Armoredillo Hide Salvage: Difference between revisions

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imported>Arkalor's Bot
m (Text replace - "* [[:Special:Whatlinkshere/{{PAGENAME}} | Recipes]] which call for {{PAGENAME}}. * Does not stack." to "* Does not stack.")
imported>Arkalor's Bot
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  |          Updated = [[Festivus]], [[Master of Design]]
  |          Updated = [[Festivus]], [[Master of Design]]
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{{Crafting
{{Item
  |              Name = Armoredillo Hide Salvage (100)
  |              Name = Armoredillo Hide Salvage (100)
  |        Icon Image = Armoredillo Hide Salvage Icon.png
  |        Icon Image = Armoredillo Hide Salvage Icon.png
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  |            Burden = 100
  |            Burden = 100
  |        Description = A strip of armoredillo hide material salvaged from old items. <br><br>Workmanship: Variable<br><br>Salvaged from ?? items
  |        Description = A strip of armoredillo hide material salvaged from old items. <br><br>Workmanship: Variable<br><br>Salvaged from ?? items
  |   Description Two = Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4.
  |         Additional = Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4.
  | Special Properties = [[Bonded]]
  | Special Properties = [[Bonded]]
  |    Cannot Be Sold =  
  |    Cannot Be Sold =  

Latest revision as of 00:11, 9 December 2014

Introduced:  Repercussions Related Quests:  Salvaging Updated:  Festivus, Master of Design
Armoredillo Hide Salvage (100)
  • Value: Variable
  • Burden: 100
  • Properties: Bonded
  • Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4.
  • A strip of armoredillo hide material salvaged from old items.

    Workmanship: Variable

    Salvaged from ?? items

Notes

  • Does not stack.
  • In Master of Design the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
  • Uses Armor Tinkering skill to apply.
  • Salvaged Armoredillo Hide got a use during the Repercussions event. Since the Festivus event, the increase in armor protection is 0.4 instead of 0.2.