Dagger: Difference between revisions
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imported>An Adventurer m (moved Dagger (Skill) to Dagger) |
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{{Related|Skills|Weapons | {{Related|Skills|:Category:Weapons|:Category:Daggers|:Category:Retired Skills}} | ||
{{Intro | {{Intro | ||
| Patch Introduced = [[Release]] | | Patch Introduced = [[Release]] | ||
| Related Quests = | | Related Quests = | ||
| Updated = | | Updated = [[Master of Arms]] | ||
}} | }} | ||
{|{{Format|Panel}} | {|{{Format|Panel}} | ||
!bgcolor= | !bgcolor=000000 colspan=2| {{Icon|Dagger}} <big>Dagger</big> | ||
|- | |- | ||
| | |width=150px| Description | ||
| Helps you wield daggers, knives and similar weapons. | | Helps you wield daggers, knives and similar weapons. | ||
|- | |- | ||
| Formula | |||
| ([[Quickness]] + [[Coordination]]) / 3 | | ([[Quickness]] + [[Coordination]]) / 3 | ||
|- | |- | ||
| Base Status | |||
| Untrained - Trained for free on Aluvians. | | Untrained - Trained for free on Aluvians. | ||
|- | |- | ||
| Cost to Train | |||
| 4 | | 4 | ||
|- | |- | ||
| Cost to Specialize | |||
| 4 | | 4 | ||
|- | |- | ||
| Buffs | |||
| [[Dagger Mastery (Spell)]], [[Quickness (Spell)]], [[Coordination (Spell)]] | | [[Dagger Mastery (Spell)]], [[Quickness (Spell)]], [[Coordination (Spell)]] | ||
|- | |- | ||
| Debuffs | |||
| [[Dagger Ineptitude (Spell)]], [[Slowness (Spell)]], [[Clumsiness (Spell)]] | | [[Dagger Ineptitude (Spell)]], [[Slowness (Spell)]], [[Clumsiness (Spell)]] | ||
|- | |- | ||
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== Notes == | == Notes == | ||
* Damage is calculated based on Coordination. | * Damage is calculated based on Coordination. | ||
* In [[Darkness Ascendant]], dagger's damage modifier skill was changed from Strength to Coordination. | |||
* In [[Now In This Hush]], it became possible to hilt certain daggers and gain double and triple strike damage. | |||
* In [[The Hall of the Tusker King]], Dirks were introduced that have a higher base damage than previous types of dagger but cannot be hilted. | |||
* In ??, the variance and max damage of daggers were tweaked upwards, until it had a Damage over Time rating on a par with other racial weapons. | |||
* In [[Old Ghosts]], a new range of hiltable daggers was introduced with base weapon requirements of 370, 400, and 420 that can be also tinkered, including imbues. | |||
{{Skills}} | {{Skills}} | ||
[[Category: | [[Category:Retired Skills]] | ||
Latest revision as of 08:17, 29 October 2018
Related topics: Skills, Category:Weapons, Category:Daggers, Category:Retired Skills
Introduced: | Release | Updated: | Master of Arms |
Dagger | |
---|---|
Description | Helps you wield daggers, knives and similar weapons. |
Formula | (Quickness + Coordination) / 3 |
Base Status | Untrained - Trained for free on Aluvians. |
Cost to Train | 4 |
Cost to Specialize | 4 |
Buffs | Dagger Mastery (Spell), Quickness (Spell), Coordination (Spell) |
Debuffs | Dagger Ineptitude (Spell), Slowness (Spell), Clumsiness (Spell) |
Starting Equipment
Notes
- Damage is calculated based on Coordination.
- In Darkness Ascendant, dagger's damage modifier skill was changed from Strength to Coordination.
- In Now In This Hush, it became possible to hilt certain daggers and gain double and triple strike damage.
- In The Hall of the Tusker King, Dirks were introduced that have a higher base damage than previous types of dagger but cannot be hilted.
- In ??, the variance and max damage of daggers were tweaked upwards, until it had a Damage over Time rating on a par with other racial weapons.
- In Old Ghosts, a new range of hiltable daggers was introduced with base weapon requirements of 370, 400, and 420 that can be also tinkered, including imbues.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |