Chilling Ebony Staff: Difference between revisions

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(Updated to reflect Forces of Nature changes to pvp mod.)
 
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From the [[Undead Attack on Al-Jalima]] Introduced in [[Masked Memories]].
{{Intro
[[Image:Chilling Ebony Staff Live.jpg|frame|Chilling Ebony Staff]]
| Patch Introduced = [[Masked Memories]]
{|border=1 cellspacing=0 cellpadding=5 width=300 style=background:#F0F0F0
|  Related Quests = [[Undead Attack on Al-Jalima]]
|colspan=2 align=center|'''Chilling Ebony Staff'''
|          Updated =
|-
}}
|align=center| Value: 12,000p<br>180 Burden Units
{{Magic Caster
|width=40 align=center| [[Image:Chilling Ebony Staff Icon.png]]
|                      Name = Chilling Ebony Staff
|-
|                 Icon Image = Chilling Ebony Staff Icon.png
|colspan=2|An ancient staff made of the darkest of ebony. Its head cradles a gem that possesses a chilling aura that could destroy all but the most magic resistant Humans. One who is skilled in the use of magical items may be able to harness this chilling aura's power.
|                 Live Image = Chilling Ebony Staff Live.jpg
 
|         Live Image Caption = Chilling Ebony Staff
<br>[[Special Properties]]: [[Attuned]], [[Bonded]], [[Ivoryable]], [[Biting Strike]], [[Resistance Cleaving]]: Cold
|  
 
|                     Value = 12,000
<br>Bonus to Mana Conversion: +15%
|                     Burden = 180
 
|               Description = An ancient staff made of the darkest of ebony. Its head cradles a gem that possesses a chilling aura that could destroy all but the most magic resistant Humans. One who is skilled in the use of magical items may be able to harness this chilling aura's power.
<br>Damage bonus for Cold war spells:
|        Special Properties [[Attuned]], [[Bonded]], [[Ivoryable]], [[Biting Strike]], [[Resistance Cleaving: Cold]]
<br>vs. Monsters: +10.0%
|
<br>vs. Players: +2.5%
|          Bonus to Defense =
 
|            Buffed Defense =
<br>Your Magic Defense must be at least 275 to wield this item.
|          Bonus to Missile =
 
|            Bonus to Magic =
<br>Casts the following spells: [[Frost Wave]], [[Frozen Armor]], [[Numbing Chill]], [[Major Flame Ward]]
Bonus to Mana Conversion = 15
 
|    Buffed Mana Conversion =
<br>Activation Requirements: Magic Item Tinkering: 400
|                    Element = Cold  
<br>Spellcraft: 450
|        Damage vs. Monsters = 10
<br>Mana: 1520
| Buffed Damage vs. Monsters =
<br>Mana Cost: 1 point per 30 seconds.
|        Damage vs. Players = 5
<br><br>Spell Descriptions:
|  Buffed Damage vs. Players =
*Frost Wave (Shoots eight waves of frost forward from the caster. Each wave does 30-60 points of cold damage to the first thing it hits.)
|
*Frozen Armor (A layer of thin but sturdy frost covers you, increasing your natural armor by 260.)
|            Player Attuned =
*Numbing Chill (A numbing chill that acclimates you to cold.)
|                  Level Req =
*Major Flame Ward (Reduces damage the target takes from Fire by 15%. Additional spells can be layered over this.)
|              Magic School = Magic Defense
|-
|                  Base Req = 275
|}
|                Buffed Req =
 
|                Special Req =
==Notes==
|
|                    Spells = [[Frost Wave]], [[Frozen Armor]], [[Numbing Chill]], [[Major Flame Ward]]
|            Activation Reqs = Magic Item Tinkering: 400
|                Spellcraft = 450
|                      Mana = 1520
|                  Mana Cost = 30
|             Cannot Be Sold = False
}}
== Notes ==
* Dropped by [[Orisis]]. Only drops 1 staff per kill.
* Dropped by [[Orisis]]. Only drops 1 staff per kill.
* The Numbing Chill spell is a very minor cold vuln spell that will surpass all regular cold vuln spells level I - VII, thus making you immune to cold vulns.
* The Numbing Chill spell is a very minor cold vuln spell that will surpass all regular cold vuln spells level I - VII, thus making you immune to cold vulns. Level 8 surpasses this spell.
 
* The frost wave spell only fires in a straight line, and must be cast from a distance to be effective. Also the spell only reaches about half a radar length and any opponents that block the way will be hit instead of your target... this also means you must make sure the way is clear before casting the spell.
[[Category:Weapon]][[Category:Caster]][[Category:Biting Strike]][[Category:Resistance Cleaving]]
*The spell requires a lot of mana to cast, a mage with high mana conversion will likely get 5-7 casts before requiring a manastone.
[[Category:Seasonal Items]]

Latest revision as of 14:32, 20 August 2018

Introduced:  Masked Memories Related Quests:  Undead Attack on Al-Jalima
Chilling Ebony Staff
  • Value: 12,000
  • Burden: 180
  • Spells: Frost Wave, Frozen Armor, Numbing Chill, Major Flame Ward
  • Properties: Attuned, Bonded, Ivoryable, Biting Strike, Resistance Cleaving: Cold
  • Wield requires base Magic Defense 275
  • Activation requires Magic Item Tinkering: 400
  • Bonus to Mana Conversion: +15%
  • Damage bonus for Cold war spells:
  • vs. Monsters: +10%
  • vs. Players: +5%
  • This item cannot be sold.
  • Spellcraft: 450
  • Mana: 1520
  • Mana Cost: 1 point per 30 seconds.
  • An ancient staff made of the darkest of ebony. Its head cradles a gem that possesses a chilling aura that could destroy all but the most magic resistant Humans. One who is skilled in the use of magical items may be able to harness this chilling aura's power.
Chilling Ebony Staff

Notes

  • Dropped by Orisis. Only drops 1 staff per kill.
  • The Numbing Chill spell is a very minor cold vuln spell that will surpass all regular cold vuln spells level I - VII, thus making you immune to cold vulns. Level 8 surpasses this spell.
  • The frost wave spell only fires in a straight line, and must be cast from a distance to be effective. Also the spell only reaches about half a radar length and any opponents that block the way will be hit instead of your target... this also means you must make sure the way is clear before casting the spell.
  • The spell requires a lot of mana to cast, a mage with high mana conversion will likely get 5-7 casts before requiring a manastone.