Dirty Fighting: Difference between revisions

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{{Related|Skills|Finesse Weapons|Light Weapons|Heavy Weapons}}
{{Related|Combat|Skills|Finesse Weapons|Light Weapons|Heavy Weapons|Missile Weapons}}
 
{{Intro
| Patch Introduced = [[Master of Arms]]
|  Related Quests =
|          Updated = [[Wayward Prince]], [[Seeds of Hope]]
}}
{{righttoc}}
{|{{Format|Panel}}
{|{{Format|Panel}}
!bgcolor=#A3BECC colspan=2| {{Icon|Dirty Fighting}} <big>Dirty Fighting</big>
!bgcolor=#CA7900 colspan=2| {{Icon|Dirty Fighting}} <big>Dirty Fighting</big>
|-
|-
|bgcolor=#d0d0d0 width=150px| Description
|width=150px| Description
| Your melee and missile attacks have a chance to weaken your opponent. High attacks can reduce the attack skills of the opponent. Low attacks can reduce the defense skills of the opponent. Medium attacks can reduce healing effects on the opponent and cause small amounts of bleeding damage.
| Your melee and missile attacks have a chance to weaken your opponent. High attacks can reduce healing effects on and attack skills of the opponent. Low attacks can reduce the defense skills of the opponent. Medium attacks can cause small amounts of bleeding damage.
|-
|-
|bgcolor=#d0d0d0| Formula
| Formula
| ([[Strength]] + [[Coordination]]) / 3
| ([[Strength]] + [[Coordination]]) / 3
|-
|-
|bgcolor=#d0d0d0| Base Status
| Base Status
| Untrained
| Untrained
|-
|-
|bgcolor=#d0d0d0| Cost to Train
| Cost to Train
| 2
| 2
|-
|-
|bgcolor=#d0d0d0| Cost to Specialize
| Cost to Specialize
| 2
| 2
|-
|-
|bgcolor=#d0d0d0| Buffs
| Buffs
| [[??? (Spell)]], [[Strength (Spell)]], [[Coordination (Spell)]]
| [[Dirty Fighting Mastery (Spell)]], [[Strength (Spell)]], [[Coordination (Spell)]]
|-
|-
|bgcolor=#d0d0d0| Debuffs
| Debuffs
| [[??? (Spell)]], [[Weakness (Spell)]], [[Clumsiness (Spell)]]
| [[Dirty Fighting Ineptitude (Spell)]], [[Weakness (Spell)]], [[Clumsiness (Spell)]]
|-
|-
|}
|}


=== Effects ===
== Effects ==
If the skill is specialized, the debuffs and effects are more powerful as follows:
During the [[Seeds of Hope]] event, bleed damage was increased. If the skill is specialized, the debuffs and effects are more powerful as follows:


'''Specialized Dirty Fighting Effects'''
'''Specialized Dirty Fighting Effects'''
* Attack Skills debuffed -20
* <font color="green">[Attack High]</font> Attack Skills debuffed -20 and all heal effects are reduced by 30 rating
* Bleed ticks for 20 damage and all heal effects are reduced by 30 rating
* <font color="green">[Attack Medium]</font> Bleed ticks for 120 damage per 20 seconds
* Defense Skills debuffed -20
* <font color="green">[Attack Low]</font> Defense Skills debuffed -20


'''Trained Dirty Fighting Effects'''
'''Trained Dirty Fighting Effects'''
* Attack Skills debuffed -10
* <font color="green">[Attack High]</font> Attack Skills debuffed -10 and all heal effects are reduced by 15 rating
* Bleed ticks for 10 damage and all heal effects are reduced by 15 rating
* <font color="green">[Attack Medium]</font> Bleed ticks for 60 damage per 20 seconds
* Defense Skills debuffed -10
* <font color="green">[Attack Low]</font> Defense Skills debuffed -10
 
== Spell Stacking ==
* [[Spell Stacking]] and override information for spells that affect X can be found at:
** [[Strength (Spell)]]
** [[Weakness (Spell)]]
** [[Coordination (Spell)]]
** [[Clumsiness (Spell)]]
** [[Dirty Fighting Mastery (Spell)]]
** [[Dirty Fighting Ineptitude (Spell)]]
 
== Spells Cast ==
Specialized
* [[Blinding Assault]]
* [[Bleeding Assault]]
* [[Traumatic Assault]]
* [[Unbalancing Assault]]
Trained
* [[Blinding Blow]]
* [[Bleeding Blow]]
* [[Traumatic Blow]]
* [[Unbalancing Blow]]


=== Notes ===
== Notes ==
* Works for melee and missile attacks.
* Works for melee and missile attacks.
* Has a 25% chance to activate on any melee or missile attack.
* Has a 25% chance to activate on any melee or missile attack.
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* All activated effects last 20 seconds.
* All activated effects last 20 seconds.
* Although a specific effect won’t stack with itself, you can stack all three effects on one opponent at the same time. This means that when the skill activates at one attack height you can move to another attack height to try to land an additional effect.
* Although a specific effect won’t stack with itself, you can stack all three effects on one opponent at the same time. This means that when the skill activates at one attack height you can move to another attack height to try to land an additional effect.
[[File:Dirty Fighting Live.jpg|right|75px]]
* Successfully landing a Dirty Fighting Effect is mentioned in chat. Additionally, the medium height effect results in "floating glyphs" around the target:
:<font color=darkred>Dirty Fighting! <player> delivers a Traumatic Assault to Hea Apostate Shock Trooper!
:Dirty Fighting! <player> delivers a Bleeding Assault to Hea Apostate Shock Trooper!</font>
* Dirty Fighting's Heal debuff moved to High attack height during [[Wayward Prince]] patch. Bleed damage increased from 50/100 (for trained/spec'd respectively) per 20 seconds to 60/120 per 20 seconds during [[Seeds of Hope]] event.


{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Combat Skills]]

Latest revision as of 07:24, 29 October 2018

Related topics: Combat, Skills, Finesse Weapons, Light Weapons, Heavy Weapons, Missile Weapons

Introduced:  Master of Arms Updated:  Wayward Prince, Seeds of Hope
Dirty Fighting
Description Your melee and missile attacks have a chance to weaken your opponent. High attacks can reduce healing effects on and attack skills of the opponent. Low attacks can reduce the defense skills of the opponent. Medium attacks can cause small amounts of bleeding damage.
Formula (Strength + Coordination) / 3
Base Status Untrained
Cost to Train 2
Cost to Specialize 2
Buffs Dirty Fighting Mastery (Spell), Strength (Spell), Coordination (Spell)
Debuffs Dirty Fighting Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell)

Effects

During the Seeds of Hope event, bleed damage was increased. If the skill is specialized, the debuffs and effects are more powerful as follows:

Specialized Dirty Fighting Effects

  • [Attack High] Attack Skills debuffed -20 and all heal effects are reduced by 30 rating
  • [Attack Medium] Bleed ticks for 120 damage per 20 seconds
  • [Attack Low] Defense Skills debuffed -20

Trained Dirty Fighting Effects

  • [Attack High] Attack Skills debuffed -10 and all heal effects are reduced by 15 rating
  • [Attack Medium] Bleed ticks for 60 damage per 20 seconds
  • [Attack Low] Defense Skills debuffed -10

Spell Stacking

Spells Cast

Specialized

Trained

Notes

  • Works for melee and missile attacks.
  • Has a 25% chance to activate on any melee or missile attack.
    • This activation rate is reduced proportionally if Dirty Fighting is lower than your active weapon skill as determined by your equipped weapon.
  • All activated effects last 20 seconds.
  • Although a specific effect won’t stack with itself, you can stack all three effects on one opponent at the same time. This means that when the skill activates at one attack height you can move to another attack height to try to land an additional effect.
  • Successfully landing a Dirty Fighting Effect is mentioned in chat. Additionally, the medium height effect results in "floating glyphs" around the target:
Dirty Fighting! <player> delivers a Traumatic Assault to Hea Apostate Shock Trooper!
Dirty Fighting! <player> delivers a Bleeding Assault to Hea Apostate Shock Trooper!
  • Dirty Fighting's Heal debuff moved to High attack height during Wayward Prince patch. Bleed damage increased from 50/100 (for trained/spec'd respectively) per 20 seconds to 60/120 per 20 seconds during Seeds of Hope event.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat