Chilling Ebony Staff: Difference between revisions

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imported>An Adventurer
(New page: {|width="300" border="1" cellspacing="0" !colspan="2"|Chilling Ebony Staff |- |colspan="2"|''An ancient staff made of the darkest of ebony. Its head cradles a gem that possesses a chilling...)
 
imported>Immortalbob
(Updated to reflect Forces of Nature changes to pvp mod.)
 
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{|width="300" border="1" cellspacing="0"
{{Intro
!colspan="2"|Chilling Ebony Staff
| Patch Introduced = [[Masked Memories]]
|-
|  Related Quests = [[Undead Attack on Al-Jalima]]
|colspan="2"|''An ancient staff made of the darkest of ebony. Its head cradles a gem that possesses a chilling aura that could destroy all but the most magic resistant Humans. One who is skilled in the use of magical items may be able to harness this chilling aura's power.
|          Updated =
|-
}}
!Value
{{Magic Caster
|12,000p
|                      Name = Chilling Ebony Staff
|-
|                Icon Image = Chilling Ebony Staff Icon.png
!Burden
|                Live Image = Chilling Ebony Staff Live.jpg
|180
|         Live Image Caption = Chilling Ebony Staff
|-
|  
!Restrictions
|                      Value = 12,000
|Magic Defense 275+ to wield (not base)
|                     Burden = 180
|-
|               Description = An ancient staff made of the darkest of ebony. Its head cradles a gem that possesses a chilling aura that could destroy all but the most magic resistant Humans. One who is skilled in the use of magical items may be able to harness this chilling aura's power.
!Special Properties
|         Special Properties =  [[Attuned]], [[Bonded]], [[Ivoryable]], [[Biting Strike]], [[Resistance Cleaving: Cold]]
| Attuned, Bonded, Ivoryable, Biting Strike, Resistance Cleaving: Cold
|  
|-
|          Bonus to Defense =
!Damage Bonus Element
|            Buffed Defense =
|Cold
|           Bonus to Missile =
|-
|             Bonus to Magic =
!PvM Bonus
Bonus to Mana Conversion = 15
| +10%
|    Buffed Mana Conversion =
|-
|                    Element = Cold
!PvP Bonus
|       Damage vs. Monsters = 10
| +2.5%
| Buffed Damage vs. Monsters =
|-
|        Damage vs. Players = 5
!Bonus to Mana Conversion
| Buffed Damage vs. Players =
| +15%
|
|-
|            Player Attuned =
!Spells
|                  Level Req =
| Frost Wave, Frozen Armor, Numbing Chill, Major Flame Ward
|               Magic School = Magic Defense
|-
|                  Base Req = 275
!Activations
|                 Buffed Req =
|Magic Item Tinkering: 400
|               Special Req =
|-
|
!Spellcraft
|                     Spells = [[Frost Wave]], [[Frozen Armor]], [[Numbing Chill]], [[Major Flame Ward]]
|450
|           Activation Reqs = Magic Item Tinkering: 400
|-
|                 Spellcraft = 450
!Mana
|                       Mana = 1520
|1,520, 1/30 sec
|                 Mana Cost = 30
|-
|             Cannot Be Sold = False
|}
}}
 
== Notes ==
'''Spells:'''
* Dropped by [[Orisis]]. Only drops 1 staff per kill.
 
* The Numbing Chill spell is a very minor cold vuln spell that will surpass all regular cold vuln spells level I - VII, thus making you immune to cold vulns. Level 8 surpasses this spell.
*'''Frost Wave''' - Shoots eight waves of frost forward from the caster. Each wave does 30-60 points of cold damage to the first thing it hits.
* The frost wave spell only fires in a straight line, and must be cast from a distance to be effective. Also the spell only reaches about half a radar length and any opponents that block the way will be hit instead of your target... this also means you must make sure the way is clear before casting the spell.
*'''Frozen Armor''' - A layer of thin but sturdy frost covers you, increasing your natural armor by 260.
*The spell requires a lot of mana to cast, a mage with high mana conversion will likely get 5-7 casts before requiring a manastone.
*'''Numbing Chill''' - A numbing chill that acclimates you to cold. ''Discussed on the forums. It is a very minor cold vuln spell that will surpass all regular cold vuln spells level I - VII, thus making you immune to cold vulns.
[[Category:Seasonal Items]]
 
[[Category:Weapons]][[Category:Casters]]

Latest revision as of 14:32, 20 August 2018

Introduced:  Masked Memories Related Quests:  Undead Attack on Al-Jalima
Chilling Ebony Staff
  • Value: 12,000
  • Burden: 180
  • Spells: Frost Wave, Frozen Armor, Numbing Chill, Major Flame Ward
  • Properties: Attuned, Bonded, Ivoryable, Biting Strike, Resistance Cleaving: Cold
  • Wield requires base Magic Defense 275
  • Activation requires Magic Item Tinkering: 400
  • Bonus to Mana Conversion: +15%
  • Damage bonus for Cold war spells:
  • vs. Monsters: +10%
  • vs. Players: +5%
  • This item cannot be sold.
  • Spellcraft: 450
  • Mana: 1520
  • Mana Cost: 1 point per 30 seconds.
  • An ancient staff made of the darkest of ebony. Its head cradles a gem that possesses a chilling aura that could destroy all but the most magic resistant Humans. One who is skilled in the use of magical items may be able to harness this chilling aura's power.
Chilling Ebony Staff

Notes

  • Dropped by Orisis. Only drops 1 staff per kill.
  • The Numbing Chill spell is a very minor cold vuln spell that will surpass all regular cold vuln spells level I - VII, thus making you immune to cold vulns. Level 8 surpasses this spell.
  • The frost wave spell only fires in a straight line, and must be cast from a distance to be effective. Also the spell only reaches about half a radar length and any opponents that block the way will be hit instead of your target... this also means you must make sure the way is clear before casting the spell.
  • The spell requires a lot of mana to cast, a mage with high mana conversion will likely get 5-7 casts before requiring a manastone.