Changer of Innate Abilities: Difference between revisions
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imported>Arkalor's Bot m (clean up) |
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{{Intro | {{Intro | ||
| Patch Introduced = [[Plans Within Plans]] | | Patch Introduced = [[Plans Within Plans]] | ||
| Related Quests = [[Skill Redistribution]] | | Related Quests = [[Attribute and Skill Redistribution]] | ||
| Updated = | | Updated = [[Master of Arms]] | ||
}} | }} | ||
{{NPC | {{NPC | ||
| nocat = true | |||
| Name = Changer of Innate Abilities | | Name = Changer of Innate Abilities | ||
| Live Image = Changer of Innate Abilities Live.jpg | | Live Image = Changer of Innate Abilities Live.jpg | ||
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}} | }} | ||
== Notes == | == Notes == | ||
* | * Retired during the [[Master of Arms]] event. | ||
== | === To Switch Innate Abilities === | ||
* { | # Speak to a Changer of Innate Abilities in any of the starter towns to receive a copy of [[Innate Ability Switching]]. | ||
#* [[Holtburg]]: 42.2N, 33.7E | |||
#* [[Sanamar]]: 72.0N, 61.0W | |||
#* [[Shoushi]]: 33.5S, 72.8E | |||
#* [[Yaraq]]: 21.6S, 1.7W | |||
# Speak to the NPC a second time to get a dialog box: | |||
#* "Are you sure you want to change your primary racial skills to your secondary racial skills?" Yes/No | |||
#* If you do not answer within a few seconds it defaults to No (cancel). | |||
# If you answer Yes, your skills are untrained / trained / spec'd according to the following chart: | |||
{|class=wikitable | |||
! Character Race | |||
! Primary Racial skills | |||
! Secondary Racial skills | |||
|- | |||
|Aluvian | |||
|Dagger + Assess Person | |||
|Specialized Assess Creature | |||
|- | |||
|Aun Tumerok | |||
|Specialized Assess Creature | |||
|Spear + Assess Person | |||
|- | |||
|Sho | |||
|Unarmed Combat | |||
|Specialized Deception | |||
|- | |||
|Shadow | |||
|Specialized Deception | |||
|Unarmed Combat | |||
|- | |||
|Gharu'ndim | |||
|Staff + Item Tinkering | |||
|Thrown Weapons | |||
|- | |||
|Lugian | |||
|Thrown Weapons | |||
|Staff + Item Tinkering | |||
|- | |||
|Viamontian | |||
|Armor Tinkering + Specialized Loyalty | |||
|Mace | |||
|- | |||
|Gear Knight | |||
|Mace | |||
|Armor Tinkering + Specialized Loyalty | |||
|- | |||
|Undead | |||
|Alchemy | |||
|Specialized Arcane Lore | |||
|- | |||
|Empyrean | |||
|Specialized Arcane Lore | |||
|Alchemy | |||
|- | |||
|} | |||
== Lore & Dialog == | == Lore & Dialog == | ||
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<font color="green">Changing your primary racial skills to secondary racial skills.</font><br> | <font color="green">Changing your primary racial skills to secondary racial skills.</font><br> | ||
<font color="green">Your trained Loyalty skill has been removed. All the experience and skill credits that you spent on this skill have been refunded to you.</font><br> | <font color="green">Your trained Loyalty skill has been removed. All the experience and skill credits that you spent on this skill have been refunded to you.</font><br> | ||
[[Category: | |||
[[Category:Retired NPCs]] |
Latest revision as of 19:33, 30 December 2014
Introduced: | Plans Within Plans | Related Quests: | Attribute and Skill Redistribution | Updated: | Master of Arms |
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Notes
- Retired during the Master of Arms event.
To Switch Innate Abilities
- Speak to a Changer of Innate Abilities in any of the starter towns to receive a copy of Innate Ability Switching.
- Speak to the NPC a second time to get a dialog box:
- "Are you sure you want to change your primary racial skills to your secondary racial skills?" Yes/No
- If you do not answer within a few seconds it defaults to No (cancel).
- If you answer Yes, your skills are untrained / trained / spec'd according to the following chart:
Character Race | Primary Racial skills | Secondary Racial skills |
---|---|---|
Aluvian | Dagger + Assess Person | Specialized Assess Creature |
Aun Tumerok | Specialized Assess Creature | Spear + Assess Person |
Sho | Unarmed Combat | Specialized Deception |
Shadow | Specialized Deception | Unarmed Combat |
Gharu'ndim | Staff + Item Tinkering | Thrown Weapons |
Lugian | Thrown Weapons | Staff + Item Tinkering |
Viamontian | Armor Tinkering + Specialized Loyalty | Mace |
Gear Knight | Mace | Armor Tinkering + Specialized Loyalty |
Undead | Alchemy | Specialized Arcane Lore |
Empyrean | Specialized Arcane Lore | Alchemy |
Lore & Dialog
Changer of Innate Abilities tells you, "Hello Traveler! My latest research has led me to a fascinating discovery. I have found a way to conjure a magic that will work its way deep into the mind to the inherited natural abilities of one's self. By doing so I can actually change these to abilities that other races have by mimicing what was found in their minds."
Changer of Innate Abilities tells you, "So far I can safely switch your innate abilitiy of mace to armor tinkering and a specialization in loyalty. Speak with me again if you decide you want to make this change."
Changer of Innate Abilities gives you Innate Ability Switching.
Changer of Innate Abilities tells you, "I must warn you that this change can not be done often as it has a severe toll and could cause permanent damage that would not be pleasant in the least. Would you like to switch your innate abilities?"
Your trained Mace skill has been removed. All the experience and skill credits that you spent on this skill have been refunded to you.
Changer of Innate Abilities tells you, "I hope that wasn't too painful, enjoy your new found abilities."
Changing your primary racial skills to secondary racial skills.
Your trained Loyalty skill has been removed. All the experience and skill credits that you spent on this skill have been refunded to you.