Covenant Warrior: Difference between revisions

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imported>An Adventurer
(re-writing template to remove references to old weapon skills, include references to newer skills e.g. shield)
 
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This is a non-specific template. It can work with a variety of weapons and secondary skills, and should be considered more of a shell designed around non-magic use.
This is a non-specific template. It can work with either Heavy or Light Weapons and a variety secondary skills, and should be considered more of a shell designed around non-magic use.
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<br /><br />
This is a template designed to take advantage of the many systems in game that are an alternative to magic use:
This is a template designed to take advantage of the many systems in game that are an alternative to magic use:
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* Uses [[Melee Defense]], [[Missile Defense]], and [[Magic Defense]] defense to wield [[Covenant Armor]]/[[Olthoi Armor (Loot)|Olthoi Armor]] in place of steel tinkered and baned armor.
* Uses [[Melee Defense]], [[Missile Defense]], and [[Magic Defense]] defense to wield [[Covenant Armor]]/[[Olthoi Armor (Loot)|Olthoi Armor]] in place of steel tinkered and baned armor.
* Uses [[Alchemy]] to wield [[Alchemical Throwing Phials]] in place of offensive life magic (Imperil, Vulns, Fester)
* Uses [[Alchemy]] to wield [[Alchemical Throwing Phials]] in place of offensive life magic (Imperil, Vulns, Fester)
* Uses [[Assess Creature]] to wield [[Gearcrafted_Devices#Lenses|Gearcrafted Lenses]] in place of life magic and in addition to Alchemical Throwing Phials for Imperil.
* Uses [[Assess Creature]] to wield [[Item Tinkering Devices#Lenses|Gearcrafted Lenses]] in place of life magic and in addition to Alchemical Throwing Phials for Imperil.


The end result is designed so that you can wield the top tier covenant armor, regardless of defense requirement, and you can wield the top tier, 400 base alchemy skill phials with only trained alchemy. Assess Creature is specialized to wield the [[Incomparable Lense]].
The end result is designed so that you can wield the top tier covenant armor, regardless of defense requirement, and you can wield the top tier, 400 base alchemy skill phials with only trained alchemy. Assess Creature is specialized to wield the [[Incomparable Lense]].


== Setup ==
== Setup ==
=== Heritage ===
=== Race ===
There are several possible heritage choices, depending on what innate skills you would like to start with:
Race is relatively unimportant. The only exception would be Empyrean - the free augmentation of [[Infused Life Magic]] is of no benefit to this template.


* Tumerok, or Aluvian with [[Attribute and Skill Redistribution|changed innate abilities]] - Choose these races if you wish to start off with specialized Assess Creature, for using Gearcrafted Lenses.
The free racial augmentations can be broken down into three categories: general, offensive, and defensive.
* Undead, or Empyrean with changed innate abilities - Choose these races if you wish to start off with trained Alchemy, for using Alchemical Throwing Phials.
* Empyrean, or Undead with changed innate abilities - Choose these races if you wish to start off with specialized Arcane Lore, for easier activation of magical items.
* Sho, or Umbraen/Penumbraen Shadows with changed innate abilities - Choose these races if you wish to start off with trained Unarmed Combat.
* Gear Knight, or Viamontian with changed innate abilities - Choose these races if you wish to start off with trained Mace.
* Gharu'ndim, or Lugian with changed innate abilities - Choose these races if you wish to start off with trained Staff.
* Lugian, or Gharu'ndim with changed innate abilities - Choose these races if you wish to start off with trained Thrown Weapons.


Be sure to review the innate augmentations as well, which are listed on [[Character Races]].
General:
* Humans (Aluvian, Gharu'ndim, Sho, and Viamontian) receive [[Jack of All Trades]].
* Lugians receive [[Might of the Seventh Mule]].
 
Offensive:
* Shadows (Umbraen and Penumbraen) receive [[Eye of the Remorseless]].
* Tumeroks receive [[Hand of the Remorseless]].
 
Defensive:
* Gear Knights receive [[Iron Skin of the Invincible]].
* Undead receive [[Critical Protection]].


=== Innate [[Attributes]] ===
=== Innate [[Attributes]] ===
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|'''Attribute aug ready, completion focus'''
|'''Attribute aug ready, focus complete'''
{|{{Format|Panel}} width=300px
{|{{Format|Panel}} width=300px
| {{Icon|Strength}} [[Strength]]
| {{Icon|Strength}} [[Strength]]
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|align=right| 10
|align=right| 10
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|'''Attribute aug ready, completion quickness'''
|'''Attribute aug ready, quickness complete'''
{|{{Format|Panel}} width=300px
{|{{Format|Panel}} width=300px
| {{Icon|Strength}} [[Strength]]
| {{Icon|Strength}} [[Strength]]
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=== Innate [[Skills]] ===
=== Innate [[Skills]] ===
You should start with Melee Defense and your weapon skill of choice specialized, and healing trained. The rest of your skills depends on personal preference.
Specialized:
* Heavy Weapons or Light Weapons
* Melee Defense
* Shield
 
Trained:
* Healing
 
Other starting skills are up to you. Options could include training or specializing Dirty Fighting, specializing Arcane Lore, or training Lockpick.


== Completion ==
== Completion ==
=== Skills ===
=== Skills ===
'''Specialized
'''Specialized
:Required: [[Assess Creature]], [[Melee Defense]], [[Missile Defense]], and [[Magic Defense]], Weapon skill of Choice.
:Required: [[Assess Creature]], [[Melee Defense]], [[Missile Defense]], [[Magic Defense]], [[Shield]], and [[Heavy Weapons]] or [[Light Weapons]]
:Optional: [[Arcane Lore]] if you went with an inexpensive weapon like UA or Spear
:Optional: [[Arcane Lore]], [[Healing]], [[Dirty Fighting]]


'''Trained
'''Trained
:Required: [[Alchemy]], [[Healing]], [[Arcane Lore]] if not specialized
:Required: [[Alchemy]], [[Healing]] (if not specialized), [[Arcane Lore]] (if not specialized)
:Optional: [[Cooking]], [[Lockpick]], [[Item Enchantment]] if you cannot get by without recalls.
:Optional: [[Cooking]], [[Lockpick]], [[Item Enchantment]] if you cannot get by without recalls.



Latest revision as of 09:56, 20 October 2021

This is a non-specific template. It can work with either Heavy or Light Weapons and a variety secondary skills, and should be considered more of a shell designed around non-magic use.

This is a template designed to take advantage of the many systems in game that are an alternative to magic use:

The end result is designed so that you can wield the top tier covenant armor, regardless of defense requirement, and you can wield the top tier, 400 base alchemy skill phials with only trained alchemy. Assess Creature is specialized to wield the Incomparable Lense.

Setup

Race

Race is relatively unimportant. The only exception would be Empyrean - the free augmentation of Infused Life Magic is of no benefit to this template.

The free racial augmentations can be broken down into three categories: general, offensive, and defensive.

General:

Offensive:

Defensive:

Innate Attributes

Your innate attributes are not important to the completion of this template. Any of these will work:

High attack & melee defense
Strength 100
Endurance 10
Coordination 100
Quickness 100
Focus 10
Self 10
High attack & secondary skills
Strength 100
Endurance 10
Coordination 100
Quickness 10
Focus 100
Self 10
Attribute aug ready, focus complete
Strength 100
Endurance 10
Coordination 100
Quickness 15
Focus 95
Self 10
Attribute aug ready, quickness complete
Strength 100
Endurance 10
Coordination 100
Quickness 65
Focus 45
Self 10

Innate Skills

Specialized:

  • Heavy Weapons or Light Weapons
  • Melee Defense
  • Shield

Trained:

  • Healing

Other starting skills are up to you. Options could include training or specializing Dirty Fighting, specializing Arcane Lore, or training Lockpick.

Completion

Skills

Specialized

Required: Assess Creature, Melee Defense, Missile Defense, Magic Defense, Shield, and Heavy Weapons or Light Weapons
Optional: Arcane Lore, Healing, Dirty Fighting

Trained

Required: Alchemy, Healing (if not specialized), Arcane Lore (if not specialized)
Optional: Cooking, Lockpick, Item Enchantment if you cannot get by without recalls.

Attributes

Must use all 10 attribute augs to complete:

Strength 290 (100 innate)
Endurance 200 (10 innate)
Coordination 290 (100 innate)
Quickness 255 (65 innate)
Focus 285 (95 innate)
Self 200 (10 innate)


Character Templates
Stock Templates
Current Bow Hunter, Life Caster, Soldier, Swashbuckler, War Mage, Wayfarer
Retired Archer, Blademaster, Enchanter, Life Mage, Sorcerer, Vagabond, Warrior
Player Created Templates
Magic Advanced War Mage, Battle Mage, CLaW Mage, Martyr Mage, Melee Mage, Melee Martyr Mage, Og Mage, Opal Mage, Opal Tank Mage
Melee Covenant Warrior
Missile Mage Slayer (PvP), PvM Archer, Pure mage/archer (no war/void)
Mule & Crafter None listed
Hybrid Combat Alchemist, Hybrid Mage/UA (PvP)
Miscellaneous None listed