a breakthrough and can now cast eighth-level spells! It may not be easy to learn how to cast them yourself, however..."

Town Crier tells you, "There's a newly discovered island to the south of Dereth. Rumors are that it's home to a bunch of Moarsmen, but very few people seem to know how to get there..."

Town Crier tells you, "There's a newly discovered island off the southeastern coast of Dereth, but as yet we don't seem to know how to get there or what lives there."

Town Crier tells you, "The Empyrean Graveyard of the Direlands seems to have... expanded, and the Societies are sending more and more of their scouts through the area. A troublesome development, don't you think?"

Town Crier tells you, "News! There's been a lot of new activity on the Dark Isle. It seems the three Societies are quite interested in that island."

Town Crier tells you, "You've heard of the three new secret societies of Dereth, yes? The Celestial Hand, the Eldrytch Web, and the Radiant Blood have started openly recruiting. They've each sent a recruiter to one of the mainland capital cities. I'd want to visit all three towns to speak to each recruiter and see what they're about."

Town Crier tells you, "It seems even richer loot than ever before is available, but opportunities to get at this inconceivable level of loot seem scarce. I wonder how to get a crack at some of that treasure?"

Town Crier tells you, "Adventurers have come across a new strong castle in the northernmost mountains of Dereth. It's called Northwatch keep, and apparently it is the site of some squabbling between the three new Societies."

Town Crier tells you, "News! A mysterious organization of smugglers and thieves has opened up a couple of black market trading posts. They claim no allegiance to any ruler or society, but they offer their business to whichever society is strong enough to control their local town."

Pyreal Rumors

Town Crier tells you, "Heard about that new island of Moarsmen to the south, eh? I know it's south of the land bridge, but I think you have to be an advanced member of one of the Societies to get there."

Town Crier tells you, "The three new clandestine Societies of Dereth have started recruiting! The Celestial Hand's recruiter is stationed in Hebian-To, the Eldrytch Web's recruiter is in Cragstone, and the Radiant Blood posted their recruiter to Zaikhal."

Town Crier tells you, "Have you heard about Northwatch Castle? It's way up in the wild northern mountains, northeast of Mount Esper. Apparently the three Societies are fighting over who gets to keep it, because whoever owns it gets access to the black market trading post there."

Town Crier tells you, "That newly discovered Freebooter Isle, so I've heard, is home to Moars, Moarsmen, and terrifying armored Sclavus, among other things. There's also some kind of fortress out there that the three Societies keep fighting over. Even more interesting, there's a black market trading post attached to the fortress. Too bad you have to be an advanced member of one of the Societies to get there."

Town Crier tells you, "The Empyrean Graveyard of the Direlands is even busier than ever! The grounds seem to have mysteriously expanded somehow, and new creatures have turned up... But most interesting, the three Societies have their newest acolytes scouring the grounds there for various items."

Town Crier tells you, "The Dark Isle is alight with activity again! The three societies are sending some of their newer recruits on missions to the island to make them prove their worth."

Town Crier tells you, "The Black Market offers some incredible items that only they know how to get at their outposts on Freebooter Isle and in Northwatch Castle. Unfortunately, your Society has to be in control of that location in order to gain access to the Black Market's amazing wares."

Town Crier tells you, "I've heard tell that there's treasure and loot out there bearing even more powerful enchantments than we've ever seen, but it's all locked up in chests... I think the Societies have the best line on getting at that loot, but there are opportunities for the unaligned to get keys as well..."

Ulgrim the Unpleasant

Free Rumors

Ulgrim the Unpleasant tells you, "Oh ho! So the town crier guilds of the mainland and of the Viamontian realm have decided to stop competing with each other, eh? I don't trust consolidation in the media, kid, and neither should you. This is the latest Virindi sneak attempt to turn our brains to applesauce."

Ulgrim the Unpleasant tells you, "You tell me there's even richer loot than we've ever seen, sitting around Dereth locked up in chests? Inconceivable!"

Ulgrim the Unpleasant tells you, "Those new spells that everyone's going on about? You can thank me for those. Yep, I decided to finally get off my duff and write out a new set of spells. I know, I know, I'm such a great guy... The kind of great guy who deserves a free mug of stout now and again, I dare say."

Ulgrim the Unpleasant tells you, "Oh yeah, I'm starting a secret society of my own. It's called the Ancient and Benevolent Knights of the Empty Mug. We quest to empty every mug in Dereth. The Celestial Hand, the Radiant Blood, the Eldrytch Web... those folks are all capable, I'm sure, but not a one of them can outdrink an Empty Mugger. You can curry favor with our society by bringing me a mug of stout to empty."

Ulgrim the Unpleasant tells you, "There's so much going on! I almost can't keep track of the new developments, what with the Societies recruiting, the black markets opening, the new islands sprouting up, new spells... My old mind is overheating. A cool mug of stout would sure cool me off. That was a hint, kid."

Stout Rumors

Ulgrim the Unpleasant tells you, "You know, right around the time the town crier guilds from the mainland and the Viamontian lands decided to merge, they invited me to join their new organization. I guess they think I'm one of them because I sit here and try to tell it like it is. But I'm not one of them. I speak higher truths. They're all so tediously absorbed in 'reality' and 'truth' and nonsense like that."

Ulgrim the Unpleasant tells you, "I hear there's even more going on at the Graveyard these days. I even heard that the Graveyard's borders have expanded. Pretty scary, isn't it? You wouldn't think that, in a land where everyone's kinda immortal, that mortuaries would be a growth industry."

Ulgrim the Unpleasant tells you, "Ah, you've proven yourself worthy to join the Ancient and Benevolent Knights of the Empty Mug. Feel free to go around and tell people that you're a Knight of the Empty Mug. I'd show you our secret handshake, but really it only works when you're blind, stumbling drunk."

Ulgrim the Unpleasant tells you, "Just kidding! Boy, how gullible are you? There's no such secret society! Really, the very idea."

Ulgrim the Unpleasant tells you, "Don't ask me how to get to Freebooter Isle. It actually used to be my vacation home, before I lost the deed in a poker game. I'm very bitter about it, and only the sweet sweet taste of stout makes me forget. So no, I'm not going to tell you how to get there. I'll tell you where to go, all right, but you won't like it."

Ulgrim the Unpleasant tells you, "I talked to one of those Society recruiters the other day. Asked him why he joined his Society. He said something about wanting to secure Dereth for the greater good, defending against outside threats. He babbled a lot. Finally I asked him what kind of beer they serve in the Society tavern, and he had the effrontery to call me a useless drunk! So I teleported him over Fort Tethana. I'd rather be a useless drunk than a flattened pile of gore in the middle of Teth."

Ulgrim the Unpleasant tells you, "Moarsman Island? Yeah, I know how to get there. You run west from here until you reach the coast, then take a left turn, follow the curve until it flattens out, then take a right and swim until you hit the shore of the new island. Watch for the ziggurats. Simple! Why is it so hard for people to figure out?"

Ulgrim the Unpleasant tells you, "Oh yeah, I went up to Northwatch Castle once. Met that fella Oswald there. We played dice and drank a few rounds together, but ultimately I decided I didn't want to hang out there too long. All the factional violence was starting to get a little off-putting, especially when someone got blood on my nice new white pants."

Ulgrim the Unpleasant tells you, "You know my cousin MacTavish runs one of the black market outposts, right? He's such a thief. If it weren't for my other cousins MacDugal and MacNiall, MacTavish would be the black sheep of the family. They're all black sheep too. So maybe I'm the white sheep. Or the grey sheep. Yeah, my nephew Ardry would be the white sheep, if he weren't spattered with blood and mud all the time."

Ulgrim the Unpleasant tells you, "Why are you so interested in sheep anyway?"

Ulgrim the Unpleasant tells you, "Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles."

Ulgrim the Unpleasant tells you, "Oh yeah, you'll need a Mana Scarab to cast those fancy new spells. Don't ask me how to get them. Once I invented those new spells, I thought it would be too showy if I went around using them all the time, so I don't even carry a Mana Scarab with me. I am the soul of moderation. Now get me another drink, kid!"

Ulgrim the Unpleasant tells you, "Feels like I've been here a hundred years. The actual number is probably closer to 8 or 9 years, but yeah, it feels like a hundred years. I think I'll perk myself up by trying to drink a hundred mugs of stout today. A hundred stouts for a hundred years! Doesn't that sound grand?"

Ulgrim interrupts his quiet conversation and yells, "That's right! A hundred! Who else can say a hundred! No one's got the fortitude I do, to stand up to a hundred beers!"

Grand Masterful Poobah Ulgrim has accepted <Player Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!

Ulgrim the Unpleasant tells you, "Ooh, you're a lucky one, and you know why? You've given me my hundredth stout of the day! Or close enough, anyway. I stopped counting after about fifty. You actually get to join the Knights of the Empty Mug. Membership confers no bonuses other than a neat title."

Ulgrim the Unpleasant tells you, "Here's a toast to you, kid."

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