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{{Related|100th Update{{!}}100th Update Preview}}
{{Patch Navigation Links
{{Patch Navigation Links
  | Previous = Shattered Lines
  | Previous = Shattered Lines
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}}
'''August 2008''' - [[Announcements - 2008/08 - Ancient Powers|Announcements Page]]
'''August 2008''' - [[Announcements - 2008/08 - Ancient Powers|Announcements Page]]
<big>''See also [[100th Update|100th Update Preview]]''</big>
== Turbine Announcements ==
=== August 25th Teaser Images ===
Special thanks to Frelorn for all his hard work!
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----


=== Teaser ===
== Land Control ==
{{Patch Announcements Links
* [[Land Control]] introduced with players now able to take control of keeps.
| Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=407-ancient-powers&catid=74-2008&Itemid=68
| Original = http://ac.turbine.com/index.php?option=com_content&view=article&id=407-ancient-powers&catid=74-2008&Itemid=68
| Archive = Announcements - 2008/08 - Ancient Powers#Teaser
}}


=== Rollout ===
== Loot Tier 7 ==
{{Patch Announcements Links
* New higher stat weapons and armor added.
| Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=409-rollout-fiction&catid=74-2008&Itemid=68
* Found in [[Mana Forge]] and [[Faction Stronghold]] chests.
| Original = http://ac.turbine.com/index.php?option=com_content&view=article&id=409-rollout-fiction&catid=74-2008&Itemid=68
* New Olthoi loot armor styles available in the higher tier
| Archive = Announcements - 2008/08 - Ancient Powers#Rollout Article
** [[Olthoi Armor (Loot)]]
}}
** [[Olthoi Alduressa Armor]].
** [[Olthoi Amuli Armor]]
** [[Olthoi Celdon Armor]]
** [[Olthoi Koujia Armor]]
* New loot [[Item Sets]] available
** [[Dedication Set]]
** [[Cold Proof Set]]
** [[Crafter's Set]]
** [[Soldier's Set]]
** [[Reinforced Set]]


=== Release Notes ===
== User Interface Updates ==
{{Patch Announcements Links
* When a character is ID'd in game the faction will be displayed and if the same faction as yourself it will be green text, if an opposing faction, red text.
| Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=405-august-2008-release-notes&catid=74-2008&Itemid=68
* Society Channel added for chat with other members of your society.
| Original = http://ac.turbine.com/index.php?option=com_content&view=article&id=405-august-2008-release-notes&catid=74-2008&Itemid=68
| Archive = Announcements - 2008/08 - Ancient Powers#Release Notes
}}
 
== Discoveries ==
=== [[Town Crier]] Rumors ===
'''UPDATE: The Viamontian Town Criers and Mainland Town Criers have merged together:'''
<font color=darkgoldenrod><br>Town Crier tells you, "Due to the recent detente between King Varicci and Queen Elysa, all the realm's town criers share the same news.  I applaud our ruler's wisdom for reaching across the Halaetan Straits to make peace with our neighbor, in this time of peril."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<font color=darkgoldenrod><br>Town Crier tells you, "The realm is united!  The realm of town criers, that is.  In light of improving relations between Queen Elysa and King Varicci, and with the realm riven by mysterious and powerful secret orders, the heraldic guilds have decided to merge, and deliver the news with one voice."</font></font>
 
----
 
<font color=darkgoldenrod><br>Town Crier tells you, "Town Crier tells you, "A great advancement!  Scholars report that they have made a breakthrough and can now cast eighth-level spells!  It may not be easy to learn how to cast them yourself, however..."
<br><br>Town Crier tells you, "There's a newly discovered island to the south of Dereth.  Rumors are that it's home to a bunch of Moarsmen, but very few people seem to know how to get there..."
<br><br>Town Crier tells you, "There's a newly discovered island off the southeastern coast of Dereth, but as yet we don't seem to know how to get there or what lives there."
<br><br>Town Crier tells you, "The Empyrean Graveyard of the Direlands seems to have... expanded, and the Societies are sending more and more of their scouts through the area.  A troublesome development, don't you think?"
<br><br>Town Crier tells you, "News!  There's been a lot of new activity on the Dark Isle.  It seems the three Societies are quite interested in that island."
<br><br>Town Crier tells you, "You've heard of the three new secret societies of Dereth, yes?  The Celestial Hand, the Eldrytch Web, and the Radiant Blood have started openly recruiting.  They've each sent a recruiter to one of the mainland capital cities.  I'd want to visit all three towns to speak to each recruiter and see what they're about."
<br><br>Town Crier tells you, "It seems even richer loot than ever before is available, but opportunities to get at this inconceivable level of loot seem scarce.  I wonder how to get a crack at some of that treasure?"
<br><br>Town Crier tells you, "Adventurers have come across a new strong castle in the northernmost mountains of Dereth.  It's called Northwatch keep, and apparently it is the site of some squabbling between the three new Societies."
<br><br>Town Crier tells you, "News!  A mysterious organization of smugglers and thieves has opened up a couple of black market trading posts.  They claim no allegiance to any ruler or society, but they offer their business to whichever society is strong enough to control their local town."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<br>Town Crier tells you, "Heard about that new island of Moarsmen to the south, eh?  I know it's south of the land bridge, but I think you have to be an advanced member of one of the Societies to get there."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<br>Town Crier tells you, "The three new clandestine Societies of Dereth have started recruiting!  The Celestial Hand's recruiter is stationed in Hebian-To, the Eldrytch Web's recruiter is in Cragstone, and the Radiant Blood posted their recruiter to Zaikhal."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<br>Town Crier tells you, "Have you heard about Northwatch Castle?  It's way up in the wild northern mountains, northeast of Mount Esper.  Apparently the three Societies are fighting over who gets to keep it, because whoever owns it gets access to the black market trading post there."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<br>Town Crier tells you, "That newly discovered Freebooter Isle, so I've heard, is home to Moars, Moarsmen, and terrifying armored Sclavus, among other things.  There's also some kind of fortress out there that the three Societies keep fighting over.  Even more interesting, there's a black market trading post attached to the fortress.  Too bad you have to be an advanced member of one of the Societies to get there."
<font color=green><br><br>You Give Town Crier Pyreal.</font>
<br>Town Crier tells you, "The Empyrean Graveyard of the Direlands is even busier than ever!  The grounds seem to have mysteriously expanded somehow, and new creatures have turned up... But most interesting, the three Societies have their newest acolytes scouring the grounds there for various items."
<font color=green><br><br>You give Town Crier Pyreal.</font>
<br>Town Crier tells you, "The Dark Isle is alight with activity again!  The three societies are sending some of their newer recruits on missions to the island to make them prove their worth."
<font color=green><br><br>You give Town Crier Pyreal.</font>
<br>Town Crier tells you, "The Black Market offers some incredible items that only they know how to get at their outposts on Freebooter Isle and in Northwatch Castle.  Unfortunately, your Society has to be in control of that location in order to gain access to the Black Market's amazing wares."
<font color=green><br><br>You give Town Crier Pyreal.</font>
<br>Town Crier tells you, "I've heard tell that there's treasure and loot out there bearing even more powerful enchantments than we've ever seen, but it's all locked up in chests... I think the Societies have the best line on getting at that loot, but there are opportunities for the unaligned to get keys as well..."</font>
 
----
 
=== [[Ulgrim]] Rumors ===
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Oh ho!  So the town crier guilds of the mainland and of the Viamontian realm have decided to stop competing with each other, eh?  I don't trust consolidation in the media, kid, and neither should you.  This is the latest Virindi sneak attempt to turn our brains to applesauce."
<br><br>Ulgrim the Unpleasant tells you, "You tell me there's even richer loot than we've ever seen, sitting around Dereth locked up in chests?  Inconceivable!"
<br><br>Ulgrim the Unpleasant tells you, "Those new spells that everyone's going on about?  You can thank me for those.  Yep, I decided to finally get off my duff and write out a new set of spells.  I know, I know, I'm such a great guy... The kind of great guy who deserves a free mug of stout now and again, I dare say."
<br><br>Ulgrim the Unpleasant tells you, "Oh yeah, I'm starting a secret society of my own.  It's called the Ancient and Benevolent Knights of the Empty Mug.  We quest to empty every mug in Dereth.  The Celestial Hand, the Radiant Blood, the Eldrytch Web... those folks are all capable, I'm sure, but not a one of them can outdrink an Empty Mugger.  You can curry favor with our society by bringing me a mug of stout to empty."
<br><br>Ulgrim the Unpleasant tells you, "There's so much going on!  I almost can't keep track of the new developments, what with the Societies recruiting, the black markets opening, the new islands sprouting up, new spells... My old mind is overheating.  A cool mug of stout would sure cool me off.  That was a hint, kid."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "You know, right around the time the town crier guilds from the mainland and the Viamontian lands decided to merge, they invited me to join their new organization.  I guess they think I'm one of them because I sit here and try to tell it like it is.  But I'm not one of them.  I speak higher truths.  They're all so tediously absorbed in 'reality' and 'truth' and nonsense like that."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "I hear there's even more going on at the Graveyard these days.  I even heard that the Graveyard's borders have expanded.  Pretty scary, isn't it?  You wouldn't think that, in a land where everyone's kinda immortal, that mortuaries would be a growth industry."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Ah, you've proven yourself worthy to join the Ancient and Benevolent Knights of the Empty Mug.  Feel free to go around and tell people that you're a Knight of the Empty Mug.  I'd show you our secret handshake, but really it only works when you're blind, stumbling drunk."
<br>Ulgrim the Unpleasant tells you, "Just kidding!  Boy, how gullible are you?  There's no such secret society!  Really, the very idea."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>.
<br>Ulgrim the Unpleasant tells you, "Don't ask me how to get to Freebooter Isle.  It actually used to be my vacation home, before I lost the deed in a poker game.  I'm very bitter about it, and only the sweet sweet taste of stout makes me forget.  So no, I'm not going to tell you how to get there.  I'll tell you where to go, all right, but you won't like it."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "I talked to one of those Society recruiters the other day.  Asked him why he joined his Society.  He said something about wanting to secure Dereth for the greater good, defending against outside threats.  He babbled a lot.  Finally I asked him what kind of beer they serve in the Society tavern, and he had the effrontery to call me a useless drunk!  So I teleported him over Fort Tethana.  I'd rather be a useless drunk than a flattened pile of gore in the middle of Teth."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Moarsman Island?  Yeah, I know how to get there.  You run west from here until you reach the coast, then take a left turn, follow the curve until it flattens out, then take a right and swim until you hit the shore of the new island.  Watch for the ziggurats.  Simple!  Why is it so hard for people to figure out?"
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Oh yeah, I went up to Northwatch Castle once.  Met that fella Oswald there.  We played dice and drank a few rounds together, but ultimately I decided I didn't want to hang out there too long.  All the factional violence was starting to get a little off-putting, especially when someone got blood on my nice new white pants."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "So, did you see the Archmage in Candeth Keep? I hear her husband is out of the picture. She can buff me anytime! Hubba! Hubba!"
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "You know my cousin MacTavish runs one of the black market outposts, right?  He's such a thief.  If it weren't for my other cousins MacDugal and MacNiall, MacTavish would be the black sheep of the family.  They're all black sheep too.  So maybe I'm the white sheep.  Or the grey sheep.  Yeah, my nephew Ardry would be the white sheep, if he weren't spattered with blood and mud all the time."
<br>Ulgrim the Unpleasant tells you, "Why are you so interested in sheep anyway?"
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles."
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Feels like I've been here a hundred years.  The actual number is probably closer to 8 or 9 years, but yeah, it feels like a hundred years.  I think I'll perk myself up by trying to drink a hundred mugs of stout today.  A hundred stouts for a hundred years!  Doesn't that sound grand?"
<font color=green><br>Ulgrim interrupts his quiet conversation and yells, "That's right!  A hundred!  Who else can say a hundred!  No one's got the fortitude I do, to stand up to a hundred beers!"</font>
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<br>Ulgrim the Unpleasant tells you, "Oh yeah, you'll need a Mana Scarab to cast those fancy new spells.  Don't ask me how to get them.  Once I invented those new spells, I thought it would be too showy if I went around using them all the time, so I don't even carry a Mana Scarab with me.  I am the soul of moderation.  Now get me another drink, kid!"
<font color=green><br><br>You give Ulgrim the Unpleasant Stout.</font>
<font color=green><br>Grand Masterful Poobah Ulgrim has accepted <Player Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!</font>
<br>Ulgrim the Unpleasant tells you, "Ooh, you're a lucky one, and you know why?  You've given me my hundredth stout of the day!  Or close enough, anyway.  I stopped counting after about fifty.  You actually get to join the Knights of the Empty Mug.  Membership confers no bonuses other than a neat title."
<br>Ulgrim the Unpleasant tells you, "Here's a toast to you, kid."</font>


----
== Other Changes ==
* The Viamontian Town Criers and Mainland Town Criers have merged together.
* [[Attribute and Skill Redistribution]] timers reset.
{{Magic|The Temples of Forgetfulness and Enlightenment have had the timer for their use reset due to gameplay changes made in the August 2008 update.}}


=== New [[Quests]] ===
== New Quests ==
* [[Society Armor]]
* [[Society Armor]]
* [[Land Control]]
* [[Land Control]]


==== Initiation Quests ====
* [[Celestial Hand Initiation]]
* [[Celestial Hand Initiation]]
* [[Eldrytch Web Initiation]]
* [[Eldrytch Web Initiation]]
* [[Radiant Blood Initiation]]
* [[Radiant Blood Initiation]]
==== Initiate Level Quests ====
* [[Shambling Archivist Destroyer]]
* [[Shambling Archivist Destroyer]]
* [[Damaging The Deep]]
* [[Dark Isle Delivery]]
* [[Defeating Vaeshok]]
* [[Defeating Vaeshok]]
* [[Undead Jaw Bone Collector Task]]
* [[Undead Jaw Collection]]
* [[Wight Blade Sorcerer Kill Task]]
* [[Wight Blade Sorcerer Kill Task]]
* [[Adept Test]] (Advancement Quest)
* [[Adept Test]] (Advancement Quest)
 
* [[Graveyard Delivery]]
==== Adept Level Quests ====
* [[Graveyard Package Delivery]]
* [[Tracing The Stone]]
* [[Tracing The Stone]]
* [[The Dark Isle Crystal]]
* [[Dark Isle Scouting]]
* [[Falatacot Report Collector]]
* [[Falatacot Report Collector]]
* [[Black Coral Collector]]
* [[Black Coral Collection]]
* [[Knight Test]] (Advancement Quest)
* [[Knight Test]] (Advancement Quest)
==== Knight Level Quests ====
* [[Defeating Bandit Mana Hunter Boss]]
* [[Defeating Bandit Mana Hunter Boss]]
* [[Glowing Jungle Lily Collector]]
* [[Glowing Jungle Lily Collector]]
Line 162: Line 59:
* [[Mana-Infused Jungle Flower Collector]]
* [[Mana-Infused Jungle Flower Collector]]
* [[Lord Test]] (Advancement Quest)
* [[Lord Test]] (Advancement Quest)
==== Lord Level Quests ====
* [[Magshuth Moarsmen Kill Task]]
* [[Magshuth Moarsmen Kill Task]]
* [[Moguth Moarsman Kill Task]]
* [[Moguth Moarsman Kill Task]]
Line 170: Line 65:
* [[High Priest of T'thuun Kill Task]]
* [[High Priest of T'thuun Kill Task]]
* [[Moarsman Spawning Pools]]
* [[Moarsman Spawning Pools]]
* [[Moarsman Shrine Artifacts]]
* [[Artifact Collection]]
* [[Master Test]] (Advancement Quest)
* [[Master Test]] (Advancement Quest)


==== Master Level Quests ====
== New Events ==
* None
* [[Blighted Moarsmen Raids]]


=== Live Events ===
== Updated Quests ==
* August 30th - A small horde of Blighted Moarsmen are attacking Shoushi! Help is requested!
* [[Tainted Ley Line Nodes]] Updated - All six nodes completed and Node Golems in place for all servers.
** {{Icon Link|Hero Token}}
** {{Icon Link|Blighted Moarsmen Scale}}
* September 1st - Leafcull - A small horde of Blighted Moarsmen are attacking Qalaba’r! Help is requested!


==== Updated Quests ====
== New Locations ==
* [[Tainted Ley Line Nodes]] Updated - All six nodes completed and Node Golems in place for all servers.
* [[Ancient Cloister]]
----
* [[Celestial Hand Stronghold]]
* [[Corrupted Catacombs]]
* [[Eldrytch Web Stronghold]]
* [[Mana Forge]]
** [[Cragstone]] - 25.7N 48.3E
** [[Hebian-To]] - 39.8S 81.2E
** [[Zaikhal]] - 13.4N 0.5E
* [[Massilor's Crypt]]
* [[Moarsmen Priory]]
* [[Northwatch Castle]]
* [[Northwatch Castle Black Market]]
* [[Radiant Blood Stronghold]]
* [[Rogue Delvings]]
* [[Statue of Transport]]
* [[The Pit of Heretics]]
* [[Temple Door]]
* [[Vaeshok's Cave]]
* [[Wight Barrow]]


=== New Locations ===
* [[Ancient Cloister]] - 82.5S 96.1E on [[Ithaenc Island]] (150+)
* [[Bandit Magma Tubes]] - 54.4S 97.2E on [[Freebooter Isle]]
* [[Catacombs of Tar'Kelyn]] - 55.7S 97.7E on [[Freebooter Isle]]
* [[Celestial Hand Stronghold]] - 39.7S 83.6E in [[Hebian-To]] (180+)
* [[Corrupted Catacombs]] - 23.9S, 54.1E near [[Sawato]] (180+)
* [[Eldrytch Web Stronghold]] - 26.3N, 49.6E in [[Cragstone]] (180+)
* [[Freebooter Isle]] (access via [[Statue of Transport]] - 82.6S, 88.8E) (180+ [[Knight]] Faction Rank)
* [[Freebooter Isle]] (access via [[Statue of Transport]] - 82.6S, 88.8E) (180+ [[Knight]] Faction Rank)
* [[Freebooter Keep]] - 64.0S 97.5E on [[Freebooter Isle]]
** [[Bandit Magma Tubes]]
* [[Freebooter Keep Black Market]] - 64.2S 97.6E on [[Freebooter Isle]]
** [[Catacombs of Tar'Kelyn]]
* [[Mana Forge]] - [[Cragstone]] - 25.7N 48.3E; [[Hebian-To]] - 39.8S 81.2E; [[Zaikhal]] - 13.4N 0.5E
** [[Deru Tree of Degar'Alesh]]
* [[Massilor's Crypt]] - 65.4S 43.6W in [[Graveyard]] (180+)
** [[Freebooter Keep]]
* [[Moarsman City]]
** [[Freebooter Keep Black Market]]
* [[Northwatch Castle]] - 81.5N, 25E near [[Neydisa Castle]]
** [[Ruins of Degar'Alesh]]
* [[Northwatch Castle Black Market]] - 81.5N 25E (Inside cave)
** [[Ithaenc Archipelago (Portal)]]
* [[Radiant Blood Stronghold]] - 12.8N, 0.7E in [[Zaikhal]] (180+)
 
* [[Rogue Delvings]] - 74.7N, 18.4E near [[Neydisa Castle]] (180+)
* [[Moarsman Island]]
* [[Ruins of Degar'Alesh]] - 62.4S 96.0E on [[Freebooter Isle]]
** [[Acolyte's Chamber]]
* [[Statue of Transport]] - 82.6S, 88.8E near [[Ithaenc Cathedral]]
** [[Artifact Collection]]
* [[The Pit of Heretics]] - 88.0S, 55.0W near [[Candeth Keep]]
** [[Chamber of the High Priest's First]]
* [[Wight Barrow]] - 65.3S 44.6W in [[Graveyard]] (No Req)
** [[Chamber of the High Priest's Second]]
** [[Chamber of the High Priest's Third]]
** [[Moarsman Spawning Pool]]s
** [[Temple of Tthuun]]
** [[Nyr'leha shrine]]s
*** 92.9S, 55.5W - [[Shrine of the Sacred Deep Water]]
*** 93.5S, 57.4W - [[Shrine of the Blood Pearl]]
*** 92.2S, 52.8W - [[Shrine of the Temple Horn]]
*** 92.6S, 54.1W - [[Shrine of the Coral's Heart]]
*** 91.0s, 51.9W - [[Shrine of the Eye of T'thuun]]
*** 92.5S, 48.6W - [[Shrine of the Skull of Mishfain]]
*** 93.3S, 51.0W - [[Shrine of the Finger Bone of Mishfain]]
*** 93.4S, 52.9W - [[Shrine of the Scroll of Prophecy]]
*** 92.2S, 51.2W - [[Shrine of Hagrafash's Tooth Necklace]]
*** 93.6S, 54.4W - [[Shrine of the Spear of Baalforth, the Slayer]]


==== Updated Locations ====
== Updated Locations ==
* [[Graveyard]] - Extended to the south valley with many more rat spawns.
* [[Graveyard]] - Extended to the south valley with many more rat spawns.


----
== New NPCs ==
 
* [[Arcanum Broker]]
=== New NPCs ===
* [[Arcanum Mana-smith]]
* [[Arcanum Broker]] - ([[Cragstone]] - 25.7N 48.3E); ([[Hebian-To]] - 39.8S 81.2E); ([[Zaikhal]] - 13.4N 0.5E)
* [[Arturus of the Eldrytch Web]]
* [[Arcanum Mana-smith]] - ([[Cragstone]] - 25.7N 48.3E); ([[Hebian-To]] - 39.8S 81.2E); ([[Zaikhal]] - 13.4N 0.5E)
* [[Ayesha of the Radiant Blood]]
* [[Arturus of the Eldrytch Web]] - 26.3N 49.6E in [[Cragstone]]
* [[Kirina of the Celestial Hand]]
* [[Ayesha of the Radiant Blood]] - 12.8N 0.7E in [[Zaikhal]]
* [[Gaston Shadowbound]]
* [[Kirina of the Celestial Hand]] - 39.7S 83.6E in [[Hebian-To]]
* [[Massilor the Withered]]
* [[Gaston Shadowbound]] - 59.8S 88.0W in [[Ayan Baqur]]
 
===== [[Northwatch Castle Black Market]] NPCs =====
:* [[Arqubal the Archmage]]
:* [[Ilnorra Denasta]]
:* [[Janaris bint Bazheer]]
:* [[Master Mehkar al-Qalam]]
:* [[Purser Narissa Pelton]]
 
===== [[Freebooter Keep Black Market]] NPCs =====
:* [[Hacha Jien the Archmage]]
:* [[Lormish Littlefinger]]
:* [[Master MacTavish]]
:* [[Pak Li-Shung]]
:* [[Purser Jak Halftoes]]


===== [[Celestial Hand Stronghold]] NPCs =====
* [[Northwatch Castle Black Market]] NPCs
:{|border=0 cellpadding=5
** [[Arqubal the Archmage]]
|-valign=top
** [[Ilnorra Denasta]]
|
** [[Janaris bint Bazheer]]
* [[Aldrion of the Celestial Hand]]
** [[Master Mehkar al-Qalam]]
* [[Ali bin Qasid]]
** [[Purser Narissa Pelton]]
* [[Alicia Bladesworn]]
* [[Aurellia du Cinghalle]]
* [[Balon Strongarm]]
* [[Boroth Bearhand]]
* [[Celestial Hand Quartermaster]]
* [[Commendations Officer]]
* [[Eccai Marinni]]
* [[Erline the Fleet]]
* [[Farnor the Archmage]]
* [[Francesca du Orza]]
* [[Gavin Hammerstone]]
* [[Giovanni di Alduressa]]
* [[Giri bint Ashud]]
|
* [[Hidoshi Kawara]]
* [[Jentha Strongarm]]
* [[Kanji Hatashiya]]
* [[Kaymor ibn Dumandi]]
* [[Kieran Stronghammer]]
* [[Kiko]]
* [[Kojina]]
* [[Marconi di Bellenesse]]
* [[Mashira bint Tamur]]
* [[Philonius Porbandar]]
* [[Promotions Officer]]
* [[Shishalti bint Jaffa]]
* [[Shopkeeper Polly]]
* [[Streza du Vorchass]]
|
* [[Sudeko Nojiri]]
* [[Turiq al Qorra]]
* [[Society Breastplate Armorsmith]]
* [[Society Gauntlets Armorsmith]]
* [[Society Girth Armorsmith]]
* [[Society Greaves Armorsmith]]
* [[Society Helm Armorsmith]]
* [[Society Pauldrons Armorsmith]]
* [[Society Sollerets Armorsmith]]
* [[Society Tassets Armorsmith]]
* [[Society Vambraces Armorsmith]]
* [[Society Vault Keeper]]
|-
|}


===== [[Eldrytch Web Stronghold]] NPCs =====
* [[Freebooter Keep Black Market]] NPCs
** [[Hacha Jien the Archmage]]
** [[Lormish Littlefinger]]
** [[Master MacTavish]]
** [[Pak Li-Shung]]
** [[Purser Jak Halftoes]]


:{|border=0 cellpadding=5
* [[Celestial Hand Stronghold]] NPCs
|-valign=top
** [[Aldrion of the Celestial Hand]]
|
** [[Ali bin Qasid]]
* [[Aisley Swiftfoot]]
** [[Alicia Bladesworn]]
* [[Alexander Bowspeaker]]
** [[Aurellia du Cinghalle]]
* [[Annelina Fabarin]]
** [[Balon Strongarm]]
* [[Boshi Sutadasuto]]
** [[Boroth Bearhand]]
* [[Chiyo]]
** [[Celestial Hand Quartermaster]]
* [[Commendations Officer]]
** [[Commendations Officer]]
* [[Corrado Wardun]]
** [[Eccai Marinni]]
* [[Denada Morningthaw]]
** [[Erline the Fleet]]
* [[Dorn Bowspeaker]]
** [[Farnor the Archmage]]
* [[Durvush the Dusty]]
** [[Francesca du Orza]]
* [[Eldrytch Web Quartermaster]]
** [[Gavin Hammerstone]]
* [[Elloisa du Cinghalle]]
** [[Giovanni di Alduressa]]
* [[Garain di Spesi]]
** [[Giri bint Ashud]]
* [[Hador the Vengeful]]
** [[Hidoshi Kawara]]
* [[Hizuki Tama]]
** [[Jentha Strongarm]]
|
** [[Kanji Hatashiya]]
* [[Istonia Charson]]
** [[Kaymor ibn Dumandi]]
* [[Keiji Sozoji]]
** [[Kieran Stronghammer]]
* [[Khadira of the Eldrytch Web]]
** [[Kiko]]
* [[Leisall bint Jumadd]]
** [[Kojina]]
* [[Luciana du Maki]]
** [[Marconi di Bellenesse]]
* [[Manto Sakara]]
** [[Mashira bint Tamur]]
* [[Milos ibn Ashud]]
** [[Philonius Porbandar]]
* [[Promotions Officer]]
** [[Promotions Officer]]
* [[Qa'li al-Kesh]]
** [[Shishalti bint Jaffa]]
* [[Raenholm the Archmage]]
** [[Shopkeeper Polly]]
* [[Ricaldo di Alduressa]]
** [[Streza du Vorchass]]
* [[Satsuki]]
** [[Sudeko Nojiri]]
* [[Society Breastplate Armorsmith]]
** [[Turiq al Qorra]]
* [[Society Gauntlets Armorsmith]]
** [[Society Breastplate Armorsmith]]
* [[Society Girth Armorsmith]]
** [[Society Gauntlets Armorsmith]]
|
** [[Society Girth Armorsmith]]
* [[Society Greaves Armorsmith]]
** [[Society Greaves Armorsmith]]
* [[Society Helm Armorsmith]]
** [[Society Helm Armorsmith]]
* [[Society Pauldrons Armorsmith]]
** [[Society Pauldrons Armorsmith]]
* [[Society Sollerets Armorsmith]]
** [[Society Sollerets Armorsmith]]
* [[Society Tassets Armorsmith]]
** [[Society Tassets Armorsmith]]
* [[Society Vambraces Armorsmith]]
** [[Society Vambraces Armorsmith]]
* [[Society Vault Keeper]]
** [[Society Vault Keeper]]
* [[Shopkeep Gunderson]]
* [[Turvald Snorborgson]]
* [[Ualya bint Muyzal]]
* [[Zumaq al-Jaluzi]]
|-
|}


===== [[Radiant Blood Stronghold]] NPCs =====
* [[Eldrytch Web Stronghold]] NPCs
:{|border=0 cellpadding=5
** [[Aisley Swiftfoot]]
|-valign=top
** [[Alexander Bowspeaker]]
|
** [[Annelina Fabarin]]
* [[Agbeart]]
** [[Boshi Sutadasuto]]
* [[Akahana]]
** [[Chiyo]]
* [[Aldoro di Belleforte]]
** [[Commendations Officer]]
* [[Armand di Bellenesse]]
** [[Corrado Wardun]]
* [[Atsuko]]
** [[Denada Morningthaw]]
* [[Berrando Piatelli]]
** [[Dorn Bowspeaker]]
* [[Brizinna du Corcosi]]
** [[Durvush the Dusty]]
* [[Cullum of Celdon]]
** [[Eldrytch Web Quartermaster]]
* [[Daisei Chirana]]
** [[Elloisa du Cinghalle]]
* [[Elesandra Trembol]]
** [[Garain di Spesi]]
* [[Gamri Nightshade]]
** [[Hador the Vengeful]]
* [[Ian Foefinder]]
** [[Hizuki Tama]]
* [[Idaris bint Qumal]]
** [[Istonia Charson]]
* [[Kalal ibn Dariz]]
** [[Keiji Sozoji]]
* [[Kotaro Ueda]]
** [[Khadira of the Eldrytch Web]]
|
** [[Leisall bint Jumadd]]
* [[Kylos Hunterson]]
** [[Luciana du Maki]]
* [[Lunbal Dolicci]]
** [[Manto Sakara]]
* [[Payla bint Dumandi]]
** [[Milos ibn Ashud]]
* [[Pia du Cinghalle]]
** [[Promotions Officer]]
* [[Promotions Officer]]
** [[Qa'li al-Kesh]]
* [[Radiant Blood Quartermaster]]
** [[Raenholm the Archmage]]
* [[Rafin bin Fezesh]]
** [[Ricaldo di Alduressa]]
* [[Rheda the Watcher]]
** [[Satsuki]]
* [[Saphine Brauno]]
** [[Society Breastplate Armorsmith]]
* [[Shien Genda of the Radiant Blood]]
** [[Society Gauntlets Armorsmith]]
* [[Shopkeeper Lazlo]]
** [[Society Girth Armorsmith]]
* [[Society Breastplate Armorsmith]]
** [[Society Greaves Armorsmith]]
* [[Society Gauntlets Armorsmith]]
** [[Society Helm Armorsmith]]
* [[Society Girth Armorsmith]]
** [[Society Pauldrons Armorsmith]]
* [[Society Greaves Armorsmith]]
** [[Society Sollerets Armorsmith]]
|
** [[Society Tassets Armorsmith]]
* [[Society Helm Armorsmith]]
** [[Society Vambraces Armorsmith]]
* [[Society Pauldrons Armorsmith]]
** [[Society Vault Keeper]]
* [[Society Sollerets Armorsmith]]
** [[Shopkeep Gunderson]]
* [[Society Tassets Armorsmith]]
** [[Turvald Snorborgson]]
* [[Society Vambraces Armorsmith]]
** [[Ualya bint Muyzal]]
* [[Society Vault Keeper]]
** [[Zumaq al-Jaluzi]]
* [[Takahara Masikawa]]
* [[Ti'alla bint Ashud]]
* [[Vermilia the Archmage]]
* [[Viviana Fortiore]]
|-
|}


===== Updated NPCs =====
* [[Radiant Blood Stronghold]] NPCs
:* [[Captain Anrayl]] - 29.9N 27.3E
** [[Agbeart]]
:* [[Captain Nyino]] - 29.9N 27.3E
** [[Akahana]]
:* [[Captain Sovano]] - 29.9N 27.3E
** [[Aldoro di Belleforte]]
:* [[Captain Tulmada]] - 29.9N 27.3E
** [[Armand di Bellenesse]]
** [[Atsuko]]
** [[Berrando Piatelli]]
** [[Brizinna du Corcosi]]
** [[Cullum of Celdon]]
** [[Daisei Chirana]]
** [[Elesandra Trembol]]
** [[Gamri Nightshade]]
** [[Ian Foefinder]]
** [[Idaris bint Qumal]]
** [[Kalal ibn Dariz]]
** [[Kotaro Ueda]]
** [[Kylos Hunterson]]
** [[Lunbal Dolicci]]
** [[Payla bint Dumandi]]
** [[Pia du Cinghalle]]
** [[Promotions Officer]]
** [[Radiant Blood Quartermaster]]
** [[Rafin bin Fezesh]]
** [[Rheda the Watcher]]
** [[Saphine Brauno]]
** [[Shien Genda of the Radiant Blood]]
** [[Shopkeeper Lazlo]]
** [[Society Breastplate Armorsmith]]
** [[Society Gauntlets Armorsmith]]
** [[Society Girth Armorsmith]]
** [[Society Greaves Armorsmith]]
** [[Society Helm Armorsmith]]
** [[Society Pauldrons Armorsmith]]
** [[Society Sollerets Armorsmith]]
** [[Society Tassets Armorsmith]]
** [[Society Vambraces Armorsmith]]
** [[Society Vault Keeper]]
** [[Takahara Masikawa]]
** [[Ti'alla bint Ashud]]
** [[Vermilia the Archmage]]
** [[Viviana Fortiore]]


----
== Updated NPCs ==
* [[Captain Anrayl]]
* [[Captain Nyino]]
* [[Captain Sovano]]
* [[Captain Tulmada]]


=== New Items ===
== New Items ==
==== <small>Spell Components:</small> ====
{{Item Table|Caption=[[Chests]]
:'''''See [[Spell Research]] for a list of the new spell components and their usage.'''''
 
==== <small>Loot Chests:</small> ====
{{Item Table
  | Mana Forge Advanced Equipment Chest
  | Mana Forge Advanced Equipment Chest
  | Mana Forge Armor Chest
  | Mana Forge Armor Chest
Line 409: Line 296:
  | Equipment Quartermaster's Chest
  | Equipment Quartermaster's Chest
  | Armor Quartermaster's Chest
  | Armor Quartermaster's Chest
| Radiant Blood Sollerets Chest
| Radiant Blood Breastplate Chest
| Radiant Blood Gauntlets Chest
| Radiant Blood Greaves Chest
| Radiant Blood Tassets Chest
| Radiant Blood Vambraces Chest
| Radiant Blood Pauldrons Chest
| Radiant Blood Girth Chest
| Radiant Blood Helm Chest
}}
{{Item Table|Caption=[[Consumable Items]]
| Black Market Gem of Dispelling
| Black Market Health Elixir
| Black Market Mana Elixir
| Black Market Advancement Gem
| Society Gem of Dispelling
}}
}}


==== <small>Celestial Hand:</small> ====
{{Item Table|Caption=[[Keys]]
{{Item Table
  | Shard Mana Forge Key
  | Celestial Hand Armor Writ
  | Mana Forge Key
  | Celestial Hand Banner
  | Slimy Key
  | Celestial Hand Initiate Armor Writ
  | Celestial Hand Helm Key
  | Celestial Hand Initiate's Handbook
  | Celestial Hand Sollerets Key
  | Celestial Hand Sollerets Key
  | Celestial Hand Stronghold Portal Gem
  | Eldrytch Web Gauntlets Key
  | Writ of Authorization
  | Radiant Blood Breastplate Key
  | Celestial Hand Trade Token
  | Radiant Blood Girth Key
  | Celestial Hand Commendation Ribbon
  | Radiant Blood Greaves Key
| Radiant Blood Gauntlets Key
| Radiant Blood Helm Key
| Radiant Blood Pauldrons Key
| Radiant Blood Sollerets Key
| Radiant Blood Tassets Key
| Radiant Blood Vambraces Key
| Initiate's Treasure Key
| Donnarion's Key
| Haroush's Key
| Joroshi's Key
| Adept's Treasure Key
| Knight's Treasure Key
| Lord's Treasure Key
| Skith'Kirit's Key
| Armory Key
| Master's Treasure Key
| Vault Key
}}
}}


==== <small>Eldrytch Web:</small> ====
{{Item Table|Caption=[[Exchange Items]]
{{Item Table
| Pristine Mana Shard
| Celestial Hand Armor Writ
| Celestial Hand Initiate Armor Writ
  | Eldrytch Web Armor Writ
  | Eldrytch Web Armor Writ
| Eldrytch Web Banner
  | Eldrytch Web Initiate Armor Writ
  | Eldrytch Web Initiate Armor Writ
  | Eldrytch Web Initiate's Handbook
  | Radiant Blood Initiate Armor Writ
  | Eldrytch Web Gauntlets Key
  | Radiant Blood Armor Writ
| Eldrytch Web Stronghold Portal Gem
  | Writ of Authorization
  | Writ of Authorization
| Celestial Hand Trade Token
| Celestial Hand Commendation Ribbon
  | Eldrytch Web Trade Token
  | Eldrytch Web Trade Token
  | Eldrytch Web Commendation Ribbon
  | Eldrytch Web Commendation Ribbon
| Radiant Blood Trade Token
| Radiant Blood Commendation Ribbon
| Ornate Armor Writ
}}
{{Item Table|Caption=[[Fletching Items]]
| Wrapped Bundle of Raider Lightning Arrowheads
}}
}}


==== <small>Radiant Blood:</small> ====
{{Item Table|Caption=[[Housing Items]]
{{Item Table
  | Celestial Hand Banner
| Radiant Blood Initiate Armor Writ
  | Eldrytch Web Banner
| Radiant Blood Armor Writ
| Writ of Authorization
  | Radiant Blood Initiate's Handbook
  | Radiant Blood Stronghold Portal Gem
  | Radiant Blood Banner
  | Radiant Blood Banner
| Radiant Blood Trade Token
| Radiant Blood Commendation Ribbon
}}
}}


==== <small>Northwatch Castle:</small> ====
{{Item Table|Caption=[[Objects]]
{{Item Table
| Coral Hollow
| Mana Foci
  | Creeping Blight Banner of the Courtyard
  | Creeping Blight Banner of the Courtyard
  | Creeping Blight Banner of the Spire
  | Creeping Blight Banner of the Spire
Line 463: Line 387:
  | Radiant Blood Banner of the Spire
  | Radiant Blood Banner of the Spire
  | Radiant Blood Banner of the Tower
  | Radiant Blood Banner of the Tower
| Mhoire Carved Cenotaph
| Rock (Dark Isle)
| Shrine of the Temple Horn
}}
}}


==== <small>Northwatch Castle Black Market:</small> ====
{{Item Table|Caption=[[Portal Gems]]
{{Item Table
  | Celestial Hand Stronghold Portal Gem
| Raider Lightning Arrow
  | Eldrytch Web Stronghold Portal Gem
  | Raider Lightning Bolt
  | Radiant Blood Stronghold Portal Gem
| Raider Lightning Spike
  | Raider Lightning Atlatl Dart
| Wrapped Bundle of Raider Lightning Arrowheads
| Black Market Gem of Dispelling
| Pursuit Orb
| Black Market Health Elixir
| Black Market Mana Elixir
  | Black Market Advancement Gem
}}
}}


==== <small>Initiate Quests:</small> ====
{{Item Table|Caption=[[Quest Items]]
{{Item Table
| Slimy Key
  | Corrupted Mana Shard
  | Corrupted Mana Shard
| Initiate's Treasure Key
  | Altered Dark Remoran Fin
  | Altered Dark Remoran Fin
  | Pyre Skeleton Jaw
  | Pyre Skeleton Jaw
| Donnarion's Key
| Haroush's Key
| Joroshi's Key
| Benedino's Letter
  | Lens of Filinuvekta
  | Lens of Filinuvekta
| Adept's Treasure Key
}}
==== <small>Adept Quests:</small> ====
{{Item Table
  | Falatacot Battle Report
  | Falatacot Battle Report
| Mhoire Carved Cenotaph
  | Archaeologist's Tracing Paper
  | Archaeologist's Tracing Paper
  | Imprinted Archaeologist's Paper
  | Imprinted Archaeologist's Paper
Line 504: Line 410:
  | Black Coral
  | Black Coral
  | Leatherbound Journal
  | Leatherbound Journal
| Knight's Treasure Key
| Aged Falatacot Scroll
| Stained Falatacot Scroll
| Tattered Falatacot Scroll
| Worn Falatacot Scroll
| Wrinkled Falatacot Scroll
}}
==== <small>Knight Quests:</small> ====
{{Item Table
  | Glowing Jungle Lily
  | Glowing Jungle Lily
  | Glowing Moar Gland
  | Glowing Moar Gland
Line 520: Line 416:
  | Blood of T'thuun
  | Blood of T'thuun
  | Dagger of T'thuun
  | Dagger of T'thuun
| Brood Mother's Reckoning
}}
==== <small>Lord Quests:</small> ====
{{Item Table
  | Blood Pearl
  | Blood Pearl
  | Coral's Heart
  | Coral's Heart
Line 530: Line 421:
  | Finger Bone of Mishfain
  | Finger Bone of Mishfain
  | Hagrafash Tooth Necklace
  | Hagrafash Tooth Necklace
| Holy Symbol
| Kothmox's Staff
  | Sacred Deep Water
  | Sacred Deep Water
  | Scroll of Prophecy
  | Scroll of Prophecy
Line 538: Line 431:
  | Skith'Kirit's Severed Head
  | Skith'Kirit's Severed Head
  | Titanic Dericost Mnemosyne
  | Titanic Dericost Mnemosyne
| Giant Jungle Phyntos Wasp Stinger
}}
}}


==== <small>Miscellaneous:</small> ====
{{Item Table|Caption=[[Spell Components]]
* {{Icon Link|Pristine Mana Shard}}
| Mana Scarab
* {{Icon Link|Shard Mana Forge Key}}
| Quill of Benevolence
* {{Icon Link|Society Gem of Dispelling}}
| Quill of Extraction
* {{Icon Link|Society Treasure Key}}
| Quill of Infliction
* {{Icon Link|Coral Hollow}}
| Quill of Introspection
* {{Icon Link|Giant Jungle Phyntos Wasp Stinger}}
| Alacritous Ink
* {{Icon Link|Reefhunter's Reckoning}}
| Ink of Conveyance
| Ink of Direction
| Ink of Formation
| Ink of Nullification
| Ink of Objectification
| Ink of Partition
| Ink of Separation
| Parabolic Ink
| Glyph of Alchemy
| Glyph of Arcane Lore
| Glyph of Armor
| Glyph of Armor Tinkering
| Glyph of Axe
| Glyph of Bludgeoning
| Glyph of Bow
| Glyph of Cooking
| Glyph of Coordination
| Glyph of Corrosion
| Glyph of Creature Enchantment
| Glyph of Crossbow
| Glyph of Dagger
| Glyph of Deception
| Glyph of Endurance
| Glyph of Flame
| Glyph of Fletching
| Glyph of Focus
| Glyph of Frost
| Glyph of Gearcrafting
| Glyph of Healing
| Glyph of Health
| Glyph of Item Enchantment
| Glyph of Item Tinkering
| Glyph of Jump
| Glyph of Leadership
| Glyph of Life Magic
| Glyph of Lightning
| Glyph of Lockpick
| Glyph of Loyalty
| Glyph of Magic Item Tinkering
| Glyph of Magic Defense
| Glyph of Mace
| Glyph of Mana
| Glyph of Mana Regeneration
| Glyph of Mana Conversion
| Glyph of Melee Defense
| Glyph of Missile Defense
| Glyph of Monster Appraisal
| Glyph of Person Appraisal
| Glyph of Piercing
| Glyph of Quickness
| Glyph of Regeneration
| Glyph of Run
| Glyph of Salvaging
| Glyph of Self
| Glyph of Slashing
| Glyph of Spear
| Glyph of Staff
| Glyph of Stamina
| Glyph of Stamina Regeneration
| Glyph of Strength
| Glyph of Sword
| Glyph of Two Handed Combat
| Glyph of Unarmed Combat
| Glyph of War Magic
| Glyph of Weapon Tinkering
}}


----
{{Item Table|Caption=[[Text Items]]
| Aged Falatacot Scroll
| Stained Falatacot Scroll
| Tattered Falatacot Scroll
| Worn Falatacot Scroll
| Wrinkled Falatacot Scroll
| Celestial Hand Initiate's Handbook
| Eldrytch Web Initiate's Handbook
| Radiant Blood Initiate's Handbook
| Brood Mother's Reckoning (First Version)
| Brood Mother's Reckoning (Second Version)
| Brood Mother's Reckoning (Third Version)
| Brood Mother's Reckoning (Fourth Version)
| Reefhunter's Reckoning (First Version)
| Reefhunter's Reckoning (Second Version)
| Reefhunter's Reckoning (Third Version) | Benedino's Letter
| Rituals of Purification
| The Blessed Trees
| The Circle of Giving
| A Delicate Web
| The Darkest Roots
}}


=== New [[Item Sets]] ===
{{Item Table|Caption=[[Unwieldable Items]]
* [[Dedication Set]]
| Electric Baton
* [[Cold Proof Set]]
| Lightning Longbow
* [[Crafter's Set]]
| T'thuun Bow
* [[Soldier's Set]]
| T'thuun Claw
* [[Reinforced Set]]
| T'thuun Dagger
| T'thuun Mace
| T'thuun Shield
| T'thuun Spear
| T'thuun Sword
}}


----
{{Item Table|Caption=[[Weapons]]
 
| Raider Lightning Arrow
=== New Spells ===
| Raider Lightning Bolt
''See [[Spell Research]] for scroll creation''
| Raider Lightning Spike
 
| Raider Lightning Atlatl Dart
* [[Incantation of Nullify All Magic Self]] (Dispels VIII and below)
| Pursuit Orb
 
}}
==== <small>Creature Magic</small> ====
''See [[VIII Creature Scrolls]] for a complete list of player castable spells.''
* [[Epic Endurance]] (+20 Endurance)
* [[Epic Dagger Aptitude]] (+20 Dagger Skill)
* [[Epic Jumping Prowess]] (+20 Jumping Skill)
* [[Epic War Magic Aptitude]] (+20 War Magic)
* [[Society Initiate's Blessing]] (+2 to all Attributes)
* [[Society Adept's Blessing]] (+4 to all Attributes)
* [[Society Knight's Blessing]] (+6 to all Attributes)
* [[Society Lord's Blessing]] (+8 to all Attributes)
* [[Society Master's Blessing]] (+10 to all Attributes)
 
==== <small>Item Magic</small> ====
''See [[VIII Item Scrolls]] for a complete list of player castable spells.''
* [[Epic Acid Bane]] (+20% Acid)
* [[Epic Blood Thirst]] (+7 Damage)
* [[Epic Defender]] (+7% Melee)
* [[Epic Heart Thirst]] (+7% Attack)
* [[Epic Slashing Bane]] (+20% Slashing)
* [[Incantation of Blood Drinker]] (+24 Damage) (not player castable)
* [[Incantation of Spirit Drinker]] (+7% Elemental Damage) (Same as VII) (not player castable)
 
==== <small>Life Magic</small> ====
''See [[VIII Life Scrolls]] for a complete list of player castable spells.''
* [[Epic Armor]] (+60 Armor)
* [[Raider Tag]] (Drain 1-2 Health)
 
==== <small>War Magic</small> ====
''See [[VIII War Scrolls]] for a complete list of player castable spells.''
 
----
 
=== New Scrolls ===
''See [[Spell Research#Scroll List|Spell Research Scroll List]]''
 
----
 
=== New Max Weapon/Caster Stats ===
See [[Loot#Weapons]] for the new max stats of tier 7 loot found in [[Mana Forge]] and [[Faction Stronghold]] chests.
 
=== New Loot Gallery ===
Examples of loot items from the new loot tier:
{|
|-valign=top
! [[File:Tier 8 Loot - Ivory Jitte.jpg|thumb]]
! [[File:Tier 8 Loot - Ruby Acid Dericost Blade.jpg|thumb]]
! [[File:Tier 8 Loot - Ivory Knuckles.jpg|thumb]]
|-valign=top
! [[File:Tier 8 Loot - Silver Covenant Breastplate.jpg|thumb]]
! [[File:Tier 8 Loot - Silk Shirt.jpg|thumb]]
! [[File:Tier 8 Loot - Ivory Heavy Bracelet.jpg|thumb]]
|-valign=top
! [[File:Tier 8 Loot - Silver Olthoi Bracers.jpg|thumb]]
! [[File:Tier 8 Loot - Copper Slashing Staff.jpg|thumb]]
! [[File:Tier 8 Loot - Gold Tenassa Sleeves.jpg|thumb]]
|-valign=top
! [[File:Alduressa Olthoi Helm Live.jpg]]
! [[File:Koujia Olthoi Helm Live.jpg|200px]]
|}
 
----
 
=== New [[Titles]] ===
 
* Ulgrim's Happy Hundredth - <font color=green>Grand Masterful Poobah Ulgrim has accepted <Your Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!</font><br> In commemoration of the 100th patch (may only be available this month).
 
----
 
=== Misc. ===
* <font color=cornflowerblue>The Temples of Forgetfulness and Enlightenment have had the timer for their use reset due to gameplay changes made in the August 2008 update.</font><br>
* When a character is ID'd in game the faction will be displayed and if the same faction as yourself it will be green text, if an opposing faction, red text.
* Society Channel added for chat amongst other members of your faction. Make sure you have both the Society Channel checked on the Chat panel for the Main Window Chat (or the window you follow chat in) and Listen to Society Chat checked in the Character Options panel (at the bottom).
**/leave society - Leave the Society chat channel.
**/join society - Enter the Society chat channel.
**/society - Sends a message to your Society chat channel. Also: /soc or @soc
* A global goes out when a land control location is captured.
:<font color=green>The Society of the Radiant Blood has claimed Freebooter Keep!  Those members of the Society of the Radiant Blood may now use the resources contained within the castle!</font><br>
* After 72 hours (3 days) the flags revert. There are global warnings given at 60, 30 and 10 minutes before:
:<font color=green>Northwatch Castle will fall to the Creeping Blight in 30 minutes!</font><br>
:<font color=green>Northwatch Castle will fall to the Creeping Blight in 10 minutes!</font><br>
* During the battle, there are regular local updates:
<blockquote><font color=green><Player> has destroyed the Eldrytch Web Banner of the Tower! Control of this location has been lost to the Creeping Blight, for now.</font><br>
<font color=green>The Eldrytch Web Banner of the Spire will become claimed in two minutes!</font><br>
<font color=green>The Eldrytch Web Banner of the Courtyard will become claimed in two minutes!</font><br>
<font color=green><Player> has claimed the Creeping Blight Banner of the Tower for the Society of the Eldrytch Web!</font><br>
<font color=green>The Eldrytch Web Banner of the Tower will remain in a contested state for 5 minutes. After that time, the Eldrytch Web Banner of the Tower will become claimed and begin repairing any damage done to itself! If at any point the Eldrytch Web Banner of the Tower is destroyed, the location will revert to the control of the Creeping Blight.</font><br>
<font color=green>The Eldrytch Web Banner of the Courtyard will become claimed in one minute!</font><br>
<font color=green>The Eldrytch Web Banner of the Spire has been successfully claimed! At this point, the Eldrytch Web Banner of the Spire may still be destroyed, but it will regularly repair some of the damage done to it!</font><br>
<font color=green>The Eldrytch Web Banner of the Tower will become claimed in two minutes!</font><br>
<font color=green>The Eldrytch Web Banner of the Tower has been successfully claimed! At this point, the Eldrytch Web Banner of the Tower may still be destroyed, but it will regularly repair some of the damage done to it!</font><br>
<font color=green>The Society of the Eldrytch Web has claimed Freebooter Keep! Those members of the Society of the Eldrytch Web may now use the resources contained within the castle!</font><br></blockquote>


----
== New Spells ==
* [[VIII Creature Scrolls]]
* [[VIII Item Scrolls]]
* [[VIII Life Scrolls]]
* [[VIII Void Scrolls]]
* [[VIII War Scrolls]]


=== Portal.dat ===
== New Titles ==
:[[File:Portaldat 200808.png|300px]]
* [[Ulgrim's Happy Hundredth]]


----
== New Creatures ==
 
=== New Creatures ===
:{|cellpadding=5
|-valign=top
|
{{Creature Class|Blighted Moarsman
{{Creature Class|Blighted Moarsman
  | Blind Keeper
  | Blind Keeper
Line 678: Line 572:
  | High Priest of T'thuun
  | High Priest of T'thuun
  | Magshuth Moarsman
  | Magshuth Moarsman
| Maguth Moarsman
  | Moarsman Sacrificer
  | Moarsman Sacrificer
  | Mogshuth Moarsman
  | Mogshuth Moarsman
Line 683: Line 578:
  | Prior Kothmox
  | Prior Kothmox
  | Shoguth Moarsman
  | Shoguth Moarsman
| Shogshuth Moarsman
  | Spawn
  | Spawn
  | Spawn Watcher
  | Spawn Watcher
Line 688: Line 584:
  | Temple Guardian (Moarsman)
  | Temple Guardian (Moarsman)
}}
}}
|
{{Creature Class|Human
{{Creature Class|Human
  | Assassin (Level 215)
  | Assassin (Level 215)
Line 700: Line 595:
  | Eldrytch Web Scout
  | Eldrytch Web Scout
  | Radiant Blood Scout
  | Radiant Blood Scout
| Master Archer
| Master Mage (Creature)
| Master Soldier
}}
}}
{{Creature Class|Misc. Creature Class
{{Creature Class|Misc. Creature Class
  | Coral Tower
  | Coral Tower
}}
}}
|
{{Creature Class|Moar
{{Creature Class|Moar
  | Ardent Moar
  | Ardent Moar
Line 711: Line 607:
  | Verdant Moar
  | Verdant Moar
}}
}}
{{Creature Class|Moarsman
{{Creature Class|Moarsman
  | Ardent Moarsman
  | Ardent Moarsman
Line 717: Line 612:
  | Verdant Moarsman
  | Verdant Moarsman
}}
}}
{{Creature Class|Niffis
{{Creature Class|Niffis
  | Ashris Niffis
  | Ashris Niffis
}}
}}
{{Creature Class|Phyntos Wasp
{{Creature Class|Phyntos Wasp
  | Giant Jungle Phyntos Wasp
  | Giant Jungle Phyntos Wasp
}}
}}
|
{{Creature Class|Sclavus
{{Creature Class|Sclavus
  | Afessa Sclavus Soldier
  | Afessa Sclavus Soldier
| Kathirik
  | Sclavus Acolyte of T'thuun
  | Sclavus Acolyte of T'thuun
  | Sclavus Sacrificer
  | Sclavus Sacrificer
Line 744: Line 637:
  | Vaeshok
  | Vaeshok
}}
}}
|}
----


=== Developer Comments ===
== New Dialog ==
<div style="background-color:#E0E0E0; border:2px solid #C0C0C0;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
'''Town Crier'''
[http://forums.ac.turbine.com/showthread.php?&postid=419644#post419644 '''Link''']
{{Dialog|


Okay, you seem to have a lot of commentary on the two capturable keeps, and a lot of questions. Let's see what I can do to address them. This will be long, so I'll break it into sections.
|Town Crier tells you, "Due to the recent detente between King Varicci and Queen Elysa, all the realm's town criers share the same news. I applaud our ruler's wisdom for reaching across the Halaetan Straits to make peace with our neighbor, in this time of peril."


'''Keep Timers and Black Market Rewards:'''
|Town Crier tells you, "The realm is united!  The realm of town criers, that is.  In light of improving relations between Queen Elysa and King Varicci, and with the realm riven by mysterious and powerful secret orders, the heraldic guilds have decided to merge, and deliver the news with one voice."


:First off, the now evidently infamous timers. The three day timer was put in place so that we could add quests, temp items, etc. to the Black Markets that would give a notable but temporary advantage to the Society that controlled one of the Black Markets. Unfortunately, many of the things we wanted to get in to the Markets for the 100th Update didn't make it in before we ran out of time. Some of them will make it in for September; some will make it in after that. Rest assured, however, that the value of holding a Keep will increase, so, to the Black Markets not yet being vital to own, my apologies. They will be getting better.
''Free Rumors''


:If I were to go in and change the mechanic so that a Keep could change hands at will, with the reward mechanics staying in as implemented or planned, the likeliest scenario you would see is the Societies trading the Keeps so that everyone had the items and rewards, thus eliminating the value of holding a keep at all.
|Town Crier tells you, "A great advancement!  Scholars report that they have made a breakthrough and can now cast eighth-level spells!  It may not be easy to learn how to cast them yourself, however..."


:At this point, we will discuss the possibility of changing the timers, but do realize, we will also then need to address the rewards going into the Black Markets, to make it worthwhile to hold a keep without creating a situation where the markets are simply traded back and forth with no need for conflict. This is not something we would create a hotfix to change quickly.
|Town Crier tells you, "There's a newly discovered island to the south of Dereth.  Rumors are that it's home to a bunch of Moarsmen, but very few people seem to know how to get there..."


:To address some of the suggestions where a Society gets dynamic benefits for the time they actually hold the Fort, and which fade as soon as the fort is lost. Such benefits are not supported by AC's existing tech, and will probably require an immense amount of Severlin's time to get working. We've debated such things, and they are still being investigated, but they are not simple to get in, and you sadly won't see them in the near future.
|Town Crier tells you, "There's a newly discovered island off the southeastern coast of Dereth, but as yet we don't seem to know how to get there or what lives there."


|Town Crier tells you, "The Empyrean Graveyard of the Direlands seems to have... expanded, and the Societies are sending more and more of their scouts through the area.  A troublesome development, don't you think?"


'''The actual Mechanic of the PK Keeps:'''
|Town Crier tells you, "News!  There's been a lot of new activity on the Dark Isle.  It seems the three Societies are quite interested in that island."


:Right now, partly due to the tech limitations I had to design around, the keeps work basically thus:
|Town Crier tells you, "You've heard of the three new secret societies of Dereth, yes?  The Celestial Hand, the Eldrytch Web, and the Radiant Blood have started openly recruiting.  They've each sent a recruiter to one of the mainland capital cities.  I'd want to visit all three towns to speak to each recruiter and see what they're about."


:1) The Keep starts in a neutral state.
|Town Crier tells you, "It seems even richer loot than ever before is available, but opportunities to get at this inconceivable level of loot seem scarce.  I wonder how to get a crack at some of that treasure?"


:2) A PK Member of one of the Societies 'claims' the neutral flags, turning them into flags for their Society.
|Town Crier tells you, "Adventurers have come across a new strong castle in the northernmost mountains of Dereth.  It's called Northwatch keep, and apparently it is the site of some squabbling between the three new Societies."
:2a) These 'Contested' banners are killable by PKs only.


:3) Once all three Banner Locations have been set to the same Society for at least 5 minutes, that Society gains control of the town for the next 72 hours.
|Town Crier tells you, "News!  A mysterious organization of smugglers and thieves has opened up a couple of black market trading posts.  They claim no allegiance to any ruler or society, but they offer their business to whichever society is strong enough to control their local town."


:4) At the end of the 72 hours, the Keep reverts to neutral, and the process starts over.
''Pyreal Rumors''


:Now, to some of the specifics, there are world broadcasts when a keep is taken, and several, at intervals, when a keep is about to fall to the Creeping Blight (The Moarsmen and Sclavus 'Society'). The Broadcast you saw when Northwatch Castle, which actually referred to both locations by name, was because the second keep, Freebooter Keep, was still held by the Creeping Blight.
|Town Crier tells you, "Heard about that new island of Moarsmen to the south, eh?  I know it's south of the land bridge, but I think you have to be an advanced member of one of the Societies to get there."


:A Society may only hold one Keep, so, once you figure out how to get access the second keep's location, 2 Societies can hold a keep, and one is out, at any given point. This was done because if one society could hold both Keeps, then everyone would indeed just join one Society, removing the entire point of adding the towns at all.
|Town Crier tells you, "The three new clandestine Societies of Dereth have started recruiting!  The Celestial Hand's recruiter is stationed in Hebian-To, the Eldrytch Web's recruiter is in Cragstone, and the Radiant Blood posted their recruiter to Zaikhal."


|Town Crier tells you, "Have you heard about Northwatch Castle?  It's way up in the wild northern mountains, northeast of Mount Esper.  Apparently the three Societies are fighting over who gets to keep it, because whoever owns it gets access to the black market trading post there."


'''Something Dynamic to fight over:'''
|Town Crier tells you, "That newly discovered Freebooter Isle, so I've heard, is home to Moars, Moarsmen, and terrifying armored Sclavus, among other things.  There's also some kind of fortress out there that the three Societies keep fighting over.  Even more interesting, there's a black market trading post attached to the fortress.  Too bad you have to be an advanced member of one of the Societies to get there."


:There are actually plans to put in a place where control is held by ownership of a number of control points, and those points can be disrupted at any time. This, sadly, didn't make it in for the 100th update, but we are still planning on getting it in.
|Town Crier tells you, "The Empyrean Graveyard of the Direlands is even busier than ever!  The grounds seem to have mysteriously expanded somehow, and new creatures have turned up... But most interesting, the three Societies have their newest acolytes scouring the grounds there for various items."


:For those familiar with it, the mechanic will work in a similar fashion to LotRO's Delving of F'ror (Frore?), where the group owning the majority of the points will have access to a central area where you will find quest, rewards, and general advantages over everyone else. For those unfamiliar with LotRO, the basic mechanic is thus: There are a number of points, in their case, Keeps, filled with guards. Killing the boss of the Keep places the Keep under your side’s control. No timers, etc. Just kill the boss, claim the Keep. Whichever side holds the most Keeps gets access to the dungeon. The big differences being that there will be three sides fighting for the place, not two, and the control points and the central area you control may or may not have anything in common with LotRO's design. We're using the concept, not the place.
|Town Crier tells you, "The Dark Isle is alight with activity again!  The three societies are sending some of their newer recruits on missions to the island to make them prove their worth."


:This will likely take a while to get working fully, now that we know most of the tech we need to get it up and running, so no definite timeline on when this is going in, but I'll tell Frelorn, so he can tell all of you, once we have a better idea.
|Town Crier tells you, "The Black Market offers some incredible items that only they know how to get at their outposts on Freebooter Isle and in Northwatch Castle.  Unfortunately, your Society has to be in control of that location in order to gain access to the Black Market's amazing wares."


|Town Crier tells you, "I've heard tell that there's treasure and loot out there bearing even more powerful enchantments than we've ever seen, but it's all locked up in chests... I think the Societies have the best line on getting at that loot, but there are opportunities for the unaligned to get keys as well..."


'''Your Suggestions:'''
'''Ulgrim the Unpleasant'''


:All of the above being said, we will look into the timers and possibly changing them, but we will weigh that against the rewards planned for the Black Markets, so they will not likely drop into the really short-term range, like many have proposed.
''Free Rumors''


:I'll see if I can make it so that a single person can't claim all three Banners, so at least 3 people in the same Society need to get organized to claim a Keep.
|Ulgrim the Unpleasant tells you, "Oh ho!  So the town crier guilds of the mainland and of the Viamontian realm have decided to stop competing with each other, eh?  I don't trust consolidation in the media, kid, and neither should you.  This is the latest Virindi sneak attempt to turn our brains to applesauce."


:Do you all think I should lengthen the time a banner needs to be claimed before a Keep is claimed? I set it to 5 minutes for all three Banners, figuring it would take about 30 minutes to successfully hold a town against people just gunning down your Banners before they gun down the competition, assuming even sides arriving for the fight. I can lengthen that timer to 10-15 minutes with all three held, but would that create a situation where the town sat in conflict for hours, until one side or more got bored and left?
|Ulgrim the Unpleasant tells you, "You tell me there's even richer loot than we've ever seen, sitting around Dereth locked up in chests? Inconceivable!"


:Assuming we can't get in any rewards that are dynamic to the actual time the keep is held, and no benefits that effect the Society in an overarching way (Both of those would need a large amount of new tech to get in, so we won't be able to pull anything like that off for September/October), what rewards/things would you like to see in the Black Markets? What would make them more valuable to you? We have stuff planned for them, but more stuff never hurts.
|Ulgrim the Unpleasant tells you, "Those new spells that everyone's going on about?  You can thank me for those.  Yep, I decided to finally get off my duff and write out a new set of spells.  I know, I know, I'm such a great guy... The kind of great guy who deserves a free mug of stout now and again, I dare say."


:To the suggestion of putting in an Allegiance-based version of Land Control, AC's tech doesn't support that, and it would take a great deal of additional tech to even get it to a basic state, so not any time soon, sorry.
|Ulgrim the Unpleasant tells you, "Oh yeah, I'm starting a secret society of my own.  It's called the Ancient and Benevolent Knights of the Empty Mug.  We quest to empty every mug in Dereth.  The Celestial Hand, the Radiant Blood, the Eldrytch Web... those folks are all capable, I'm sure, but not a one of them can outdrink an Empty Mugger.  You can curry favor with our society by bringing me a mug of stout to empty."


{|border=0 cellpadding=5 style=background:#E0E0E0
|Ulgrim the Unpleasant tells you, "There's so much going on!  I almost can't keep track of the new developments, what with the Societies recruiting, the black markets opening, the new islands sprouting up, new spells... My old mind is overheating.  A cool mug of stout would sure cool me off. That was a hint, kid."
|-valign=top
|[[Image:Turbine Icon.png]]
| Kintani<br>AC Content Designer<br>Turbine, Inc.
|}
</div>


''Stout Rumors''


|Ulgrim the Unpleasant tells you, "You know, right around the time the town crier guilds from the mainland and the Viamontian lands decided to merge, they invited me to join their new organization.  I guess they think I'm one of them because I sit here and try to tell it like it is.  But I'm not one of them.  I speak higher truths.  They're all so tediously absorbed in 'reality' and 'truth' and nonsense like that."


<div style="background-color:#E0E0E0; border:2px solid #C0C0C0;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
|Ulgrim the Unpleasant tells you, "I hear there's even more going on at the Graveyard these days. I even heard that the Graveyard's borders have expanded. Pretty scary, isn't it? You wouldn't think that, in a land where everyone's kinda immortal, that mortuaries would be a growth industry."
[http://forums.ac.turbine.com/showthread.php?&postid=419961#post419961 '''Link''']


|Ulgrim the Unpleasant tells you, "Ah, you've proven yourself worthy to join the Ancient and Benevolent Knights of the Empty Mug.  Feel free to go around and tell people that you're a Knight of the Empty Mug.  I'd show you our secret handshake, but really it only works when you're blind, stumbling drunk."
|Ulgrim the Unpleasant tells you, "Just kidding!  Boy, how gullible are you?  There's no such secret society!  Really, the very idea."


The design of the Keeps and the fights therein is "fewer battles that are more epic." If the timer were short then the Black Market would change hands every hour or few hours as people got what they needed. The basic issue is the it is difficult to constantly defend something in an MMO simply because no one can be on all the time. Organizing when you strike will always have the advantage for that reason. So we want players to be able to predict when the Black Markets will become available and we want them to actually be infrequent enough that a whole bunch of players log in for that battle. Think of it as a auto-live event. If it happens more often it's not as epic.
|Ulgrim the Unpleasant tells you, "Don't ask me how to get to Freebooter Isle. It actually used to be my vacation home, before I lost the deed in a poker game. I'm very bitter about it, and only the sweet sweet taste of stout makes me forget. So no, I'm not going to tell you how to get there.  I'll tell you where to go, all right, but you won't like it."


With the Keeps the idea is that you *know* when you have to be on next so you can plan to defend and retake the Keep. We can't make it random unless all players can easily check the next battle time. (Players in other time zones having problems participating is a good point. Perhaps we could change the timer to an odd number so the battle rotates through various time zones?) If the timer was shorter I would worry that the Keep would become available too often for people to really be able to plan for it or care.
|Ulgrim the Unpleasant tells you, "I talked to one of those Society recruiters the other day.  Asked him why he joined his Society. He said something about wanting to secure Dereth for the greater good, defending against outside threats. He babbled a lot. Finally I asked him what kind of beer they serve in the Society tavern, and he had the effrontery to call me a useless drunk!  So I teleported him over Fort Tethana.  I'd rather be a useless drunk than a flattened pile of gore in the middle of Teth."


If you want constant battles for control on red worlds then fighting at the Foundaries is probably closer to your thing. Not only do you deny your opponent use of the chests but the mana shards and key are droppable and relatively high value so you can loot valuable shards/keys off your opponent. This was designed to give an actual reward for ganking people at the Foundaries and make that area very dangerous on red worlds. We envisioned fighting in the major cities to be more the constant skirmishes you are looking for. The PvPers know where people will be coming to, and they know they will be likely to be carrying valuable and droppable loot keys.
|Ulgrim the Unpleasant tells you, "Moarsman Island?  Yeah, I know how to get there. You run west from here until you reach the coast, then take a left turn, follow the curve until it flattens out, then take a right and swim until you hit the shore of the new island. Watch for the ziggurats. Simple!  Why is it so hard for people to figure out?"


As for rewards, the Black Market will (as Kintani said) be upgraded with rewards on a three day timer. Each time your faction holds a Black Market you can access the cycle of rewards. We thought of a design where the Black Market would have some kind of dynamic buff that turned on and off as it switched hands but those types of buffs don't tend to be as valuable and it can be frustrating.
|Ulgrim the Unpleasant tells you, "Oh yeah, I went up to Northwatch Castle once. Met that fella Oswald there. We played dice and drank a few rounds together, but ultimately I decided I didn't want to hang out there too long.  All the factional violence was starting to get a little off-putting, especially when someone got blood on my nice new white pants."


Picture this; you want to do Aerbax and want your society to gain the Keep buffs for that. In a situation where the Keeps have a high turn over I believe it would be frustrating to fight to grab the Keeps for this dynamic buff and have the Keep turn to another faction just as you are finished organizing and ready to fight him. In a short timer scenario like that we risk it soon becoming too annoying to bother taking the Black Market. If the Black Market has a short timer we also risk players not really having anything to lose by losing it. "Meh, let them take it, we'll grab it in two hours." We want each fight to feel more epic and have more to win or lose. We want it worth organizing over.
|Ulgrim the Unpleasant tells you, "You know my cousin MacTavish runs one of the black market outposts, right?  He's such a thief. If it weren't for my other cousins MacDugal and MacNiall, MacTavish would be the black sheep of the family. They're all black sheep too.  So maybe I'm the white sheep. Or the grey sheep. Yeah, my nephew Ardry would be the white sheep, if he weren't spattered with blood and mud all the time."
|Ulgrim the Unpleasant tells you, "Why are you so interested in sheep anyway?"


If by losing the Black Market you now lose an entire cycle of XP and treasure pull quests which themselves are on a 3 day timer then its worth fighting for and you can enjoy it for a little bit before you start organizing the next attack.
|Ulgrim the Unpleasant tells you, "Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles."


Sev~
|Ulgrim the Unpleasant tells you, "Oh yeah, you'll need a Mana Scarab to cast those fancy new spells.  Don't ask me how to get them. Once I invented those new spells, I thought it would be too showy if I went around using them all the time, so I don't even carry a Mana Scarab with me. I am the soul of moderation.  Now get me another drink, kid!"
{|border=0 cellpadding=5 style=background:#E0E0E0
|-valign=top
|[[Image:Turbine Icon.png]]
| Severlin<br>Senior Game Engineer<br>Turbine, Inc.
|}
</div>


----
|Ulgrim the Unpleasant tells you, "Feels like I've been here a hundred years.  The actual number is probably closer to 8 or 9 years, but yeah, it feels like a hundred years.  I think I'll perk myself up by trying to drink a hundred mugs of stout today.  A hundred stouts for a hundred years!  Doesn't that sound grand?"
|Ulgrim interrupts his quiet conversation and yells, "That's right!  A hundred!  Who else can say a hundred!  No one's got the fortitude I do, to stand up to a hundred beers!"


=== Known Issues ===
|Grand Masterful Poobah Ulgrim has accepted <Player Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!
* The [[Promotions Officer]] uses code instead of speech for rank advancement:
|Ulgrim the Unpleasant tells you, "Ooh, you're a lucky one, and you know why?  You've given me my hundredth stout of the day!  Or close enough, anyway.  I stopped counting after about fifty.  You actually get to join the Knights of the Empty Mug.  Membership confers no bonuses other than a neat title."
:<font color=darkgoldenrod>Commendations Officer tells you, "Please speak with <Rank 2 Gateway Quest NPC>, here in this Stronghold."</font><br>
|Ulgrim the Unpleasant tells you, "Here's a toast to you, kid."


*Globals for taking a PK land control area seem to be jumbled. For example taking the Northwatch fort gives a global for Freebooter Isle.
}}


* Impen 8 spell appears to increase armor value by 220, which is the same as Impen 7.
== Related Articles ==
* [[Announcements - 2008/08 - Ancient Powers#Teaser|Teaser]]
* [[Announcements - 2008/08 - Ancient Powers#Rollout Article|Rollout Article]]
* [[Announcements - 2008/08 - Ancient Powers#Release Notes|Release Notes]]


*NPC [[Shopkeeper Polly]] of the Celestial Hand Stronghold uses the dialog from the shopkeeper of Sanamar:
== Media ==
:<font color=darkgoldenrod>Shopkeeper Polly tells you, "Feel free to peruse my wares. But know this; one day the King will crush your weeping Queen. And you Bloodless will take your rightful place in the pits of the Eaters."</font>
<gallery perrow=3>
 
File:100th patch Turbine Teaser Image.jpg|
*NPC [[Farnor the Archmage]] of the Celestial Hand Stronghold uses the dialog from [[Fadsahil al-Tashbi the Master Archmage]].
File:100th patch Turbine Teaser 2 Image.jpg|
:<font color=darkgoldenrod>Farnor the Archmage tells you, "You have traveled far...How can I serve thee?"</font>
File:100th 01.jpg|
 
File:100th 02.jpg|
* Burden does not drop with a full pack and usting. [http://forums.ac.turbine.com/showthread.php?t=39643 Link]
File:100th 03.jpg|
 
File:100th 04.jpg|
* You can not turn in society gaunts or soles for coins as stated in Society Handbook.
File:100th 05.jpg|
 
File:100th 06.jpg|
* Currently all NPCs beyond sollerets and gauntlets say you must be a Lord, contrary to the information contained in the [[Celestial Hand Initiate's Handbook|Initiate's Handbook]]. This appears to just be a dialog typo as a player was able to get the greaves after advancing to Adept.
File:100th 07.jpg|
 
File:100th 08.jpg|
* The edge effects appear to be bugged with the spell component quill icons, they do not change when adding a mana scarab to infuse. It appears as if it was intended that they change (the Quill of Extraction has the standard black edge which I suspect was meant to be for all four quills as you find them, while the other three quills have a magic white edge effect which I suspect was intended for when they have been infused.) [[Image:Quill of Extraction Icon.png]] [[Image:Quill of Infliction Icon.png]]
File:100th 09.jpg|
 
File:100th 10.jpg|
* The Society armor chests seem to be weighted to generate armor with a certain racial requirement. Blood seems to generate more Gharu'ndim reqs, Web generate Aluvian, and Hand generate Sho.
File:100th 11.jpg|
<div style="background-color:#E0E0E0; border:2px solid #C0C0C0;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
File:100th 12.jpg|
[http://forums.ac.turbine.com/showthread.php?&postid=420037#post420037'''Link''']<br>
File:100th 13.jpg|
We need to do a little more internal observation here, but it looks like this may be happening. If so, it was not intentional and has to do with how the armor profiles are specified in the chests, which is going to make it especially tricksy to fix.  
File:100th 14.jpg|
{|border=0 cellpadding=5 style=background:#E0E0E0
File:100th 15.jpg|
|-valign=top
File:100th 16.jpg|
|[[Image:Turbine Icon.png]]
File:100th 17.jpg|
| Lupus Argenteus
File:Ancient Powers Splash Screen.jpg
|}</div>
File:Portaldat 200808.png
 
</gallery>
* The dungeon by the Mage Academy is referred to as the Rogue Delvings by the keys inside it, but the portal is called the Corrupted Catacombs.
 
* The new intro music/splash plays even if sound is turned off.
 
* The attribute beer (+50) are overrided by the attribute buff 8 (+45). I.E : Ivory Heavy Bracelet cast Incantation of Endurance Self on you, surpassing Hunter's Hardiness
 
* When attempting to solve the riddle in the [[Lord Test]], if the answer results in 78, the quest is currently bugged.
<div style="background-color:#E0E0E0; border:2px solid #C0C0C0;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
[http://forums.ac.turbine.com/showthread.php?p=429480#post429480'''Link''']<br>
If you get this riddle go over to where the other statue spawns and use the hollow numbered 150.
 
It will reference the correct hollow in the upcoming patch.
{|border=0 cellpadding=5 style=background:#E0E0E0
|-valign=top
|[[Image:Turbine Icon.png]]
| NoWorries
|}</div>
 
==== Typos ====
* [[Writ of Authorization]] - An [sic] writ authorizing...
* [[Celestial Hand Stronghold Recall Gem]] - Not a recall gem, a Portal Gem (like [[Radiant Blood Stronghold Portal Gem]]).
* When advancing rank, A variable is not replaced in: <font color="green">Commendations Officer tells you, "Please speak with <Rank 2 Gateway Quest NPC>, here in this Stronghold."</font>
----
 
=== Splash Screen ===
[[Image:Ancient Powers Splash Screen.jpg]]


[[Category:Patch]]
[[Category:Events]]

Latest revision as of 07:05, 13 November 2020

Related topics: 100th Update Preview

Previous Patch - All Patches - Next Patch

August 2008 - Announcements Page

Land Control

  • Land Control introduced with players now able to take control of keeps.

Loot Tier 7

User Interface Updates

  • When a character is ID'd in game the faction will be displayed and if the same faction as yourself it will be green text, if an opposing faction, red text.
  • Society Channel added for chat with other members of your society.

Other Changes

The Temples of Forgetfulness and Enlightenment have had the timer for their use reset due to gameplay changes made in the August 2008 update.

New Quests

New Events

Updated Quests

New Locations

Updated Locations

  • Graveyard - Extended to the south valley with many more rat spawns.

New NPCs

Updated NPCs

New Items

Mana Forge Advanced Equipment Chest Mana Forge Armor Chest Mana Forge Magic Chest Mana Forge Mixed Equipment Chest Mana Forge Weapon Chest Shard Mana Forge Equipment Chest Researcher's Chest Weapon Quartermaster's Chest Equipment Quartermaster's Chest Armor Quartermaster's Chest Radiant Blood Sollerets Chest Radiant Blood Breastplate Chest Radiant Blood Gauntlets Chest Radiant Blood Greaves Chest Radiant Blood Tassets Chest Radiant Blood Vambraces Chest Radiant Blood Pauldrons Chest Radiant Blood Girth Chest Radiant Blood Helm Chest

Black Market Gem of Dispelling Black Market Health Elixir Black Market Mana Elixir Black Market Advancement Gem Society Gem of Dispelling

Shard Mana Forge Key Mana Forge Key Slimy Key Celestial Hand Helm Key Celestial Hand Sollerets Key Eldrytch Web Gauntlets Key Radiant Blood Breastplate Key Radiant Blood Girth Key Radiant Blood Greaves Key Radiant Blood Gauntlets Key Radiant Blood Helm Key Radiant Blood Pauldrons Key Radiant Blood Sollerets Key Radiant Blood Tassets Key Radiant Blood Vambraces Key Initiate's Treasure Key Donnarion's Key Haroush's Key Joroshi's Key Adept's Treasure Key Knight's Treasure Key Lord's Treasure Key Skith'Kirit's Key Armory Key Master's Treasure Key Vault Key

Pristine Mana Shard Celestial Hand Armor Writ Celestial Hand Initiate Armor Writ Eldrytch Web Armor Writ Eldrytch Web Initiate Armor Writ Radiant Blood Initiate Armor Writ Radiant Blood Armor Writ Writ of Authorization Celestial Hand Trade Token Celestial Hand Commendation Ribbon Eldrytch Web Trade Token Eldrytch Web Commendation Ribbon Radiant Blood Trade Token Radiant Blood Commendation Ribbon Ornate Armor Writ

Wrapped Bundle of Raider Lightning Arrowheads

Celestial Hand Banner Eldrytch Web Banner Radiant Blood Banner

Coral Hollow Mana Foci Creeping Blight Banner of the Courtyard Creeping Blight Banner of the Spire Creeping Blight Banner of the Tower Celestial Hand Banner of the Courtyard Celestial Hand Banner of the Spire Celestial Hand Banner of the Tower Eldrytch Web Banner of the Courtyard Eldrytch Web Banner of the Spire Eldrytch Web Banner of the Tower Radiant Blood Banner of the Courtyard Radiant Blood Banner of the Spire Radiant Blood Banner of the Tower Mhoire Carved Cenotaph Rock (Dark Isle) Shrine of the Temple Horn

Celestial Hand Stronghold Portal Gem Eldrytch Web Stronghold Portal Gem Radiant Blood Stronghold Portal Gem

Corrupted Mana Shard Altered Dark Remoran Fin Pyre Skeleton Jaw Lens of Filinuvekta Falatacot Battle Report Archaeologist's Tracing Paper Imprinted Archaeologist's Paper Crystal of Perception Supplies for Massilor Black Coral Leatherbound Journal Glowing Jungle Lily Glowing Moar Gland Mana-Infused Jungle Flower Amulet of T'thuun Blood of T'thuun Dagger of T'thuun Blood Pearl Coral's Heart Eye of T'thuun Finger Bone of Mishfain Hagrafash Tooth Necklace Holy Symbol Kothmox's Staff Sacred Deep Water Scroll of Prophecy Skull of Mishfain Spear of Baalfroth, the Slayer Temple Horn Ancient Falatacot Tome of Light Skith'Kirit's Severed Head Titanic Dericost Mnemosyne Giant Jungle Phyntos Wasp Stinger

Mana Scarab Quill of Benevolence Quill of Extraction Quill of Infliction Quill of Introspection Alacritous Ink Ink of Conveyance Ink of Direction Ink of Formation Ink of Nullification Ink of Objectification Ink of Partition Ink of Separation Parabolic Ink Glyph of Alchemy Glyph of Arcane Lore Glyph of Armor Glyph of Armor Tinkering Glyph of Axe Glyph of Bludgeoning Glyph of Bow Glyph of Cooking Glyph of Coordination Glyph of Corrosion Glyph of Creature Enchantment Glyph of Crossbow Glyph of Dagger Glyph of Deception Glyph of Endurance Glyph of Flame Glyph of Fletching Glyph of Focus Glyph of Frost Glyph of Gearcrafting Glyph of Healing Glyph of Health Glyph of Item Enchantment Glyph of Item Tinkering Glyph of Jump Glyph of Leadership Glyph of Life Magic Glyph of Lightning

Aged Falatacot Scroll Stained Falatacot Scroll Tattered Falatacot Scroll Worn Falatacot Scroll Wrinkled Falatacot Scroll Celestial Hand Initiate's Handbook Eldrytch Web Initiate's Handbook Radiant Blood Initiate's Handbook Brood Mother's Reckoning (First Version) Brood Mother's Reckoning (Second Version) Brood Mother's Reckoning (Third Version) Brood Mother's Reckoning (Fourth Version) Reefhunter's Reckoning (First Version) Reefhunter's Reckoning (Second Version) Reefhunter's Reckoning (Third Version) Benedino's Letter Rituals of Purification The Blessed Trees The Circle of Giving A Delicate Web The Darkest Roots

Electric Baton Lightning Longbow T'thuun Bow T'thuun Claw T'thuun Dagger T'thuun Mace T'thuun Shield T'thuun Spear T'thuun Sword

Raider Lightning Arrow Raider Lightning Bolt Raider Lightning Spike Raider Lightning Atlatl Dart Pursuit Orb

New Spells

New Titles

New Creatures

Blighted Moarsman

Human

Misc. Creature Class

Moar

Moarsman

Niffis

Phyntos Wasp

Sclavus

Shallows Shark

Undead

New Dialog

Town Crier

Town Crier tells you, "Due to the recent detente between King Varicci and Queen Elysa, all the realm's town criers share the same news. I applaud our ruler's wisdom for reaching across the Halaetan Straits to make peace with our neighbor, in this time of peril."

Town Crier tells you, "The realm is united! The realm of town criers, that is. In light of improving relations between Queen Elysa and King Varicci, and with the realm riven by mysterious and powerful secret orders, the heraldic guilds have decided to merge, and deliver the news with one voice."

Free Rumors

Town Crier tells you, "A great advancement! Scholars report that they have made a breakthrough and can now cast eighth-level spells! It may not be easy to learn how to cast them yourself, however..."

Town Crier tells you, "There's a newly discovered island to the south of Dereth. Rumors are that it's home to a bunch of Moarsmen, but very few people seem to know how to get there..."

Town Crier tells you, "There's a newly discovered island off the southeastern coast of Dereth, but as yet we don't seem to know how to get there or what lives there."

Town Crier tells you, "The Empyrean Graveyard of the Direlands seems to have... expanded, and the Societies are sending more and more of their scouts through the area. A troublesome development, don't you think?"

Town Crier tells you, "News! There's been a lot of new activity on the Dark Isle. It seems the three Societies are quite interested in that island."

Town Crier tells you, "You've heard of the three new secret societies of Dereth, yes? The Celestial Hand, the Eldrytch Web, and the Radiant Blood have started openly recruiting. They've each sent a recruiter to one of the mainland capital cities. I'd want to visit all three towns to speak to each recruiter and see what they're about."

Town Crier tells you, "It seems even richer loot than ever before is available, but opportunities to get at this inconceivable level of loot seem scarce. I wonder how to get a crack at some of that treasure?"

Town Crier tells you, "Adventurers have come across a new strong castle in the northernmost mountains of Dereth. It's called Northwatch keep, and apparently it is the site of some squabbling between the three new Societies."

Town Crier tells you, "News! A mysterious organization of smugglers and thieves has opened up a couple of black market trading posts. They claim no allegiance to any ruler or society, but they offer their business to whichever society is strong enough to control their local town."

Pyreal Rumors

Town Crier tells you, "Heard about that new island of Moarsmen to the south, eh? I know it's south of the land bridge, but I think you have to be an advanced member of one of the Societies to get there."

Town Crier tells you, "The three new clandestine Societies of Dereth have started recruiting! The Celestial Hand's recruiter is stationed in Hebian-To, the Eldrytch Web's recruiter is in Cragstone, and the Radiant Blood posted their recruiter to Zaikhal."

Town Crier tells you, "Have you heard about Northwatch Castle? It's way up in the wild northern mountains, northeast of Mount Esper. Apparently the three Societies are fighting over who gets to keep it, because whoever owns it gets access to the black market trading post there."

Town Crier tells you, "That newly discovered Freebooter Isle, so I've heard, is home to Moars, Moarsmen, and terrifying armored Sclavus, among other things. There's also some kind of fortress out there that the three Societies keep fighting over. Even more interesting, there's a black market trading post attached to the fortress. Too bad you have to be an advanced member of one of the Societies to get there."

Town Crier tells you, "The Empyrean Graveyard of the Direlands is even busier than ever! The grounds seem to have mysteriously expanded somehow, and new creatures have turned up... But most interesting, the three Societies have their newest acolytes scouring the grounds there for various items."

Town Crier tells you, "The Dark Isle is alight with activity again! The three societies are sending some of their newer recruits on missions to the island to make them prove their worth."

Town Crier tells you, "The Black Market offers some incredible items that only they know how to get at their outposts on Freebooter Isle and in Northwatch Castle. Unfortunately, your Society has to be in control of that location in order to gain access to the Black Market's amazing wares."

Town Crier tells you, "I've heard tell that there's treasure and loot out there bearing even more powerful enchantments than we've ever seen, but it's all locked up in chests... I think the Societies have the best line on getting at that loot, but there are opportunities for the unaligned to get keys as well..."

Ulgrim the Unpleasant

Free Rumors

Ulgrim the Unpleasant tells you, "Oh ho! So the town crier guilds of the mainland and of the Viamontian realm have decided to stop competing with each other, eh? I don't trust consolidation in the media, kid, and neither should you. This is the latest Virindi sneak attempt to turn our brains to applesauce."

Ulgrim the Unpleasant tells you, "You tell me there's even richer loot than we've ever seen, sitting around Dereth locked up in chests? Inconceivable!"

Ulgrim the Unpleasant tells you, "Those new spells that everyone's going on about? You can thank me for those. Yep, I decided to finally get off my duff and write out a new set of spells. I know, I know, I'm such a great guy... The kind of great guy who deserves a free mug of stout now and again, I dare say."

Ulgrim the Unpleasant tells you, "Oh yeah, I'm starting a secret society of my own. It's called the Ancient and Benevolent Knights of the Empty Mug. We quest to empty every mug in Dereth. The Celestial Hand, the Radiant Blood, the Eldrytch Web... those folks are all capable, I'm sure, but not a one of them can outdrink an Empty Mugger. You can curry favor with our society by bringing me a mug of stout to empty."

Ulgrim the Unpleasant tells you, "There's so much going on! I almost can't keep track of the new developments, what with the Societies recruiting, the black markets opening, the new islands sprouting up, new spells... My old mind is overheating. A cool mug of stout would sure cool me off. That was a hint, kid."

Stout Rumors

Ulgrim the Unpleasant tells you, "You know, right around the time the town crier guilds from the mainland and the Viamontian lands decided to merge, they invited me to join their new organization. I guess they think I'm one of them because I sit here and try to tell it like it is. But I'm not one of them. I speak higher truths. They're all so tediously absorbed in 'reality' and 'truth' and nonsense like that."

Ulgrim the Unpleasant tells you, "I hear there's even more going on at the Graveyard these days. I even heard that the Graveyard's borders have expanded. Pretty scary, isn't it? You wouldn't think that, in a land where everyone's kinda immortal, that mortuaries would be a growth industry."

Ulgrim the Unpleasant tells you, "Ah, you've proven yourself worthy to join the Ancient and Benevolent Knights of the Empty Mug. Feel free to go around and tell people that you're a Knight of the Empty Mug. I'd show you our secret handshake, but really it only works when you're blind, stumbling drunk."

Ulgrim the Unpleasant tells you, "Just kidding! Boy, how gullible are you? There's no such secret society! Really, the very idea."

Ulgrim the Unpleasant tells you, "Don't ask me how to get to Freebooter Isle. It actually used to be my vacation home, before I lost the deed in a poker game. I'm very bitter about it, and only the sweet sweet taste of stout makes me forget. So no, I'm not going to tell you how to get there. I'll tell you where to go, all right, but you won't like it."

Ulgrim the Unpleasant tells you, "I talked to one of those Society recruiters the other day. Asked him why he joined his Society. He said something about wanting to secure Dereth for the greater good, defending against outside threats. He babbled a lot. Finally I asked him what kind of beer they serve in the Society tavern, and he had the effrontery to call me a useless drunk! So I teleported him over Fort Tethana. I'd rather be a useless drunk than a flattened pile of gore in the middle of Teth."

Ulgrim the Unpleasant tells you, "Moarsman Island? Yeah, I know how to get there. You run west from here until you reach the coast, then take a left turn, follow the curve until it flattens out, then take a right and swim until you hit the shore of the new island. Watch for the ziggurats. Simple! Why is it so hard for people to figure out?"

Ulgrim the Unpleasant tells you, "Oh yeah, I went up to Northwatch Castle once. Met that fella Oswald there. We played dice and drank a few rounds together, but ultimately I decided I didn't want to hang out there too long. All the factional violence was starting to get a little off-putting, especially when someone got blood on my nice new white pants."

Ulgrim the Unpleasant tells you, "You know my cousin MacTavish runs one of the black market outposts, right? He's such a thief. If it weren't for my other cousins MacDugal and MacNiall, MacTavish would be the black sheep of the family. They're all black sheep too. So maybe I'm the white sheep. Or the grey sheep. Yeah, my nephew Ardry would be the white sheep, if he weren't spattered with blood and mud all the time."

Ulgrim the Unpleasant tells you, "Why are you so interested in sheep anyway?"

Ulgrim the Unpleasant tells you, "Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles."

Ulgrim the Unpleasant tells you, "Oh yeah, you'll need a Mana Scarab to cast those fancy new spells. Don't ask me how to get them. Once I invented those new spells, I thought it would be too showy if I went around using them all the time, so I don't even carry a Mana Scarab with me. I am the soul of moderation. Now get me another drink, kid!"

Ulgrim the Unpleasant tells you, "Feels like I've been here a hundred years. The actual number is probably closer to 8 or 9 years, but yeah, it feels like a hundred years. I think I'll perk myself up by trying to drink a hundred mugs of stout today. A hundred stouts for a hundred years! Doesn't that sound grand?"

Ulgrim interrupts his quiet conversation and yells, "That's right! A hundred! Who else can say a hundred! No one's got the fortitude I do, to stand up to a hundred beers!"

Grand Masterful Poobah Ulgrim has accepted <Player Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!

Ulgrim the Unpleasant tells you, "Ooh, you're a lucky one, and you know why? You've given me my hundredth stout of the day! Or close enough, anyway. I stopped counting after about fifty. You actually get to join the Knights of the Empty Mug. Membership confers no bonuses other than a neat title."

Ulgrim the Unpleasant tells you, "Here's a toast to you, kid."

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