Ceramic Salvage: Difference between revisions
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imported>Sanddh mNo edit summary |
imported>Arkalor's Bot m (clean up) |
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| Patch Introduced = [[Repercussions]] | | Patch Introduced = [[Repercussions]] | ||
| Related Quests = [[Salvaging]] | | Related Quests = [[Salvaging]] | ||
| Updated = [[Festivus]] | | Updated = [[Festivus]], [[Master of Design]] | ||
}} | }} | ||
{{ | {{Item | ||
| Name = | | Name = Ceramic Salvage (100) | ||
| Icon Image = | | Icon Image = Ceramic Salvage Icon.png | ||
| Live Image = Live.jpg | | Live Image = Live.jpg | ||
| Live Image Caption = | | Live Image Caption = | ||
Line 12: | Line 12: | ||
| Burden = 100 | | Burden = 100 | ||
| Description = A tile of ceramic material salvaged from old items.<br><br>Workmanship: Variable<br><br>Salvaged from ?? items | | Description = A tile of ceramic material salvaged from old items.<br><br>Workmanship: Variable<br><br>Salvaged from ?? items | ||
| | | Additional = Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4. | ||
| Special Properties = [[Bonded]] | | Special Properties = [[Bonded]] | ||
| Cannot Be Sold = | | Cannot Be Sold = | ||
}} | }} | ||
==Notes== | ==Notes== | ||
* Does not stack. | * Does not stack. | ||
* In [[Master of Design]] the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons. | |||
* Uses [[Armor Tinkering]] skill to apply. | * Uses [[Armor Tinkering]] skill to apply. | ||
* Salvaged Ceramic got a use during the [[Repercussions]] event. Since the Festivus event, it increases the armor protection by 0.4 instead of 0.2 | * Salvaged Ceramic got a use during the [[Repercussions]] event. Since the Festivus event, it increases the armor protection by 0.4 instead of 0.2 | ||
[[Category:Armor Tinkering Salvage]] | |||
[[Category:Armor Tinkering]] |
Latest revision as of 00:16, 9 December 2014
Introduced: | Repercussions | Related Quests: | Salvaging | Updated: | Festivus, Master of Design |
- Value: Variable
- Burden: 100
- Properties: Bonded
- Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4.
- A tile of ceramic material salvaged from old items.
Workmanship: Variable
Salvaged from ?? items
Notes
- Does not stack.
- In Master of Design the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
- Uses Armor Tinkering skill to apply.
- Salvaged Ceramic got a use during the Repercussions event. Since the Festivus event, it increases the armor protection by 0.4 instead of 0.2